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News - Video: How reference data was captured for Forza Motorsport 5

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Video: How reference data was captured for Forza Motorsport 5

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgamedev.win/wp-content/uploads/2018/01/video-how-reference-data-was-captured-for-forza-motorsport-5.jpg" width="200" height="200" title="" alt="" /></div><div><p>3D artists have to create environments and worlds largely from their own imagination. In <em>Forza Motorsport 5</em>, designers had to piece together elements from the real world and their own fiction in order to place a race track right in the heart of Prague.</p>
<p>In this GDC 2015 session, Microsoft Studios’ Arthur Shek discusses the technologies behind gathering reference data for <em>Forza Motorsport 5</em>, explaining how the method can be used to create more assets at a lower cost.</p>
<p>The talk goes over best practices for taking environment references, where Shek explains reference planning as the process of documenting everything about a space so that environment artists can create those results in 3D. He goes on to highlight how this gathering technique became the foundation for creating content quickly and efficiently.</p>
<p>Artists interested in utilizing the same techniques in their own work can now <a href="https://www.youtube.com/watch?v=lVVuoymwJoE">watch the talk completely free via the official GDC YouTube channel!</a></p>
<p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p>
<p>Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. Finally, current subscribers with access issues can <a href="http://www.gdcvault.com/contact_us.php">contact GDC Vault technical support</a>.</p>
<p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas</em></strong></p>
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