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News - Destiny 2 Development Roadmap – 04/11/2018

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Destiny 2 Development Roadmap – 04/11/2018

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgamedev.win/wp-content/uploads/2018/04/destiny-2-development-roadmap-04-11-2018.jpg" width="1920" height="1080" title="" alt="" /></div><div><p>Since the beginning of this year, we’ve been setting more specific expectations for the work we’re doing to support Destiny 2. With some Season 2 updates in our rear view mirror, it’s time to look further into the future. Before we take a look at our development priorities, <strong>Game Director Christopher Barrett</strong> has some commentary on our goals for this summer, and beyond.</p>
<blockquote>
<p><strong>Barrett</strong>: The team is very excited to extend the roadmap and share with you some of the big stakes we’re putting in the ground. Recent updates have focused on immediate issues to the live game, but in the coming months our vision for the future is converging with critical player feedback to deliver transformative changes to Destiny 2. </p>
<p>We’ll be diving deeper into each one of the listed items soon, and there’s even more we can’t quite talk about yet, but for now it’s all hands on deck to make sure we deliver on our promise to restore Destiny 2 to the hobby we all love.</p>
</blockquote>
<p>Here’s the new roadmap, spanning the entire summer:</p>
<div><img src="https://www.bungie.net/pubassets/110002/D2_Development_Roadmap_4_10_3.jpg?cv=3983621215&amp;av=1151964485" /></div>
<p>The community has been talking a lot about some of the things we’re developing for Season Four. Our goals for these features are to give you more control over how you configure your loadouts in Destiny 2 and give you more reasons to play the game over time. We also want to bring back those exciting moments when you acquire the perfect weapon. To make this happen, updates like Weapon Randomization, Weapon Slot Changes, Gear Collections, and Records will be delivered to all players.</p>
<p>We now have a plan for Raid Prestige changes (including Raid Lairs) and will update where it will land in the next Development Roadmap. Mod Changes are being incorporated into our new plan for Weapon Randomization.</p>
<div>On <strong>May 8</strong>, with the beginning of Season Three, we’re also launching the second expansion to Destiny 2. It’s called <strong>Warmind</strong>, and it will send you to new places to meet new heroes and battle new enemies. You’ll earn new loot and master new activities. Today, we’re naming it and dating it. You’ll learn more in a <strong>reveal stream</strong> on <strong>April 24</strong>. Mark your calendars and follow us on <a href="https://www.twitch.tv/bungie" title="" target="">Twitch</a>.</div>
<div><img src="https://www.bungie.net/pubassets/110002/D2_EP2_Teaser.jpg?cv=3983621215&amp;av=1151964485" /></div>
<p>Season Three marks the beginning of a new plan for how we deliver Crucible content. For every player of Destiny 2, we’ll be releasing all of the new Crucible Maps being developed for Warmind into matchmaking. The same goes for the maps we released with Curse of Osiris. To keep the community in the Crucible unified, everyone will see new arenas in matchmade playlists like Quickplay, Competitive, Trials of the Nine, Iron Banner, as well as the new weekly rotators that include Rumble and Mayhem. That means more opponents for everyone. With the arrival of Private Matches, players will need to purchase each Expansion to have exclusive access to play those Crucible maps with other players in a private match. This plan goes into effect on May 8 with the beginning of Season Three.</p>
<div><img src="https://www.bungie.net/pubassets/110002/D2_Post_Launch_Content_4_10_2.jpg?cv=3983621215&amp;av=1151964485" /></div>
<p>The usual conversation about our creative process will continue. Expect to learn more about the new features on the roadmap as we delve deeper into developer commentary. If these plans change – and plans have a way of doing that – we’ll keep refreshing this roadmap on a monthly basis.</p>
<p>Thanks for coming along with us on this journey, thanks for your feedback, and thanks for playing.</p>
</div>
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