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Beef Programming Language - Printable Version +- Sick Gaming (https://sickgaming.net) +-- Forum: Programming (https://sickgaming.net/forum-76.html) +--- Forum: Game Development (https://sickgaming.net/forum-80.html) +--- Thread: Beef Programming Language (/thread-94720.html) |
Beef Programming Language - xSicKxBot - 04-25-2020 Beef Programming Language Beef is an in development programming language designed specifically for games and similar performance critical applications. This comment from Hacker News best sums up the intentions of the BEEF language: Quote:Author here. I’m the engineering co-founder of PopCap Games. I left PopCap after the EA acquisition, and I’ve been working on this project mostly full-time for the last five years. Beef consists of a complete compiler tool chain built on an LLVM backend, as well as a full IDE with modern features such as refactoring and code completion as well as a complete debugger and profiler. It is available as a small (>100MB) download for Windows, or can be built from sources on Mac and Linux environments. The Beef homepage is available here. The Beef documentation is available here. The move recent versions release notes are available here. You can learn more about the Beef language and see the IDE in action in the video below. GameDev News Programming C# CPP |