02-11-2018, 03:03 AM
Destiny 2 Update – 1/30/2018
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgamedev.win/wp-content/uploads/2018/02/destiny-2-update-1-30-2018.jpg" width="1920" height="590" title="" alt="" /></div><div><div><img src="https://www.bungie.net/pubassets/101553/Update_Patch_Header.jpg" class="ff-og-image-inserted" /></div>
<p>Destiny Update 1.1.2 – The one about Armor Masterworks</p>
<h3>Armor Masterworks<br /></h3>
<div>
<ul>
<li>Legendary Armor now has a chance to drop as a Masterwork</li>
<li>Any non-Masterwork armor may be upgraded to Masterwork for five Masterwork Cores and 20 Legendary Shards</li>
<li>
<ul>
<li>Upgrading to Masterwork may rework the stat of the armor</li>
</ul>
</li>
<li>Masterwork armor grants 3% damage resistance while players are in a Super state for each Masterwork armor piece equipped</li>
<li>Masterwork armor can have a different stat package (Heavy, Light, or Restorative) from the base armor piece</li>
<li>
<ul>
<li>Players may rework Masterwork armor to randomly assign one of the three base packages to the armor, allowing players to reroll the stat packages on their armor piece by piece</li>
</ul>
</li>
<li>Reworking Masterwork armor requires one Masterwork Core and 10 Legendary Shards</li>
<li>Like weapons, armor Masterworks have a higher drop rate from Trials of the Nine and raid activities</li>
</ul>
</div>
<h3>Raid</h3>
<div>
<ul>
<li>Benedict 99-40 now has a rotating stock of armor and weapons available each week</li>
<li>
<ul>
<li>To unlock these items for purchase, players must complete the corresponding activity that week </li>
</ul>
</li>
<li>Raid encounters drop at least one armor or weapon item</li>
<li>
<ul>
<li>Note: The Castellum and Reactor Escape encounters each drop one Legendary engram per week</li>
</ul>
</li>
<li>Completing a Prestige version of a raid encounter prior to normal difficulty will drop both Prestige and normal rewards while also locking the weekly rewards for each activity</li>
<li>The last encounter of raid activities has a chance to drop a new Exotic Ghost, exclusive to the Leviathan</li>
<li>Raid armor has unique mods that only function within the Leviathan</li>
<li>
<ul>
<li>Raid mods can be swapped at will for the cost of one raid token</li>
<li>Existing raid armor already held in inventory will automatically have the option to equip mods</li>
</ul>
</li>
<li>All raid encounters now have a chance to grant an Exotic reward</li>
</ul>
</div>
<h3>Sandbox</h3>
<div>
<ul>
<li>Prometheus Lens</li>
<li>
<ul>
<li>Flame Refraction perk now generates ammo instead of pulling from reserves</li>
<li>Increased base damage</li>
</ul>
</li>
<li>Lucky Pants</li>
<li>
<ul>
<li>Fixed an issue where the Illegally Modded Holster perk could provide infinite ammo</li>
</ul>
</li>
<li>Ophideans Aspects</li>
<li>
<ul>
<li>Fixed an issue where the Cobra Totemic perk did not function properly when using weapons with the Quickdraw perk</li>
</ul>
</li>
<li>I Am Alive</li>
<li>
<ul>
<li>Revised perks on the Eater of Worlds Grenade Launcher to include a second trait perk: Moving Target</li>
<li>Removed the Augmented Drum and High-Velocity Rounds perks</li>
</ul>
</li>
<li>Fixed an issue where grenade projectiles could remain indefinitely after being hit by Telesto in the Crucible</li>
</ul>
</div>
<h3>Activities</h3>
<div>
<ul>
<li>Fixed an issue where warp gates did not always function when players were completing Heroic Mercury adventures</li>
<li>Revised the description for the Heroic adventure “De-Powered” modifier to correctly state that grenade damage is decreased when the modifier is active</li>
<li>Revised the description of Heroic Mercury adventures to properly state availability</li>
<li>
<ul>
<li>Players may play up to three Heroic Mercury adventures on a given day</li>
<li>Each Heroic adventure may be played once per twice-weekly reset</li>
</ul>
</li>
<li>Heroic adventures are no longer automatically selected at weekly reset</li>
<li>Mercury challenges are now available during adventures</li>
<li>Fixed an issue where new characters created after the release of Curse of Osiris were not receiving the Flashpoint milestone</li>
<li>Fixed an issue where scannables for Faction Rallies were not properly appearing during Faction Rallies events</li>
<li>Trials of the Nine now properly shows requirements when the featured map requires Curse of Osiris ownership</li>
<li>Revised the Lost Sector reward throttle from 10 minutes to 5 minutes</li>
<li>Fixed an issue where players could no longer progress during the final encounter in the Tree of Probabilities Strike</li>
</ul>
</div>
<h3>UI</h3>
<div>
<ul>
<li>Fixed an issue where Ikora would display a waypoint in error</li>
<li>Players in social spaces receive a notification when their Postmaster Lost and Found is full</li>
<li>Chest waypoints now properly appear when using Scout Reports on Mercury</li>
<li>Colorblind settings now apply to elements of the Gauntlet encounter of the “Leviathan” raid</li>
<li>Armor offered by Brother Vance now displays mod slots when previewed in the vendor inventory</li>
<li>Fixed an issue where players would see incorrect level-up UI when leveling up alternate characters from levels 21 through 25</li>
<li>Auto Rifles now correctly display perks when players are previewing weapons within the Vault</li>
<li>Adjusted the display order of gear sockets (mods, shaders, etc.) in the Item Details screen to be more consistent</li>
<li>Increased the dismantle timer for Masterwork Cores</li>
<li>Masterwork Weapons and Armor now display a gold border when being viewed in the Postmaster Lost and Found</li>
<li>Crucible players will be properly notified when Power Ammo is acquired from the Cave area of Radiant Cliffs </li>
</ul>
</div>
<h3>Rewards</h3>
<div>
<ul>
<li>Reduced the amount of XP required to earn an Illuminated Engram from 160k to 120k</li>
<li>The Crossroads emblem correctly displays within Collections for players who have earned the emblem</li>
<li>Character models no longer flinch when spawning in to social spaces with spawn effects equipped</li>
<li>Updated the names of spawn effects to properly reflect their in-game appearance</li>
<li>
<ul>
<li>Gold Spotlight Effect is now the Yellow Spotlight Effect</li>
<li>Blue Class Sigil Effect is now the Purple Class Sigil Effect</li>
</ul>
</li>
<li>The New Monarchy helmet ornament icon now displays the correct helmet</li>
<li>The New Monarchy cloak now displays the correct imagery for female Hunters</li>
<li>Fixed an issue where the Future War Cult gauntlets would display floating geometry</li>
<li>Gunsmith engrams correctly grant weapon foundry shaders once again</li>
<li>Fixed an issue where Three of Coins was not increasing chances for Exotic rewards when players were completing public events on Mercury</li>
<li>Heroic strike completions now have a greater chance of granting Exotic rewards</li>
<li>Fixed an issue where Curse of Osiris strikes were not properly granting Clan engrams when featured as a Nightfall activity</li>
<li>Arcite-99 will now offer Gunsmith Engrams to players who have reached level 20 but have not yet completed the Red War campaign</li>
</ul>
</div>
<h3>Misc</h3>
<div>
<ul>
<li>Gleaming Boon of the Vanguard price reduced from 350 to 250 Bright Dust</li>
<li>Gleaming Boon of the Crucible price reduced from 750 to 600 Bright Dust</li>
<li>Fixed an issue where Challenges were not appearing within Quickplay</li>
<li>Fixed an issue where Masterwork Cores and Mod Components were not being forwarded to the Postmaster Lost and Found</li>
<li>Fixed an issue where Destiny 2 could crash when players were changing emotes quickly</li>
<li>Fixed an issue where players could not interact with vendors after fast-traveling to a social space</li>
<li>Fixed an issue where the belt on Lucky Raspberry was not properly attached to the character model</li>
<li>Fixed an issue where some Sparrow contrails could obstruct player view</li>
<li>Fixed an issue where the Get Up and Sneaky emotes could not be in the player inventory at the same time</li>
<li>Cayde now properly acknowledges player accomplishments during Mercury Flashpoint weeks when granting the Flashpoint engram, rather than asking the player about the weather on Io</li>
<li>Fixed an issue where Zavala would display the wrong text when granting players rewards from the Heroic Strike milestone</li>
</ul>
</div>
</div>
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgamedev.win/wp-content/uploads/2018/02/destiny-2-update-1-30-2018.jpg" width="1920" height="590" title="" alt="" /></div><div><div><img src="https://www.bungie.net/pubassets/101553/Update_Patch_Header.jpg" class="ff-og-image-inserted" /></div>
<p>Destiny Update 1.1.2 – The one about Armor Masterworks</p>
<h3>Armor Masterworks<br /></h3>
<div>
<ul>
<li>Legendary Armor now has a chance to drop as a Masterwork</li>
<li>Any non-Masterwork armor may be upgraded to Masterwork for five Masterwork Cores and 20 Legendary Shards</li>
<li>
<ul>
<li>Upgrading to Masterwork may rework the stat of the armor</li>
</ul>
</li>
<li>Masterwork armor grants 3% damage resistance while players are in a Super state for each Masterwork armor piece equipped</li>
<li>Masterwork armor can have a different stat package (Heavy, Light, or Restorative) from the base armor piece</li>
<li>
<ul>
<li>Players may rework Masterwork armor to randomly assign one of the three base packages to the armor, allowing players to reroll the stat packages on their armor piece by piece</li>
</ul>
</li>
<li>Reworking Masterwork armor requires one Masterwork Core and 10 Legendary Shards</li>
<li>Like weapons, armor Masterworks have a higher drop rate from Trials of the Nine and raid activities</li>
</ul>
</div>
<h3>Raid</h3>
<div>
<ul>
<li>Benedict 99-40 now has a rotating stock of armor and weapons available each week</li>
<li>
<ul>
<li>To unlock these items for purchase, players must complete the corresponding activity that week </li>
</ul>
</li>
<li>Raid encounters drop at least one armor or weapon item</li>
<li>
<ul>
<li>Note: The Castellum and Reactor Escape encounters each drop one Legendary engram per week</li>
</ul>
</li>
<li>Completing a Prestige version of a raid encounter prior to normal difficulty will drop both Prestige and normal rewards while also locking the weekly rewards for each activity</li>
<li>The last encounter of raid activities has a chance to drop a new Exotic Ghost, exclusive to the Leviathan</li>
<li>Raid armor has unique mods that only function within the Leviathan</li>
<li>
<ul>
<li>Raid mods can be swapped at will for the cost of one raid token</li>
<li>Existing raid armor already held in inventory will automatically have the option to equip mods</li>
</ul>
</li>
<li>All raid encounters now have a chance to grant an Exotic reward</li>
</ul>
</div>
<h3>Sandbox</h3>
<div>
<ul>
<li>Prometheus Lens</li>
<li>
<ul>
<li>Flame Refraction perk now generates ammo instead of pulling from reserves</li>
<li>Increased base damage</li>
</ul>
</li>
<li>Lucky Pants</li>
<li>
<ul>
<li>Fixed an issue where the Illegally Modded Holster perk could provide infinite ammo</li>
</ul>
</li>
<li>Ophideans Aspects</li>
<li>
<ul>
<li>Fixed an issue where the Cobra Totemic perk did not function properly when using weapons with the Quickdraw perk</li>
</ul>
</li>
<li>I Am Alive</li>
<li>
<ul>
<li>Revised perks on the Eater of Worlds Grenade Launcher to include a second trait perk: Moving Target</li>
<li>Removed the Augmented Drum and High-Velocity Rounds perks</li>
</ul>
</li>
<li>Fixed an issue where grenade projectiles could remain indefinitely after being hit by Telesto in the Crucible</li>
</ul>
</div>
<h3>Activities</h3>
<div>
<ul>
<li>Fixed an issue where warp gates did not always function when players were completing Heroic Mercury adventures</li>
<li>Revised the description for the Heroic adventure “De-Powered” modifier to correctly state that grenade damage is decreased when the modifier is active</li>
<li>Revised the description of Heroic Mercury adventures to properly state availability</li>
<li>
<ul>
<li>Players may play up to three Heroic Mercury adventures on a given day</li>
<li>Each Heroic adventure may be played once per twice-weekly reset</li>
</ul>
</li>
<li>Heroic adventures are no longer automatically selected at weekly reset</li>
<li>Mercury challenges are now available during adventures</li>
<li>Fixed an issue where new characters created after the release of Curse of Osiris were not receiving the Flashpoint milestone</li>
<li>Fixed an issue where scannables for Faction Rallies were not properly appearing during Faction Rallies events</li>
<li>Trials of the Nine now properly shows requirements when the featured map requires Curse of Osiris ownership</li>
<li>Revised the Lost Sector reward throttle from 10 minutes to 5 minutes</li>
<li>Fixed an issue where players could no longer progress during the final encounter in the Tree of Probabilities Strike</li>
</ul>
</div>
<h3>UI</h3>
<div>
<ul>
<li>Fixed an issue where Ikora would display a waypoint in error</li>
<li>Players in social spaces receive a notification when their Postmaster Lost and Found is full</li>
<li>Chest waypoints now properly appear when using Scout Reports on Mercury</li>
<li>Colorblind settings now apply to elements of the Gauntlet encounter of the “Leviathan” raid</li>
<li>Armor offered by Brother Vance now displays mod slots when previewed in the vendor inventory</li>
<li>Fixed an issue where players would see incorrect level-up UI when leveling up alternate characters from levels 21 through 25</li>
<li>Auto Rifles now correctly display perks when players are previewing weapons within the Vault</li>
<li>Adjusted the display order of gear sockets (mods, shaders, etc.) in the Item Details screen to be more consistent</li>
<li>Increased the dismantle timer for Masterwork Cores</li>
<li>Masterwork Weapons and Armor now display a gold border when being viewed in the Postmaster Lost and Found</li>
<li>Crucible players will be properly notified when Power Ammo is acquired from the Cave area of Radiant Cliffs </li>
</ul>
</div>
<h3>Rewards</h3>
<div>
<ul>
<li>Reduced the amount of XP required to earn an Illuminated Engram from 160k to 120k</li>
<li>The Crossroads emblem correctly displays within Collections for players who have earned the emblem</li>
<li>Character models no longer flinch when spawning in to social spaces with spawn effects equipped</li>
<li>Updated the names of spawn effects to properly reflect their in-game appearance</li>
<li>
<ul>
<li>Gold Spotlight Effect is now the Yellow Spotlight Effect</li>
<li>Blue Class Sigil Effect is now the Purple Class Sigil Effect</li>
</ul>
</li>
<li>The New Monarchy helmet ornament icon now displays the correct helmet</li>
<li>The New Monarchy cloak now displays the correct imagery for female Hunters</li>
<li>Fixed an issue where the Future War Cult gauntlets would display floating geometry</li>
<li>Gunsmith engrams correctly grant weapon foundry shaders once again</li>
<li>Fixed an issue where Three of Coins was not increasing chances for Exotic rewards when players were completing public events on Mercury</li>
<li>Heroic strike completions now have a greater chance of granting Exotic rewards</li>
<li>Fixed an issue where Curse of Osiris strikes were not properly granting Clan engrams when featured as a Nightfall activity</li>
<li>Arcite-99 will now offer Gunsmith Engrams to players who have reached level 20 but have not yet completed the Red War campaign</li>
</ul>
</div>
<h3>Misc</h3>
<div>
<ul>
<li>Gleaming Boon of the Vanguard price reduced from 350 to 250 Bright Dust</li>
<li>Gleaming Boon of the Crucible price reduced from 750 to 600 Bright Dust</li>
<li>Fixed an issue where Challenges were not appearing within Quickplay</li>
<li>Fixed an issue where Masterwork Cores and Mod Components were not being forwarded to the Postmaster Lost and Found</li>
<li>Fixed an issue where Destiny 2 could crash when players were changing emotes quickly</li>
<li>Fixed an issue where players could not interact with vendors after fast-traveling to a social space</li>
<li>Fixed an issue where the belt on Lucky Raspberry was not properly attached to the character model</li>
<li>Fixed an issue where some Sparrow contrails could obstruct player view</li>
<li>Fixed an issue where the Get Up and Sneaky emotes could not be in the player inventory at the same time</li>
<li>Cayde now properly acknowledges player accomplishments during Mercury Flashpoint weeks when granting the Flashpoint engram, rather than asking the player about the weather on Io</li>
<li>Fixed an issue where Zavala would display the wrong text when granting players rewards from the Heroic Strike milestone</li>
</ul>
</div>
</div>