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Xbox Wire - Boss 101 Available Now on Xbox One

#1
Boss 101 Available Now on Xbox One

<div><div class="media_block"><img src="https://news.xbox.com/en-us/wp-content/uploads/boss101_HERO-hero.jpeg" class="media_thumbnail"></div>
<p>An event four years in the making has finally arrived and we are unbelievably happy to bring <strong><a href="https://www.microsoft.com/en-us/store/p/Boss-101/9NPZFZX1ZF66"><em>Boss 101</em></a></strong> to Xbox One. When we started <em>Boss 101</em> our goal was to make a game about two friends going on an epic adventure. One of the first additions was the Make-A-Boss generator where you create your own enemies to fight. From there it wasn’t long till we had tons of weapons, player upgrades, a campaign and millions of boss combinations for you to battle.</p>
<p><img class="alignnone size-full wp-image-91676" src="https://news.xbox.com/en-us/wp-content/uploads/02.jpeg" alt="Boss 101 Screenshot" width="1399" height="786"/></p>
<p>We didn’t stop there and worked hard to bring it together with a story both compelling and interesting. The Command Center (your main base) was turned into a home for not just you but your friends, Berl, Rob, and the Professor. We added visitors from other planets and a galactic Wiki so you can learn about your allies and enemies. Heck, we even added in pet friends, arcade games and kite flying to round out your day.</p>
<p><img class="alignnone size-full wp-image-91675" src="https://news.xbox.com/en-us/wp-content/uploads/01.jpeg" alt="Boss 101 Screenshot" width="1399" height="786"/></p>
<p>A lot of time went into making what we called ‘connective tissue’ for the game and story. That’s all the little touches that might not seem obvious or necessary at first but in the end, expand your experience as a player. An example would be the galactic Wiki. At first, we put it in to explain game lore but it quickly grew into something a more. We added in animated icons, bonus material and designed it to feel like part of the Command Center instead of a text dump screen. Take that thinking and multiply it a few hundred times and you get Boss 101. Where we are now is not the place we imagined when we started, it’s bigger and better. The world feels like a place. The characters feel like people we know.</p>
<p><img class="alignnone size-full wp-image-91677" src="https://news.xbox.com/en-us/wp-content/uploads/03.jpeg" alt="Boss 101 Screenshot" width="1399" height="786"/></p>
<p>The two main questions we asked over and over were “Is this fun?” and “Does it feel like it belongs in our universe?” All the rooms, ships, guns and equipment had to feel like they were built by the people you see in the game. Though the player might not see or hear every little secret there are reasons for everything. Reasons for Boss 101 and his mission, for you and your mission. All of it is sprinkled through the main campaign and across the Command Center. You don’t need to know it all to enjoy the game but if you dig around you can find everything.</p>
<p><img class="alignnone size-full wp-image-91687" src="https://news.xbox.com/en-us/wp-content/uploads/04.jpeg" alt="Boss 101 Screenshot" width="1399" height="786"/></p>
<p><em>Boss 101</em> represents a universe we want to come back to and tell more stories in. We hope you check it out and feel the same. Our team is three people, living our dreams and bringing you the best games we can.</p>
<p>For news about <strong><a href="https://www.microsoft.com/en-us/store/p/Boss-101/9NPZFZX1ZF66"><em>Boss 101</em></a></strong> and its universe please visit the <a href="http://www.boss101.com/">official Boss 101 site</a>, follow us on <a href="https://twitter.com/DonleyTime">Twitter</a> or <a href="https://www.facebook.com/DonleyTimeFoundation/">Facebook</a> and stay tuned to Xbox Wire!</p>
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