Create an account


Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 20,239
» Latest member: jecica111
» Forum threads: 21,735
» Forum posts: 22,636

Full Statistics

Online Users
There are currently 673 online users.
» 3 Member(s) | 663 Guest(s)
Applebot, Baidu, Bing, Facebook, Google, Twitter, Yandex, arsal8762026, heenaoi09, jecica111

 
  Xbox Wire - Xbox Insider Release Notes – Beta Ring (2005.200418-0000)
Posted by: xSicKxBot - 05-02-2020, 03:39 AM - Forum: Xbox Discussion - No Replies

Xbox Insider Release Notes – Beta Ring (2005.200418-0000)

Hey Beta ring users! Today’s Xbox Insider Release Notes highlight the latest fixes, known issues, and features coming to your console. Starting at 2 p.m. PT today, users will receive the latest 2005 Xbox One system update (build: RS_XBOX_RELEASE_2005\19041.2388.200418-0000). Keep reading for more details.

System Update Details:


  • OS version released: RS_XBOX_RELEASE_2005\19041.2388.200418-0000
  • Available: 2 p.m. PT – April 22, 2020
  • Mandatory: 3 a.m. PT – April 23, 2020

System Update

Fixes for Beta


We’ve heard your feedback, and we’re happy to announce the following fixes have been implemented for this 2005 build:

System


  • Various updates to properly reflect local languages across the console.

Xbox Insider Release Notes

Known Issues for Beta


We understand some issues have been listed in previous Xbox Insider Release Notes. These issues aren’t being ignored, but it will take Xbox engineers more time to find a solution. We appreciate your patience at this time!

Audio


  • Users who have Dolby Atmos enabled and console display settings set to 120hz with 36 bits per pixel (12-bit) are experiencing loss of Dolby Atmos audio in some situations.
    • Workaround: Disable 120hz or set Video Fidelity to 30 bits per pixel (10-bit) or lower.

Game DVR


  • Some users have reported that their clips are not recording the full length requested. This is being reported for 4K clips and non-4K clips. We are aware and investigating.

Guide


  • Some users are reporting that they are not seeing Gamerpics or Profile information in the Friends tab.  We are aware of the issue and investigating.
  • We’ve received reports that the Friends tab is not showing the correct status of online/offline friends.

My Games & Apps


  • Users have reported seeing black tiles instead of game artwork when browsing their collection.
    • Note: We are still investigating the issue, please report the issue again from the console if you have done so with a prior update and are still seeing this behavior.
  • Some titles in collection may appear with a “trial” tag incorrectly in collection.

Store


  • Users have reported the game artwork in the Game Pass section is not sized/displayed correctly. We are aware and investigating.

Profile Color


  • Sometimes users may encounter the incorrect Profile color when powering on the console.

Are you not seeing your issue listed above? Make sure to use Report a problem to keep us informed of your issue. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution. Learn more about feedback and how each ring is differentiated in the following links: For more information regarding the Xbox Insider Program follow us on Twitter and join the community subreddit for support and updates. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox One Update Preview ring!



https://www.sickgaming.net/blog/2020/04/...0418-0000/

Print this item

  News - Video: Optimizing game server performance for The Division 2
Posted by: xSicKxBot - 05-02-2020, 03:39 AM - Forum: Lounge - No Replies

Video: Optimizing game server performance for The Division 2

In this GDC 2020 virtual talk Ubisoft’s David Lind walks you through the challenges faced and solutions found to optimize game server performance in Tom Clancy’s The Division 2.

Lind’s talk was both accessible and deeply technical, filled with useful anecdotes and practical examples of how to improve your own work using parallelization and multithreading.

If you didn’t have a chance to catch it live earlier this year, good news; you can now watch Lind’s talk any time you like over on the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page.



https://www.sickgaming.net/blog/2020/04/...ivision-2/

Print this item

  News - Report: Work-from-home issues to blame as Nintendo axes June Direct
Posted by: xSicKxBot - 05-02-2020, 03:39 AM - Forum: Lounge - No Replies

Report: Work-from-home issues to blame as Nintendo axes June Direct

Nintendo has reportedly reached out to its partners to say it no longer plans to hold one of its Nintendo Direct announcement sprees during the month of June.

Nintendo tends to hold a Direct right around the time that E3 is typically being held. That was to be the case this year despite E3 itself being called off, but according to VentureBeat Nintendo has halted plans to do so in 2020 due to its own COVID-19 complications.

VentureBeat speculates in its own reporting that difficulties in swapping over to remote work in a country that prioritizes the value of face-to-face dealings is likely to blame, and that Nintendo noted in its previous Direct from March that “release dates and other information … are subject to change” due to COVID-19.



https://www.sickgaming.net/blog/2020/04/...ne-direct/

Print this item

  Core And American McGee Launch Art Contest
Posted by: xSicKxBot - 05-01-2020, 11:38 PM - Forum: Game Development - No Replies

Core And American McGee Launch Art Contest

Core, the game engine we covered just yesterday, have teamed up with designer American McGee to launch a new Alice in Wonderland themed contest Through the Looking Glass.

What beauty or horrors await Alice in her adventures? This is the question you must answer as you create a game-ready environment to fit this theme. We have gathered concept art from Alice Asylum to inspire your work.

All entries must be created in Core, our new, free to use game and world creation platform, powered by Unreal, that gives you all the tools you need to turn your vision into reality. To learn more about Core, visit coregames.com or read “Art Directing the Multiverse” by Dan Fessler, Core’s art director.

The contest ends May 31st, 2020 and has several prizes available, including:

image

If you are looking for guidance on how to create art using Core, be sure to start with this tutorial for the basics.  They also launched a new learning portal available here.  You can learn more about the contest in the video below.

Art GameDev News




https://www.sickgaming.net/blog/2020/05/...t-contest/

Print this item

  Blazor WebAssembly 3.2.0 Release Candidate now available
Posted by: xSicKxBot - 05-01-2020, 11:38 PM - Forum: C#, Visual Basic, & .Net Frameworks - No Replies

Blazor WebAssembly 3.2.0 Release Candidate now available

Daniel Roth

Daniel

The Blazor WebAssembly Release Candidate is here! This release contains all of the features and improvements that we expect to release for the upcoming Blazor WebAssembly release. There are no more breaking changes planned at this point. Please give the Blazor WebAssembly Release Candidate a try and let us know what you think!

Here’s what’s new in this release:

  • Custom boot resource loading
  • API reference docs

Get started


To get started with Blazor WebAssembly 3.2.0 Release Candidate, install the latest .NET Core 3.1 SDK.

NOTE: Version 3.1.201 or later of the .NET Core SDK is required to use this Blazor WebAssembly release! Make sure you have the correct .NET Core SDK version by running dotnet --version from a command prompt.

Once you have the appropriate .NET Core SDK installed, run the following command to install the updated Blazor WebAssembly template:

dotnet new -i Microsoft.AspNetCore.Components.WebAssembly.Templates::3.2.0-rc1.20223.4

If you’re on Windows using Visual Studio, we recommend installing the latest preview of Visual Studio 2019 16.6. For this preview, you should still install the template from the command-line as described above to ensure that the Blazor WebAssembly template shows up correctly in Visual Studio and on the command-line.

That’s it! You can find additional docs and samples on https://blazor.net.

Upgrade an existing project


To upgrade an existing Blazor WebAssembly app from 3.2.0 Preview 5 to the 3.2.0 Release Candidate:

  • Update all Microsoft.AspNetCore.Components.WebAssembly.* package references to version 3.2.0-rc1.20223.4.
  • Update any Microsoft.AspNetCore.Components.WebAssembly.Runtime package references to version 3.2.0-rc1.20222.2 (having a reference to this package is uncommon).
  • Update all System.Net.Http.Json package references to 3.2.0-rc1.20217.1

You’re all set!

Custom boot resource loading


When a Blazor WebAssembly app loads in the browser, it first downloads all of the required boot resources from the server, including the .NET runtime, the bootstrapping JavaScript code, locale specific data, and the .NET assemblies that make up the app. You can now customize how these boot resources are loading using the loadBootResource API. You can use this API to make any needed modifications to how these specific outbound requests are constructed. For example, you might want to load some of the resources from an external CDN. Although Microsoft does not currently host the Blazor framework files on any specific public Content Delivery Network (CDN), you are free to add them to your own CDN if you wish. For example, if you have published the _framework\wasm files to a CDN within the base URL https://mycdn.example.com/blazorwebassembly/3.2.0-rc1/, then you could configure your application to use those resources as follows:

<script src="_framework/blazor.webassembly.js" autostart="false"></script>
<script> Blazor.start({ loadBootResource: function (type, name, defaultUri, integrity) { console.log(`Will load '${type}' with name '${name}' from URI '${defaultUri}' and integrity '${integrity}'`); switch (type) { case 'dotnetjs': case 'dotnetwasm': case 'timezonedata': return `https://mycdn.external.cdn/blazorwebassembly/3.2.0-rc1/${name}`; } // Other types are 'assembly' and 'pdb' but you probably wouldn't want to fetch those from a CDN as they would be custom-linked for your app // By returning undefined for other types, we let the framework use its normal strategy for those types } });
</script>

If you want to customize more than just the URLs that are being used, then your loadBootResource function can call fetch directly and return the result. For example:

<script src="_framework/blazor.webassembly.js" autostart="false"></script>
<script> Blazor.start({ loadBootResource: function (type, name, defaultUri, integrity) { // Adds a custom HTTP header to the outbound requests // To retain the default integrity checking behavior, it's necessary to pass through the 'integrity' parameter return fetch(defaultUri, { cache: 'no-cache', integrity: integrity, headers: { 'MyCustomHeader': 'My custom value' } }); } });
</script>

API reference docs


API reference docs for the Blazor WebAssembly namespaces (Microsoft.AspNetCore.Components.WebAssembly.*) are now available in the .NET API browser as part of the ASP.NET Core 3.1 API docs.

Known issues


  • When publishing a ASP.NET Core hosted Blazor WebAssembly app using Visual Studio, satellite assemblies from the client application do not get copied to the publish folder.

    This issue will be addressed in the upcoming release. To workaround this issue, publish the app from the command line using dotnet publish.

Feedback


This is our last planned preview release of Blazor WebAssembly 3.2! We need your help to make sure that we’ve addressed any remaining blocking issues for the upcoming release. Please give it a try and let us know what you think by filing issues on GitHub.

We hope you enjoy the Blazor WebAssembly Release Candidate and thanks for trying out Blazor!



https://www.sickgaming.net/blog/2020/04/...available/

Print this item

  AppleInsider - Apple updates COVID-19 screening app with updated symptoms, mask tips
Posted by: xSicKxBot - 05-01-2020, 11:38 PM - Forum: Apples Mac and OS X - No Replies

Apple updates COVID-19 screening app with updated symptoms, mask tips

 

Apple on Friday updated its COVID-19 screening app with new information about coronavirus symptoms and tips related to face masks.

Apple's informational COVID-19 screening app was released in March.

Apple’s informational COVID-19 screening app was released in March.

The Cupertino tech giant launched its COVID-19 tool in late March, giving iPhone users another way to stay informed during the coronavirus pandemic. In April, Apple added links to state-level guidance and tips for personal self-care.

On May 1, Apple issued a new version of the app with updated symptom information and recommendations from the latest Centers for Disease Control and Prevention (CDC) guidance.

According to the CDC, new symptoms that could be signs of COVID-19 include chills, shaking with chills, muscle pain, headache, sore throat and loss of smell or taste.

The app has also been updated with tips related to cloth masks, including creating a mask, when and how to properly wear a mask, and how to sanitize it.

Alongside the app update, Apple also added the new information and tips to its COVID-19 webpage.

The COVID-19 app, which was developed in collaboration the CDC, FEMA and Coronavirus Task Force, is available as a free download on the App Store.



https://www.sickgaming.net/blog/2020/05/...mask-tips/

Print this item

  Fedora - Using mergerfs to increase your virtual storage
Posted by: xSicKxBot - 05-01-2020, 11:37 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

Using mergerfs to increase your virtual storage

What happens if you have multiple disks or partitions that you’d like to use for a media project and you don’t want to lose any of your existing data, but you’d like to have everything located or mounted under one drive. That’s where mergerfs can come to your rescue!

mergerfs is a union filesystem geared towards simplifying storage and management of files across numerous commodity storage devices.

You will need to grab the latest RPM from their github page here. The releases for Fedora have fc and the version number in the name. For example here is the version for Fedora 31:

mergerfs-2.29.0-1.fc31.x86_64.rpm

Installing and configuring mergerfs


Install the mergerfs package that you’ve downloaded using sudo:

$ sudo dnf install mergerfs-2.29.0-1.fc31.x86_64.rpm

You will now be able to mount multiple disks as one drive. This comes in handy if you have a media server and you’d like all of your media files to show up under one location. If you upload new files to your system, you can copy them to your mergerfs directory and mergerfs will automatically copy them to which ever drive has enough free space available.

Here is an example to make it easier to understand:

$ df -hT | grep disk
/dev/sdb1 ext4 23M 386K 21M 2% /disk1
/dev/sdc1 ext4 44M 1.1M 40M 3% /disk2 $ ls -l /disk1/Videos/
total 1
-rw-r--r--. 1 curt curt 0 Mar 8 17:17 Our Wedding.mkv $ ls -l /disk2/Videos/
total 2
-rw-r--r--. 1 curt curt 0 Mar 8 17:17 Baby's first Xmas.mkv
-rw-rw-r--. 1 curt curt 0 Mar 8 17:21 Halloween hijinks.mkv

In this example there are two disks mounted as disk1 and disk2. Both drives have a Videos directory with existing files.

Now we’re going to mount those drives using mergerfs to make them appear as one larger drive.

$ sudo mergerfs -o defaults,allow_other,use_ino,category.create=mfs,moveonenospc=true,minfreespace=1M /disk1:/disk2 /media

The mergerfs man page is quite extensive and complex so we’ll break down the options that were specified.

  • defaults: This will use the default settings unless specified.
  • allow_other: allows users besides sudo or root to see the filesystem.
  • use_ino: Causes mergerfs to supply file/directory inodes rather than libfuse. While not a default it is recommended it be enabled so that linked files share the same inode value.
  • category.create=mfs: Spreads files out across your drives based on available space.
  • moveonenospc=true: If enabled, if writing fails, a scan will be done looking for the drive with the most free space.
  • minfreespace=1M: The minimum space value used.
  • disk1: First hard drive.
  • disk2: Second hard drive.
  • /media: The directory folder where the drives are mounted.

Here is what it looks like:

$ df -hT | grep disk /dev/sdb1 ext4 23M 386K 21M 2% /disk1 /dev/sdc1 ext4 44M 1.1M 40M 3% /disk2 $ df -hT | grep media 1:2 fuse.mergerfs 66M 1.4M 60M 3% /media 

You can see that the mergerfs mount now shows a total capacity of 66M which is the combined total of the two hard drives.

Continuing with the example:

There is a 30Mb video called Baby’s second Xmas.mkv. Let’s copy it to the /media folder which is the mergerfs mount.

$ ls -lh "Baby's second Xmas.mkv"
-rw-rw-r--. 1 curt curt 30M Apr 20 08:45 Baby's second Xmas.mkv
$ cp "Baby's second Xmas.mkv" /media/Videos/

Here is the end result:

$ df -hT | grep disk
/dev/sdb1 ext4 23M 386K 21M 2% /disk1
/dev/sdc1 ext4 44M 31M 9.8M 76% /disk2 $ df -hT | grep media
1:2 fuse.mergerfs 66M 31M 30M 51% /media

You can see from the disk space utilization that mergerfs automatically copied the file to disk2 because disk1 did not have enough free space.

Here is a breakdown of all of the files:

$ ls -l /disk1/Videos/
total 1
-rw-r--r--. 1 curt curt 0 Mar 8 17:17 Our Wedding.mkv $ ls -l /disk2/Videos/
total 30003
-rw-r--r--. 1 curt curt 0 Mar 8 17:17 Baby's first Xmas.mkv
-rw-rw-r--. 1 curt curt 30720000 Apr 20 08:47 Baby's second Xmas.mkv
-rw-rw-r--. 1 curt curt 0 Mar 8 17:21 Halloween hijinks.mkv $ ls -l /media/Videos/
total 30004
-rw-r--r--. 1 curt curt 0 Mar 8 17:17 Baby's first Xmas.mkv
-rw-rw-r--. 1 curt curt 30720000 Apr 20 08:47 Baby's second Xmas.mkv
-rw-rw-r--. 1 curt curt 0 Mar 8 17:21 Halloween hijinks.mkv
-rw-r--r--. 1 curt curt 0 Mar 8 17:17 Our Wedding.mkv

When you copy files to your mergerfs mount, it will always copy the files to the hard disk that has enough free space. If none of the drives in the pool have enough free space, then you won’t be able to copy them.



https://www.sickgaming.net/blog/2020/05/...l-storage/

Print this item

  News - Pokémon Sword And Shield’s Rebel Clash TCG Expansion Launches Today
Posted by: xSicKxBot - 05-01-2020, 11:37 PM - Forum: Nintendo Discussion - No Replies

Pokémon Sword And Shield’s Rebel Clash TCG Expansion Launches Today

Rillaboom VMAX Sword and Shield

Today sees the launch of a brand new expansion in the Pokémon Trading Card Game, with Sword & Shield – Rebel Clash now available around the world.

Available in the usual booster packs, theme decks, Elite Trainer Boxes and special collections, the new expansion includes more Galarian Pokémon as well as new Pokémon VMAX cards that showcase Pokémon in their Gigantamax forms – just like in Pokémon Sword and Shield on Switch.

You’ll find the following key cards within the new set:

  • 16 Pokémon V and 14 full-art Pokémon V, such as Toxtricity V, Dubwool V, and Boltund V
  • Seven Pokémon VMAX including Toxtricity VMAX, Copperajah VMAX, Dragapult VMAX, and the final Evolutions of the first partner Pokémon of Galar
  • Over 15 Trainer cards and four full-art Supporter cards
  • Four new Special Energy cards
Pokemon Sword Shield TCG

The Pokémon Company International tells us that it’s working hard with its distribution and retail partners to ensure stock is available, but warns that current global circumstances mean that “product availability may be limited”.

Do you collect Pokémon cards? Will you be tracking down these latest additions? Tell us below.



https://www.sickgaming.net/blog/2020/05/...hes-today/

Print this item

  News - Dreams On PS4 Gets Free Demo And A Great Deal On The Full Game
Posted by: xSicKxBot - 05-01-2020, 11:37 PM - Forum: Lounge - No Replies

Dreams On PS4 Gets Free Demo And A Great Deal On The Full Game

If you've been curious about Media Molecule's community-driven game creation kit, Dreams, you now have the chance to try it out for free. A trial of Dreams is now available for download on PS4, with any progress you make carrying over if you decide to purchase it.

As expected, the trial for Dreams will be limited. You won't be able to play every game hosted by its players, but rather a subset selected by Media Molecule that show off some of the game's capabilities. You'll also have access to some creation tools, which allow you to get a basic feel for the suite of options open to you and give you a blank slate to experiment with.

Art's Dream, the single-player adventure within Dreams, will also be limited. Media Molecule says you'll have access to a slice of the campaign, which shows off some of the creation tools while also letting you play through in-house creations for inspiration.

Continue Reading at GameSpot

https://www.gamespot.com/articles/dreams...01-10abi2f

Print this item

  (Indie Deal) PUBG Crackerjack Deal & Disney EMEA Sale
Posted by: xSicKxBot - 05-01-2020, 05:02 PM - Forum: Deals or Specials - No Replies

PUBG Crackerjack Deal & Disney EMEA Sale

PLAYERUNKNOWN'S BATTLEGROUNDS Season 7 Launch Deal
[www.indiegala.com]
PUBG Season 7 is now live and brings back the snow speckled island of Vikendi, with updated landmarks, trains and more improvements.
https://youtu.be/hU8oGKzVAmQ
Scratchy Spring Sale Day 18: Disney Spring Sale, EMEA ONLY, up to -75%
[www.indiegala.com]
The Scratchy Sale brings the Disney nostalgia (sadly just for the EMEA region). Be on the look-out for some huge discounts on your favorite games + a Scratch Card containing a BONUS secret Steam game for every store purchase.
Stay Inside, Stay Safe and Enjoy Good Games.
Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...1146722858

Print this item

 
Latest Threads
Insta360 Coupon For Vlogg...
Last Post: jecica111
Less than 1 minute ago
Insta360 Promo [INRSG2ATO...
Last Post: jecica111
2 minutes ago
Insta360 GO Ultra Coupon ...
Last Post: jecica111
3 minutes ago
Insta360 YouTuber Promo: ...
Last Post: jecica111
4 minutes ago
Insta360 Deal: 5% Off wit...
Last Post: jecica111
5 minutes ago
Insta360 X6 Promo Code IN...
Last Post: jecica111
6 minutes ago
Insta360 First Responder ...
Last Post: jecica111
8 minutes ago
⟪°GET°⟫ Canada TemU Disco...
Last Post: heenaoi09
10 minutes ago
[Special] Temu Coupon Cod...
Last Post: arsal8762026
11 minutes ago
⟪°GET°⟫ UK TemU Discount ...
Last Post: heenaoi09
15 minutes ago

Forum software by © MyBB Theme © iAndrew 2016