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(Indie Deal) Improvisation Under Pressure: Shock & Awe
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(Indie Deal) Improvisation Under Pressure: Shock & Awe

<div class="bb_h2">1 Minute of Survival in NO CLEAN START</div><div onclick="javascript:ReplaceWithYouTubeEmbed( this );" data-youtube="YdOSAVhcHGw" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"/><iframe src="https://www.youtube-nocookie.com/embed/YdOSAVhcHGw?fs=1&modestbranding=1&rel=0" allowFullScreen="1" frameBorder="0"></iframe></div><br>When stealth fails, survival becomes a matter of split-second geometry. In this brief look at the current build of NO CLEAN START, watch how a routine chase escalates into a frantic, high-stakes tactical scramble.<br>Every bullet counts, but environmental awareness counts more. Watch the sequence unfold:<br><br>The Zap: Surrounded and outrun, the player shoots an active electrical panel, turning the environment into a lethal lightning trap that stuns and drops multiple threats.<br>The Blast: With the remaining enemies still aggressively pursuing, a precisely aimed shot at a fire extinguisher clears the choke point in a devastating explosion.<br>The Finish: Out of breathing room and face-to-face with the final persistent threat, a desperate melee kick sets up a brutal, definitive head-stomp execution.<br><br><b>In the facility, you use whatever is left behind. Or you don't survive.</b><br><br>Over the past few months, we've been sharing the systems behind NO CLEAN START through our development posts. Today, we'd simply like to show a small glimpse of the game in motion.<br><br>The short clip above isn't a trailer, and it doesn't try to tell the whole story. It's just a brief look at the atmosphere, the pacing, and a few moments taken directly from the current build.<br><div onclick="javascript:ReplaceWithYouTubeEmbed( this );" data-youtube="qZBeUYT8JEg" class="sharedFilePreviewYouTubeVideo sizeFull"><img class="sharedFilePreviewYouTubeVideo sizeFull" src="https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif"/><iframe src="https://www.youtube-nocookie.com/embed/qZBeUYT8JEg?fs=1&modestbranding=1&rel=0" allowFullScreen="1" frameBorder="0"></iframe></div><br>Since our last update, we've continued refining virtually every aspect of the experience: enemy behavior, encounters, weapons, visual feedback, balancing, performance, and, above all, replayability.<br><br>Our current focus isn't adding as many new features as possible. It's making sure the existing ones work together consistently and provide an experience that feels rewarding over repeated runs.<br><br>We know many of you have already requested access to the upcoming Steam Playtest, and we're genuinely grateful for the interest the project has received so far. The first playable build is getting very close. <b>This September is the goal.</b><br><br>We'd rather spend these final weeks polishing, balancing, and fixing than rush a build out the door. We want your first experience with NO CLEAN START to represent the direction we've been working toward over these past months.<br><br>Thank you for your patience, your feedback, and your continued support. We look forward to letting you step inside the facility very soon.<br><br>Join the Upcoming Steam Playtest:<br><a class="bb_link" href="https://store.steampowered.com/app/4339590/No_Clean_Start/" target="_blank" rel="" id="dynamiclink_0">https://store.steampowered.com/app/4339590/No_Clean_Start/</a>


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(Indie Deal) Improvisation Under Pressure: Shock & Awe - by xSicKxBot - Yesterday, 01:52 PM


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