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News - Video: How to design games with user experience in mind

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Video: How to design games with user experience in mind

<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/08/video-how-to-design-games-with-user-experience-in-mind.jpg" width="275" height="275" title="" alt="" /></div><div><p>In this GDC 2016 talk, educator Christina Wodtke explores the core principles of user experience design philosophy, and how it can help create games that are elegant and complete experiences.</p>
<p>Wodtke references Don Norman’s book The Design Of Everyday Things, which is considered pivotal reading for game developers– and as games reach a wider audience, it’s critical that developers make the medium accessible to more players. </p>
<p>She also discusses how great user experiences anticipates the user’s needs and then go beyond that in order to provide good feedback. User experience designers have evolved a variety of approaches and tools to assure that a product is “a joy to own, a joy to use.” </p>
<p>It was an informative talk that’s definitely still worth watching, so developers shouldn’t miss the opportunity to do so now that it’s <a href="https://www.youtube.com/watch?v=bhxhL6ChYko">freely available on the official GDC YouTube channel!</a></p>
<p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p>
<p><em>Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. Finally, current subscribers with access issues can <a href="http://www.gdcvault.com/contact_us.php">contact GDC Vault technical support</a>.</em></p>
<p><em><em><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas.</em></strong></em></em></p>
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