These updates follow a March announcement from Microsoft which confirmed that the platform will be supporting play between Xbox One, Windows 10, and other capable platforms. At the time, Microsoft’s Chris Charla explained that in addition to cross-platform play between Xbox One and Windows 10, Microsoft was working toward cross-network play as well. Microsoft explained that this is an option being offered to developers, who would have to code it into the games themselves, with the "ok" of the "other console networks."
"In addition to natively supporting cross-platform play between Xbox One and Windows 10 games that use Xbox Live, we're enabling developers to support cross-network play as well," Microsoft explained at the time. "This means players on Xbox One and Windows 10 using Xbox Live will be able to play with players on different online multiplayer networks - including other console and PC networks."
In a recent interview with Eurogamer, ID@Xbox Europe boss Agostino Simonetta was asked if the technology for cross-play between Xbox One and PlayStation 4 was in place, to which he responded: "Absolutely--we're ready. Rocket League is the first game--and it is a heavily network-orientated game."
"But yes, any title that wants to update their game to include cross-network play, any title that wants to launch soon and take advantage of that, we are ready," he continued. "As far as we're concerned - we've made the announcement and we're ready - whoever wants to get on board. It remains an open invitation to any network that wants to do the same."
"We can only say: we're ready. We've done our bit and we welcome anyone who wants to take part."
Online play has become a major part of modern gaming, and as we move, quickly it seems, toward major summer conferences, seeing these developments move so rapidly (despite the already mentioned hurdles) is encouragingly for both players and developers alike - larger, more well-integrated audiences are what online games thrive on, and finally being able to play together without the boundaries of consoles and networks will drive those audiences to prosper as friends and family can game without limits.