07-27-2018, 03:09 AM
CryEngine 5.5 Preview 5 Released
<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/07/cryengine-5-5-preview-5-released.png" width="384" height="218" title="" alt="" /></div><div><p>CryEngine 5.5 just got a step closer with today’s release of Preview 5. Beyond bumps to a few SDK dependencies, 5.5 preview 5 is mostly composed of fixes. New features include a new lens flare effect and a screen fader post effect.<a href="http://www.gamefromscratch.com/image.axd?picture=Cry55.png"><img width="384" height="218" title="Cry55" align="right" alt="Cry55" src="http://www.sickgaming.net/blog/wp-content/uploads/2018/07/cryengine-5-5-preview-5-released.png" border="0" /></a></p>
<blockquote>
<p><strong>Highlights:</strong></p>
<ul>
<li>Updated to <strong>Wwise</strong> SDK v2017.2.6 build 6636. </li>
<li>Updated to <strong>Fmod</strong> Studio 1.10.06. </li>
<li>Updated <strong>Oculus</strong> spatializer plugin for Wwise 1.27.0. </li>
<li><strong>New:</strong> View dist ratio for clip volumes. </li>
<li><strong>New:</strong> Added feature light lens flare. </li>
<li><strong>New:</strong> Screenfader post-process effect. </li>
<li><strong>Fixed:</strong> Bug where m_fZoomDistanceSq would change during successive render passes and cause culling of attachments during skinning. </li>
<li><strong>Fixed:</strong> Map load causes collider component settings to change. </li>
<li><strong>Fixed:</strong> Crash when opening a certain Particle Effect. </li>
<li><strong>Fixed:</strong> Missing WaterDDN in vertex-shader. </li>
<li><strong>Fixed:</strong> Cubemap rendering. </li>
<li><strong>Fixed:</strong> SVOGI in combination with forward tiled. </li>
<li><strong>Fixed:</strong> Temporal AA jitters. </li>
<li><strong>Fixed:</strong> Clip volumes for fog volumes </li>
<li><strong>Fixed:</strong> Emitters not activating properly (muzzle flashes etc.). </li>
<li><strong>Fixed:</strong> C# solution not being generated for non-C# projects in the Sandbox Editor (when the first C# file is added). </li>
<li><strong>Fixed:</strong> Crash in obtaining help info in python module after VS 2017.7 compilation. Autocomplete data is generated by pythoneditor.generate_pythoneditor_autocomplete_files. </li>
<li><strong>Fixed:</strong> .level.cryasset file is not generated after upgrading levels from .cry to .level. </li>
<li><strong>Fixed:</strong> Not enough occlusion if offline voxelization for GI is used.</li>
</ul>
</blockquote>
<p>You can read more about the 5.5 Preview 5 release <a href="https://forum.cryengine.com/viewtopic.php?f=4&t=10947&sid=834727feb7742ebe0233b5b6b1931b05">here</a>. </p>
<p class="under"> <span class="categories"><a class="catLinks" href="http://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a class="tagLinks" href="http://www.gamefromscratch.com/?tag=/CryEngine" rel="tag">CryEngine</a></span>
</p>
<hr />
</div>
<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/07/cryengine-5-5-preview-5-released.png" width="384" height="218" title="" alt="" /></div><div><p>CryEngine 5.5 just got a step closer with today’s release of Preview 5. Beyond bumps to a few SDK dependencies, 5.5 preview 5 is mostly composed of fixes. New features include a new lens flare effect and a screen fader post effect.<a href="http://www.gamefromscratch.com/image.axd?picture=Cry55.png"><img width="384" height="218" title="Cry55" align="right" alt="Cry55" src="http://www.sickgaming.net/blog/wp-content/uploads/2018/07/cryengine-5-5-preview-5-released.png" border="0" /></a></p>
<blockquote>
<p><strong>Highlights:</strong></p>
<ul>
<li>Updated to <strong>Wwise</strong> SDK v2017.2.6 build 6636. </li>
<li>Updated to <strong>Fmod</strong> Studio 1.10.06. </li>
<li>Updated <strong>Oculus</strong> spatializer plugin for Wwise 1.27.0. </li>
<li><strong>New:</strong> View dist ratio for clip volumes. </li>
<li><strong>New:</strong> Added feature light lens flare. </li>
<li><strong>New:</strong> Screenfader post-process effect. </li>
<li><strong>Fixed:</strong> Bug where m_fZoomDistanceSq would change during successive render passes and cause culling of attachments during skinning. </li>
<li><strong>Fixed:</strong> Map load causes collider component settings to change. </li>
<li><strong>Fixed:</strong> Crash when opening a certain Particle Effect. </li>
<li><strong>Fixed:</strong> Missing WaterDDN in vertex-shader. </li>
<li><strong>Fixed:</strong> Cubemap rendering. </li>
<li><strong>Fixed:</strong> SVOGI in combination with forward tiled. </li>
<li><strong>Fixed:</strong> Temporal AA jitters. </li>
<li><strong>Fixed:</strong> Clip volumes for fog volumes </li>
<li><strong>Fixed:</strong> Emitters not activating properly (muzzle flashes etc.). </li>
<li><strong>Fixed:</strong> C# solution not being generated for non-C# projects in the Sandbox Editor (when the first C# file is added). </li>
<li><strong>Fixed:</strong> Crash in obtaining help info in python module after VS 2017.7 compilation. Autocomplete data is generated by pythoneditor.generate_pythoneditor_autocomplete_files. </li>
<li><strong>Fixed:</strong> .level.cryasset file is not generated after upgrading levels from .cry to .level. </li>
<li><strong>Fixed:</strong> Not enough occlusion if offline voxelization for GI is used.</li>
</ul>
</blockquote>
<p>You can read more about the 5.5 Preview 5 release <a href="https://forum.cryengine.com/viewtopic.php?f=4&t=10947&sid=834727feb7742ebe0233b5b6b1931b05">here</a>. </p>
<p class="under"> <span class="categories"><a class="catLinks" href="http://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a class="tagLinks" href="http://www.gamefromscratch.com/?tag=/CryEngine" rel="tag">CryEngine</a></span>
</p>
<hr />
</div>