News - Video: Looking at open world games to understand player autonomy - Printable Version +- Sick Gaming (https://www.sickgaming.net) +-- Forum: Sick Gaming Community (https://www.sickgaming.net/forum-1.html) +--- Forum: Lounge (https://www.sickgaming.net/forum-8.html) +--- Thread: News - Video: Looking at open world games to understand player autonomy (/thread-84469.html) |
News - Video: Looking at open world games to understand player autonomy - xSicKxBot - 03-15-2018 Video: Looking at open world games to understand player autonomy <div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgamedev.win/wp-content/uploads/2018/03/video-looking-at-open-world-games-to-understand-player-autonomy.jpg" width="200" height="200" title="" alt="" /></div><div><p>Player autonomy is often misunderstood as “giving players freedom”, which can lead to player frustration and disappointment instead of satisfaction.</p> <p>In order to direct a good experience for players, developers must have an understanding of what player autonomy means in game design. </p> <p>In this 2017 GDC session, Immersyve’s Scott Rigby discusses the pitfalls of designing for player autonomy, providing developers with an accurate blueprint of what autonomy truly means.</p> <p>Rigby uses open world games to give examples of how contemporary designs optimize for autonomy, and offers the best practices that developers should follow. </p> <p>Developers curious to learn more about player autonomy can now <a href="https://www.youtube.com/watch?v=3vct13OhIio">watch the talk completely free via the official GDC YouTube channel!</a></p> <p>In addition to this presentation, the <a href="http://www.gdcvault.com/">GDC Vault</a> and its accompanying <a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a> offers numerous other free videos, audio recordings, and slides from many of the recent <a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p> <p>Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via <a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the <a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>. Finally, current subscribers with access issues can <a href="http://www.gdcvault.com/contact_us.php">contact GDC Vault technical support</a>.</p> <p><strong><em>Gamasutra and GDC are sibling organizations under parent UBM Americas.</em></strong></p> </div> |