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How to play Spider-Man in Marvel Rivals: Abilities, ultimate, tips, more
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In Marvel Rivals, Spider-Man plays the role of a Duelist, meaning you can deal all the damage you want while being in front. However, to get the most out of this swinging Hero, you must know how his abilities work and the best ways to implement them in matches.

Among all the iconic comic book characters featured in Marvel Rivals, Iron Man, Hulk, Black Panther, and Spider-Man are easily some of the fan favorites. This character is a 5-star difficulty hero which means mastering him can take a while.

So, here’s a breakdown of his abilities and what to expect when you swing into action.

Spider-Man’s weapons

WeaponStatsWhat it doesSpider-PowerCasting: Melee
Special Mechanic: The default attack is a punch, but after landing two consecutive punches, the next attack will be a flying kick
Punch Damage: 25
Punch Max Distance: 3m
Punch Attack Interval: 0.37s per punch
Kick Damage: 25
Kick Max Distance: 3m
Kick Attack Interval: 0.82s per kickSwing fists forward to strike, dealing extra damage to the enemy with a Spider-TracerCyber-Web ClusterCasting: Projectile that fires in a straight trajectory
Charges: 5
Recharge Speed: 3s per shot
Projectile Speed: 120 m/s
Damage: 30
Damage Falloff: Falloff begins at 20m, decreasing to 50% at 40m
Critical Hit: No
Spider-Tracer Duration: 3s
Spider-Tracer Damage: 45Shoot a Web-Cluster that deals damage and attaches a Spider-Tracer to the hit enemy

[Image: marvel-rivals-spider-man-abilities-1024x...ormat=auto]Charlie Intel

Spider-Man’s abilities in Marvel Rivals

AbilityStatsWhat it doesSpectacular Spin (Q)Casting: Spherical Spell Field
Range: 8m spherical radius
Duration: 2.4s
Attack Interval: 0.08s per hit
Damage: 12 damage per hit
Bonus Health (Self): 250
Slow Effect: -3% per hit
Slow Duration: 1s
Hits Required to Stun: 20
Stun Duration: 1.5s
Energy Cost: 2800
Special Effect: Striking an enemy applies a stacking Slow effect, and after reaching a certain number of stacks, the enemy will be StunnedLaunch Web-Clusters all around to damage and Stun enemiesWeb-Swing (L Shift)Casting: Dash
Max Webbing Length: 30m
Charges: 3
Recharge Speed: 6s per chargeShoot a strand of webbing to swing.Get Over Here! (E)Casting: Projectile that fires in a straight trajectory
Projectile Speed: 80 m/s
Max Distance: 20m
Projectile Damage: 25
Kicking Distance: 24m
Kick Damage: 50
Cooldown: 8s
Special Mechanic: Attack enemies marked with a Spider-Tracer, pulling Spider-Man towards them and performing a flying kickShoot webbing to reel in the hit enemy. If the enemy is tagged with a Spider-Tracer, Spider-Man will get pulled to them insteadAmazing Combo (F)Casting: Melee
Range: 5m spherical radius
Damage: 55
Charges: 2
Recharge Speed: 6s per charge
Cooldown: 2sLaunch an enemy upward, dealing extra damage to the enemy with a Spider-TracerThwip and Flip (Space)Special Mechanic: Can only be cast again after landingPerform a double jumpSpider-Sense (Passive)Disappearance Time to Trigger Detection: 3s
Range: 8m spherical radiusGive a warning of enemies that have been aroundWall Crawl (Space)Wall-Crawling Speed: 3m/s
Sprinting Speed: 9 m/sPress Space to wall crawl, and while crawling, left-click to sprint

Team-Up abilities

AbilityStatsWhat it doesSuit Expulsion ©Casting: Spherical Spell Field
Range: 5m spherical radius
Duration: 4s
Attack Interval: 1 hit per second
Critical Damage: 50 damage per strike
Cooldown: 30s
Team-Up Target: VenomVenom shares a part of his symbiote with Spider-Man and Peni Parker, activating their symbiote abilities. Spider-Man and Peni Parker can convert the symbiotes into explosive spikes that inflict harm on nearby enemies and relentlessly drive them backExtra Web-Fluid (Passive)Team-Up Bonus: 10% Damage BoostSpider-Man gives Squirrel Girl a web bomb. She can slingshot it to unleash an explosion upon contact with the environment or an enemy, briefly ensnaring and damaging enemies caught in the blast

How to play Spider-Man in Marvel Rivals

Playing as Spider-Man revolves around stealthy flanking, close-quarters engagement, and swift escapes.

[Image: marvel-rivals-spider-man-teaming-up-1024...ormat=auto]Charlie Intel

With his exceptional mobility, Spider-Man can traverse the map with ease, making it simple to sneak behind enemy lines. His Spider-Sense provides a significant advantage, instantly alerting you to nearby opponents, even if they’re hiding.

When engaging, an effective strategy is to use Get Over Here to either pull yourself toward an enemy or drag them closer if they’ve been tagged with a Spider-Tracer. Follow up with Amazing Combo and a flurry of punches, then use Web-Swing to make a quick getaway.

However, it’s important to remember that Spider-Man is a high-risk, high-reward character. He can be easily countered by enemies sticking together and marking him as a target. That said, in the right circumstances and against the right team, he has the potential to deal significant damage.

Now that you know how to play Spider-Man in Marvel Rivals, check out our other Duelist guides such as Black Widow and Hawkeye.
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