Tom Clancy's The Division is a third-person shooter video game developed and published by Ubisoft, with assistance from Red Storm Entertainment, for Microsoft Windows, PlayStation 4 and Xbox One. It was announced during Ubisoft's E3 2013 press conference, and was released worldwide on 8 March 2016. The Division is set in a dystopian New York City in the aftermath of a smallpox pandemic; the player, who is an agent of the titular Strategic Homeland Division, commonly referred to as simply "The Division", is tasked with helping to rebuild the Division's operations in Manhattan, combating criminal activity in the wake of the outbreak, and investigating the nature of the outbreak. The Division is structured with elements of role-playing games, as well as collaborative and player versus player online multiplayer.
The game received positive reviews on release, and was a commercial success, earning the most first day sales of any title in Ubisoft's history.
(Gameplay Screenshot)
The Division takes place in mid-crisis Manhattan, an open world with destructive environments that are free for players to explore. The player's mission is to restore order by investigating the source of a virus. The player character can carry three weapons, and explosives like sticky bombs and smart mines to fight against enemies. Players may take cover behind objects during firefights to avoid taking damage from enemies, and to give them a tactical advantage when attacking. As the game is set in a third-person perspective, the character model is visible.
As players progress, they earn experience points and currency. They can use this currency to buy weapons and gear, and use the points to learn new talents and skills. The player's gear is categorized into five levels: common, good, rare, superior and high-end, each with a specific color code. Gear can be either bought, or found as in-game loot.
The storyline missions involve objectives that are relevant to their respective wing of the Base of Operations, which serves as the player's home base. At the player's home base there are three wings which are the Medical, Security and Tech wing. Playing missions for a wing grants the player points for that wing which the player can spend to gain access to new talents, perks and facilities in the Base of Operations. The player will receive intel videos from each head of the wing at certain progression points, which the player can watch. The intel received is specific to its wing, with the Medical wing giving virus reports on the outbreak, the Security wing giving insight into each in-game enemy faction and the tech wing providing camera footage. The game features a dynamic, time-based weather system which may bring benefits or disadvantages to players. For instance, storms can hinder player's visibility and make aiming difficult. The game features a day-night cycle which will change the behaviors of enemies in the game.
The Dark Zone is the player-versus-player competitive multiplayer mode featured in The Division, where a lot of high-end weapons are left behind when the military retreats in the game. It is separated from the main campaign and has its own progression system. Higher quality items can be found within the Dark Zone, but are considered "contaminated"; contaminated loot can be stolen by other players, and must be flown out via helicopter in order for them to be available to the player after they leave the Dark Zone. Players can be accompanied by several co-operative partners and other neutral, player-controlled agents. These people, however, can turn against the player at any moment, going rogue. Players' level and ranking may drop if they die too often in the zone. Unlike the previous E3 Demo, Brooklyn, Long Island, and Staten Island will not be in the final game at launch.
Article Source: Wikipedia