Surface Neo, Windows 10X reportedly won’t ship in 2020
By Amber Neely Thursday, April 09, 2020, 11:40 am PT (02:40 pm ET)
Microsoft may be forced to delay the release of the Surface Neo and Windows 10X as a whole to focus on single-screen uses, according to sources within Microsoft.
In October of 2019, Microsoft revealed a future product that it didn’t plan on shipping until 2020 —the Surface Neo. It consisted of a dual-screen notebook with an extra keyboard and stylus support. The devices were set to ship with Microsoft’s new branch of Windows called Windows 10X.
On Thursday, rumors surfaced that Microsoft’s Chief Product Officer Panos Panay had said the Surface Neo dual-screen Windows 10X devices wouldn’t ship in 2020. Microsoft intends Windows 10X as a new, modern form of Windows 10 designed from the ground-up for dual-screen device. Furthermore, it guts many of the older Windows 10 features in favor of increased security and a more streamlined experience.
Dual-screen devices with Windows 10X were slated to ship around the holiday season of 2020. Likely due to the ongoing COVID-19 pandemic, Microsoft appears to have fallen behind in developing the Surface Neo and Windows 10X.
Microsoft has allegedly said they would not be allowing third-party dual-screen devices to ship with Windows 10X either, according to ZDNet.
In February, Microsoft had stated that they were hit hardest in their “More Personal Computing Segment,” a part of the company that deals with Windows licensing, accessories, all of Microsoft’s gaming initiatives, and Surface hardware.
Microsoft has not as of yet commented on the report.
Playtonic Games Isn’t Working On A New Banjo-Kazooie Game, Despite The Rumours
Ever since Banjo and Kazooie were officially confirmed as Super Smash Bros. Ultimate fighters last summer, rumours and speculation surrounding new games and remasters for Rare’s legendary series have been doing the rounds online. One such rumour suggests that Playtonic, a studio housing plenty of ex-Rare staff, is helping Rare, Microsoft, or both to create a new title.
Today, and not for the first time, Playtonic Games has taken to social media to gently let down any fans believing such rumours to be true.
Playtonic says, “it’s never fun to come out and say these things, but we’re trying to avoid hopes being pinned on us”.
What the Yooka-Laylee developer really is currently up to is being kept under wraps for now, but it might be best to avoid dreaming about any brand new Banjo-Kazooie games guh-huh-ing onto your Switch. Is guh-huh-ing a word? It is now.
We like to imagine Nintendo’s maintenance process looks a little something like this
Nintendo has confirmed an upcoming spot of network maintenance which could have a minor impact on Switch’s online services.
On Monday 20th April from 6pm – 8pm PT (that’s 3am – 5am the following morning CEST), maintenance is planned for the “distribution of update data”. What that means exactly is unclear, although Nintendo notes that “during the maintenance window, network services may be unavailable”.
We should point out that this doesn’t necessarily mean we’ll see the next major system firmware update or anything similarly exciting appear once the maintenance is over. Still, it’s worth keeping the date in mind and planning any online gameplay or eShop browsing around those times.
The last firmware update to arrive came at the beginning of last month, taking the system to Version 9.2.0. The changes? Lots of lovely stability.
It's been awhile since we covered what will be coming in the next installment of World of Warcraft, so here is a roundup of some of the latest blog posts from Blizzard on the Shadowlands class changes.
All twelve classes will be having some abilities, spells, and talents changed to balance out the play experience for everyone at launch and to reflect the new chapter of the story.
Below is the summary for each class and the specializations, outline all the changes that will be made once Shadowlands drops.
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Posted by: xSicKxBot - 04-09-2020, 09:44 AM - Forum: Windows
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Project xCloud preview to expand to 11 Western European countries
Bringing the Project xCloud preview to gamers across Western Europe is a top priority for us. We know gaming is an important way for people to remain connected, particularly during these times of social distancing, but we also recognize how internet bandwidth has been impacted with strain on regional networks as large volumes of people responsibly stay home and go online.
It has been said too many times, but it’s true we are living in unprecedented times due to the global COVID-19 pandemic. Here at Xbox, we look to our products to bring joy and connection at all times and particularly during these weeks and months when we’re asked to stay at home. We know we’re in this together and the support we can provide one another is of critical importance now more than ever.
Phil Spencer has talked often about what he sees as the unique power of games to bring people together, to entertain, to inspire and connect. We all believe that in our current circumstances that’s even more true, and we hope that the freedom to discover and play with Project xCloud brings even more joy and connection.
Project xCloud, which has continued to grow and evolve since preview started last year, is our game-streaming technology allowing players to play console games from the cloud on an Android phone or tablet. As we promised at X019 in November, we’ve had our sights set on expanding the Project xCloud preview this year to more countries.
With that in mind, we continue to evaluate the COVID-19 situation and will begin rolling out the Project xCloud preview across 11 Western European countries when we are confident it is sensible to do so. We will take a measured approach to help conserve internet access, beginning the preview in each market with a limited number of people and adding more participants over time.
Upcoming Project xCloud preview countries:
Belgium
Denmark
Finland
France
Germany
Ireland
Italy
Netherlands
Norway
Spain
Sweden
Today, we’re opening up registration for Android customers in these preview markets and asking players across Western Europe who want to participate in Preview to sign up, then when we’re ready to begin, you’ll receive a notification email with further instructions. We’ll continue to evaluate the situation and will follow up as soon as we can to confirm when selected participants can begin to test the technology and help build the future of game streaming with us. For those interested in joining the Project xCloud preview, please visit www.xbox.com/projectxcloud and register today.
Thank you for your patience at this time. Your participation and feedback is critical as we learn what it means to bring you the very best game streaming platform. We can’t wait to go on this journey with you.
Mini Review: HyperParasite – Proof That It’s Fun To Be Bad
We’ve seen quite a lot of rogue-lite games in the past few years, but HyperParasite is quite a unique one. Taking place within a typical cyberpunk cityscape, an alien parasite has invaded the planet and is looking to leech onto every unfortunate soul that happens to get in its way. The twist here is that you get to play as the parasite, and all the heroic characters defending the city are your enemies. It’s a neat little spin on a game that otherwise borrows its aesthetics and gameplay structure from other examples of the genre.
With solid twin-stick controls, HyperParasite boasts a wide range of characters that you can play as. At first, though, the game can be a bit of a grind. You’ll only have access to a few characters, and in order to unlock more, you’ll need to kill them during your run and transport its brain to the in-game store. That’s not all though; once the characters’ brains are safely stored away, you’ll need to invest precious currency in order to actually unlock the character. Once you’ve got a few under your belt, the game becomes a lot more manageable, as you can always infect a new host if your current one gets killed. When playing as the parasite in its pure form, however, caution is highly advised, as one hit will immediately kill you and end your run.
A mix of offence and defence is required if you’re to successfully navigate the stages within HyperParasite. Whether playing as the parasite in its pure form or as an infected host, you’re granted the ability to dash, which makes you invulnerable for a split second as you execute it. Each character also has an enhanced version of their main attack, so, for example, the hobo can blast his trolley towards enemies, ploughing through several at once, and the police officer can power up his handgun so it shoots out gigantic bullets. It’s worth saving these abilities for boss battles, or for when you’re feeling completely overwhelmed by enemies.
Overall, the gameplay is pretty solid, with the unlockable characters proving to be a great incentive to dive in again and again. It takes a great deal of patience during your initial sessions to keep playing, however, because without having a decent range of hosts to choose from, you’re at risk of dying over and over again if you’re stuck within the parasite’s pure form. Thankfully, the enemies do tend to telegraph their attacks from a mile off, so you can mitigate the danger significantly once you know how to look out for this.
Unfortunately, the graphics and overall presentation don’t hold up quite as well at the gameplay itself. The environments are nice enough and display an ’80s aesthetic that works rather well, but the character models themselves lack detail, resulting in a bit of difficulty telling them apart during the more hectic moments. We also noticed some slowdown here and there, but thankfully this is minimal. If you’re not too fussed about detailed visuals, then HyperParasite will no doubt keep you hooked with its unique parasite gameplay mechanic and exciting gun-play.
Yesterday, Sony revealed the upcoming PlayStation 5’s brand new controller, the DualSense. Our chums over at Push Square have details on everything you need to know about if you’re thinking of grabbing a PS5 later this year, but we couldn’t help but notice one small – and very silly – detail ourselves.
Actually brought to our attention thanks to the tweet below, we’ve realised that the controller’s shiny new ‘Create’ button looks strangely familiar. We’re not sure what the design is really supposed to represent exactly, but it sure does look an awful lot like the honk of everyone’s favourite indie goose.
Since launching on Switch last September, Untitled Goose Game has also waddled on over to the PS4. If a sequel should be released later down the line on PS5, wouldn’t that just make for the perfect honk button?
Do you like the new PS5 controller design? Think it’ll be any nicer than the Switch’s Pro Controller? Give us a honk in the comments.
Posted by: xSicKxBot - 04-09-2020, 09:43 AM - Forum: Lounge
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NXT's Johnny Gargano Isn't Planning On Doing Marvel Inspired Ring Gear Anymore
NXT wrestler Johnny Gargano is an immensely talented performer. He puts on stellar matches--especially when facing longtime rival Tommaso Ciampa--and even when the character is hated by fans, he's still loved.
One thing Gargano is known for is his comic book-inspired cosplay. In the past, Gargano has had ring attire that pays homage to Marvel characters like Star Lord, Punisher, Captain Marvel, and our personal favorite, Iron Man. However, now that Gargano has gone heel, will those cosplays keep happening? According to Johnny Wrestling himself, don't count on it.
"[The Johnny Gargano] character is changing and evolving, so I do not know if there will be another Marvel-inspired gear," Gargano told GameSpot. "Well, that's the first I've ever said that on record, but I'm not really sure if that's where it is headed. In my head--in my character's head--he did a lot of things that put smiles on fan faces to make people happy, but it was very much of a detriment to himself. That's the reason he brought back DIY. That's the reason he [teamed] with Tomasso [Ciampa] again, even though he had ill will towards Tomasso. So I don't know. I don't know if there will ever be another Marvel cosplay. I don't know if they'll another Marvel inspiration. You'll have to watch and find out, but we'll see what happens."