Infinity Ward, developer of Call of Duty: Modern Warfare, is looking for a talented and passionate QA Manager to join our high-caliber team. The QA Manager is responsible for overseeing the Infinity Ward QA Test team as well as for managing and supporting the QA leads and test team efforts, including but not limited to, creation and management of test plans, coordinating with the production and development team, and overseeing the entire test effort from beginning to end. The QA Manager works to ensure that builds are tested thoroughly and in line with best studio practices, as well as participates in overall department planning and policy making. This position also helps coordinate workflow and resource planning within the department, with an emphasis on people management and staff development.
RESPONSIBILITIES:
Project Management
Continuously improve our industry leading embedded QA team.
Drive the comprehensive nature and quality of all internal QA test plans.
Increase the efficiency of QA on the title, through Automation and enhancing QA procedures.
Collaborate with multiple external QA groups, across multiple time zones, to ensure sufficient QA coverage on all areas of the game.
Generate reports that give visibility into the status of all of the games features.
Represent QA in all project burndown meetings with studio leadership.
Notify studio leadership of QA project risks and implements strategies to mitigate those risks.
Managing and Mentoring
Oversee the test team to ensure rapid and accurate completion of assigned tasks.
Actively evaluate tester performance and work closely with them to alleviate any issues that arise.
Spearhead the training procedures for all levels of QA from tester to lead.
Coordinate QA interviews and implement hiring processes that attain the highest quality testers.
Database Administration
Collaborate with QA Leads to ensure all issues entered by the test teams include required information and conform to Infinity Ward QA standards.
Review all disputed issues with QA Leads.
Identify areas for improvement and collaborate with QA and Production teams to maintain a lean and accurate QA bug database.
REQUIREMENTS:
Technical
Administrative level of proficiency with Devtrack and Jira or similar bug tracking database.
An expert in identifying defects in software titles, with a very strong knowledge of all areas of QA including TRG and Automation.
Capacity to create and implement innovative testing procedures and materials.
Strong working knowledge of most popular console platforms and related peripherals, PC Software/hardware, and Microsoft Office (Outlook, Word, Excel).
Non-Technical
Shipped at least two game titles, in a Quality Assurance management role on a AAA console video game.
10+ years of experience working in the game industry.
Excellent written/spoken English.
Strong leadership ability.
Ability to handle high pressure situations and prioritize multiple tasks.
Must possess excellent spoken and written communication skills and be able to work with varied staff members and personalities.
Must be honest, punctual, and have a strong work ethic.
Actively communicate a positive, outgoing approach to Quality Assurance. Ability to give and accept positive as well as negative feedback.
Must be an avid gamer, with interests in many different genres of games and a passion for developing high quality games.
A strong desire to learn and understand the technologies involved in game creation.
The Ideal Candidate Will Also Have
Bachelor’s degree in a Computer Science, Computer Games Technology, or a related field.
Experience with profiling tools (PIX, Razor, Vtune).
Experience with automation of AAA console video games.
Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
April has arrived, and Niantic is kicking off the month with a new event in Pokemon Go. The Tricky Pokemon event is underway for a limited time, and it introduces a new Gen 5 Pokemon to the game, as well as a couple of new Shiny forms.
Until 10 PM local time on April 7, Pokemon that specialize in mimicry--such as Voltorb, Ditto, Sudowoodo, and Foongus--will appear in the wild more often than normal. You'll also have a chance of finding Shiny versions of Sudowoodo and Croagunk during the event.
Are you a class clown? ? A trickster? ? A jokester? ? An event featuring some well-known Pokémon pranksters and masters of disguise is coming your way, Trainers! https://t.co/bhKRMZANRApic.twitter.com/88DNNwpikY
Terraria might have started out as a 2D take on Minecraft when it first launched in 2011, but since then it’s morphed into its own style of game and has been ported to just about every platform possible including the Nintendo Switch, 3DS, and Wii U.
It looks like all the hard work for Re-Logic and 505 Games has paid off over the years, as the game has now sold more than 30 million copies across all platforms. A developer from Re-Logic even provided a breakdown of sales, revealing the console version had shifted 7.6 million copies (unfortunately it didn’t share individual console stats). Here’s the full breakdown:
14 Million sold on PC
7.6 Million sold on Consoles
8.7 Million sold on Mobile devices
To say that this floors all of us in regards to the sheer level of support and love you have shown us over the years is a massive understatement. We can only hope to return the favor by continuing to provide amazing gaming experiences for years to come (whether it be on Terraria or future games that we create).
The next update on the way is Journey’s End. Are you one of the 30 million people who have bought Terraria? Are you still playing it on a regular basis? Leave a comment down below.
Black Widow Has Changed Composers After Being Delayed
Marvel's next film, Black Widow, was originally due to be released on May 1, 2020. The film's release has been delayed, however, due to COVID-19, and a new date has not been set. Now that the film is further away, Disney is taking the opportunity to make some changes to it, and the film's composer has been changed, according to Film Music Reporter.
Originally, Alexandre Desplat had been announced as the film's composer. Desplat, whose previous credits include Little Women, Isle of Dogs, and Argo, has been taken off the project. Replacing him is Lorne Balfe, who worked on on Bad Boys For Life, The Florida Project, and The Lego Batman Movie.
It's unclear why this change has taken place, but it's not the only major 2020 film to make a composer change at the last moment--No Time To Die, originally due to release in April, also changed its composer late in production, replacing Dan Romer with Hans Zimmer.
Posted by: xSicKxBot - 04-01-2020, 11:08 AM - Forum: Python
- No Replies
How to Read All Lines of a File in a Python One-Liner?
Say your file is stored in file ‘code.py’. Now, you can open the file, read all lines, get rid of leading and trailing whitespace characters, and store the result in a Python list in a single line of code. Here’s the code:
print([line.strip() for line in open("code.py")])
Python is beautiful!
Try it Yourself:
Where to Go From Here?
If you keep struggling with those basic Python commands and you feel stuck in your learning progress, I’ve got something for you: Python One-Liners (Amazon Link).
In the book, I’ll give you a thorough overview of critical computer science topics such as machine learning, regular expression, data science, NumPy, and Python basics—all in a single line of Python code!
OFFICIAL BOOK DESCRIPTION:Python One-Liners will show readers how to perform useful tasks with one line of Python code. Following a brief Python refresher, the book covers essential advanced topics like slicing, list comprehension, broadcasting, lambda functions, algorithms, regular expressions, neural networks, logistic regression and more. Each of the 50 book sections introduces a problem to solve, walks the reader through the skills necessary to solve that problem, then provides a concise one-liner Python solution with a detailed explanation.
At GDC 2019 Epic Games announced their $100M Epic MegaGrant program supporting among other things, open source efforts in the world of game development. Prior winners have included Blender, Godot and ArmorPaint. Today, the open source cross platform sprite tool Laigter has joined that list! If you are a regular of GameFromScratch, Laigter may sound familiar as we featured it in the Summer of 2019.
I spoke via email and Twitter with the author Azagaya about his experiences with the Epic MegaGrant program and on the future of Laigter:
I applied to the Epic Games MegaGrant project in April 2019. About three month later, i recieved an e-mail from them, stating they would need more time for reviewing the tool. This year I received another e-mail stating that my project was approved for the MegaGrant! It was a couple month ago, but I didn’t make it public until I revived the official badge from them.
The process was very simple. For the application, I just had to fill in an online form. They reviewed the project without any question or notification. Once approved, they sent me two forms (one for taxes and another one for banking information), and a digitally signed letter. I filled all the forms and signed the letter and send all the documents back to them, and that was all. People from Epic were always very gentle, and helped me a lot if I did not understand something from the forms. They answered all my e-mails soon, and in a very friendly way.
The only problems I had were with my bank, because strict regulations exists in my country about receiving money from another country. The process overall is really simple, and people from epics helps you in everything you need.
As to the near future of Laigter:
– Ability to preview animations with lighting. For now, only framed based animations are going to be supported. – Brush for painting textures. You will be able to use textures from sites like https://3dtextures.me/ to paint textures into your sprites. – Toon lighting preview. – Theming support (dark and light themes for now) – Ability to change display language in runtine (now, the language from your system is selected, if available)
Laigter is available on Itch.io and is open source under the GPL v3 license on Github. Check out Laigter in action in the video below. Congratulations on the Epic MegaGrant win!
Pokémon GO To Throw Out The Rule Book By Offering Stay-At-Home Raid Battles
The latest in a string of new updates for Pokémon GO will see a hugely significant change to the game’s signature Raid Battles, as developer Niantic does its bit to help players stay safe at home during the coronavirus (COVID-19) pandemic.
In a blog post, Niantic founder John Hanke has shared the company’s vision for transforming its real-world, outdoors-focused games into titles that can also be enjoyed – and be just as innovative – indoors. He says, “you’ll soon be able to team up with friends and take on Raid Battles together in Pokémon GO from the comfort of home,” a change that is designed to help players stay in touch when they’re unable to meet in real life.
Raid Battles have become one of the app’s key features over the years, with players flocking to real-life locations to team up and defeat powerful Pokémon in the wild. Needing to get out there and find other players to mix with has been one of the game’s key ingredients, so this is arguably the biggest change we’ve seen for the game yet.
In the same blog post, Hanke also notes that improvements are planned for the game’s Adventure Sync feature – which should help it to more accurately track indoor movement and activities – and that Niantic is “re-imagining what it means” to participate in live events, with “an entirely new way to enjoy Pokémon GO Fest” in the works.
Posted by: xSicKxBot - 04-01-2020, 08:40 AM - Forum: Lounge
- No Replies
Christopher Meloni Returning To Law And Order For A Limited Series
There's a shortage of good news to go around these days, thanks to the global COVID-19 (coronavirus) pandemic, but thankfully, there's still stuff to look forward to--namely Elliot Stabler himself, Christopher Meloni, making a triumphant return to the world of Law & Order for a limited series. THR reports that Meloni will bring Stabler back to the L&O fold with a 13-episode straight-to-series order.
Stabler was a main character for 12 seasons of Law & Order: Special Victims Unit, rapidly becoming a fan favorite and cornerstone for procedural television. Unfortunately, thanks to failed contract negotiations, his reign came to an abrupt and unceremonious end when he was "retired" from the police force off-screen during the Season 13 premiere back in 2011. The sudden departure left Stabler's many fans adrift and suffering a distinct lack of closure.
Posted by: xSicKxBot - 03-31-2020, 11:27 PM - Forum: Windows
- No Replies
Meet the winners of the 2020 Imagine Cup Americas Regional Final
Ten student teams from countries across the Americasvirtually pitched their tech solutions at the 2020 Imagine Cup Americas Regional Final this week. Driven by purpose and developed with passion, each team presented a unique project leveraging Microsoft Azure to make a difference. The event culminated with the selection of the final two teams to move forward to this year’s World Championship during Microsoft Build. Congratulations to our Americas World Finalists, Team Deeptector and Team Tremor Vision from the United States!
The Imagine Cup aims to empower student developersto create innovative and inclusive projects that tackle pressing global and societal issues. Our winning teams both developed solutions to make an impact within their communities and beyond.Deeptector created an intelligent tool that uses state-of-the-art deep learning technologies to detect “Deepfake” videos and protect journalists, and Team Tremor Visioncreated a web-based tool using Azure custom vision that enables physicians to detect early onset Parkinson’s and quantitatively track patient progress throughout a prescribed treatment plan.
Out of hundreds of Americas submissions, the ten regional finalist teams virtually showcased their innovations to a panel of judges to compete for prizes totaling USD20,000, Azure credits, and two spots in the 2020 World Championship. With ideas encompassing solutions in environmental conservation, communication, accessibility, healthcare detection and prevention tools, and more, judges had a difficult task selecting which teams to advance.
Congratulations to all our winners this year and thank you to everyone who participated in bringing your passion to life. We can’t wait to see how students continue to develop their projects. We’d also like to give a special thank you to our judges for lending their expertise to the competition.
Meet the winning teams:
World Finalist – Deeptector, United States
University of Missouri
The team created Deeptector.io, a web app that detects DeepFakes using the same Artificial Intelligence methods that generate state-of-the-art DeepFake. These algorithms are commonly known as deep neural networks and they train themselves to differentiate between real videos and fake ones by looking at thousands of examples of each. DeepFakes are an emerging method for propagating misinformation in the media and Deeptector aims to protect journalists and the public from the damage that DeepFakes can cause.
Prizes: USD8,000, Azure credits, a spot in the 2020 Imagine Cup World Championship
World Finalist – Tremor Vision, United States
University of Washington
Tremor Vision is a web-based tool that enables physicians to detect early onset Parkinson’s and quantitatively track patient progress throughout a prescribed treatment plan. By simply using a touchscreen device connected to the internet, the user sends clinical results to their physician. The platform empowers patients to save time and money required by routine clinical visits and increases physician’s reach in screening for early signs of Parkinson’s.
Prizes: USD8,000, Azure credits, a spot in the 2020 Imagine Cup World Championship
Runner-up – Pink AI, United States
University of Illinois Urbana-Champaign, University of California, Berkeley
Pink AI’s project is a web platform that uses a Deep Learning model to provide accurate, efficient, and affordable detection for 4 different types of breast cancer in 10 seconds with an accuracy of 99%.
Prizes: USD2,500 and Azure credits
Runner-up – Synbiolic, Canada
Harbord Collegiate Institute, AY Jackson Secondary School, Port Credit Secondary School
Synbiolic is an AI-powered end-to-end rational drug design platform with a mission of making medicine more accessible worldwide. Researchers are able to choose their targets, the small molecule’s property they wish to optimize and get a tailored list of molecules that could work as a drug, as well as instructions on how to synthesize that molecule.
Prizes: USD2,500 and Azure credits
Runner-up – TuringCerts , United States
Hong Kong University of Science and Technology, University of California, Berkeley
TuringCerts is a privacy-first certificate validation solution on the blockchain, which guarantees the integrity of records and makes verifying and transferring much more efficient than conventional hiring process.
Prizes: USD2,500 and Azure credits
Follow the journeys of our winning teams on Instagram and Twitter as they prepare for the 2020 World Championship! They’ll be competing against our Asia World Finalists, team Syrinx and team Hollo, and EMEA World Finalists, team the Knights and team RedWalls.
Modder Shrinks The N64 Down To The Size Of A Game Boy Advance SP
Portable N64 mods – where the console’s internals are placed in a handheld shell complete with an LCD screen and battery so you can play Super Mario 64 on the road – have been around for years, but this latest effort has to rank as one of the most impressive yet.
GmanModz has taken the guts of the N64 and placed them in a 3D-printed case not that much larger than a Game Boy Advance SP, creating what must surely qualify as the most pocket-friendly N64 mod yet.
The mod is possible thanks to recent discoveries in the modding community surrounding the N64’s interface controller board, the location of which has traditionally forced mods to be larger than they should be. With the board safely relocated and rewired, GmanModz has been able to decrease the footprint of the system and fit it into a much smaller clamshell case – yet you can still use your original cartridges. And because this uses the original hardware and not emulation, it has 100% compatibility with the entire N64 library.
It’s a really cool mod – and while we can’t see Nintendo taking the same approach, it does make us wonder exactly when we’re going to get that elusive N64 Classic Edition.