08-30-2018, 04:32 AM
The Limon Open Source Game Engine
<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/08/the-limon-open-source-game-engine.png" width="150" height="145" title="" alt="" /></div><div><p>Looking for a small but full featured open source (LGPL) C++ 14 game engine with a built in editor? If so, the <a href="http://enginmanap.github.io/limonEngine/status.html">Limon Game Engine</a> might be the perfect choice for you! Primary features of the Limon game are:</p>
<blockquote>
<ul>
<li>Model loading using Assimp <img width="250" height="242" align="right" src="http://www.sickgaming.net/blog/wp-content/uploads/2018/08/the-limon-open-source-game-engine.png" /></li>
<li>Skeletal animations </li>
<li>Realtime shadows </li>
<li>Rigid body physics </li>
<li>3D spatial sound </li>
<li>Preliminary AI </li>
<li>In game map editor </li>
<li>Trigger volumes </li>
<li>API for Custom Trigger code </li>
<li>Loading shared libraries that has Trigger code </li>
<li>Creating Animations in editor </li>
</ul>
</blockquote>
<p>Additionally the engine is documented, with the manual <a href="https://limonengine.readthedocs.io/en/latest/">available here</a>. The source code is cleanly written C++ 14 code and is <a href="https://github.com/enginmanap/limonEngine">available on Github</a>. The engine works on Windows, Mac and Linux with binaries available for <a href="https://github.com/enginmanap/limonEngine/releases/">download here</a>. If you are interested in seeing the engine in action, be sure to check out our hands-on video, embedded below. There are additional videos available on the Limon YouTube channel, <a href="https://www.youtube.com/channel/UC4XRCKUL22KLPQPW_L9B5gQ">available here</a>.</p>
<p><strong>EDIT – </strong>The author in response to the video has released an updated version, with the editor key changed in 0.5.2 to the much more sensible F2 key.</p>
<p align="center">[embedded content]</p>
<p class="under"> <span class="categories"><a class="catLinks" href="http://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a class="tagLinks" href="http://www.gamefromscratch.com/?tag=/CPP" rel="tag">CPP</a> <a class="tagLinks" href="http://www.gamefromscratch.com/?tag=/Engine" rel="tag">Engine</a></span>
</p>
<hr />
</div>
<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/08/the-limon-open-source-game-engine.png" width="150" height="145" title="" alt="" /></div><div><p>Looking for a small but full featured open source (LGPL) C++ 14 game engine with a built in editor? If so, the <a href="http://enginmanap.github.io/limonEngine/status.html">Limon Game Engine</a> might be the perfect choice for you! Primary features of the Limon game are:</p>
<blockquote>
<ul>
<li>Model loading using Assimp <img width="250" height="242" align="right" src="http://www.sickgaming.net/blog/wp-content/uploads/2018/08/the-limon-open-source-game-engine.png" /></li>
<li>Skeletal animations </li>
<li>Realtime shadows </li>
<li>Rigid body physics </li>
<li>3D spatial sound </li>
<li>Preliminary AI </li>
<li>In game map editor </li>
<li>Trigger volumes </li>
<li>API for Custom Trigger code </li>
<li>Loading shared libraries that has Trigger code </li>
<li>Creating Animations in editor </li>
</ul>
</blockquote>
<p>Additionally the engine is documented, with the manual <a href="https://limonengine.readthedocs.io/en/latest/">available here</a>. The source code is cleanly written C++ 14 code and is <a href="https://github.com/enginmanap/limonEngine">available on Github</a>. The engine works on Windows, Mac and Linux with binaries available for <a href="https://github.com/enginmanap/limonEngine/releases/">download here</a>. If you are interested in seeing the engine in action, be sure to check out our hands-on video, embedded below. There are additional videos available on the Limon YouTube channel, <a href="https://www.youtube.com/channel/UC4XRCKUL22KLPQPW_L9B5gQ">available here</a>.</p>
<p><strong>EDIT – </strong>The author in response to the video has released an updated version, with the editor key changed in 0.5.2 to the much more sensible F2 key.</p>
<p align="center">[embedded content]</p>
<p class="under"> <span class="categories"><a class="catLinks" href="http://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a class="tagLinks" href="http://www.gamefromscratch.com/?tag=/CPP" rel="tag">CPP</a> <a class="tagLinks" href="http://www.gamefromscratch.com/?tag=/Engine" rel="tag">Engine</a></span>
</p>
<hr />
</div>