11-01-2018, 02:56 PM
Command & Conquer Rivals Releases December 4th
<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/11/command-conquer-rivals-releases-december-4th.jpg" width="1280" height="720" title="" alt="" /></div><div><div><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/11/command-conquer-rivals-releases-december-4th.jpg" class="ff-og-image-inserted" /></div>
<p>We were just as sceptical as you guys were when <a href="https://www.pockettactics.com/articles/e3-2018-command-and-conquer-rivals-announced/" target="_blank">we first heard about the existence of <em>Command & Conquer: Rivals</em></a>. It IS a pretty cynical use of a much loved franchise that hasn’t had a decent try in years, after all.</p>
<p>At the same time, looking at what we’ve seen so far (including <a href="https://www.pockettactics.com/articles/command-and-conquer-rivals-gameplay-e3-2018/" target="_blank">Dan’s hands-on time with the game at E3</a>), I still think there’s room for Rivals to surprise us all. Plenty of people who’ve actually played the game have suggested that it’s actually pretty decent. Behind the abused license seem to lurk a paced, deep tactics game that just wants to be given a chance.</p>
<p>[embedded content]</p>
<p>Which you can do come <strong>December 4th</strong>, when the game releases worldwide on both iOS and Android devices.</p>
<p>As EA themselves point out, this isn’t a “drop-and-watch” game like other competitive strategy tiles on mobile. You do have control of your units through all stages of a match. EA are also pretty serious about making this a major mobile title for them, as indicated by their <a href="https://s22.q4cdn.com/894350492/files/doc_financials/2019/q2/Q2-FY19-Prepared-Remarks.pdf" target="_blank">yearly earnings report</a>:</p>
<blockquote>
<p>It will also be our next official EA competitive gaming franchise, with a complete ecosystem beginning to roll out in Q4, including community tournaments and a championship pro scene. This is a fast-paced, head-to-head strategy game that is easy to play, a lot of fun, and perfect for competitive play. We’ve had great engagement and feedback in our soft-launch testing, and strong interest from competitive players. This is our first entry into mobile esports, and we’re excited for Command & Conquer: Rivals to expand our global audience of players and spectators.</p>
</blockquote>
<p>What is currently unknown, and what we’ll be looking closely at, is the monetisation systems. EA have a bad reputation in this space, and I doubt their overall strategy will shift dramatically for <em>Rivals</em>, but if we’re lucky, it may be just enough to make it worth-while. The influences of games like <em>Fortnite</em> also can’t be ignored, which subsist largely on cosmetic DLC – proof, of sorts, that you don’t need to resort to pay-to-win to engage your player base.</p>
<p>You can go to the <a href="https://www.ea.com/en-gb/games/command-and-conquer/command-and-conquer-rivals" target="_blank">official website</a> if you want to try and get in on the pre-release activity on iOS, and on Android you can just <a href="https://play.google.com/store/apps/details?id=com.ea.gp.candcwarzones" target="_blank">register directly on the Google Play store</a>.</p>
<p><em>Command & Conquer Rivals will release world-wide on iOS and Android December 4th, 2018.</em></p>
</div>
<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/11/command-conquer-rivals-releases-december-4th.jpg" width="1280" height="720" title="" alt="" /></div><div><div><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/11/command-conquer-rivals-releases-december-4th.jpg" class="ff-og-image-inserted" /></div>
<p>We were just as sceptical as you guys were when <a href="https://www.pockettactics.com/articles/e3-2018-command-and-conquer-rivals-announced/" target="_blank">we first heard about the existence of <em>Command & Conquer: Rivals</em></a>. It IS a pretty cynical use of a much loved franchise that hasn’t had a decent try in years, after all.</p>
<p>At the same time, looking at what we’ve seen so far (including <a href="https://www.pockettactics.com/articles/command-and-conquer-rivals-gameplay-e3-2018/" target="_blank">Dan’s hands-on time with the game at E3</a>), I still think there’s room for Rivals to surprise us all. Plenty of people who’ve actually played the game have suggested that it’s actually pretty decent. Behind the abused license seem to lurk a paced, deep tactics game that just wants to be given a chance.</p>
<p>[embedded content]</p>
<p>Which you can do come <strong>December 4th</strong>, when the game releases worldwide on both iOS and Android devices.</p>
<p>As EA themselves point out, this isn’t a “drop-and-watch” game like other competitive strategy tiles on mobile. You do have control of your units through all stages of a match. EA are also pretty serious about making this a major mobile title for them, as indicated by their <a href="https://s22.q4cdn.com/894350492/files/doc_financials/2019/q2/Q2-FY19-Prepared-Remarks.pdf" target="_blank">yearly earnings report</a>:</p>
<blockquote>
<p>It will also be our next official EA competitive gaming franchise, with a complete ecosystem beginning to roll out in Q4, including community tournaments and a championship pro scene. This is a fast-paced, head-to-head strategy game that is easy to play, a lot of fun, and perfect for competitive play. We’ve had great engagement and feedback in our soft-launch testing, and strong interest from competitive players. This is our first entry into mobile esports, and we’re excited for Command & Conquer: Rivals to expand our global audience of players and spectators.</p>
</blockquote>
<p>What is currently unknown, and what we’ll be looking closely at, is the monetisation systems. EA have a bad reputation in this space, and I doubt their overall strategy will shift dramatically for <em>Rivals</em>, but if we’re lucky, it may be just enough to make it worth-while. The influences of games like <em>Fortnite</em> also can’t be ignored, which subsist largely on cosmetic DLC – proof, of sorts, that you don’t need to resort to pay-to-win to engage your player base.</p>
<p>You can go to the <a href="https://www.ea.com/en-gb/games/command-and-conquer/command-and-conquer-rivals" target="_blank">official website</a> if you want to try and get in on the pre-release activity on iOS, and on Android you can just <a href="https://play.google.com/store/apps/details?id=com.ea.gp.candcwarzones" target="_blank">register directly on the Google Play store</a>.</p>
<p><em>Command & Conquer Rivals will release world-wide on iOS and Android December 4th, 2018.</em></p>
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