05-28-2024, 06:41 AM
(Indie Deal) Open World Survival Fest Update Coming Next Week

Hi everyone. We know it isn't our conventional announcement here, but it is our passion project and we would like to share a bit of info with everyone. You can read the full post here.
With Update 0.9 we truly make a huge leap forward.
I'm not exaggerating in saying that we have rewritten or heavily refactored 95% of the code base in the last three months.
We are now truly satisfied from a performance point of view, as well as satisfied with the stability and extensibility of all the software modules .
We are preparing for this early access adventure (which will start next July) with great confidence. Sure of being able to release frequent, substantial and stable updates.
We have a lot prepared for you. From improved inventory and crafting, to larger map, to a more immersive narrative experience, without handholding, to new player and weapon models, new AI enemies, plenty of optimizations and improvements.
Here is just a quick list:
https://steamcommunity.com/groups/indieg...4817560805

Hi everyone. We know it isn't our conventional announcement here, but it is our passion project and we would like to share a bit of info with everyone. You can read the full post here.
With Update 0.9 we truly make a huge leap forward.
I'm not exaggerating in saying that we have rewritten or heavily refactored 95% of the code base in the last three months.
We are now truly satisfied from a performance point of view, as well as satisfied with the stability and extensibility of all the software modules .
We are preparing for this early access adventure (which will start next July) with great confidence. Sure of being able to release frequent, substantial and stable updates.
We have a lot prepared for you. From improved inventory and crafting, to larger map, to a more immersive narrative experience, without handholding, to new player and weapon models, new AI enemies, plenty of optimizations and improvements.
Here is just a quick list:
- Inventory improved (stacks/sorting/fitting/compartiments/ equipment slots)
- Crafting improved (quality of life/accessibility/convenience)
- Player character fully reworked (movement/interactions/animations)
- Weapons fully reworked (handling/animations/sounds)
- An expanded map, with new locations and hidden secrets
- New enemy AI flora and new AI monsters like infected scientists
- Cooking improved and expanded (more recipes/locations)
- Terminals added (in-universe interactable PCs serving various functions)
- Workbenches (Crafting Stations) improved and added in more locations
- Loadout simplified (primary, secondary, consumable, melee, throwable)
- New story progression approach
- Major performance improvements and optimizations
- New weapon added: Sniper Rifle
- Weapon Attachment System added
- Weapon Improvement System added
https://steamcommunity.com/groups/indieg...4817560805

