05-29-2024, 06:23 PM
(Indie Deal) Open World Survival Fest Update Coming Next Week
<a class="bb_link" href="https://store.steampowered.com/app/1874190/Vorax/" target="_blank" rel="" ><img src="https://clan.akamai.steamstatic.com/images/42117934/1dab98387810f02c54369b8b677888f9c497b432.png" /></a><br><br>Hi everyone. We know it isn't our conventional announcement here, but it is our passion project and we would like to share a bit of info with everyone. <b><a class="bb_link" href="https://store.steampowered.com/news/app/1874190/view/4151834437156535481" target="_blank" rel="" >You can read the full post here.</a></b><br><br>With <b>Update 0.9 </b>we truly make a huge leap forward. <br>I'm not exaggerating in saying that we have rewritten or heavily refactored 95% of the code base in the last three months. <br>We are now truly satisfied from a performance point of view, as well as satisfied with the stability and extensibility of all the software modules .<br>We are preparing for this early access adventure (which will start next July) with great confidence. Sure of being able to release frequent, substantial and stable updates.<br><br>We have a lot prepared for you. From improved inventory and crafting, to larger map, to a more immersive narrative experience, without handholding, to new player and weapon models, new AI enemies, plenty of optimizations and improvements. <br><br>Here is just a quick list:<br><ul class="bb_ul"><li> Inventory improved (stacks/sorting/fitting/compartiments/ equipment slots)<br></li><li> Crafting improved (quality of life/accessibility/convenience)<br></li><li> Player character fully reworked (movement/interactions/animations)<br></li><li> Weapons fully reworked (handling/animations/sounds)<br></li><li> An expanded map, with new locations and hidden secrets<br></li><li> New enemy AI flora and new AI monsters like infected scientists<br></li><li> Cooking improved and expanded (more recipes/locations)<br></li><li> Terminals added (in-universe interactable PCs serving various functions)<br></li><li> Workbenches (Crafting Stations) improved and added in more locations<br></li><li> Loadout simplified (primary, secondary, consumable, melee, throwable)<br></li><li> New story progression approach <br></li><li> Major performance improvements and optimizations</li></ul>Future features include:<br><ul class="bb_ul"><li> New weapon added: Sniper Rifle <br></li><li> Weapon Attachment System added <br></li><li> Weapon Improvement System added </li></ul><a class="bb_link" href="https://store.steampowered.com/app/1874190/Vorax/" target="_blank" rel="" id="dynamiclink_2">https://store.steampowered.com/app/1874190/Vorax/</a><br>
https://steamcommunity.com/groups/indieg...4817560805
<a class="bb_link" href="https://store.steampowered.com/app/1874190/Vorax/" target="_blank" rel="" ><img src="https://clan.akamai.steamstatic.com/images/42117934/1dab98387810f02c54369b8b677888f9c497b432.png" /></a><br><br>Hi everyone. We know it isn't our conventional announcement here, but it is our passion project and we would like to share a bit of info with everyone. <b><a class="bb_link" href="https://store.steampowered.com/news/app/1874190/view/4151834437156535481" target="_blank" rel="" >You can read the full post here.</a></b><br><br>With <b>Update 0.9 </b>we truly make a huge leap forward. <br>I'm not exaggerating in saying that we have rewritten or heavily refactored 95% of the code base in the last three months. <br>We are now truly satisfied from a performance point of view, as well as satisfied with the stability and extensibility of all the software modules .<br>We are preparing for this early access adventure (which will start next July) with great confidence. Sure of being able to release frequent, substantial and stable updates.<br><br>We have a lot prepared for you. From improved inventory and crafting, to larger map, to a more immersive narrative experience, without handholding, to new player and weapon models, new AI enemies, plenty of optimizations and improvements. <br><br>Here is just a quick list:<br><ul class="bb_ul"><li> Inventory improved (stacks/sorting/fitting/compartiments/ equipment slots)<br></li><li> Crafting improved (quality of life/accessibility/convenience)<br></li><li> Player character fully reworked (movement/interactions/animations)<br></li><li> Weapons fully reworked (handling/animations/sounds)<br></li><li> An expanded map, with new locations and hidden secrets<br></li><li> New enemy AI flora and new AI monsters like infected scientists<br></li><li> Cooking improved and expanded (more recipes/locations)<br></li><li> Terminals added (in-universe interactable PCs serving various functions)<br></li><li> Workbenches (Crafting Stations) improved and added in more locations<br></li><li> Loadout simplified (primary, secondary, consumable, melee, throwable)<br></li><li> New story progression approach <br></li><li> Major performance improvements and optimizations</li></ul>Future features include:<br><ul class="bb_ul"><li> New weapon added: Sniper Rifle <br></li><li> Weapon Attachment System added <br></li><li> Weapon Improvement System added </li></ul><a class="bb_link" href="https://store.steampowered.com/app/1874190/Vorax/" target="_blank" rel="" id="dynamiclink_2">https://store.steampowered.com/app/1874190/Vorax/</a><br>
https://steamcommunity.com/groups/indieg...4817560805