05-31-2024, 09:18 PM
(Indie Deal) Open World Survival Fest Update Coming Next Week
![[Image: 1dab98387810f02c54369b8b677888f9c497b432.png]](https://clan.akamai.steamstatic.com/images/42117934/1dab98387810f02c54369b8b677888f9c497b432.png)
Hi everyone. We know it isn't our conventional announcement here, but it is our passion project and we would like to share a bit of info with everyone. You can read the full post here.
With Update 0.9 we truly make a huge leap forward.
I'm not exaggerating in saying that we have rewritten or heavily refactored 95% of the code base in the last three months.
We are now truly satisfied from a performance point of view, as well as satisfied with the stability and extensibility of all the software modules .
We are preparing for this early access adventure (which will start next July) with great confidence. Sure of being able to release frequent, substantial and stable updates.
We have a lot prepared for you. From improved inventory and crafting, to larger map, to a more immersive narrative experience, without handholding, to new player and weapon models, new AI enemies, plenty of optimizations and improvements.
Here is just a quick list:
![[Image: 1dab98387810f02c54369b8b677888f9c497b432.png]](https://clan.akamai.steamstatic.com/images/42117934/1dab98387810f02c54369b8b677888f9c497b432.png)
Hi everyone. We know it isn't our conventional announcement here, but it is our passion project and we would like to share a bit of info with everyone. You can read the full post here.
With Update 0.9 we truly make a huge leap forward.
I'm not exaggerating in saying that we have rewritten or heavily refactored 95% of the code base in the last three months.
We are now truly satisfied from a performance point of view, as well as satisfied with the stability and extensibility of all the software modules .
We are preparing for this early access adventure (which will start next July) with great confidence. Sure of being able to release frequent, substantial and stable updates.
We have a lot prepared for you. From improved inventory and crafting, to larger map, to a more immersive narrative experience, without handholding, to new player and weapon models, new AI enemies, plenty of optimizations and improvements.
Here is just a quick list:
- Inventory improved (stacks/sorting/fitting/compartiments/ equipment slots)
- Crafting improved (quality of life/accessibility/convenience)
- Player character fully reworked (movement/interactions/animations)
- Weapons fully reworked (handling/animations/sounds)
- An expanded map, with new locations and hidden secrets
- New enemy AI flora and new AI monsters like infected scientists
- Cooking improved and expanded (more recipes/locations)
- Terminals added (in-universe interactable PCs serving various functions)
- Workbenches (Crafting Stations) improved and added in more locations
- Loadout simplified (primary, secondary, consumable, melee, throwable)
- New story progression approach
- Major performance improvements and optimizations
- New weapon added: Sniper Rifle
- Weapon Attachment System added
- Weapon Improvement System added

