09-08-2023, 05:46 AM
Blender in 2021
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2021/01/blender-in-2021.jpg" width="1920" height="1080" title="" alt="" /></div><div><div><img decoding="async" src="https://www.sickgaming.net/blog/wp-content/uploads/2021/01/blender-in-2021.jpg" class="ff-og-image-inserted"></div>
<p>The Blender Foundation have just announced their “Big Projects” list for Blender in 2021. It is hard to argue that 2020 wasn’t a banner year for Blender development, with <a href="https://gamefromscratch.com/blender-2-82-released/">three </a><a href="https://gamefromscratch.com/blender-2-90-released/">major </a><a href="https://gamefromscratch.com/blender-2-91-released/">releases</a> as well as the first ever <a href="https://gamefromscratch.com/blender-2-83-lts-released/">LTS release</a>. Through 2020 we saw improvements to the Blender UI/UX, sculpting tools, modeling, EEVEE, Cycles and so much more. We also saw a record number of massive companies coming on board the Blender development fund. With the release today of the <a href="https://www.blender.org/press/big-blender-projects-for-2021/">projects list</a>, we get insight into the Blender priorities in 2021, including priorities such as:</p>
<ul>
<li>launch of a new open movie called Sprite Fight</li>
<li>the everything nodes project, where everything in Blender will be able to be driven procedurally using nodes (see <a href="https://gamefromscratch.com/blender-2-92-geometry-nodes/">Geometry Nodes in action here</a>)</li>
<li>all new Asset Browsers editor window for better content management</li>
<li>massive improvements to the VSE or Video Sequence Editor</li>
<li>EEVEE real-time rendering improvements including Vulkan support, motion blur, depth of field and possibly raytracing</li>
<li>VR improvements including the ability to use VR controllers and author content in virtual reality</li>
<li>Cycles rendering improvements especially related to perfromance</li>
<li>Animation 22 (previously Animation 2020), an effort to improve animation tools in Blender, <a href="https://gamefromscratch.com/amazon-aws-join-blender-as-corporate-sponsor/">sponsored by AWS</a></li>
<li>improved pipeline and USD support, Pixar’s open interchange format</li>
</ul>
<p>You can learn more about the Blender’s accomplishments in 2020, as well as the new projects in 2021 in the <a href="https://youtu.be/mU387jw8UNU">video </a>below.</p>
<figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio">
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<div class="ast-oembed-container"><iframe class="youtube-player" width="1500" height="844" src="https://www.youtube.com/embed/mU387jw8UNU?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></div>
</div>
</figure>
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https://www.sickgaming.net/blog/2021/01/...r-in-2021/
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2021/01/blender-in-2021.jpg" width="1920" height="1080" title="" alt="" /></div><div><div><img decoding="async" src="https://www.sickgaming.net/blog/wp-content/uploads/2021/01/blender-in-2021.jpg" class="ff-og-image-inserted"></div>
<p>The Blender Foundation have just announced their “Big Projects” list for Blender in 2021. It is hard to argue that 2020 wasn’t a banner year for Blender development, with <a href="https://gamefromscratch.com/blender-2-82-released/">three </a><a href="https://gamefromscratch.com/blender-2-90-released/">major </a><a href="https://gamefromscratch.com/blender-2-91-released/">releases</a> as well as the first ever <a href="https://gamefromscratch.com/blender-2-83-lts-released/">LTS release</a>. Through 2020 we saw improvements to the Blender UI/UX, sculpting tools, modeling, EEVEE, Cycles and so much more. We also saw a record number of massive companies coming on board the Blender development fund. With the release today of the <a href="https://www.blender.org/press/big-blender-projects-for-2021/">projects list</a>, we get insight into the Blender priorities in 2021, including priorities such as:</p>
<ul>
<li>launch of a new open movie called Sprite Fight</li>
<li>the everything nodes project, where everything in Blender will be able to be driven procedurally using nodes (see <a href="https://gamefromscratch.com/blender-2-92-geometry-nodes/">Geometry Nodes in action here</a>)</li>
<li>all new Asset Browsers editor window for better content management</li>
<li>massive improvements to the VSE or Video Sequence Editor</li>
<li>EEVEE real-time rendering improvements including Vulkan support, motion blur, depth of field and possibly raytracing</li>
<li>VR improvements including the ability to use VR controllers and author content in virtual reality</li>
<li>Cycles rendering improvements especially related to perfromance</li>
<li>Animation 22 (previously Animation 2020), an effort to improve animation tools in Blender, <a href="https://gamefromscratch.com/amazon-aws-join-blender-as-corporate-sponsor/">sponsored by AWS</a></li>
<li>improved pipeline and USD support, Pixar’s open interchange format</li>
</ul>
<p>You can learn more about the Blender’s accomplishments in 2020, as well as the new projects in 2021 in the <a href="https://youtu.be/mU387jw8UNU">video </a>below.</p>
<figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio">
<div class="wp-block-embed__wrapper">
<div class="ast-oembed-container"><iframe class="youtube-player" width="1500" height="844" src="https://www.youtube.com/embed/mU387jw8UNU?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></div>
</div>
</figure>
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</div>
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https://www.sickgaming.net/blog/2021/01/...r-in-2021/