Killing Eve Season 3 Launching Early, New Trailer Released
With high profile TV shows such as Fargo and the Walking Dead spin-off World Beyond being indefinitely delayed due to the coronavirus (COVID19) outbreak, it's refreshing when a highly anticipated series moves forward. It has been announced that the third season of BBC America's stylish thriller Killing Eve will arrive two weeks earlier than initially announced.
Killing Eve Season 3 will now premiere on Sunday, April 12, on both BBC America and AMC. The new season was originally set to arrive on April 26. In addition, a new trailer has been released. The trailer is more comedic than we've come to expect from the show, although, of course, the laughs are very dark. It focuses on psychopathic assassin Villanelle coming to terms with the fact that the object of her obsessions, MI5 agent Eve Polastri, isn't quite as dead as she thought she was. Check it out below.
Killing Eve stars Jodie Comer as Villanelle, Sandra Oh as Eve, and Fiona Shaw as MI6 operative Carolyn Martens. The new season will continue the tradition of switching to a new female showrunner, with Suzanne Heathcote taking over from Season 2's Emerald Fennell and Season 1's Phoebe Waller-Bridge.
In addition to the recently released NVIDIA Texture Tool, NVIDIA have released a pair of SDKs of interest to game developers. The first is RTXGI, a global illumination solution for DXR compatible hardware, the second is DLSS 2.0 or Deep Learning Super Sampling.
Full Source Code. We are providing full source code so you can easily integrate RTXGI into your tools and customize it to your specific needs.
No Baking, No Leaks. Dramatically speed up your iteration time with real-time ray traced lighting. No more waiting for bakes. No more obsessing over light probe positioning either; no light or shadow leaking.
Any DXR GPU. RTXGI runs on a broad range of hardware. All DXR-enabled GPUs are supported, including GeForce RTX 20 Series, GTX 1660 Series, and GTX 10 series.
Tuned & Optimized. Easy to integrate and fast to provide results, right out of the box. Performance optimized to fit in 60Hz frame budgets.
Superior Image Quality – DLSS 2.0 offers image quality comparable to native resolution while rendering only one quarter to one half of the pixels. It employs new temporal feedback techniques for sharper image details and improved stability from frame to frame.
Great Scaling Across All GeForce RTX GPUs and Resolutions – A new AI network more efficiently uses Tensor Cores to execute 2X faster than the original. This improves frame rates and eliminates previous limitations on which GPUs, settings, and resolutions could be enabled.
One Network For All Games – The original DLSS required training the AI network for each new game. DLSS 2.0 trains using non-game-specific content, delivering a generalized network that works across games. This means faster game integrations, and ultimately more DLSS games.
Customizable Options – DLSS 2.0 offers users 3 image quality modes – Quality, Balanced, Performance – that control the game’s internal rendering resolution, with Performance mode enabling up to 4X super resolution (i.e. 1080p → 4K). This means more user choice, and even bigger performance boosts.
DLSS 2.0 is currently only available for Unreal Engine developers and you need to request access to both SDKs. To request access to the DLSS SDK click here, while the RTXGI application is available here. You can learn more about both SDKs in the video below.
Zoom iOS update removes ‘feature’ that sent user data to Facebook
By Mikey Campbell Friday, March 27, 2020, 06:04 pm PT (09:04 pm ET)
Video conferencing service Zoom on Friday issued an update for its iOS app, removing an SDK that sent users’ data to Facebook without their express consent.
Zoom for iOS was updated today to remove Facebook’s SDK.
On Thursday, a report from Motherboard revealed Zoom’s iOS app was sharing user analytics data with Facebook without noting the practice in its privacy policy.
Specifically, the app used Facebook’s SDK to integrate “Login with Facebook,” a feature that provides quick and easy sign-in capabilities. By including the SDK, however, Zoom automatically connected to and shared information with the Facebook Graph API, even if a user did not maintain Facebook account.
The company also failed to adequately inform users of its data sharing practices.
After the revelation was made public, Zoom on Friday removed Facebook’s SDK for “collecting unnecessary device data.”
“The data collected by the Facebook SDK did not include any personal user information, but rather included data about users’ devices such as the mobile OS type and version, the device time zone, device OS, device model and carrier, screen size, processor cores, and disk space,” Zoom said in a statement to Motherboard.
Zoom is “reconfiguring” the Facebook login feature to allow users to sign on with Facebook through a web browser. Users will need to download an updated version of Zoom’s iOS app in order for the changes to take effect.
“We sincerely apologize for this oversight, and remain firmly committed to the protection of our users’ data,” Zoom said in its statement.
Similarly to The Stretchers, a game which also launched out of nowhere back in November, this new title is packed to the brim with barmy puzzles. It has you taking on the role of a clumsy child trying to climb the corporate ladder, completing one office-themed puzzle at a time to do just that. You’re rewarded for your creativity, so while you could simply wheel a projector through the open door, why not catapult it through a wall instead? We like the sound of that.
These tasks are presented in the form of stages which can be replayed should you want to go for the highest score possible. You can also pass a Joy-Con to a friend for some local co-op assistance, or even to simply collect more in-game outfits, of which there are plenty to discover (over 100, in fact).
It looks to be full of charm and, on the surface, seems to have that level of polish you’d expect from a Nintendo-published game. We’re working hard to bring you a review of the game soon, so keep an eye out for that if you want to hear our full thoughts.
Loving the sound of it already? You can grab it now from the eShop for £17.99 / $19.99.
Let us know what you think about Nintendo’s latest game below.
A Major Update For Hypercharge: Unboxed Is Now Live
Update: Just over a month ago we covered the major update coming to multiplayer shooter HYPERCHARGE: Unboxed (see the original story below). Well, that update is now live and includes the following highlights:
– Tutorial: (Sgt. Max Ammo talks you through everything you need to know) – Stats Page: (Check your progression in the world of Hypercharge) – Party Gamemodes: (Allow the use of a single JoyCon) – Gyro Options: (More options to choose from) – Vaulting: (More accuracy when jumping onto an edge)
For the full (and hefty) list of tweaks and changes check out the patch notes in the original story below.
Original Story (Mon 24th Feb, 2020): Last week saw the surprise launch of online FPS Warface on the Switch eShop, a game we found to be a competent shooter in our review, although with a few rough edges we’d like to see sanded off with patches. It was a similar story last month when Digital Cybercherries’ HYPERCHARGE: Unboxed brought its brand of small soldier multiplayer shooting to Switch.
It seems the devs of the latter have had their nose to the grindstone since Hypercharge launched at the end of January. They have released a preview of the patch notes for the game’s upcoming update and it’s one substantial list that includes a tutorial, new characters, new gyro control options, new modes and a huge selection of tweaks, fixes and additions. Courtesy of DCC, we’ve got the full list of changes below. We’d give that scrolling finger a stretch if we were you…
Major Update Notes: (Preview)
Added new Offline Local PvP Party Modes: “Spinner Arena” and “Tank Battle”. Some simple frag-match based gameplay to play with your friends. Supports Single-JoyCon play!
Added Tutorial – Let Sergeant Max Ammo guide new players through the basics of the game, while also providing a testing environment for weapons as well as being a place for new secrets!
Added New Characters – Two new character classes, with many new heads and skins for each of them!
Added support for Guest Accounts – You no longer need a User account to play, Guests do not have the ability to save, so they will either be given a few random unlockables to start with or can copy the unlocks from the Primary Account.
Added Bobble Heads – Unlock new character heads by finding secret bobble heads to shoot around the levels. These are a real challenge!
Added it so Build Mode is now skipped by the majority of the players in the server. (2/3 or 3/4)
Added player Statistic tracking and tracking for overall game completion percentage.
Added Stats & Dioramas page – Check out the new Stats page that shows overall completion progress of the game, as well as hits, tips and descriptions of all the enemies and items in the game. Also displays more details progress on Collectibles, Kill Stats, Unlocks and more!
Added ability to filter matchmaking searches for Team Play Modes.
Added new unique Game Mode logos to help distinguish different modes (shown on Map Selection, Lobby, Scoreboard, Menu etc.)
Added new secrets to some levels with new character and weapon skins to find hidden!
Added ‘how an unlock’ text for unlock preview screens at the end of a round.
Added Stat Based unlocks – Such as “Kill T-Rex 10 Times to unlock this head”
Added some new Cheats (We’ll release the Cheats on our Discord randomly as time goes on)
Added on-screen message for when players join and leave the server. A sound effect has also been added to help!
Added more controller button schemes to the change controls menu.
Added proper controller images for displaying the correct controller layout (Pro Controller or JoyCons)
Added Reset To Defaults button to the Options > Controls section of the Main Menu.
Added improved tips for finding out how to Unlock something. Tool tip system also displays information on almost all UI buttons in the game (Hold Right Trigger)
Added multiple random Poses for Characters when seen in the Lobby.
Added ability to change which thumbstick to use for the Voice Command menus
Added Generate Random character button to Customisation screen to randomise your unlocked Character pieces.
Added new “Pleb” enemy for training purposes. Also they are your friend. (Tutorial and Free-Roam)
Added Grenade Jumping to the Grenade Launcher.
Added new Character Heads to unlock.
Added new Help and Support page to the Main Menu
Added 3 new music tracks! (Tutorial, Spinner Arena and Tank Battle)
Added weapons you find to the Tutorial spawn box, for testing out weapons.
Added a huge secret onto the Tutorial level, plus some new collectibles to find!
Added multiple Stat screens for the Player for different levels of Completion Percentage.
Added maps getting added to map-list after completion when newly unlocked.
Added missing Name Sets to the unlock list. Now players will unlock more sets of names for various related goals.
Added Toggle Sprint and Toggle Aim control options.
Added Soldier melee attack for when the player is up close
Fixed Server List not being able to be scrolled down when there are too many servers
Fixed Character Customisation screen being a bit “low quality” when in Docked mode – Also fixed Unlock/Medal Award screens at the end to be higher quality.
Fixed Cargo Plane glitching out when being shot in networked servers.
Fixed strange float rounding issue that resulted in players being invincible but not able to fire.
Fixed some buildables being invisible for some players in network scenarios.
Fixed some Build Positions not showing up for some players, not allowing them to build.
Fixed Friends Only mode not working in certain regions, Friends Only is now the easier way to start a server with Friends.
Fixed not being able to start game due to a map not being selected – Map selection now opens automatically to input a level.
Fixed coins being stuck outside the invisible wall barrier as often
Fixed servers not updating player counts in realtime
Fixed issues with world rendering behind full-screen UI elements
Fixed players not being rewarded credits for killing some enemies in some instances
Fixed some arm physics glitches with Meanbots when they lost both arms.
Fixed server browser not showing GameMode or Map name sometimes
Fixed unreleased maps counting towards “complete all collectibles” awards
Fixed Nightmare Mode not unlocking for some users if they earned unlocks in a strange order
Fixed some maps having not the highest achieved medal for that difficulty being displayed in the UI. More map information is now shown in the State & Dioramas page.
Fixed missing map descriptions on a couple of levels.
Fixed coin sounds causing lag spikes
Fixed players leaving Build Mode when picking up a new weapon.
Fixed slider sound repeat clicking when not changing the value.
Fixed screen glitch when switching between Docked and Handheld in the menu sometimes
Fixed inconsistent UI scaling in Split-screen modes.
Fixed Character moving/turning while opening the Voice Command Menu
Fixed Invert Look option not matching on the Radial menus
Fixed AA turret aiming issues
Fixed rare loading screen lock-up scenario
Fixed missing Customisation button in lobby for split-screen players.
Fixed Collectibles not being give immediately on Free Roam.
Fixed “InvalidText” message when destroying a Buildable.
Fixed issues with Shockwave turret not doing enough direct hit damage
Fixed issues with Collectibles on networking clients.
Fixed battery throwing physics issues
Fixed missing Jetpack limit barriers in some maps.
Fixed being able to throw and then instantly catch your own battery.
Fixed battery throwing distance being incorrectly detected.
Fixed Max Players not working properly, and is now limited per game type (Co-op/Multiplayer)
Fixed being able to throw batteries through the world boundary.
Fixed “Press to Rotate” message on non-rotatable build areas.
Fixed “Show Controls” menu not displaying the correct controller scheme/layout.
Fixed blueprint-FX showing up during Customisation or Stats page
Fixed many reported areas of players being stuck in the environment.
Fixed being able to buy weapons that you’re not aiming directly at.
Fixed Power Node and Jump Pad meshes
Fixed being able to escape out of a few maps
Fixed keys still being pressed or held down when toggling in-game menu.
Fixed some jump-pads not appearing in PvP versions of the map.
Fixed some issues of the menu losing focus
Fixed many mesh asset and texture settings being incorrect, resulting in less texture memory usage in some levels.
Improved Menu Usability – Okay we get it. You want to use the Left Thumbstick to adjust the menu items, NOT the Right? We concede… this has been added.
Improved Main Menu naming scheme – Renamed the Play menu to be easier to understand. Online has been renamed to Host Online, and a “Find Servers” button has been added for the Server Browser to make it easier to find.
Improved In game Menu usability by removing disabled buttons
Improved Vaulting mechanics – Complete overhaul of Vault input system to be much more reliable in many areas, but also much more user friendly.
Improved functionality of Map Selection – No more being able to swap between difficulties to cheat the system, also it’s a bit easier to understand what is selected when choosing maps.
Improved performance of NPC particles and projectiles.
Improved Lobby readability and backgrounds.
Improved textures and optimised many materials in the game to fix some stalls and hitches when loading.
Improved loading screen – Now has cool loading coin animation
Improved menu button colours/consistencies
Improved Nightmare mode button – Now explains how to unlock the difficulty.
Improved performance when in areas of the UI by lowering the screen
Improved buildable menu usability
Improved overall Gyro usability
Improved jet and tank missiles to have smoke and trails
Improved selection elements and overall thumbstick movement in the UI
Improved text readability in a few areas (unlock screen, scoreboard, arena modes)
Improved and optimised audio banks
Improved head socket locations for various character/head combos
Improved optimisations of dead enemy debris
Improved avatar colour ranges to support more yellows
Adjusted balance of some of the Turrets power usage (AA Turrets)
Adjusted balance of some enemy attacks against player-team entities (Core, Nodes etc)
Adjusted balance of some of THOSE weapons in PvP. You know the ones.
Adjusted time on screen of HUD messages.
Adjusted players response to explosions to now push the player (from tanks, grenades, rockets etc)
Adjusted spawn locations of some pickups in the world.
Adjusted amount of health that spawns in PvP modes.
Added “Protected” stats icon to Cores so you can tell if they ever got damaged.
Added “End Game” button to the menu, so the server host can restart the level faster than returning to lobby.
Fixed Airhockey Shuffle being blurry in Docked Mode.
Fixed Minigun Top and Minigun Buttom not giving the correct Minigun stats improvements.
Fixed “Waiting for Players” UI that sometimes showed when respawning.
Improved Battery Throwing detection into Power Nodes
Mmm… substantial. The update doesn’t have a release date just yet as it’s waiting on Nintendo’s approval, although it’s expected to be available by the end of February or early March.
It’s certainly great to see the devs listening to player feedback and building further on what we found to be a very solid foundation. We enjoyed Hypercharge in our review last month, although we felt a couple of gameplay issues kept it from greatness. Hopefully this patch will address them and turn it into the top-tier co-op FPS title we’re itching for on Switch.
We do hope that one of the incoming characters is called Major Update. We would make us grin. Have you been enjoying Hypercharged: Unboxed? Do you like the look of this incoming update? Let us know below.
Posted by: xSicKxBot - 03-28-2020, 08:03 AM - Forum: Lounge
- No Replies
New On Amazon Prime Video In April 2020: Movies, TV Shows, And Originals
It's more important than ever right now to be in-the-know when it comes to upcoming releases on streaming services. While we're all stuck inside during the COVID-19 (coronavirus) pandemic, you'll be happy to know Amazon Prime Video has plenty coming to your home in April. And if you're a fan of James Bond, it will be a great month for you.
While No Time To Die's release has been delayed until November, 007 fans are probably looking to visit old Bond films, and Amazon has a bunch coming on April 1. Many of these movies are already available on Amazon; however, there are 21 movies coming in 4K UHD. You'll be able to watch many of Bond's adventures in glorious ultra high definition including Goldeneye, Dr. No, Goldfinger, Live and Let Die, and more.
If Bond isn't to your liking, Amazon is releasing plenty of other movies you'll want to check out on April 1 as well: Watch Will Smith fight weird vampire-zombies in I Am Legend. Or see the thrilling Dave Bautista/Jodie Foster movie Hotel Artemis. There are newer movies arriving later in the month as well. The Oscar-nominated movie The Lighthouse lands on April 16 and Rambo: Last Blood on April 10.
The 165th GalaQuiz will be LIVE soon, win up to $50 in GalaCredit!
[www.indiegala.com] The GalaQuiz will take place in less than 15 minutes from this announcement Today's GalaQuiz[www.indiegala.com] hints are up. The theme will be Aliens Redux.
Nintendo’s Switch workout game Ring Fit Adventure has just received a substantial update adding a new score-based rhythm game – featuring 17 music tracks – and a jogging mode where you can run non-stop.
If you’re wondering what else this latest update contains, and if there are any hidden extras, Nintendo’s now released the full patch notes for the game. Version 1.2.0 is definitely the biggest update the game has received since it was released last October.
Ver. 1.2.0 (Released March 25, 2020)
Overview
Adds Rhythm Game.
Access this on the right side of the title screen (second page).
Adds a new, feminine voice option for Ring. Also, Voice Language is now selectable.
In the settings for Voice Language, you can change the language used for Ring and the narration. The in-game text will remain in the language set in the system settings.
Settings can be changed anytime from Settings in My Menu. To open My Menu, go to Adventure or Custom and press the B Button.
Adds Tip Index.
The entrance is located to the right side of the title screen (second page).
Adventure
Adds the option in Fit Battles to complete the last exercise even after enemy HP reaches zero.
Select from Always complete the last exercise, Complete exercises that switch sides, and Don’t complete exercises.
Change anytime under Fit Battles in My Menu’s Settings.
Adjusts the colors of text and background for the dialog window.
Revises certain mission clear conditions for Aerochute and Dreadmill.
Adds the credits playback option.
You can play it back from Staff Credits in My Menu’s Settings.
Fixes the bug in Fit Battles where some attacks do not hit the enemy.
Fixes the bug that miscalculates exercise time and repetitions in some exercises.
Fixes the bug that gives out some titles without the condition being satisfied.
This will not affect the titles already acquired.
Quick Play
Adds Jogging.
Custom
Adds Jogging and Rhythm Game to the Fitness List options.
Increases the number of savable Fitness Lists to 20.
Online Features
Fixes the bug of long update times for Everyone’s Records.
However, update time may vary depending on the network or Nintendo Account settings.
Fixes the bug related to uploading scores for Quick Play’s Online Rankings.
Other Features
The gameplay has been improved by addressing a few additional bugs.
Have you downloaded Version 1.2.0 yet? Noticed anything else? Comment below.
Bandai Namco Announces The Namcot Collection For Nintendo Switch
During the Japanese Nintendo Direct, Bandai Namco revealed it would be releasing the Namcot Collection for Switch on 18th June 2020. No, it’s not a typo, ‘Namcot’ was the name Namco used for its console publishing business between 1984-1995.
This upcoming collection will be available as a physical release and as a free download from the eShop. The hard copy will include every title in the “first round” of releases and a secret bonus title.
The digital release will allow players to select and buy individual games from the eShop, and they can then display them on their virtual shelf however they like. Below are the titles that will be included in the first round (thanks, Gematsu):
Wagyan Land
Pac-Man
Galaga
The Tower of Druaga
Battle City
Star Luster
Family Jockey
Yokai Dochuki
Dragon Spirit
Mendel Palace (Quinty)
Splatterhouse: Wanpaku Graffiti
Each title includes modern features such as the ability to stop and start the game, and save progress at any point. Similar to other collections, you’ll also be able to rewind if you make a mistake, and screen settings can be customised as well.
At the moment, there’s been no mention of a western release. If we hear anything, we’ll be sure to let you know. In related news, Mr. Driller will finally be making his debut on the Switch.