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CryEngine 5.5 Preview 5 Released
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CryEngine 5.5 Preview 5 Released

CryEngine 5.5 just got a step closer with today’s release of Preview 5.  Beyond bumps to a few SDK dependencies, 5.5 preview 5 is mostly composed of fixes.  New features include a new lens flare effect and a screen fader post effect.[/url]

Quote:Highlights:
  • Updated to Wwise SDK v2017.2.6 build 6636.

  • Updated to Fmod Studio 1.10.06.

  • Updated Oculus spatializer plugin for Wwise 1.27.0.

  • New: View dist ratio for clip volumes.

  • New: Added feature light lens flare.

  • New: Screenfader post-process effect.

  • Fixed: Bug where m_fZoomDistanceSq would change during successive render passes and cause culling of attachments during skinning.

  • Fixed: Map load causes collider component settings to change.

  • Fixed: Crash when opening a certain Particle Effect.

  • Fixed: Missing WaterDDN in vertex-shader.

  • Fixed: Cubemap rendering.

  • Fixed: SVOGI in combination with forward tiled.

  • Fixed: Temporal AA jitters.

  • Fixed: Clip volumes for fog volumes

  • Fixed: Emitters not activating properly (muzzle flashes etc.).

  • Fixed: C# solution not being generated for non-C# projects in the Sandbox Editor (when the first C# file is added).

  • Fixed: Crash in obtaining help info in python module after VS 2017.7 compilation. Autocomplete data is generated by pythoneditor.generate_pythoneditor_autocomplete_files.

  • Fixed: .level.cryasset file is not generated after upgrading levels from .cry to .level.

  • Fixed: Not enough occlusion if offline voxelization for GI is used.

You can read more about the 5.5 Preview 5 release [url=https://forum.cryengine.com/viewtopic.php?f=4&t=10947&sid=834727feb7742ebe0233b5b6b1931b05]here
. 

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CryEngine 5.5 Preview 5 Released - by xSicKxBot - 07-27-2018, 03:09 AM


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