06-19-2018, 07:55 PM
Dota 2 Update #2 – June 15th, 2018
<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/06/dota-2-update-2-june-15th-2018.png" width="512" height="512" title="" alt="" /></div><div><div><img src="https://steamstore-a.akamaihd.net/public/shared/images/responsive/share_steam_logo.png" class="ff-og-image-inserted"/></div>
<p> Underhollow changes;<br />* When defeated, heroes now drop the 3 highest net worth items they are carrying. The remaining items are converted and dropped as gold for their sale cost.<br />* Significantly increased the amount of experience awarded for player eliminations.<br />* Fixed invisible Roshan killing players.<br />* Adjusted difficulty of a few combat encounters.<br />* Added an initial stock time to dynamite of 60s.<br />* Fixed heart being purchasable via its recipe.<br />* Added localization. </p>
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<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/06/dota-2-update-2-june-15th-2018.png" width="512" height="512" title="" alt="" /></div><div><div><img src="https://steamstore-a.akamaihd.net/public/shared/images/responsive/share_steam_logo.png" class="ff-og-image-inserted"/></div>
<p> Underhollow changes;<br />* When defeated, heroes now drop the 3 highest net worth items they are carrying. The remaining items are converted and dropped as gold for their sale cost.<br />* Significantly increased the amount of experience awarded for player eliminations.<br />* Fixed invisible Roshan killing players.<br />* Adjusted difficulty of a few combat encounters.<br />* Added an initial stock time to dynamite of 60s.<br />* Fixed heart being purchasable via its recipe.<br />* Added localization. </p>
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