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  News - Battlefield 5 Definitive Edition Out Now, Here's Everything It Includes
Posted by: xSicKxBot - 10-23-2020, 06:59 PM - Forum: Lounge - No Replies

Battlefield 5 Definitive Edition Out Now, Here's Everything It Includes

After two years, EA is winding down development on Battlefield V and focusing on the next-gen Battlefield game coming in 2021. For those who never played Battlefield V, EA has released a Definitive Edition of the game that comes with everything from the past two years.

Included in the $50 USD Definitive Edition for PS4, Xbox One, and PC is the base game and lots and lots of extras, including every weapon, vehicle, and gadget, along with all of the Elite characters. Numerous cosmetics are also included with the Definitive Edition, including outfits and weapon skins, as well as vehicle "dressings." You can see a full rundown of the Definitive Edition content below, as written by EA.

No Caption Provided

Unlike previous Battlefield games, all of the post-release maps for Battlefield V were free as part of EA's strategy to keep the playerbase connected, so all DLC maps are also included with the Definitive Edition.

Continue Reading at GameSpot

https://www.gamespot.com/articles/battle...01-10abi2f

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  (Indie Deal) Alien Cat Bundle, RIDE 4 release, Codemasters Sale
Posted by: xSicKxBot - 10-23-2020, 02:21 PM - Forum: Deals or Specials - No Replies

Alien Cat Bundle, RIDE 4 release, Codemasters Sale

Alien Cat Bundle | 9 Steam Games | 92% OFF
[www.indiegala.com]
A stellar squad formed of cats, wizards, knights and more...

NEW RELEASE: Ride 4[www.indiegala.com]
https://youtu.be/r3HU3mHTpDA
Codemaster Publisher Sale, up to -90%
[www.indiegala.com]

Stay Inside, Stay Safe and Enjoy Good Games.
Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...6680711617

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  News - Nintendo Download: 22nd October (Europe)
Posted by: xSicKxBot - 10-23-2020, 11:40 AM - Forum: Nintendo Discussion - No Replies

Nintendo Download: 22nd October (Europe)

Transformers Battlegrounds (Switch)

The latest Nintendo Download update for Europe has arrived, and it’s bringing new games galore to the eShop in your region. As always, be sure to drop a vote in our poll and comment down below with your potential picks for the week. Enjoy!

Switch Retail eShop – New Releases


Asterix & Obelix XXL: Romastered (Microids, 22nd Oct, £35.99 / €39.99) – The year is 50 B. C. Gaul is entirely occupied by the Romans. Well, not entirely. . . One small village of indomitable Gauls still holds out against the invaders. And life is not easy for the Roman legionaries who garrison the fortified camps of Totorum, Aquarium, Laudanum and Compendium. Peace reigns in the small Armorican village, where the villagers go about their daily business. Our two heroes, Asterix and Obelix, hunt wild boar, the blacksmith and the fishmonger quarrel, and the village chief strolls around the village square atop his shield. After a fine day’s hunting, Asterix and Obelix return to find their village in flames, pillaged by the Romans! They set off to rescue their fellow villagers, accompanied by their faithful Dogmatix.

TRANSFORMERS: BATTLEGROUNDS (Outright Games, 23rd Oct, £34.99 / €39.99) – With Earth under invasion and MEGATRON, leader of the Decepticons close to capturing The Allspark, BUMBLEBEE and the Autobots need a new commander to help them restore peace to the universe – you! Assemble your squad and roll out, for a turn-based tactical war that will rage from Central City to Cybertron itself. You’ll need both strength and strategy to outwit the fiendish Decepticons. Choose the TRANSFORMERS characters and their abilities to dominate the battle ahead, with OPTIMUS PRIME, GRIMLOCK and more ready to join the fight.

Switch eShop – New Releases


Death Ray Manta SE (Thalamus Digital, 19th Oct, £9.99 / €12) – SCENARIO: Death Ray Manta is a short-form twin-stick arena shooter where you blow up enemies using colourful laser beams. You spawn in the centre of the screen, moments later the screen is filled with mines, robots, rabbits, and lasers from beyond the stars. Collect space gems for bonus points and shoot everything else. With 32 screens of increasingly colourful and crazy laser firing mayhem, how far into fish space can you get?

Blackjack Hands (QUByte Interactive, 20th Oct, £0.89 / €0.99) – Merge neighbouring cards in the correct order to beat the Dealer. Enjoy and challenge yourself in this new experience. game feature: Use your arrow keys to move the cards. When two cards touch, they merge into one! Try to beat the dealer in 50 handcrafted levels; designed for experienced blackjack players and newcomers alike.

HyperBrawl Tournament (Milky Tea, 20th Oct, £17.99 / €17.99) – The universe’s greatest heroes have gathered to compete in a showdown for the ages; the legendary HyperBrawl Tournament! Armed with unique weapons and a thirst for glory; smash, brawl and score your way to victory in relentless, high-adrenaline PvP arena battles for 1-4 players. Master the Hypercurve: Only the universe’s elite champions can summon this incredible skill. The HyperCurve lets you seize control of the ball mid-flight to ‘magically’ manoeuvre it around the opposition and obstacles to score legendary goals that could only happen in HyperBrawl.

Outpost Delta (Hidden Achievement, 20th Oct, £18.99 / €20.99) – An abandoned research station has gone unnoticed in the depths of space for years, until now. With an army of invasive aliens boarding the station, the outpost AI has rebooted its last remaining defence drone: Delta. Now Delta needs to repel the Klaath threat, save the outpost, and head out into space to search for answers. Classic platforming blended with twin-stick shooting.

Bullet Beat (TERNOX, 21st Oct, £3.81 / €4.24) – Available in the game: 8 different levels with unique tracks in the dubstep genre and more; different types of control (classic or motion); infinite mode with fortress protection; dubstep electronic music! Warning! This game contains fast flashing images. It may cause discomfort and trigger seizures for people with photosensitive epilepsy. Gamers discretion is advised. Safety first!

ScourgeBringer (£15.29 / €16.99) – Set in a post-apocalyptic world where a mysterious entity wreaked havoc on all humanity, ScourgeBringer puts you in the shoes of the deadliest warrior of her clan: Kyhra. Help her to explore the unknown and slash her way through ancient machines guarding the seal of her past, and maybe the redemption of humanity. – Read our ScourgeBringer review

A Frog Game (EntwicklerX, 22nd Oct, £0.89 / €0.99) – In this game you just have to catch flies. Nothing more, nothing less. But be careful, you are not the only hungry frog. Eat special flies for better scores or time bonus. You also should know that not every fly is delicious!

CrossKrush (£4.99 / €4.99) – Henry & Florence are a happily married couple, they enjoy music & have been dancing all their lives. But now, a noisy highway has been built right in front of their home, disrupting their harmonious lifestyle. Defend your peaceful abode by blowing up as many cars in a row as possible, or whack and hack at them with your cane to finish them off. Battle wave after wave of oncoming traffic as the challenge increases.

Double Pug Switch (Apriori Digital, 22nd Oct, £6.29 / €7.01) – Take control of the Pug Otis, the loyal companion of the Professor! After an accident in the Professor’s lab involving the mischievous cat Whiskers and some Portal Fluids, Otis and Whiskers are sucked into an alternate dimension. Challenge yourself with side-scrolling alternative dimension switching mania requiring lightning-quick reflexes to jump, hop, and dimension swap your way to victory. Hop, dimension swap and navigate your way through unique dimensions to chase down Whiskers and save him from his evil wrongdoings!

Fracter (The Quantum Astrophysicists Guild, 22nd Oct, £4.31 / €4.79) – FRACTER is an emotive, isometric puzzle adventure game set in a mysterious labyrinth of glowing black architecture. The game follows a veiled young hero who has set out on a perilous quest to dispel the darkness within. Players must explore this world of shadows, discover secrets hidden in the dark, and outsmart ominous creatures while solving each meticulously designed puzzle using their only force against darkness: light. Dramatic landscapes in shades of gray, an eerie ambient soundtrack and a poetic, self-reflective narrative await you on this emotional journey restoring light to a darkened world.

Galacide (£9.04 / €10.00) – Galacide combines the frenzied action of classic space shooters with the focused, fast-thinking tactics of puzzlers. Choose from a variety of ships, each equipped with unique features and abilities. Embark on your mission to tunnel through the strengthening alien invasion, find the source, and save the galaxy! Go it alone or assemble a squad of your friends to battle in the most unforgiving corners of the universe!

GONNER2 (Raw Fury, 22nd Oct, £10.52 / €11.69) – In GONNER2, our altruistic and unexpected hero Ikk is back! And this time Death needs his help. Her lair has been taken over by a mysterious presence and she needs Ikk to take it down. Journey your way through deep dark chaotic places with sparks of unimaginable colour and crazy bosses, all while trying to literally keep your head! GONNER 2 is a procedurally generated platformer with roguelike elements that will keep you on your toes – now with more added colour and chaos!

Grood (£4.49 / €4.99) – Your mission: annihilate an army of robotic enemies and bosses, all of them furiously blasting bullets, missiles and lasers your way. Your ship: a powerful vehicle you created, called GROOD. It’s now time to pilot this killing machine! Travel through woods, swamps, cities, frozen lands, deserts, and more to seek and destroy strange mechanical foes.

Horace (505 Games, 21st Oct, £10.99 / €14.99) – This masterpiece from Paul Helman and Sean Scapelhorn is a classic platformer that tells an emotional and surprisingly rich tale of self-discovery peppered with nostalgic popular culture references that will bring a smile to any gamer who enjoys the 8 and 16-bit era! Made by just two people, Horace offers over 15 hours of exciting platforming and pushes the boundaries of the genre with profound storytelling and quirky and nostalgic pop culture references! – Read our Horace review

Kakurasu World (£0.91 / €0.99) – Kakurasu World – beautiful puzzler, a great addition to your logic game collection. Select squares until the row and column totals match the clues. 90 kakurasu puzzles, Easy/Medium/Hard difficulty levels.

Lord of the Click (£4.49 / €4.99) – Lord Of The Click — it’s the game for those who outgrew meaningless shooters and tiresome endless RPGs. Lord Of The Click will give you the unsurpassed feeling of almightiness by controlling the huge army with only one muscle of your body.

LUNA the Shadow Dust (Coconut Island Games, 22nd Oct, £15.29 / €17.99) – LUNA The Shadow Dust is a fully hand-animated puzzle adventure, brought to life through wordless storytelling, beautiful cinematics and a breathtaking original soundtrack.

Maze (£6.29 / €6.99) – EXPLORE EVERY CORNER OF THE MAZE. It feels like you really are the part of the Maze. Don’t get tricked! Or the Maze will devour you and your fantasy adventure will be ended. Remember, do not be fooled by beauty and seductive scents. Everything here wants to kill you. AVOID DANGEROUS TRAPS. Be careful where you step and maybe you will live. Let this fantasy adventure conquer you.

Nullum (Silesia Games, 22nd Oct, £1.25 / €1.39) – The goal is to eliminate all tiles by creating matching numbers. Rules: A tile can only be moved onto an adjacent tile. If they have the same number, both are eliminated; otherwise, they’re added together. Make the right sums and eliminations to clear the playfield and unlock the next challenge! 40 handcrafted levels. original music composed specially for this game.

Outbreak: Epidemic (Dead Drop Studios, 22nd Oct, £11.46 / €12.74) – Featuring the great Outbreak series gameplay with greater mobility, crushing difficulty and more camera options than ever before. Alone or in 2-player local co-op, fight through the Campaign story mode, the wave-based Onslaught Mode and all-new Experiments Mode scenarios. Choose your survivor, class and level up to unlock new buffs for your survivor as you face the nightmare. You’ll need to manage your inventory and supplies carefully, so make every bullet count!

Prinny 2: Dawn of Operation Panties, Dood! (NIS America, 16th Oct, £17.99 / €19.99) – When the mysterious Phantom Thief steals Master Etna’s panties, the Prinny horde must rise up once again to retrieve them… or suffer the consequences! Slash and Hip Pound your way through chaotic stages full of devilish foes, and build up the Combo Gauge to unleash powerful moves like Prinny Cyclone and Prinnykaze. Also, dive into the bonus story of the OTHER protagonist(?) of the DISGAEA games and claim your glory with Asagi Wars: Vengeance of Asagi!

Prinny: Can I Really Be the Hero? (NIS America, 16th Oct, £17.99 / €19.99) – Master Etna demands the ultimate dessert, and it is up to a legion of lowly Prinnies to make it! Jump, slash, and combo your way through different stages of the Netherworld, devastate enemies and bosses with special attacks, and encounter both new and familiar faces in this explosive action-adventure from the twisted minds behind the DISGAEA series!

Pumpkin Jack (£24.99 / €29.99) – Pumpkin Jack is a spooky scary 3D platformer in which you embody Jack, the Mythical Pumpkin Lord! Dive into an Epic Adventure through otherworldly landscapes and help the Evil annihilate the Good!

Restless Hero (Restless Corp, 22nd Oct, £5.29 / €5.89) – You are about to be a part of an adventure of the Dark Age. Follow Rick in his damned path of vengeance and help him to redeem his soul. The life of your beloved is in danger. Hurry up and make a wise choice. Along the way complete challenging platforming levels and upgrade your powers. Unfold the story by reading dialogues and finding crucial items on the levels. Items are key to the puzzle of the story.

Rusty Spout Rescue Adventure (7 Raven Studios, 22nd Oct, £6.29 / €6.99) – Rusty Spout is a lonely but honest pirate. He sails around the world looking for new adventures and always helps people in need. Cocco the evil pirate has kidnapped all the children from Rusty’s village. Now, he needs you to help him defeat Cocco and his monsters. Navigate with Rusty Spout through five different beautiful worlds, each one with 10 amazing levels. Beat Cocco’s monsters at the end of each world in an epic boss battle. Free all the children to unlock special characters. You can use them in either Endless or Battle mode.

Supermarket Shriek (£16.99 / €19.99) – Join the unlikely duo of man and goat in this unique (shopping) kart racer, as they traverse precarious obstacles and complete deadly challenges inside a range of shops, boutiques and supermarkets. An outlandish solo adventure and a truly one-of-a-kind co-op experience!
Scream like a man! Scream like a goat! Scream together!

Supraland (Humble Games, 22nd Oct, £17.99 / €19.99) – Embark on a valiant quest to save your toy village in the hit first-person open-world puzzle platformer! Roam and explore a huge interconnected world. Unlock powerful new abilities and combine them to overcome imaginative puzzles or uncover shrouded secrets. Defeat charging hordes in fast, frenetic first-person combat as you battle your way towards an audience with the Blue King.

The Red Lantern (Timberline Studio, 22nd Oct, £19.99 / €15.99) – The Red Lantern is a story-driven, rogue-lite, survival game where you and your team of 5 sled dogs, lost in the wilderness, must navigate the ever-changing encounters of the Alaskan bush to find your way home. Features: A dynamic world that changes as you play. Nearly 100 different encounters each with varied results. Gain items and upgrades as you discover things about the world around you8 different pups to add to your team, each with their own personalities.

They Bleed Pixels (Spooky Squid Games Incorporated, 22nd Oct, £10.79 / €11.99) – As an anonymous student of the Lafcadio Academy for Troubled Young Ladies, you must battle through your nightmares to defeat a curse that’s slowly transforming your body into a clawed demonic form. They Bleed Pixels balances a perfect mix of fast-paced acrobatic platforming and fierce, one-button, slash ’em up combat. By suppressing your urge to button mash in favour of focusing on stylish and smart kills, you are rewarded with checkpoints you can choose when to place for safety.

THO Simulator (Aerosoft, 22nd Oct, £4.49 / €4.99) – “Technischen-Hilfs-Organisiation” THO, examine damage, ensure safe roads and carry out a controlled blasting! It’s your job to coordinate all special units and transport heavy equipment with different vehicles, so that the realistic course of the operation is ensured. Complete various mini-games to advance the scenario. The new THO Simulator is perfect for people on the move and can be played without any previous knowledge – suitable for everyone!

Toolboy (Art Games Studio, 22nd Oct, £9.03 / €9.99) – A story of a repair robot who during the weekend, instead of enjoying his free time watching a speedball game on a planet nearby, has to go to work and fix a malfunction in one of the corporate buildings, as he’s usually the one to be called in such cases. By accident, he discovers a corporate management plot regarding a new project related to the department of power.

Torchlight III (£35.99 / €39.99) – It’s been a century since the events of Torchlight II, and the Ember Empire is in decline. In Torchlight III, Novastraia is again under threat of invasion and it’s up to you to defend against the Netherim and its allies. Gather your wits and brave the frontier to find fame, glory, and new adventures! Travel the Frontier Explore the wilderness, party with friends, gather materials to craft gear, or use magic to enter unknown dungeons! There’s always something to do in the new frontier. Build & Upgrade Your Fort It’s time to rebuild – and that includes you! Enjoy your very own fort, where you can upgrade gear and renovate your fort to show off to your friends and the world.

Truck Driving Simulator (£10.79 / €11.99) – Drive carefully, connect to trailers and complete delivery jobs for clients at the Shipping Docks. Earn your seat in bigger and better trucks to access more advanced jobs, with longer loads, bigger trailers and more valuable cargo!

Zombie Hill Race (£8.99 / €9.99) – Find out what you can do in the world of the zombie apocalypse and take part in the racing battle for survival! Practice your mountain racing skills and try to survive on the front lines in the fight against the dead. Collect as many coins as possible, build a cool zombie killing machine and deal with the hordes of undead roaming the mountains. If you don’t want to join the ranks of the dead, you have to survive! Don’t let yourself get killed, run over hordes of undead, and climb as high as possible to escape! Good luck, Zombie Killer!

Switch eShop – Super Mario Bros. 35th Anniversary Sale


A Super Mario anniversary sale is now on for a limited time, discounting three Mario games on Switch!

Switch eShop – Demos


DLC / Add-On Content


Nintendo Switch games with new DLC this week:

So that’s your lot for this week’s Nintendo Download. Go on, be a sport and drop a vote in the poll above, and comment below with your hot picks!



https://www.sickgaming.net/blog/2020/10/...er-europe/

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  Microsoft - Wayve’s self-driving solution seeks to protect people and the planet
Posted by: xSicKxBot - 10-23-2020, 11:18 AM - Forum: Windows - No Replies

Wayve’s self-driving solution seeks to protect people and the planet

Let’s momentarily exit 2020 and pay an imaginary visit to 2029.

(If only we could, right? Anyway, back to our mental trek.)

Picture the world’s cities by the end of this decade: Streets, intersections and roundabouts are a safer, cleaner, quieter and vastly more organized stream of connected, self-driving electric vehicles. Block by block, their shared “driving brain” learns from roadway experiences to make traffic deaths tragedies of our messy past.

Rush hour jams? No chance. Horns? No need. Road rage? No more.

That’s how Alex Kendall sees our urban future. Kendall is the co-founder and CEO of Wayve, a London-based startup that’s building an artificial intelligence (AI) solution that will enable autonomous vehicles to operate not in a single city but in any urban environment, securely moving people and goods.

His vision blends cloud and artificial intelligence capabilities with heavy doses of human equity and healthy air to deliver a new transportation model that will be sustainable, affordable and accessible to people in all cities. He calls it: “Riding the Wayve.”

“One of our values is to leave positive tracks,” Kendall says, “so we exclusively work on electric vehicles.”

A Wayve vehicle drives down the street in London, collecting data via an array of cameras and sensors.
A Wayve vehicle drives down a London street, collecting data via an array of cameras and sensors.

To scale their solution, the three-year-old company is leveraging both Microsoft Azure and the Microsoft for Startups: Autonomous Driving program, which provides benefits like free Azure credits and access to Microsoft engineers and program managers to support the development of these complex workloads on the cloud.

Transform recently chatted with Kendall via Microsoft Teams to hear about our commutes of tomorrow.

TRANSFORM: Autonomous driving means different things to different people. What does it mean to you?

 KENDALL: It means the start of a new era, creating artificial intelligence that we trust to move people and goods throughout our cities without requiring supervision by humans. We’re talking about a world of autonomous mobility services that disrupts private car ownership, that makes it more sustainable for people to move around cities and, ultimately, that reduces road deaths to zero.

TRANSFORM: Wayve aims to be the first company to launch its self-driving technology in 100 cities, not just one city. Tell me about that goal.

 KENDALL: Across the self-driving industry today, many teams are trying to make it work in one place, just trying to get something out there as quickly as they can. This comes at the expense of what we call “generalization”: How quickly can the system go from working in one place to many places?

When humans learn to drive, they go from understanding how to drive in one city to quickly learning how to drive in other cities. In that same way, scaling our technology to other cities should just be a matter of adding a small amount of experience to adapt to each new place.

TRANSFORM: Where are some of those 100 projected cities?

KENDALL: We’re headquartered in London. That will be our first city. Beyond the UK, we are most excited about targeting a few cities in Europe as next expansion points. Next countries include the Netherlands, Belgium and Germany.

TRANSFORM: You mentioned how humans learn to drive. What does that mean?

 KENDALL: Humans are interesting because they use many means of learning to learn how to drive. The dominant one is unsupervised learning. That is how humans watch and view the world.

Every time you’re sitting in a car or observing cars driving, you’re building an internal mental model about how things behave, how things move, how things interact. When you actually get in a car, it’s this internal model that makes it efficient for you to learn how to drive.

TRANSFORM: How will Wayve’s machine learning system mimic the human process?

KENDALL: Just like humans, our system learns most efficiently using many sources, including unsupervised learning, imitation learning and reinforcement learning.

First, we learn to drive (autonomously) by copying expert humans. We record the driving data from their vehicles. Based on the data, we learn to copy their expert driving. This is called imitation learning.

From that, we build a self-driving system and deploy it on the roads with safety drivers. (These are people who sit behind the steering wheel during testing and, if needed, immediately take control.) Every time the system makes a mistake, and the safety driver intervenes, we learn from that feedback. This is called reinforcement learning.

Finally, we use computer simulation to learn from the situations that are too dangerous or too rare to experience in the real world. Through these three steps, we build a safe and robust autonomous driver.

The dash board of a car holds a Surface laptop to the left of the steering wheel.
Wayve equips its fleet with Microsoft Surface devices.

TRANSFORM: Who are the expert drivers that you mentioned, and how do you record their driving data?

KENDALL:  We deploy our self-driving platform with data-collection devices across large scale-commercial fleets.

We provide these vehicles with data-collection computers – fully integrated, self-driving, sensing suites – and small computers with a 4G connection. Integrated with Azure cloud and IoT services, this allows us to understand this data and send back interesting examples to the cloud, ultimately for our system to learn from.  At scale, this will provide us access to millions of images per second.

TRANSFORM: In your computer simulations, are you estimating the accident rates?

 KENDALL: We’ve built a scalable (simulation) system to extract insights from every part of the drive. We classify these into scenarios and look at the metrics for each one, whether that’s driving through traffic lights or going through a roundabout in the rain.

It gives us a good view on what we are and aren’t good at – and where we should focus our resources and our learning.

Within each of these scenarios, we can accurately estimate human-level performances and what we need to beat. For example, humans can pass through roundabout intersections without an accident causing injury 99.999 percent of the time. We want to be able to surpass this.

TRANSFORM: What has the Microsoft for Startups: Autonomous Driving program meant for your company and achieving your vision?

 KENDALL: In the early days, we were building an autonomous car in our garage, driving it around the block and testing it.

We had nothing to show and everything to prove. Despite that, Microsoft was excited about what we were building. This early engagement was critical. More than the financial credit support, the engineering support around the backend and the quick turnaround to our requests and questions allowed us to get that speed of iteration we needed.

Because we had this speed of iteration, we were able to quickly graduate from a house and build a headquarters and an organization that ultimately decided to build our infrastructure at scale in Azure.

Computer vision shows a car driving down a city street.
Wayve’s technology models the real world with computer vision.

TRANSFORM: When your technology is fully deployed, how will this look in the real world?

 KENDALL: We envision a world where we have large fleets of connected vehicles, all sharing experiences to improve and train a driving brain that ultimately learns from its mistakes and learns to adapt to society’s needs at a rapid pace.

TRANSFORM: And this self-driving network will be available to all who want to use it?

 KENDALL: Yes, for people who are disabled, self-driving is a technology that should massively increase their mobility options. It should reduce the stigma and the cost (of today’s accessible transportation options).

Also, I don’t want to see self-driving only deployed in affluent areas with expensive infrastructure. I want to see self-driving address urban societies throughout the world. This requires a more intelligent autonomous driving system which is able to understand the world around it. This is only possible with machine learning.

TRANSFORM: When might this become part of everyday life?

KENDALL: Over the next few years, Wayve will get to a point where we have the safety case in place, where we’ll invite members of the public to experience riding the Wayve. They will do this, first, with a safety driver supervising the ride, then as an autonomous service.

By the end of this decade, I think riding the Wayve will be dominant within the multimodal transportation options we use in cities throughout the world. It will just be a matter of time before it is as prevalent as today’s ride-hailing services.

Top photo: Alex Kendall. (All photos courtesy of Wayve.)



https://www.sickgaming.net/blog/2020/10/...he-planet/

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  News - JAVA Account Migration: What You Need to Know
Posted by: xSicKxBot - 10-23-2020, 11:18 AM - Forum: Minecraft - No Replies

JAVA Account Migration: What You Need to Know

For those who have been here long enough, you know what this means.  Our Minecraft: Java Edition accounts are migrating for a second time.  For those who have an account now, we will need to Migrate from a Mojang Account to a Microsoft account in early 2021.  Starting later this fall, however, new accounts will already be required to create Microsoft accounts.  I know change can be bothersome but Mojang does state some good points when making the switch.

  • More account security.
  • All Minecraft accounts connected.
  • Parents can have more control for the safety of their child/children
  • Chat and invitation blocking

In the coming months Mojang will list out what exactly is needed and how to migrate your account, this will be mandatory if you wish to continue playing Minecraft: Java Edition.  Here on the Forums, we will do our best to also help remind members of the upcoming switch as well as list the how-to/need-to-know for account Migration.  For those who are Migrating Mojang Studios do have a nice added bonus, a cape!

To ensure that the Migration happens smoothly Mojang Studios will be migrating players in batches to hopefully make this an easy process for all.  Make sure your emails are up to date for your Mojang account as you will receive instructions when it is time to Migrate.

For those worrying, Java Edition itself is not changing, it is only the account that you use to login that is changing.  You will still keep your current names, new players will still be able to pick their name.  Your login is just finding a new home.

For now, read over the FAQ Mojang has provided so far: https://help.minecraft.net/hc/en-us/articles/360050865492-JAVA-Account-Migration-FAQ



https://www.sickgaming.net/blog/2020/10/...d-to-know/

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  News - Ex-Blizzard devs land $4.7m for new studio Frost Giant
Posted by: xSicKxBot - 10-23-2020, 11:18 AM - Forum: Lounge - No Replies

Ex-Blizzard devs land $4.7m for new studio Frost Giant

A crew of former Blizzard developers have set up a new studio to develop real-time strategy games, and have landed $4.7 million in seed funding to get the effort off the ground.

That new outfit is Frost Giant Games, and its helmed by former Blizzard developers Tim Morten and Tim Campbell.

Both have experience in the genre from their days at the StarCraft developer, with Morten having previously worked as production director on StarCraft 2: Wings of Liberty and Campbell having served as lead campaign designer for Warcraft 3: The Frozen Throne.

According to a chat with VentureBeat, the founding duo plans to use the funding infusion to grow the team at Frost Giant, build out a prototype, conduct consumer research, and expand operations altogether. That $4.7 seed funding round was led by Bitkraft Ventures, and saw contributions from 1UP Ventures, GC Tracker, fellow dev studio Riot Games, and Griffin Gaming Partners as well.



https://www.sickgaming.net/blog/2020/10/...ost-giant/

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  News - Learn how Supergiant brought Hades’ hand-painted characters to life
Posted by: xSicKxBot - 10-23-2020, 11:18 AM - Forum: Lounge - No Replies

Learn how Supergiant brought Hades’ hand-painted characters to life

Hades developer Supergiant Games has put together a video to showcase how it turned hand-painted character art into the full character models players see in-game.

The in-depth art deep dive is narrated by Supergiant 3D artist Paige Carter, and focuses on how she created the character model for Nyx. According to Carter, almost all of the NPC characters in Hades begin life as one of two base models, which are then molded into new characters.

In the case of Nyx, also known as ‘Mother Night,’ the model was directly based on portrait art created in-house. Carter explains how she would typically put the portrait art behind her Z Brush file while working, and would use the sculpting tool’s ‘see-through’ function to compare the facial features of both the 2D artwork and 3D model in close detail.

It’s a technique that allowed her to transport all the nuance and personality of the 2D model into her 3D sculpture, before eventually moving it into Maya for further refinement.

“Once taking it into Maya I can refine the model and retopo all of the pieces so they deform well and render quickly,” she explains in the video. “After the model is complete and I’m happy with it and the UVs are there, I will import it into substance where I immediately turn off the lighting and stick a base color on the model, which is typically just the character’s skin tone.

“I also bake textures within Substance. So, I’ll bake in an ambient inclusion map, a curvature map, and a thickness map, which I’ll overlay over the base color so I can actually see where the characters features are.

“From that point, I stick basic color blocks in their own separate layers so I can adjust the colors to better match the 2D art. […] After all of the base colors are there I put a black line art layer on top of everything and go in and hand paint all of the black lifework to try and match the 2D look of the character as much as possible.”

Carter goes on to explain how that hand painted line work is critical to bringing characters to life, and reveals it’s her favorite part of the entire process. If that little slice of insight whet your appetite, you can hear more from the Supergiant artist by checking out the full video (also embedded above).



https://www.sickgaming.net/blog/2020/10/...s-to-life/

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  News - Tim Burton Wants To Make An Addams Family TV Show
Posted by: xSicKxBot - 10-23-2020, 11:18 AM - Forum: Lounge - No Replies

Tim Burton Wants To Make An Addams Family TV Show

The Addams Family just continues to be creepy, kooky, and fertile ground to revisit. According to Deadline, filmmaker Tim Burton (Beetlejuice, Pee-wee's Big Adventure) is developing a new live-action TV series version of the popular satirical black-comedy series about a wealthy family who delight in the macabre.

Burton is reportedly seeking to executive produce and direct all episodes of his take on the long-running franchise that dates all the way back to 1938 cartoons created by Charles Addams. Incredibly, the family has come back in new versions for new adventures steadily since the '30s--the most recent being 2019's CGI film simply titled The Addams Family. (There is a sequel in the pipeline due for 2021.)

For Burton's version which is still light on details, Smallville developers and executive producers Alfred Gough and Miles Millar are reportedly attached to serve as head writers and also co-showrunners along with Burton. Netflix is among multiple buyers bidding to be the home for the series, and is also among the frontrunners.

Continue Reading at GameSpot

https://www.gamespot.com/articles/tim-bu...01-10abi2f

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  News - Torchlight III Arrives On Switch Today, Here’s The Launch Trailer
Posted by: xSicKxBot - 10-23-2020, 05:19 AM - Forum: Nintendo Discussion - No Replies

Torchlight III Arrives On Switch Today, Here’s The Launch Trailer


Echtra Games’ Torchlight III launches today on Nintendo Switch, and a brand new trailer has been released to get you in the mood.

The game will have you exploring the vibrant world of Novastraia, hack’n’slashing your way through quests and boss battles across randomly-generated areas. This new Switch version makes use of the console’s touch screen, should you want to play on-the-go, and also grants players access to an exclusive red fairy pet, the Ashen Glittersprite.

Max Schaefer, CEO of Echtra Games and co-founder of the Torchlight franchise, has shared the following:

“The time has come for Nintendo Switch players to gather their wits and brave the frontier! Torchlight III is a fun adventure in an epic, care-free world with light-hearted themes, monsters, items, and characters that everyone can enjoy. The game is a perfect fit for the Nintendo Switch as both new and longtime ARPG players can easily pick up and play this adventure and have a great time spending countless hours dungeon crawling. For all you Nintendo Switch players who are pet lovers out there, don’t worry, we didn’t forget about you — we hope you love the extremely cute yet deadly exclusive Ashen Glittersprite pet as much as we do!”

We recently spoke to Echtra’s Michael May to bring you a full guide of insider tips for the game, providing lots of great advice on how to make the most of the different classes, their abilities, how to use relics, forts and the Legendarium system, and more.

Make sure to check that out to get the most out of your shiny new copy of Torchlight III, or – if you’re still on the fence – feel free to keep an eye out for our full review which is coming soon.

Are you thinking of picking this one up? Let us know in the comments.



https://www.sickgaming.net/blog/2020/10/...h-trailer/

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  News - Assassin's Creed Valhalla – Release Date, Story, And Everything Else We Know
Posted by: xSicKxBot - 10-23-2020, 04:02 AM - Forum: Lounge - No Replies

Assassin's Creed Valhalla – Release Date, Story, And Everything Else We Know

As we're less than a month away from the release of Assassin's Creed Valhalla, we've decided to compile everything we know about the game. So if you're looking to educate yourself on the next entry in one of Ubisoft's flagship series, you've come to the right place.

The 12th mainline game in the franchise, Assassin's Creed Valhalla continues the story of Layla Hassan, first introduced as the new modern day protagonist of the franchise in 2017's Assassin's Creed Origins. We still don't know what the modern day storyline for Valhalla is yet, only that it follows the fairly elaborate series of events that occurred during the The Fate of Atlantis DLC expansion.

In Origins, Layla relived the life of Egyptians Bayek and Aya, the latter of whom became the first Mentor of the Hidden Ones, the precursors to the Assassin Brotherhood. Layla's story continued in 2018's Assassin's Creed Odyssey, where she relived the life of Kassandra/Alexios, a mercenary in Ancient Greece whose powerful bloodline lives on in their descendants, most notably Aya. Now, in Valhalla, Layla will relive the life of Eivor, a Viking looking for a new home.

Continue Reading at GameSpot

https://www.gamespot.com/articles/assass...01-10abi2f

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