07-31-2024, 11:03 AM
The Warzone and MW3 Season 5 update has arrived, which means another batch of weapon buffs and nerfs have given the meta a refresh.
After Season 4 was dominated by the Superi 46 and Kar98k, these balancing changes aim to level the playing field and make room for the new guns.
Here are all the weapon buffs and nerfs in MW3 and Warzone Season 5.
All buffs and nerfs in Warzone & MW3 Season 5
Warzone
MW3
Assault Rifles
Submachine Guns
Shotguns
Light Machine Guns
Marksman Rifles
Sniper Rifles
Handguns
Melee
Only time will tell how these changes shake up the meta in MW3 and Warzone. But with the STG and Static-HV also being thrown into the mix, players have more powerful options than ever before in Season 5.
Source: Call of Duty
After Season 4 was dominated by the Superi 46 and Kar98k, these balancing changes aim to level the playing field and make room for the new guns.
Here are all the weapon buffs and nerfs in MW3 and Warzone Season 5.
All buffs and nerfs in Warzone & MW3 Season 5
Warzone
- MCW
- Lower Torso Modifier increased to 1.1x, up from 1x
- Lower Torso Modifier increased to 1.1x, up from 1x
- SVA 545
- Max Damage Range increased to 36.83 meters, up from 31.75.
- Max Damage Range increased to 36.83 meters, up from 31.75.
- BAL-27
- Max Damage Range increased to 26.67 meters, up from 21.59.
- Decreased horizontal recoil magnitude, allowing greater predictability during sustained fire.
- Decreased overall recoil magnitude to aid in long-range effectiveness.
- Decreased overall recoil deviation, ensuring a more predictable pattern that is easier to control at range.
- Max Damage Range increased to 26.67 meters, up from 21.59.
- MTZ-556
- Near-Mid Damage Range increased to 60.96 meters, up from 50.8.
- Near-Mid Damage Range increased to 60.96 meters, up from 50.8.
- M4 (MWII)
- Min Damage increased to 21, up from 17.
- Near-Mid Damage increased to 24, up from 21.
- Max Damage Range increased to 30.48 meters, up from 25.4.
- Min Damage increased to 21, up from 17.
- BAS-B
- Max Damage Range increased to 40.64 meters, up from 35.56.
- Max Damage Range increased to 40.64 meters, up from 35.56.
- TAQ-V (MWII)
- Leg Modifier increased to 0.9x, up from 0.85x.
- Leg Modifier increased to 0.9x, up from 0.85x.
- AMR9
- Max Damage Range increased to 12.7 meters, up from 10.67.
- Near-Mid Damage Range increased to 21.59 meters, up from 17.78.
- Max Damage Range increased to 12.7 meters, up from 10.67.
- FJX HORUS
- Max Damage Range decreased to 8.63 meters, down from 10.16.
- Near-Mid Damage Range decreased to 17.27 meters, down from 20.32.
- Mid Damage Range decreased to 25.91 meters, down from 30.48.
- Increased sprint to fire time to 110ms, up from 93ms.
- Max Damage Range decreased to 8.63 meters, down from 10.16.
- SUPERI 46
- Decreased movement speed to 4.9m/s, down from 5m/s.
- Decreased crouched movement speed to 1.9m/s, down from 2m/s.
- Decreased sprint speed to 5.8m/s, down from 5.9m/s.
- Decreased ADS movement speed to 3.4m/s, down from 3.6m/s.
- Decreased movement speed to 4.9m/s, down from 5m/s.
- WSP-9
- Legs Modifiers decreased to .9x, down from 1x.
- Legs Modifiers decreased to .9x, down from 1x.
- MINIBAK (MWII)
- Min Damage increased to 26, up from 21.
- Max Damage Range increased to 11.43 meters, up from 8.38.
- Near-Mid Damage Range increased to 21.59 meters, up from 19.05.
- Lower Torso Modifiers increased to 1.1x, up from 1x.
- Arm and Hand Modifiers increased to 1.1x, up from .95x.
- Min Damage increased to 26, up from 21.
- PDSW 528 (MWII)
- Min Damage increased to 19, up from 16.
- Near-Mid Damage increased to 24, up from 22.
- Min Damage increased to 19, up from 16.
- VEL-46 (MWII)
- Near-Mid Damage increased to 22, up from 20.
- Min damage increased to 16, up from 15.
- Arm and Hand Modifiers increased to 1.1x, up from 1x.
- Near-Mid Damage increased to 22, up from 20.
- VAZNEV-9K (MWII)
- Mid Damage increased to 27, up from 25.
- Min Damage increased to 23, up from 20.
- Max Damage Range increased to 11.43 meters, up from 8.89.
- Mid Damage increased to 27, up from 25.
- BRUEN MK9
- Max Damage Range increased to 36.83 meters, up from 31.75.
- Max Damage Range increased to 36.83 meters, up from 31.75.
- HOLGER 26
- Lower Torso Modifier decreased to 1x, down from 1.1x.
- Lower Torso Modifier decreased to 1x, down from 1.1x.
- PULEMYOT 762
- Max Damage Range increased to 34.29 meters, up from 27.94.
- Upper and Lower Arm Modifiers increased to 1.1x, up from 1x.
- Max Damage Range increased to 34.29 meters, up from 27.94.
- TAQ ERADICATOR
- Min Damage increased to 28, up from 24.
- Max Damage Range increased to 39.37 meters, up from 33.02.
- Min Damage increased to 28, up from 24.
- TAQ EVOLVERE
- Leg Modifier increased to 1.07x, up from 1x.
- Leg Modifier increased to 1.07x, up from 1x.
- RECLAIMER 18
- Fixed an issue causing inconsistent damage dealt to enemies in both fire types.
- Semi-auto
- Increased rate of fire to 200rpm, up from 182rpm.
- Increased rate of fire to 200rpm, up from 182rpm.
- Fixed an issue causing inconsistent damage dealt to enemies in both fire types.
- KV BROADSIDE (MWII)
- JAK Jawbreaker Conversion Kit
- Decreased vertical recoil by 20%.
- Decreased vertical recoil by 20%.
- JAK Jawbreaker Conversion Kit
- COR-45
- Decreased rate of fire to 240rpm, down from 375rpm.
- XRK v6 Match Trigger Action
- Decreased rate of fire to 264rpm, down from 438rpm.
- Decreased rate of fire to 264rpm, down from 438rpm.
- XRK v21 Heavy Match Trigger Action
- Decreased rate of fire to 272rpm, down from 545rpm.
- Decreased rate of fire to 272rpm, down from 545rpm.
- Decreased rate of fire to 240rpm, down from 375rpm.
- SLEDGEHAMMER
- Decreased movement speed by 22%.
- Decreased heavy swing melee range to 3.2 meters, down from 5.3.
- Decreased movement speed by 22%.
MW3
Assault Rifles
- BAL-27
- Decreased horizontal recoil magnitude, allowing greater predictability during sustained fire.
- Decreased overall recoil magnitude to aid in long-range effectiveness.
- Decreased overall recoil deviation, ensuring a more predictable pattern that is easier to control at range.
- Decreased horizontal recoil magnitude, allowing greater predictability during sustained fire.
Submachine Guns
- Superi 46
- Decreased movement speed from 5m/s to 4.9m/s (-2%).
- Decreased crouched movement speed from 2m/s to 1.9m/s (-5%).
- Decreased sprint speed from 5.9m/s to 5.8m/s (-2%).
- Decreased ADS movement speed from 3.6m/s to 3.4m/s (-6%).
- Decreased movement speed from 5m/s to 4.9m/s (-2%).
- FJX Horus
- Increased sprint to fire time from 93ms to 110ms (+18%).
- Decreased maximum damage range from 13.7m to 11.4m (-17%).
- Decreased near-medium damage range from 22.9m to 19m (-17%).
- Decreased medium damage range from 29.7m to 25.4m (-15%).
- Decreased far-medium damage range from 36.6m to 30.5m (-17%).
- Increased sprint to fire time from 93ms to 110ms (+18%).
Shotguns
- Reclaimer 18
- Fixed an issue causing inconsistent damage dealt to enemies in both fire types.
- Semi-Auto Fire Type
- Increased fire rate from 182rpm to 200rpm (+10%).
- Increased hipfire spread by 12%.
- Increased fire rate from 182rpm to 200rpm (+10%).
- Pump Action Fire Type
- Increased hipfire maximum damage from 80 to 220 (+175%).
- Increased hipfire maximum damage range from 2m to 3m (+50%).
- Increased hipfire near-medium damage from 20 to 25 (+25%).
- Increased hipfire maximum damage from 80 to 220 (+175%).
- Fixed an issue causing inconsistent damage dealt to enemies in both fire types.
- KV Broadside (MWII)
- JAK Jawbreaker Conversion Kit
- Decreased vertical recoil by 20%.
- Decreased vertical recoil by 20%.
- JAK Jawbreaker Conversion Kit
- MX Guardian (MWII)
- Removed the ability to equip the incompatible GRV-Z Short Grip Underbarrel Attachment.
- Removed the ability to equip the incompatible GRV-Z Short Grip Underbarrel Attachment.
Light Machine Guns
- Pulemyot 762
- Increased upper arm and lower arm damage multipliers from 1x to 1.1x.
- Increased upper arm and lower arm damage multipliers from 1x to 1.1x.
Marksman Rifles
- MTZ Interceptor
- Decreased maximum damage range from 30.5m to 22.9m (-25%).
- Decreased lower torso, upper arm, lower arm, and hand damage multipliers from 1x to 0.9x.
- Decreased maximum damage range from 30.5m to 22.9m (-25%).
- EBR-14 (MWII)
- SO-90 Factory Stock
- Fixed an issue causing players to become unable to move while aiming down sights.
- Fixed an issue causing players to become unable to move while aiming down sights.
- SO-90 Factory Stock
Sniper Rifles
- XRK Stalker
- Increased upper leg, lower leg, and foot damage multipliers from 1x to 1.1x.
- Increased upper leg, lower leg, and foot damage multipliers from 1x to 1.1x.
- Carrack .300 (MWII)
- Increased maximum damage range from 12.7m to 17.8m (+40%).
- Increased near-medium damage range from 30.7m to 66m (+115%).
- Removed medium damage range.
- Increased maximum damage range from 12.7m to 17.8m (+40%).
Handguns
- COR-45
- Decreased rate of fire from 375rpm to 240rpm (-36%).
- XRK v6 Match Trigger Action
- Decreased rate of fire from 438rpm to 264rpm (-40%).
- Decreased rate of fire from 438rpm to 264rpm (-40%).
- XRK v21 Heavy Match Trigger Action
- Decreased rate of fire from 545rpm to 272rpm (-50%).
- Decreased rate of fire from 545rpm to 272rpm (-50%).
- Decreased rate of fire from 375rpm to 240rpm (-36%).
- TYR
- Increased maximum damage range from 5.6m to 8.9m (+14%).
- Increased near-medium damage range from 11.4m to 15.2m (+33%).
- Increased maximum damage range from 5.6m to 8.9m (+14%).
- GS Magna (MWII)
- Removed the ability to equip the incompatible JAK NRG-IV Optic Attachment.
- Removed the ability to equip the incompatible JAK NRG-IV Optic Attachment.
Melee
- Sledgehammer
- Decreased movement speed by 22%.
- Decreased heavy swing melee range from 5.3m to 3.2m (-40%).
- Decreased movement speed by 22%.
Only time will tell how these changes shake up the meta in MW3 and Warzone. But with the STG and Static-HV also being thrown into the mix, players have more powerful options than ever before in Season 5.
Source: Call of Duty

