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This Week At Bungie – 11/19/2020
This week at Bungie, the Crow has found a new nest.
Hello, and welcome to the second TWAB of Beyond Light. We’ve got a bit to cover today, so we won’t spend too much time on introductions. Season of the Hunt kicked off proper on Tuesday. If you haven’t jumped in just yet, we have some wonderful web lore to get you prepared. I wasn’t mentally prepared for part 2…
Wrathborn Hunts have begun. We still have the Deep Stone Crypt Raid, The Dawning, Trials of Osiris, Iron Banner, and more to look forward to over the course of the Season.
First stop: The raid.
On Your Marks. Get Set. Raid.
Season of the Hunt isn’t the only thing making its grand entrance this week. At 10 AM PST on Saturday, November 21, the Deep Stone Crypt will become available.
We’ve talked through Contest Mode, shown off some fancy rewards, but we wanted to get in a final reminder before the show begins.
World First Verification Timeline
Once the raid has been conquered, we will announce that the activity has been completed from @Bungie on Twitter. After this, our teams will start diving into the data to verify that the first completion was clean. Our hope is to be able to announce the winners shortly after World first, but we want to ensure our validation efforts are sound. Ultimately, our goal is to have a post congratulating the winning team on Monday, November 23.
Contest Mode Reminder and a Quick Stasis Update
Quick bullets that all should be aware of:
Contest Mode will cap all players at 20 Power below each encounter for 24 hours.
Artifact Power will be disabled during Contest Mode.
Your team’s Power Cap goal is 1230 for all the encounters.
Being above 1230 will not provide any additional advantage in the final fight.
Earlier this week, an issue was discovered where Stasis was doing large (and we mean insanely huge) amounts of damage to bosses. The team worked at lightning pace to develop a fix for Destiny 2 Hotfix 3.0.0.3, thus preventing impact to the upcoming raid! We have a few more notes on general Stasis balancing later in the TWAB, so keep reading if you want to know more! This may not be a piece of Contest Mode, but we wanted to make sure to call this out for those who may have seen an interesting video or two over the last few days.
There Will Be Loot
Now, it wouldn’t be a race if there wasn’t something on the line. While many of you may have seen these rewards on our Instagram or even a preview on the Bungie Store website, we wanted to make sure to show these off in a TWAB before the raid released!
World First Raid Title (don’t call it a belt)
The first Fireteam of 6 to complete the Deep Stone Crypt raid will be declared World First by Bungie from @Bungie on Twitter after verification from our analytics team. Official rules can be found here.
Day 1 Raid Emblem
Complete the Raid within 24 hours with Contest Mode active (by 10 AM PST on Nov 22) to unlock this unique emblem.
Jacket Quest: Parka Edition
Complete the raid by 9AM PST on December 1 to unlock the Bungie Rewards Deep Stone Crypt Raid Jacket for purchase.
Additionally, there are two deadlines that players should be aware of:
Deadline to Claim Reward Code: December 31, 2020 9 AM PST
Deadline to Purchase: December 31, 2020 11:59 PM PST
Now, only a few questions remain…
Have you gotten your Power high enough?
Do you have your raid team assembled?
Are you prepared for battle?
…and for those of you who may not be racing, who will you be watching?
See you Saturday. It’s going to be a blast.
Securing the Entrance
Our Security team has been working on a variety of projects to sharpen our tools for cheat detection. In the coming weeks we’ll begin rolling out a new security measure for newly created accounts on PC. Our hope is that this deters some players from breaking the Code of Conduct.
For a quick explanation of what’s coming, our friends from the Security team will be taking the stage to walk you through the process of SMS verification.
What is SMS verification?
Bungie is implementing a quick account validation step for free-to-play players who want to access our high-stakes PvP modes in Destiny 2 on PC. Free-to-play accounts (PC only) will need to link and verify a cell phone number to their accounts via Bungie.net before being able to access those activities.
What activities are high-stakes?
Trials of Osiris, Iron Banner, and Competitive PvP playlists are examples. As this feature rolls out, we will be looking to how it can grow, and potentially expanding it to alternate activities in the future.
Why are we doing this?
Unscrupulous players can negatively impact everyone’s gameplay experience and undermine the hard-earned achievements of others. Bungie takes the threat of cheating seriously. We will continue implementing systems to help verify that accounts engaging in Destiny 2 activities are honoring our Code of Conduct and Terms of Service.
What do you need to do?
If you are a free-to-play Destiny 2 PC player you will receive a notice in-game the first time you try to access a protected activity. This will provide you with a “Verify Now” link to follow to Bungie.net and process your SMS linking. When you enter your cell phone number and request a verification code you will receive a quick text message with “Bungie Code: ######”. Once you enter that code on the Bungie.net page to complete your verification process you can sign back into the game to get immediate access to the activity you want to play.
Once this feature is live, free-to-play PC players will see an image in-game which will walk them through the signup process.
For announcements regarding this security rollout, please follow @BungieHelp on Twitter. We will also release some help articles over the next week to give full details on the upcoming feature!
As a reminder, if you encounter any players that you suspect of cheating or breaking our terms of service, please use the in-game report tool and submit a report using our contact form on Bungie.net.
Over the years, this community has proven time and time again that gaming does good. You’ve acted as Guardians of the world, providing aid to people in need, no matter the challenge. We’re excited to announce our next initiative, partnering with Game2Give, starting on December 1! Without further ado, we’ll pass the mic over to the Bungie Foundation to run us through this wonderful event.
Bungie Foundation: Gear up for our second annual Game2Give charity event in support of the Bungie Foundation and Children’s Miracle Network Hospitals, benefitting sick kids across the country. We invite the Bungie Community to join us in celebration of what we can accomplish together through games and giving.
On Giving Tuesday, December 1 at 10 AM PST, we’ll be kicking off a 24-hour streaming marathon with some of your favorite influencers from a variety of channels including Twitch and Facebook Gaming. We’ll have featured live streams taking place throughout the entire 2-week campaign, so be sure to follow us @BungieLove to receive the latest information!
We are excited to share the sweet prizes we have to thank our donors for their amazing contributions to help kids. Check them out:
Donation Incentives
A $25 donation will earn you the 2019 Mist Blossoms Emblem and Gilded Shell Exotic Ghost.
If you missed them last year, this is your chance to get your hands on them!
A $50 donation will earn you the above items, plus the new Light Keepers Emblem.
A $100 donation will earn you the three items above and will enter you to win an item from the Bungie Prize Pool. Prizes include GameStop/EB Games gift cards (U.S. and Canada only), Destiny 2: Beyond Light Digital Deluxe Editions, and Destiny 2: Beyond Light Physical Deluxe Editions.
Best of all, 100% of donations go directly to the charities. All in-game digital incentives will be automatically redeemed via donors’ Bungie.net ID and will appear in the Destiny 2 Collections tab on or after Tuesday, December 1.
This year, we have also partnered with the online fundraising platform Omaze. Gamers from around the world can enter for their chance to win $20,000 to create the ultimate gaming rig and support this fundraising initiative! More details will come leading up to our campaign’s launch.
As we head into the holiday season, we want to extend our heartfelt gratitude for each and every one of you, who continue to bring smiles, joy, and hope for Little Lights everywhere. We hope you see yourself reflected in this mantra and hold it dear.
We are Light Keepers
Those who dare to ignite hope in the face of uncertainty
By our united, global passion we protect those in need
Making a lasting difference for the Little Lights around the world
We are Light Keepers
Love,
The Bungie Foundation
We’re also planning a few other goodies for you to unlock throughout the event when reaching certain donation milestones. Stay tuned for the full Game2Give 2020 article planned for December 1!
Tuning the Darkness
It’s not often that an entirely new subclass makes its entrance into the ecosystem of Destiny 2. The team has been hard at work over the last year building abilities and Supers powered by the Darkness. Enemies around the solar system are shaking in fear of your Stasis powers, including your fellow Guardians in the Crucible.
Depending on when this article goes live, a hotfix may or may not be in the wild. We have some notes from the development team on what’s changing in Destiny 2 Hotfix 3.0.0.3.
Development Team: We have seen a lot of feedback on Stasis since Beyond Light launched last week. We’ve heard it’s a ton of fun to use, but certain aspects of this new subclass can be frustrating to go up against (looking at you, Shadebinder Warlocks). We have a few minor tweaks planned to go out in Hotfix 3.0.0.3 this week. Our goal here is to do some early tuning to rein Shadebinders back in while still maintaining their overall efficacy and power fantasy.
Stasis Changes:
Stasis Breakout Damage reduced (110->90hp).
Adjusted the curve that reduces breakout damage using resilience.
Increased the damage reduction effect resilience has so that higher tiers of Resilience are more valuable.
Caps out at 90 Resilience.
Penumbral Blast (Stasis Warlock Melee) projectile speed reduced by 20%.
Penumbral Blast (Stasis Warlock Melee) range reduced (was 28m now 16m).
Winters Wrath Heavy attack (Stasis Warlock Super) no longer affects players who are not encased.
With all that said, we believe strongly in the “cosmic ice” wizard fantasy in PvE so we’re trying to target changes where we can towards the PvP experience specifically. With Stasis we’ve tried to push the sandbox in new directions and that increases the likelihood we introduce something spicier than normal.
When it comes to crafting new abilities, we believe the risk of shipping something a little hot is better than playing it safe and shipping something that doesn’t get you excited. As always, we’re going to be using data, playtesting, and feedback to help refine our direction and we’re going to keep responding. This will not be the last change to Stasis this Season. As we get closer to future changes, we’ll make another appearance in the TWAB for a patch note preview.
Thanks for playing, and we’ll see you out there in the wild.
Let’s Talk Loot
Since Beyond Light launched, we’ve been working through a whirlwind of feedback. What feels good, what needs work, and most importantly, how are you feeling? Today, we’ll be talking through a bit of player feedback concerning loot, and some short term plans the development team is working on.
Development Team: As Beyond Light has launched we’ve been tracking your feedback around loot, particularly weapons, and wanted to take a moment to let you know how we are processing it. Today we’re going to talk mostly about the short-term, with more information to follow in the future around the long-term as we work through those problems.
Infusion caps are intended to help keep Destiny 2 evolving and ensure that every release the new rewards are exciting and relevant to the meta. However, we agree with your feedback that there’s currently not enough variety in the world loot weapons available to players this season.
To that end we are adding back in a selection of weapons that will help alleviate this issue. We will also be watching to see how the landscape changes with the addition of weapons from Season 12 and this week’s Raid launch. We also agree that getting near-cap weapons from random world drops is frustrating. Thus, we are removing those from the pool, and are weighting drops more heavily towards newer weapons.
Here’s a list of adjustments to the world loot legendary weapons pool you’ll see with our November 24 hotfix:
Remove all legendary weapons that hit their infusion cap at the end of this season
Add all of the Seventh Seraph weapons from Season 10
Add all of the Season 11 seasonal and planetary reprisal weapons
Weight drop chances so the newer an item is, the more likely it is to drop.
While we are not yet ready to dive into the long-term strategy yet, we are listening to feedback and watching how the player build landscape evolves over these first few weeks of Beyond Light, and incorporating that feedback as we plan out future Seasons.
Feedback never stops, and we’re always excited to hear how you’re feeling about Destiny 2. Keep it coming.
Bashing Some Bugs
This last week has been a whirlwind. New content, new bugs, and new investigations. Destiny Player Support has a full report of what’s we’ve found, and what we’re still on the hunt for.
This is their report.
Today, November 19, maintenance for Hotfix 3.0.0.3 will begin. Below is a timeline of events:
November 19, 8 AM PST (1600 UTC): Destiny 2 maintenance for Hotfix 3.0.0.3 begins.
November 19, 8:45 AM PST (1645 UTC): Players will be removed from activities and won’t be able to log back into Destiny 2 until 9 AM PST when Hotfix 3.0.0.3 will be available.
November 19, 9 AM PST (1700 UTC): Destiny 2 Hotfix 3.0.0.3 has begun rolling out across all platforms and regions. Players will now be able to log back into Destiny 2. Ongoing maintenance is expected to conclude at 10 AM PST.
November 19 10 AM PST (1800 UTC): Destiny 2 Maintenance is expected to conclude.
HUNT OR BE HUNTED
This week, Season of the Hunt activities and story content unlocked for Season Pass owners. In order to access the Season intro mission, players should make sure to have completed the initial Forsaken and Shadowkeep story missions, which are free to all players.
Players should also make sure to have space in their quest inventory prior to interacting with Spider or the Crow in order to acquire Seasonal quests.
ARTIFACT PICKUP
We are currently investigating an issue causing players who acquired the Seasonal Artifact before completing the full New Light Tower introduction to be blocked from progressing in the Season of the Hunt story and missions.
New Light players should be sure to complete the full Tower introduction prior to picking up the Seasonal Artifact from Zavala’s office.
We are continuing to monitor for reports of veteran players encountering this issue. If you believe you’ve been impacted by this issue and are not a New Light player, please report to the #Help forum.
DESTINY ADD-ONS
Players who encounter issues with their Season Pass, expansions, or Beyond Light Character Boost are encouraged to view our Purchased Destiny Add-Ons Help article for information and troubleshooting steps they can take. Click here for more information.
PC MIGRATION AND BATTLE.NET LOGIN ENDING SOON
Beginning on December 1, 2020, at 9 AM PST, logging in using Blizzard Battle.net accounts will no longer be possible on Bungie.net or the Destiny Companion app, nor will users be able to migrate their Battle.net account to Steam.
Users who only have a Battle.net account linked to their Bungie profile are strongly encouraged to either link another platform to their profile, or to perform PC migration to Steam (unless you already have a Destiny 2 Steam account). Click here for more information.
KNOWN ISSUES
While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
We’ve identified an issue where the Vanguard strike Playlist difficulty was unintentionally set to 1100 Power.
We are developing a fix to reduce the Recommended Power of Vanguard strikes Playlist to 1050.
The Exo Stranger’s weekly challenge is mistranslated in languages other than English – players need to defeat combatants with or affected by Stasis off of Europa.
Sparrows on Europa are not properly despawning.
Meleeing as a Titan while using the Stasis subclass can result in a visual of multiple rapid punches.
The lift tubes in the Warden of Nothing strike can close before all fireteam members are successfully through.
The lift tubes in the Warden of Nothing strike fully drain Super energy.
The Warsat Heroic Public Event in the Mothyards of the Cosmodrome doesn’t count completions for objectives.
Yellow subtitles will appear as white even when the yellow option is selected.
The Braytech RWP Mk. II no longer appears as owned in Collections for some players.
High value target reward chests do not grant the proper amount of Glimmer.
The holograms on the Stella Incognita bond and Bond of Last Departure ornament bounce aggressively.
The eyes on the Phenotype Plasticity Mask no longer glow red.
Adored cannot be reacquired from Collections.
In-game PlayStation friends lists are missing large amounts of online friends.
Player heads may not render when inspecting players in the Tower.
Later Crucible rounds may display an inaccurate round timer.
Vest of the Great Hunt clips through the Moonfang-X7 Cloak.
The Titan Shiver Strike and Glacial Quake melee have inconsistent hit registration.
Reaching Power Level 1200 may result in a “New Adventure” popup even though Adventures are no longer available.
An incorrect amount of Orbs of Power may drop than what is displayed to have dropped when defeating enemies with a Masterworked weapon.
In Survival, players may not enter into overtime when both teams have an equal amount of lives remaining.
PlayStation Remote Play controls may no longer function for some players.
Mida Mini-Tool and Drang cannot accept ornaments for their Baroque versions.
Fallen Empire and Stasis Fragment quests can be purchased even with a full quest inventory.
Participant kill audio plays in the Crucible even when not involved in a player kill.
An increase in ARUGULA errors for players completing the Beyond Light campaign.
In the Insight Terminus strike, Kargen will continuously perform ground slams and not allow players to progress past the conflux space.
Combat Drill bounties say they require Clash kills, but actually requires kills in Elimination.
Players may be directed to reacquire the Seasonal Artifact from Zavala’s office when they already have it in their inventories.
The Garden of Salvation and Crown of Sorrow Warlock armor sets are not visible in Collections.
The Unsecured/Outcry ship has the rocket engine effects floating behind the ship model.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.
Always Watching
We’ve been spending a lot of time over the last week and a half watching players reacting to live events, expansion launches, and more. There have been a few moments where we were watching players taking advantage of some interesting bugs, too. Don’t worry, we aren’t keeping a naughty or nice list. You’re all still winners in our hearts.
Well, sort of. The actual winners for MOTW put out some fun videos that creep me the hell out. Festival of the Lost may be over, but there are still echoes of darkness reverberating through our Creations page.
Movie of the Week: Truth
Movie of the Week: The Curse of Bad JuJu
Movie of the Week: Risen (Warning – Strobing Lights/Imagery)
If you’d like a chance at our new MOTW emblem, make sure to submit your content to the Creations page on Bungie.net. Tag it with #MOTW, and please credit everyone who contributed to the video in its description.
An Artistic Touch
I will always have great appreciation for those with a green thumb, but even moreso for those with a green thumb for art. These skills are earned through hours, days, weeks, months, and years of practice… but I will always be amazed at the pieces we see shared throughout our community. This week, we have an amazing take on Beyond Light, and more.
If you have any Destiny inspired art, make sure to tag it with #DestinyArt on Twitter, Instagram, or whatever image hosting site you use! Each week, we pick a few and grant unique emblems to their creators.
I’ll admit, this TWAB has been somewhat difficult to write. Don’t get me wrong, what’s said above is incredibly important! Charity initiatives to help those in need, the upcoming raid race, new security measures, and Stasis tuning are great things to see. It’s always a fun time collaborating with the various teams of Bungie to get you a weekly dose of information.
That said, I’m just itching to get back into the game. It’s about time for me to go hunting. See you next week.
…wait, I’ll more than likely see you on Saturday for a raid race. Either way, I hope you are in good health, and wish you a good weekend.
We may well have several months to get through before we can dive into Monster Hunter Rise, but Capcom is thankfully easing the pain by sharing a new collection of gameplay videos.
The developer’s official YouTube channel has shared no less than six short clips over the past few hours, varying from around 10 seconds to a minute in length. They show off various aspects of the game (the Japanese version, naturally) and can all be found below.
Is it weird that we got most excited about the Palamute customisation clip? We’ll definitely be opting for that eye scar mark.
Remember, Monster Hunter Rise launches exclusively on Switch on 26th March 2021. A longer video shared earlier this month gave us a good look at some Great Sword gameplay.
The latest Nintendo Download update for North America has arrived, and it’s bringing new games galore to the eShop in your region. As always, be sure to drop a vote in our poll and comment down below with your potential picks for the week. Enjoy!
Switch eShop – Highlights
Hyrule Warriors: Age of Calamity(Nintendo, 20th Nov, $59.99) – Visit Hyrule 100 years before The Legend of Zelda: Breath of the Wild and experience the untold story of the Great Calamity. In addition to Link and Zelda, take control of characters like the four Champions, a young Impa and more. Use their distinct abilities to carve through hundreds of enemies to save Hyrule from the impending Calamity. Featuring wild combos and over-the-top special abilities, make your mark on the battles raging through Hyrule. A free demo is now available in Nintendo eShop on Nintendo Switch and on Nintendo.com. Save data from the demo carries over to the full version of the game, once purchased, so you can begin the first leg of your journey today! Hyrule Warriors: Age of Calamity will be available on Nov. 20. – Read our Hyrule Warriors: Age of Calamity review
Sniper Elite 4(RebellionInteract, 17th Nov, $39.99) – Experience tactical third-person combat, gameplay choice and epic action across gigantic levels as you liberate World War II Italy. With unrivaled freedom, complete the campaign your way. Team up or go head-to-head with local and online multiplayer. Feel every moment with HD Rumble and pan the battlefield with gyroscopic controls. One shot can change history. – Read our Sniper Elite 4 review
Serious Sam Collection(17th Nov, $29.99) – Experience one of the most explosive game series of all time as you save the world from a merciless alien invasion. Visit the ruins of ancient Egypt and roam through the vivid arenas of South America fighting seemingly never-ending hordes of enemies using an extremely destructive arsenal, including heavy lasers, rocket launchers, a huge cannon and an iconic minigun. Serious Sam Collection includes all content from Serious Sam HD: The First Encounter, Serious Sam HD: The Second Encounter and Serious Sam 3: BFE, including The Legend of the Beast and Jewel of the Nile expansions.
Switch eShop – New Releases
Eldrador Creatures(Wild River Games, 19th Nov, $29.99) – Plunge into the world of Eldrador® Creatures in this turnbased strategy game. Go into combat together with your favorite Eldrador Creatures in the Battle for the 4 Worlds and defeat the other teams so that you can call the mighty Superweapon your own and rule over Eldrador!
2URVIVE(2BAD GAMES, 24th Nov, $6.99) – In 2URVIVE, the world is devastated by a virus. Your only goal is to defend yourself against hordes of Infected attacking you. Infected are too numerous and sooner or later, your time will come ! If you’re gonna die, fight till the end ! 2URVIVE is a top-down zombie shooter with tactical and strategic elements. Prepare yourself before every wave. Buy weapons and ammo, set up turrets and stay alive as long as you can. Each wave becomes more dangerous than the previous one and the Infected are more and more numerous.
Arcade Archives GRADIUS II(HAMSTER, 12th Nov, $7.99) – Battle resumes! Shatter GOFER’s ambitions!! ‘GRADIUS II’ is a shooting game released by KONAMI in 1988. Players will control the super dimension fighter ‘Vic Viper’ in order to protect planet Gradius from the Gofer special forces. This is the best title from the GRADIUS series and a title of fame in the shooting game history having won multiple awards!
Art Sqool(RedDeerGames, 19th Nov, $9.99) – In ART SQOOL you are Froshmin, and it’s your freshman year. Create art, explore the beautiful, mysterious, sprawling campus, and complete tasks given to you by the professor. The professor is a neural network, an art-trained A.I., as well as your faculty advisor. He uses his high-tech capabilities to objectively grade your work. The campus is spread over a number of floating islands and filled with bizarrely shaped objects and bizarre plants. In addition to that, you can fly around.
Azurebreak Heroes(Silesia Games, 19th Nov, $6.99) – Escape the Prison-World! Through the bizarre, colorful, yet dark areas of Heldia, Heroes look for a way to escape a demonic grasp. Azurebreak Heroes is a 2D RPG with roguelite elements. Battle otherworldly creatures, enhance your skills, unlock new heroes and choose the upgrades you want while looking for a way to escape a prison-world of Heldia.
Brawl Chess(RedDeerGames, 19th Nov, $9.99) – Are you ready to become a champion? Choose your hero and challenge other players in this family-friendly game with a lively cartoon style. Train your brain and bond with your loved ones at the same time. In this fantasy world, one of brave heroes leads your chess army to victory. Cartoon visuals make the game accessible to everyone. What’s going on there! Arrows fly above heads and swords break in the heat of battle. Or maybe you prefer classic chess?
Bridge Constructor: The Walking Dead(Headup Games, 19th Nov, $14.99) – Experience the fun of KILLING WALKERS using the POWER of your BRAIN! Prepare for the ultimate mashup experience! Bridge Constructor: The Walking Dead combines the legendary and challenging puzzle gameplay of Bridge Constructor™ with the post-apocalyptic zombie universe of AMC’s The Walking Dead. Join a group of survivors as they fight against hordes of undead walkers and a hostile human community.
Cake Bash(19th Nov, $19.99) – Fight to be the tastiest cake in Cake Bash! A frantic four player party game where adorable drawn-to-life cakes beat the crumbs out of each other. Pick your favorite cake and battle in a variety of lifelike arenas with unique goals – cover yourself in sweeties or hurl fruit into a pie, there’s plenty for everyone!
Cape’s escape game(19th Nov, $3.00) – The main character recently moved to the apartment. Because the rent was quite cheap, he was pleased with himself. He did not seem to have any doubts concerning the cheap rent. One day, just a few days after moving in, when he twisted the doorknob, thinking of going out, it would not open. Cape, a mischievous ghost, suddenly appeared in front of the main character who was left wondering. Of course, there was the reason why the rent was cheap.
Captain Sabertooth and the Magic Diamond(Zordix, 20th Nov, $34.99) – Play as either Pinky or Sunniva, and join the legendary pirate Captain Sabertooth’s crew on the hunt for a mysterious magic diamond. Traverse a dangerous yet gorgeous world as you sail between islands and explore pirate harbours, exotic beaches and ancient ruins. Search for treasure, collect upgrades and new abilities, and fight against the evil Maga Khan and his army!
DREAMO(Pineapple Works, 19th Nov, $14.99) – DREAMO is a puzzle-solving journey through a shifting landscape of recollections. In DREAMO, you wake up on an island as Jack Winslow. Guided by the voice of Tara Moreau, an inventor/therapist, you set out to piece together your missing memories. These fragments are locked in “Artifacts”, which manifest in your mind as cubes with misplaced gears. As you delve deeper into your mind, the puzzles grow more complex in an effort to keep your memories locked away. Can you decipher them and unlock the secrets of your mind?
Educational Games for Kids(Crazysoft, 19th Nov, $12.95) – You are a parent and you are trying to relax a little by playing your favorite game. Your child keeps asking you to let them try it… But this game is not suitable for children (because it’s a little scary and not educational at all). Does this situation sound familiar? At last: a well thought-out, smart, polished, ‘console quality’ educational game pack is out for your kids. Suitable for boys and girls from ages 3 to 18. A pack of 21 different games with 51 variations that educate in various ways like: reflexes, logic, math, memory and knowledge.
Fall Gummies(Prison Games, 20th Nov, $7.99) – Fall Gummies is a relaxing, colorful 3D puzzle game. The story takes place in a fantastic world of happy jellies. Unfortunately one day a huge meteorite hit the planet pushing it towards the black hole. It sucked all the emotions out of the planet and then collapsed. Help our little friends to regain their happiness by collecting the magical essence through the labyrinth!
Family Feud(Ubisoft, 12th Nov, $29.99) – Experience the exciting classic gameplay of one of America’s hottest gameshows at home now! Customize your character, then challenge your friends, family, and even other players online for a chance to bring the big prize home.
Fantasy Friends(JUST FOR GAMES, 20th Nov, $29.99) – Fantasy Friends takes place in a gorgeous fantasy forest where anything is possible! With the help of Aurea, the magic fairy, you will care for 12 adorable new pet friends! Take care of them and make sure you give them all the love they need. If you do, your pets will grow up and play with you! The more you care for them, keeping them happy and healthy, the more mana you will earn. Use your mana to get new creatures, buy them new clothes or even cooler toys to play with, and decorate the forest with incredible fun items!
Flatland: Prologue(QUByte Interactive, 17th Nov, $1.99) – Run as fast and precise as you can through Flatland, a minimalist neon-style world that is about to change forever. This is a fast-paced hardcore platformer with hand-crafted levels and challenges. Key features: Challenging, fast and fun gameplay; Ramping up in difficulty from not-so-easy to soul crushing, Flatland: Prologue features hand-crafted levels with increasing challenges; Lightning-fast respawns keep you in the flow even in more difficult levels; Controls are simple and accessible but with several layers of depth to master. Run, jump, die, learn, repeat.
GRISAIA PHANTOM TRIGGER 05(PROTOTYPE, 19th Nov, $14.99) – Several years after Yuuji Kazami and his friends fought for their lives in a fierce battle, a new generation of heroines gather at Mihama Academy, which has been reinstated as a ‘specialist training school’. Taking place in the same world as The Fruit of Grisaia, new characters bring an exciting fresh take in the fifth story of this brand new series! This thrilling story, which unfolds at the reborn Mihama Academy, will undoubtedly excite not only those who have played previous releases, but those who are new to the series as well!
Karma Knight(UltramarineSoft, 19th Nov, $8.99) – Karma Knight is a fast paced 2D side-scrolling platform action game with stylish combat. Find hidden items in the stages, collect different spells, defeat the enemies as you gain more experience and enjoy the overall platform action game style.
Max Reloaded II(Max Interactive Studio, 16th Nov, $9.90) – The city is under siege as the full force of enemy combatant ravaging what remains of a broken and beaten law enforcements. Responding to S. O. S, Max travels through time to confront all of them. . . In a world where Bionic man meets fantasy-fiction and advanced technology is mixed with psycho-powers.
Micetopia(Ratalaika Games, 20th Nov, $4.99) – Welcome to the medieval, magical kingdom of Micetopia, where mice live in freely an idyllic country village. Unfortunately as the story begins forces of evil have taken away all the mice except for the one elder remaining. Can you become the hero of Micetopia and save your villagers from the dark minions? In Micetopia you play as a brave mouse who must fight, jump, and explore its way through a world of mystery.
Monster Truck Championship(Nacon, 24th Nov, $39.99) – From Las Vegas to Orlando, go head-to-head against experienced drivers in drag races and freestyle competitions! But before you can pull off doughnuts, wheelies and bicycles, you must first tune your truck to perfection. These machines are spectacular and impressive yet highly technical to drive.
Outbreak(Dead Drop Studios, 19th Nov, $12.99) – Explore a nightmarish environment, scrounge for supplies, and battle the undead in Outbreak — a hardcore survival horror game. The clock never stops as you attempt to manage an extremely limited inventory with a murderous horde on the hunt. Choose between acquiring additional weapons, healing items, or necessary tools for progression. Play through the Campaign and Onslaught Modes alone or with a friend in local co-op, including the option for AI teammates. Also experience small survivor horror vignettes in the Nightmares mode. You have only one life. Make it count!
Party Games: 15 in 1(Piotr Skalski, 19th Nov, $4.99) – Party games features 15 fun-packed party games for up to 4 players! It’s the ultimate MUST-HAVE game for family and friends of all ages. Everything from action, to puzzle, to sports. . . it’s all here in Party Games! It wouldn’t be a party without friends! Up to 4 players can join in the fun for some friendly competitive play. Party anytime, anywhere! Enjoy single-player or local multiplayer gaming from just about anywhere on the planet with just one system and one game.
Ramp Car Jumping(BoomBit Games, 20th Nov, $14.99) – Flip – spin – careen – and barrel roll! The faster you go, the further you fly and the more stuff gets demolished!
SENTRY(Rising Sun Studios, 13th Nov, $2.49) – Become a SENTRY. SENTRY is a stylish minimalistic twin-stick shooter with silky smooth controls where your only goal is to eliminate the hostile invaders.
S.N.I.P.E.R. – Hunter Scope(Baltoro Games, 20th Nov, $14.99) – In S. N. I. P. E. R. : Hunter Scope you will shoot, you will fight, and you will win! Play S. N. I. P. E. R. , the latest sniping game where you aim, fight and destroy virtual enemies. Try different types of missions, inspired both by classic rail shooters and modern cover shooters. Fight your way out during day and night, destroy evil forces and unlock new weapons and power-ups.
Star Renegades(Raw Fury, 19th Nov, $24.99) – Fight for survival across a procedurally generated and emergent mission-based campaign through reactive, tactical turn-based battle system that emphasizes interrupts and counters. Standing in your way is an intelligent Adversary system with enemy officers that evolve and move up in the ranks.
Stencil Art(QubicGames, 13th Nov, $3.99) – Ever wonder how it would feel to be artistic and paint an epic masterpiece? Now you can experience it all with ease! Fill in hundreds of different objects – just place the stencil and spray. Get the next stencil and color it in. Finally, remove them all and reveal your work of art. Creating your collage never has felt more satisfying. Relax, illustrate, and create images. So many satisfying graphics to explore! Fun and easy to pick up and without the mess with a spray! Will you be the first one to color them all?
Super Punch(Piotr Skalski, 13th Nov, $1.99) – Super Punch is a cool fighting game with a beautiful retro theme and an exciting gameplay. You will need to choose one out of the 6 available fighters and eliminate the competitor. There are 9 scenes included, and you need to do everything you can in order to come on top during every fight. If you love arcade, action-packed fighting games, give Super Punch a shot and immerse yourself into one of the coolest isometric boxing games available.
Tracks – Toybox Edition(Excalibur Games, 24th Nov, $29.99) – Tracks is a toy train set builder which gives you the tools to play without limits. Jump into an extensive sandbox and lay down tracks, create bridges and build worlds, then hop into the driver’s seat of your train in first person view. Play with boosters, create firework displays, compose tunes and so much more. Jump into the Ultimate Toy Sandbox Start with a pre-made environment, be it a modern lounge or a night time Winter wonderland, or jump into an entirely blank world canvas.
Travel Mosaics 6: Christmas Around the World(JetDogs, 16th Nov, $7.99) – The festive season is here, and the Walkers have prepared the most adventurous celebration imaginable! Do you know where Santa’s residence is? What is the most common Czech Chistmas treat? Where can you find the largest floating Christmas tree? Learn these fun facts and more in Travel Mosaics 6: Christmas Around the World! The holiday special edition of Travel Mosaics features your favorite nonogram puzzles mixed together with the festive spirit!
Truck Driver(Soedesco, 17th Nov, $49.99) – When you inherit a truck from your father, you decide to take your chance and move to a new city. Here, it’s up to you to make a name for yourself and earn the respect of the local community. Drive through a seamless open world, work with all kinds of people ranging from a constructor to a lumberjack and honor your father by making it as a Truck Driver!
WARTILE(Deck 13, 22nd Oct, $24.99) – Experience a living, breathing tabletop video game that invites the player into a miniature universe full of small adventures set in beautifully handcrafted diorama battle boards inspired by Norse mythology to honor the Vikings! Wartile is a cool-down based game that keeps the action flowing, with ample opportunities to plan your moves. Although it contains the strategic elements from turn-based games, a mixture of slow down features and cool-down based gameplay maintains the tension of battle while allowing for breathing room to make tactical decisions.
So that’s your lot for this week’s North American Nintendo Download. Go on, be a sport and drop a vote in the poll above, and comment below with your hot picks!
Posted by: xSicKxBot - 11-20-2020, 09:48 AM - Forum: Lounge
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New On Hulu December 2020: My Hero Academia, Lord Of The Rings, And More
The holiday season may be a bit odd this year, thanks to the ongoing COVID-19 pandemic. Big family gatherings and festive parties may be impossible, but some traditions are here to stay--like spending plenty of time inside, safe from the elements, watching a completely irresponsible amount of TV while you've got some time off work. And speaking of watching way too much TV, here’s what you can expect to watch on Hulu in December 2020.
December 1 is going to see movies like Nic Cage's cult classic Con Air hit the platform, which follows Cage as an Army Ranger--with a suspect accent. The hands of fate turn him into an accidental felon, and he’s trapped on a flight with a bunch of dangerous convicts during a transfer between prisons. Also arriving that day are Sunshine, Danny Boyle's 2007 sci-fi thriller about restarting the sun with a nuclear bomb, Eyes Wide Shut, Stanley Kubrick's last film, and the iconic Fifth Element.
Della Rocca’s a giving kind of guy, and wants developers everywhere to arm themselves as best they can when going into the pitch room. That’s why he worked with us this week to prepare a short lesson for you on how you can improve your pitching prowess.
For your benefit here is a brief Q&A with Della Rocca about improving your pitch, asked from the perspective of a developer who may be in the same position you find yourself in: being confident in the game you’re making, but trying to make sure you can sell it to prospective business partners.
Hey Jason! I’m the studio head at a small developer prepping our pitch for publishers for our next game. We had some success with a small indie title, and now we’re excited to be partnering with a veteran animator to create a unique look for our next game.
We think we’ve done a good job arranging our pitch materials and figuring out the sellable aspects of our game (your GDC talks have been super helpful), but we’re still trying to anticipate what other goals our prospective publishers would be looking out for.
What do you think we can do to better understand the folks we’re going out to pitches with in the next few months?
Fundamentally, publishers are trying to assess three major things from your pitch: 1) Is this game “awesome” and what is its commercial potential? 2) Is this the right team to create this game roughly on time and on budget? 3) Does this game align with our “style” as a publisher and our ability to be a good partner (ie, will our existing fans enjoy it, does it match our budget range, etc)?
When most developers build their pitch, they seem to only ever focus on the “is my game awesome” part. While you most definitely need to accomplish that, you need to cover the marketability and the competitive landscape in the pitch. For the pragmatics around execution, your pitch deck needs to include timeline, high level budget info, and info around the team. This gives confidence to publishers that you know what you are doing and can deliver.
For the last part around style and partnership suitability, that’s where research will pay off. Don’t pitch a kid’s game to Devolver. Only pitch strategy games to Paradox. Don’t bother mobile publishers with your Steam game pitch. And so on. You should start a spreadsheet to track all your publisher targets. Look at the portfolio of games on their website and imagine if your game belongs on the list (or not). Dig around on Steam and look up games with a similar theme/genre as you, and see who is publishing those games.. then check the “more games like this” section and look up those games.
The more targeted you are with your pitch, the more it will resonate.
Thanks Jason, that helps us out a lot. I wanted to ask, when we’re looking at some publisher’s portfolio’s (like Annapurna, for instance), we see some games that don’t quite fit the mold of the rest of their titles.
At what point do you think it’s worth it for a developer to “break the rules” in pitching, and take a chance on what may seem like an unconventional relationship?
Ok, ok, sure, there are always exceptions. Does Fall Guys look like a typical Devolver game? Still not sure I’d bother pitching anything other than a strategy game to Paradox, or a racing game to Codemasters. Of course, not all publishers have such a narrow curation on their portfolio.
But, part of targeting a specific publisher with a distinct style/genre/category is to leverage audience alignment. And, a big part of the justification for working with a publisher is that they can bring eyeballs to your game. This is much more of an obvious win if Paradox is bringing your cool new strategy game to their fans, who are ravenous for strategy games.
So, fine, maybe you convince a publisher to take a gamble on your game even though it is way outside their wheelhouse. I’d view the risk you take in working with a publisher that doesn’t have the “right” fans for your game as the much bigger gamble!
In the end, it doesn’t hurt to add everyone to your tracking sheet and prioritize them based on “perceived fit potential”.
Posted by: xSicKxBot - 11-20-2020, 07:28 AM - Forum: Lounge
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Video: Lessons in developing functional artificial intelligence using VR
In this 2019 XRDC session, NVIDIA’s Omer Shapira discusses lessons learned in three years of developing human-robot collaboration using virtual reality.
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
The latest Nintendo Download update for Europe has arrived, and it’s bringing new games galore to the eShop in your region.As always, be sure to drop a vote in our poll and comment down below with your potential picks for the week. Enjoy!
Switch Retail – New Releases
Hyrule Warriors: Age of Calamity(£49.99 / €59.99) – See Hyrule 100 years before the Legend of Zelda: Breath of the Wild game and experience the events of the Great Calamity Join the struggle that brought Hyrule to its knees. Learn more about Zelda, the four Champions, the King of Hyrule and more through dramatic cutscenes as they try to save the kingdom from Calamity. The Hyrule Warriors: Age of Calamity game is the only way to see firsthand what happened 100 years ago. – Read our Hyrule Warriors: Age of Calamity review
Eldrador Creatures(Wild River Games, 19th Nov, £31.49 / €34.99) – Plunge into the world of Eldrador Creatures in this turn-based strategy game. Go into combat together with your favourite Eldrador Creatures in the Battle for the 4 Worlds and defeat the other teams so that you can call the mighty Superweapon your own and rule over Eldrador! 20 playable original Eldrador Creatures, including new figures like the Rock Beast and the Shadow Panther, as well as the exclusive Eldrador Mini Creatures. Use the special abilities of your chosen creatures to defeat your opponents in tactical combat. Battle in all 4 gameworld settings: Lava, Ice, Stone and JungleDynamic worlds due to toppling elements like walls and bridges
Monster Truck Championship(Nacon, 19th Nov, £34.99 / €39.99) – From Las Vegas to Orlando, go head-to-head against experienced drivers in drag races and freestyle competitions! But before you can pull off doughnuts, wheelies and bicycles, you must first tune your truck to perfection. These machines are spectacular and impressive yet highly technical to drive. The game faithfully reproduces all the unique demands of mastering these powerful trucks, including independent front and rear wheel management, mass transfer anticipation in bends, and predicting bounces after jumps. But what’s performance without style? Customise your Monster Truck to reflect your style and show it off to your 7 opponents in online mode.
Sakuna: Of Rice and Ruin(£34.99 / €39.99) – Sakuna: Of Rice and Ruin is the forthcoming title from Edelweiss, the two-man team behind acclaimed indie darlings such as Astebreed (2015), an anime-styled mech shoot-‘em-up. Sakuna: Of Rice and Ruin combines side-scrolling action with deep crafting and farming simulation. Players take on the role of Sakuna, a spoiled harvest goddess banished to a dangerous island with a group of outcast humans. As she explores the beautiful, forbidding environments of the island, she will also find a home in a mountain village, proving herself worthy of her title by harvesting rice and bettering the lives of humans. – Read our Sakuna: Of Rice and Ruin review
Sniper Elite 4(RebellionInteract, 17th Nov, £34.99 / €39.99) – Experience tactical third-person combat, gameplay choice and epic sharpshooting across gigantic levels as you liberate World War 2 Italy from the grip of fascism. Unrivalled sniping freedom. Complete the campaign your way Epic longshots with bone-crushing X-ray kill cam Team-up or go head-to-head with local & online multiplayer Feel every shot with HD rumble & pan the battlefield with gyroscopic controls – Read our Sniper Elite 4 review
Truck Driver(Soedesco, 17th Nov, £44.99 / €49.99) – When you inherit a truck from your father, you decide to take your chance and move to a new city. Here, it’s up to you to make a name for yourself and earn the respect of the local community. Drive through a seamless open world, work with all kinds of people ranging from a constructor to a lumberjack and honour your father by making it as a Truck Driver!
Switch eShop – New Releases
Art Sqool(RedDeerGames, 19th Nov, £8.99 / €9.99) – MYSTERIOUS WORLD In ART SQOOL you are Froshmin, and it’s your freshman year. Create art, explore the beautiful, mysterious, sprawling campus, and complete tasks given to you by the professor. The professor is a neural network, an art-trained A.I., as well as your faculty advisor. He uses his high-tech capabilities to objectively grade your work. The campus is spread over a number of floating islands and filled with bizarrely shaped objects and bizarre plants.
Azurebreak Heroes(Silesia Games, 19th Nov, £4.39 / €4.89) – Escape the Prison-World! Through the bizarre, colourful, yet dark areas of Heldia, Heroes look for a way to escape a demonic grasp. Azurebreak Heroes is a 2D RPG with roguelite elements. Battle otherworldly creatures, enhance your skills, unlock new heroes and choose the upgrades you want while looking for a way to escape a prison-world of Heldia.
Brawl Chess(RedDeerGames, 19th Nov, £8.99 / €9.99) – Are you ready to become a champion? Choose your hero and challenge other players in this family-friendly game with a lively cartoon style. Train your brain and bond with your loved ones at the same time. In this fantasy world, one of brave heroes leads your chess army to victory. Cartoon visuals make the game accessible to everyone. What’s going on there! Arrows fly above heads and swords break in the heat of battle. Or maybe you prefer classic chess? You can always change your pieces to traditional ones. Brawl Chess connects generations in a multiplayer, but a single player will also appeal to players of all ages.
Bridge Constructor: The Walking Dead(Headup Games, 19th Nov, £10.79 / €13.49) – Experience the fun of KILLING WALKERS using the POWER of your BRAIN! Prepare for the ultimate mashup experience! Bridge Constructor: The Walking Dead combines the legendary and challenging puzzle gameplay of Bridge Constructor with the post-apocalyptic zombie universe of AMC’s The Walking Dead. Join a group of survivors as they fight against hordes of undead walkers and a hostile human community. Build bridges and other constructions through bleak landscapes and ruined structures. Team up with fan-favourite characters like Daryl, Michonne and Eugene, and create safe passage for iconic vehicles from the series.
Cake Bash(£17.99 / €19.99) – Fight to be the tastiest cake in Cake Bash! A frantic four-player party game where adorable drawn-to-life cakes beat the crumbs out of each other. Pick your favourite cake and battle in a variety of lifelike arenas with unique goals – cover yourself in sweeties or hurl fruit into a pie, there’s plenty for everyone! To cool down, try an assortment of minigame treats – roast perfect marshmallows, pipe the finest frosting, or be the last flan standing in Fork Knife.
Dreamo(Pineapple Works, 19th Nov, £12.14 / €13.49) – DREAMO is a puzzle-solving journey through a shifting landscape of recollections. In DREAMO, you wake up on an island as Jack Winslow. Guided by the voice of Tara Moreau, an inventor/therapist, you set out to piece together your missing memories. These fragments are locked in “Artifacts”, which manifest in your mind as cubes with misplaced gears. As you delve deeper into your mind, the puzzles grow more complex in an effort to keep your memories locked away. Can you decipher them and unlock the secrets of your mind?
Educational Games for Kids(Crazysoft, 19th Nov, £11.95 / €12.95) – You are a parent and you are trying to relax a little by playing your favourite game. Your child keeps asking you to let them try it… But this game is not suitable for children (because it’s a little scary and not educational at all). Does this situation sound familiar? At last: a well-thought-out, smart, polished, ‘console-quality’ educational game pack is out for your kids. Suitable for boys and girls from ages 3 to 18. A pack of 21 different games with 51 variations that educate in various ways like: reflexes, logic, math, memory and knowledge.
Fall Gummies(£4.89 / €5.59) – Fall Gummies is a relaxing, colourful 3D puzzle game. The story takes place in a fantastic world of happy jellies. Unfortunately one day a huge meteorite hit the planet pushing it towards the black hole. It sucked all the emotions out of the planet and then collapsed. Help our little friends to regain their happiness by collecting the magical essence through the labyrinth!
Fire & Water(£1.79 / €1.99) – Fire & Water is a game where you use the power of fire and water in order to solve various puzzles. Both Water Girl and Fire boy are working together to solve a vast range of different, exciting puzzles all the time. Controlling the two characters is very simple, and you must help Fire boy avoid water, while Water girl needs to avoid fire.
Five Dates(Wales Interactive, 17th Nov, £9.99 / €12.99) – Five Dates is an interactive rom-com about the unpredictable world of digital dating. With five potential female matches, Vinny explores whether compatibility, chemistry and connection is still possible in a world where physical touch is no longer an option. Vinny, a millennial from London, joins a dating app for the first time while living in lockdown during the coronavirus pandemic. With five potential female matches, Vinny must pluck up courage to video date with wildly different personalities, starring Mandip Gill and Georgia Hirst. The viewer’s choices will define Vinny’s interactions with each date and their interest in seeing him again. – Read our Five Dates review
Flatland: Prologue(QUByte Interactive, 17th Nov, £1.79 / €1.99) – Run as fast and precise as you can through Flatland, a minimalist neon-style world that is about to change forever. This is a fast-paced hardcore platformer with hand-crafted levels and challenges.
GRISAIA PHANTOM TRIGGER 05(PROTOTYPE, 19th Nov, £13.49 / €14.99) – Several years after Yuuji Kazami and his friends fought for their lives in a fierce battle, a new generation of heroines gather at Mihama Academy, which has been reinstated as a ‘specialist training school’. Taking place in the same world as The Fruit of Grisaia, new characters bring an exciting fresh take in the fifth story of this brand new series! This thrilling story, which unfolds at the reborn Mihama Academy, will undoubtedly excite not only those who have played previous releases, but those who are new to the series as well! Available in three languages!
Karma Knight(UltramarineSoft, 19th Nov, £6.89 / €7.7) – Karma Knight is a fast-paced 2D side-scrolling platform action game with stylish combat. Find hidden items in the stages, collect different spells, defeat the enemies as you gain more experience and enjoy the overall platform action game style.
Mars Horizon(The Irregular Corporation, 17th Nov, £13.49 / €16.19) – In Mars Horizon, you take control of a major space agency, leading it from the dawn of the space age through to landing astronauts on Mars. Guide your agency through the space race and write your alternate history of space travel – any of the agencies can be the first to land on The Moon if you make the right choices.
Micetopia(£4.99 / €4.99) – Welcome to the medieval, magical kingdom of Micetopia, where mice live in freely an idyllic country village. Unfortunately, as the story begins forces of evil have taken away all the mice except for the one elder remaining. Can you become the hero of Micetopia and save your villagers from the dark minions? In Micetopia you play as a brave mouse who must fight, jump, and explore its way through a world of mystery. Overcome enemies, gain new powers and rescue your compatriots from the clutches of their captors. Do you have what it takes for the elder to bestow upon you the title “Hero of Micetopia? ”
Nexoria: Dungeon Rogue Heroes(TERNOX, 18th Nov, £3.81 / €4.24) – Battles This game is a unique mix of rogue-like with dungeon exploration, RPG, turn-based tactics and collectible card game. At the base of the turn-based system are not turns, but time. Find and improve new heroes and get coins to buy new spells. But remember, a hero’s death will be fatal. Heroes Every hero has a special perk and a spell, in addition to the three stats (strength, dexterity, endurance). Gather your team of heroes, come up with unique tactics for battles.
Outbreak(Dead Drop Studios, 19th Nov, £9.93 / €11.04) – Explore a nightmarish environment, scrounge for supplies, and battle the undead in Outbreak — a hardcore survival horror game. The clock never stops as you attempt to manage an extremely limited inventory with a murderous horde on the hunt. Choose between acquiring additional weapons, healing items, or necessary tools for progression. Play through the Campaign and Onslaught Modes alone or with a friend in local co-op, including the option for AI teammates. Also experience small survivor horror vignettes in the Nightmares mode. You have only one life. Make it count!
Pure Pool(Ripstone Publishing, 17th Nov, £12.49 / €13.99) – Enjoy the most realistic and immersive simulation of cue sports on Nintendo Switch, with stunning 1080p visuals and more ways than ever to play pool and snooker! Immerse yourself in the stunningly realistic and endlessly enjoyable world of Pure Pool and rack up your favourite games of pool and snooker anywhere, with absolutely no load times getting in your way. Play hundreds of pool and snooker events across a wide range of competitive modes including American 8-Ball, 9-Ball, Blackball and Killer. Then challenge yourself in fast-paced modes like Speed Pot, Checkpoint and Royal Rumble to rise up the global leaderboards and unlock new rewards! – Read our Pure Pool review
Ramp Car Jumping(£10.11 / €11.24) – Flip – spin – careen – and barrel roll! The faster you go, the further you fly and the more stuff gets demolished! GAME FEATURES: – Easy to play. . . anyone can do it! – 20+ Cars, Trucks and Busses to unlock and customise! – Over a dozen worlds to explore, such as Downtown, The Stadium, Mountain Peaks, Vertical World and even the Moon! – Draw Mode: Design your own ramps to pass the puzzle-style levels! A totally different experience in this separate game mode.
S.N.I.P.E.R. – Hunter Scope(£13.49 / €14.99) – In S. N. I. P. E. R.: Hunter Scope you will shoot, you will fight, and you will win! Play S. N. I. P. E. R., the latest sniping game where you aim, fight and destroy virtual enemies. Try different types of missions, inspired both by classic rail shooters and modern cover shooters. Fight your way out during day and night, destroy evil forces and unlock new weapons and power-ups.
Star Renegades(Raw Fury, 19th Nov, £19.99 / €24.99) – A service robot named J5T-1N has arrived in your dimension to warn of impending doom from an overwhelming force known as the Imperium. Fight for survival across a procedurally generated and emergent mission-based campaign through reactive, tactical turn-based battle system that emphasizes interrupts and counters. Standing in your way is an intelligent Adversary system with enemy officers that evolve and move up in the ranks. As your band of heroes fall in the fight against invading Imperium and hope is all but lost, J5T-1N must be sent to the next dimension with everything you’ve learned to give the next group of heroes a chance to prevail. Each dimension, and each playthrough is unique, challenging, and never the same.
Tengam(£2.29 / €2.50) – Tengam is a warehouse robot with one problem — her magnets won’t turn off. But she’s not going to let that stop her from getting the job done.
The Casino -Roulette, Video Poker, Slot Machines, Craps, Baccarat-(D3 Publisher, 19th Nov, £8.99 / €9.99) – Play Roulette, Video Poker, Slot Machines, Craps, and Baccarat all in one collection! Experience the thrill of earning coins at an affordable price! Built-in ranking system! You can compete against users around the country to see who wins the most coins in one game. The more coins you get, the bigger and more thrilling the bets you can make! Built-in achievements! Play the game and collect backgrounds and card designs. You can customize games, backgrounds, and card designs. Enjoy the casino how you like it!
Travel Mosaics 6: Christmas Around the World(JetDogs, 16th Nov, £7.19 / €7.99) – The festive season is here, and the Walkers have prepared the most adventurous celebration imaginable! Do you know where Santa’s residence is? What is the most common Czech Christmas treat? Where can you find the largest floating Christmas tree? Learn these fun facts and more in Travel Mosaics 6: Christmas Around the World!
WARTILE(£14.39 / €15.99) – Experience a living, breathing tabletop video game that invites the player into a miniature universe full of small adventures set in beautifully handcrafted diorama battle boards inspired by Norse mythology to honour the Vikings! Wartile is a cool-down based game that keeps the action flowing, with ample opportunities to plan your moves. Although it contains the strategic elements from turn-based games, a mixture of slow down features and cool-down based gameplay maintains the tension of battle while allowing for breathing room to make tactical decisions.
Switch eShop – Demos
Fitness Boxing 2: Rhythm & Exercise
Gravity Heroes
Regina & Mac
DLC / Add-On Content
Nintendo Switch
So that’s your lot for this week’s Nintendo Download. Go on, be a sport and drop a vote in the poll above, and comment below with your hot picks!
Posted by: xSicKxBot - 11-20-2020, 03:45 AM - Forum: Lounge
- No Replies
Nintendo Shares Its Own Animal Crossing: New Horizons Island
Animal Crossing: New Horizons' big winter update has arrived, introducing not only Thanksgiving and Christmas events to the game, but also the option to visit a random Dream Island--and one dream destination you can now travel to is Nintendo's own Animal Crossing island.
The company has shared the Dream Address for its official island on the Animal Crossing Twitter account. To visit it, simply lay down on any bed in your house, select Search by Dream Address when prompted by Luna, then input 6382-1459-4417. If you'd rather visit a random dream, choose Surprise Me instead and you'll be whisked to a randomly selected player's Dream Island.
[Announcement] The official Nintendo island in #AnimalCrossing: New Horizons is available to visit! Sleep on any bed in your home and enter the Dream Address below when speaking to Luna. [DA-6382-1459-4417] pic.twitter.com/6cnycZomgI
That's not all that Animal Crossing: New Horizons' winter update added to the game. The patch also introduced a variety of new reactions and hairstyles, which can be purchased with Nook Miles through the NookStop terminal in your Resident Services building. Every player will also receive a free in-game Yule log from Nintendo in the mail after downloading the update.
Posted by: xSicKxBot - 11-20-2020, 03:10 AM - Forum: Python
- No Replies
Minimum Viable Product (MVP) in Software Development — Why Stealth Sucks
This chapter from my upcoming book “From One to Zero” (to appear with NoStarch 2021) teaches you a well-known but still undervalued idea. The idea is to build a minimum viable product (in short: MVP) to test and validate your hypotheses quickly without losing a lot of time in implementation. In particular, you’ll learn how to apply the idea of radically reducing complexity in the software development cycle when creating value through software.
Stealth Mode of Programming
If you’re like me, you know what may be called the “stealth mode” of programming (see Figure 4-1). Many programmers fall victim to it, and it goes as follows: you come up with a wonderful idea of a computer program that will change the world—with the potential to become the next Google. Say you discovered that more and more people start coding, and you want to serve those by creating a machine-learning-enhanced search engine for code discovery. Sounds great? You think so—and you start coding enthusiastically on your idea a few nights in a row.
Figure 4-1: The stealth mode of programming.
But does this strategy work? Here’s a likely outcome of following the stealth mode of programming:
You quickly develop the prototype, but it doesn’t look right. So, you dive into design and optimize the design. Then, you try the search engine, and the recommendation results are not relevant for many search terms. For example, when searching for “Quicksort”, you obtain a “MergeSort” code snippet with a comment "# This quickly sorts the list". So, you keep tweaking the models. But each time you improve the results for one keyword, you create new problems for other search results. You’re never quite happy with the result, and you don’t feel like you can present your crappy code search engine to the world for three reasons. First, nobody will find it useful. Second, the first users will create negative publicity around your website because it doesn’t feel professional and polished. And third, if competitors see your poorly implemented concept, they’ll steal it and implement it in a better way. These depressing thoughts cause you to lose faith and motivation, and your progress on the app drops significantly.
Let’s analyze what can and will go wrong in the stealth mode of programming shown in Figure 4-2.
Figure 4-2: Common pitfalls in the stealth mode of programming
Pitfalls
There are many common pitfalls in the stealth mode of programming. Here are four of the more common ones:
Losing Motivation: As long as you’re in stealth mode, nobody can see you. Nobody knows about the great tool you’re implementing. You’re alone with your idea, and doubts will pop up regularly. Maybe you’re strong enough to resist the doubts initially—while your initial enthusiasm for the project is big enough. But the longer you’ll work on your project the more doubts will come into your mind. Your subconsciousness is lazy and seeks reasons not to do the work. You may find a similar tool. Or you may even doubt that your tool will be useful in the first place. You may start to believe that it cannot be done. If only one early adopter of your tool would have provided you some encouraging words, you’d probably stayed motivated. But, as you’re in stealth mode, nobody is going to encourage you to keep working. And, yes, nobody is paying you for your work. You have to steal time from your friends, your kids, your wife. Only a minority of people will sustain such a psychological drain. Most will simply lose motivation—the longer the stealth mode, the smaller the motivation to work on the project.
Getting Distracted: Even if you manage to stay motivated to work on the project for an extended period without any real-world feedback—there’s another powerful enemy: your daily distractions. You don’t live in a vacuum. You work in your day job, you spend time with family and friends, and other ideas will pop into your mind. Today, your attention is a rare good sought by many devices and services. While you work on one project, you’ll have ideas for other projects, and the grass-is-greener effect will kick in: many other projects seem to be so much more attractive! It takes a very disciplined person to manage these distractions, protect their working time, and stay focused on one project until they reach completion.
Taking Longer: Another powerful enemy is wrong planning. Say you initially plan that the project takes one month if you work on it for two hours every day. That’s 60 hours of estimated working time. Lost motivation and distractions will probably cause you to average only one hour every day, so it already doubles the project’s duration. However, other factors are responsible for underestimating the project duration: unexpected events and bugs take much more time than anticipated. You must learn new things to finish the project—and learning takes time. Especially when you mix learning time with answering Smartphone messages and notifications, emails, and phone calls. It’s tough to estimate how much learning time you need correctly. And even if you already know everything you need to know to finish the project, you likely run into unforeseen problems or bugs in your code. Or other features may pop into your mind that demand to be implemented. An infinite number of factors will increase your anticipated project duration—and hardly any will reduce it. But it is getting worse: if your project takes longer than anticipated, you’ll lose even more motivation, and you’ll face even more distractions causing a negative spiral towards project failure.
Delivering Too Little Value: Say you manage to overcome the phases of low motivation. You learn what you need, stay focused, and avoid any distraction for as long as it takes to finish the code. You finally launch your project, and—nothing happens. Only a handful of users even check out your project, and they’re not enthusiastic about it. The most likely outcome of any software project is silence—an absence of positive or negative feedback. You’ll wonder why nobody writing in with some constructive or even destructive feedback. Nobody seems to care. There are many reasons for this. A common reason is that your product doesn’t deliver the specific value the users demand. It’s almost impossible to find the so-called product-market-fit in the first shot. Well, even if you’d have found product-market-fit and users would generally value your software, you don’t yet have a marketing machine to sell it. If 5% of your visitors would buy the product, you could consider it a huge success. However, a 5% conversion rate means that 19 out of 20 people won’t buy the product! Did you expect a million-dollar launch? Hardly so; your software sells to one person in the first 20 days leading to an ultimate income of $97. And you’ve spent hundreds of hours implementing it. Discouraged by the results, you quickly give up the idea of creating your own software and keep working for your boss.
The likelihood of failure is high in the stealth mode of programming. There’s a negative feedback loop in place: if you stumble because of any of the discussed reasons, the code project will take you longer to finish—and you’ll lose even more motivation, which increases your chances of stumbling. Don’t underestimate the power of this negative feedback loop. Every programmer knows it very well, and it is why so many code projects never see the light of the day. So much time, effort, value is lost because of it. Individual and even teams of programmers may spend years of their lives working in the stealth mode of programming—only to fail early or find out that nobody wants their software product.
Reality Distortion
You would think that if programmers spend so much time working on a software project, they’d at least know that their users will find the end product valuable. But this is not the case. When they are sunk in the stealth mode of programming, programmers don’t get any feedback from the real world—a dangerous situation. They start to drift away from reality, working on features nobody asked for, or nobody will use.
You may ask: how can that happen? The reason is simple: your assumptions make it so. If you work on any project, you have a bunch of assumptions such as who the users will be, what they do for a living, what problems they face, or how often they will use your product. Years ago, when I was creating my Finxter.com app to help users learn Python by solving rated code puzzles, I assumed that most users are computer science students because I was one (reality: most users are not computer scientists). I assumed that people would come when I released the app (reality: nobody came initially). I assumed that people would share their successes on Finxter via their social media accounts (reality: only a tiny minority of people shared their coding ranks). I assumed that people would submit their own code puzzles (reality: from hundreds of thousands of users, only a handful submitted code puzzles). I assumed that people wanted a fancy design with colors and images (reality: a simple geeky design lead to improved usage behavior). All those assumptions lead to concrete implementation decisions. Implementing each feature—even the ones nobody wanted—had cost me tens, sometimes hundreds of hours. If I knew better, I could have tested these assumptions before spending lots of time working on them. I could have asked for feedback and prioritized implementing the features valued by the highly engaged users. Instead, I spent one year in stealth mode to develop a prototype with way too many features to test some of those hypotheses or assumptions.
Complexity — A Productivity Killer
There’s another problem with the stealth mode of programming: unnecessary complexity. Say you implement a software product consisting of four features (see Figure 4-3). You’ve been lucky—the market accepted it. You’ve spent considerable time implementing those four features, and you take the positive feedback as a reinforcement for all four features. All future releases of the software product will contain those four features—in addition to the future features you’ll add to the software product.
Figure 4-3: A valuable software product consisting of four features
However, by releasing the package of four features at once, you don’t know whether the market would’ve accepted any subset of features (see Figure 4-4).
Figure 4-4: Which subsets of features would have been accepted by the market?
Feature 1 may be completely irrelevant—even though it took you the most time to implement. At the same time, Feature 4 may be a highly valuable feature that the market demands. There are 2n different combinations of software product packages out of n features. How can you possibly know which is value and which is waste if you release them as feature bundles?
The costs of implementing the wrong features are already high. However, releasing feature bundles leads to cumulative costs of maintaining unnecessary features for all future versions of the product. Why? There are many reasons:
Every line of code slows down your understanding of the complete project. You need more time to “load” the whole project in your mind, the more features you implement.
Each feature may introduce a new bug in your project. Think of it this way: a given feature will crash your whole code base with a certain likelihood.
Each line of code causes the project to open, load, and compile more slowly. It’s a small but certain cost that comes with each new line of code.
When implementing Feature n, you must go over all previous Features 1, 2, …, n-1 and ensure that Feature n doesn’t interfere with their functionality.
Every new feature results in new (unit) tests that must compile and run before you can release the next version of the code.
Every added feature makes it more complicated for a new coder to understand the codebase, which increases learning time for new coders that join the growing project.
This is not an exhaustive list, but you get the point. If each feature increases your future implementation costs by X percent, maintaining unnecessary features can result in orders of magnitude difference in coding productivity. You cannot afford to systematically keep unnecessary features in your code projects!
So, you may ask: How do you overcome all these problems? If the stealth mode of programming is unlikely to succeed—then what is?
Minimum Viable Product — Release Early and Often
The solution is simple—quite literally. Think about how you can simplify the software, how you can get rid of all features but one, and how you can build a minimum viable product that accomplishes the same validation of your hypotheses as the “full” implementation of your ideas would have accomplished. Only if you know what features the marketplace accepts—and which hypotheses are true—should you add more features and more complexity. But at all costs, avoid complexity. Formulate an explicit hypothesis—such as users enjoy solving Python puzzles—and create a product that validates only this hypothesis. Remove all features that don’t help you validate this hypothesis. After all, if users don’t enjoy solving Python puzzles, why even proceed with implementing the Finxter.com website? What would have been the minimum viable product for Finxter? Well, I’ve thought about this, and I’d say it would have been a simple Instagram account that shares code puzzles and checks if the Python community enjoys solving them. Instead of spending one year writing the Finxter app without validation, I should’ve spent a few weeks or even months sharing puzzles on a social network. Then, I should’ve taken the learnings from interacting with the community and build a second MVP (the first one being the social media account) with slightly more functionality. Gradually, I’d built the Finxter app in a fraction of the time and with a fraction of the unnecessary features I’ve implemented and removed again in a painful process of figuring out which features are valuable and which are waste. The lesson of building a minimum viable product stripped from all unnecessary features is one I’ve learned the hard way.
Figure 4-5 sketches this gold standard of software development and product creation. First, you find product-market-fit through iteratively launching minimum viable products until users love it. The chained launches of MVPs build interest over time and allow you to incorporate user feedback to gradually improve the core idea of your software. As soon as you’ve reached product-market fit, you add new features—one at a time. Only if a feature can prove that it improves key user metrics, it remains in the product.
Figure 4-5: Two phases of software development: (1) Find product-market-fit through iterative MVP creation & build interest over time. (2) Scale-up by adding and validating new features through carefully designed split tests.
The term minimum viable product (MVP) was coined by Frank Robinson in 2001. Eric Ries popularized the term in his best-selling book Lean Startup. Since then, the concept has been tested by thousands of very successful companies in the software industry (and beyond). A famous example is the billion-dollar company Dropbox. Instead of spending lots of time and effort on an untested idea to implement the complicated Dropbox functionality of synchronizing folder structures into the cloud—that requires a tight integration in different operating systems and a thorough implementation of burdersome distributed systems concepts such as replica synchronization—the founders validated the idea with a simple product video even though the product they made a video about didn’t even exist at the time. Countless iterations followed on top of the validated Dropbox MVP to add more helpful features to the core project that simplify the lives of their users.
MVP Concept
Let’s have a more in-depth look at the MVP concept next, shall we?
A minimum viable product in the software sense is code that is stripped from all features to focus on the core functionality. For Finxter, it would have been a social media account centered around code puzzles. After that validation was successful, the next MVP would have been a simple app that does nothing but present code puzzles. You’d successively add new features such as videos and puzzle selection techniques extending the MVP functionality based on user need and early adopters’ feedback. For Dropbox, the first MVP was the video—and after successful validation, the second MVP was created building on the customer insight from the first MVP (e.g., a cloud storage folder for Windows but no more). For our code search engine example, the MVP could be a video shared via paid advertisement channels. I know you want to start coding right away on the search engine—but don’t do it until you have a clear concept that differentiates itself from other code search engines and you have a clear plan on how to focus. By working on your MVP concept before you dive into the code, you’ll not only save lots of time, but you stay nimble enough to find product-market-fit. Even the minimal form of your software will already satisfy your market’s needs and desires if you find product-market-fit. The market signals that they love and value your product, and people tell each other about your software product. Yes, you can achieve product-market-fit with a simple, well-crafted MVP—and by iteratively building and refining your MVPs. The term to describe this strategy of searching for the right product via a series of MVPs is called rapid prototyping. Instead of spending one year to prepare your big one-time launch, you launch 12 prototypes in 12 months. Each prototype builds on the learnings from the previous launches, and each is designed to bring you maximal learning in minimal time and with minimum effort. You release early and often!
Product-Market-Fit
One idea of building your MVPs to find product-market-fit is based on the theory that your product’s early adopters are more forgiving than the general market. Those people love new and unfinished products because it makes them feel special—they’re part of a new and emerging technology. They value products more based on their potential than the actual implementation. After all, they identify with being early adopters, so they must accept half-baked products. This is what you’re providing them with: rough, sketchy products with a great story on what this product could be. You reduce functionality, sometimes even fake the existence of a specific feature. Jeff Bezos, the founder of Amazon, initially faked to have individual books in stock to satisfy his customers and start the learning loop. When people ordered these books, he bought them manually from his local book publisher and forwarded them to his customers. True MVP-thinking!
Pillars MVP
If you’re building your first software based on MVP thinking, consider these four pillars: functionality, design, reliability, and usability.[1]
Functionality: The product provides a clearly-formulated function to the user, and it does it well. The function doesn’t have to be provided with great economic efficiency. If you sold a chat bot that was really you chatting with the user yourself, you’d still provide the functionality of high-quality chatting to the user—even though you haven’t figured out how to provide this functionality in an economically feasible way.
Design: The product is well-designed and focused, and it supports the value proposition of the product. This is one of the common mistakes in MVP generation—you create a poorly-designed MVP website and wonder why you never achieve product-market-fit. The design can be straightforward, but it must support the value proposition. Think Google search—they certainly didn’t spend lots of effort on design when releasing their first version of the search engine. Yet, the design was well-suited for the product they offered: distraction-free search.
Reliability: Only because the product is supposed to be minimal; this doesn’t mean it can be unreliable. Make sure to write test cases and test all functions in your code rigorously. Otherwise, your learnings from the MVP will be diluted by the negative user experience that comes from bad reliability. Remember: you want to maximize learning with minimal effort. But if your software product is full of bugs—how can you learn anything from the user feedback? The negative emotions could’ve all come from the error messages popping up in their web browsers.
Usability: The MVP is easy to use. The functionality is clearly articulated, and the design supports it. Users don’t need a lot of time figuring out what to do or on which buttons to click. The MVP is responsive and fast enough to allow fluent interactions. It is usually simpler to achieve superb usability with a focused, minimalistic product because a page with one button and one input field is easy to use. Again, the Google search engine’s initial prototype is so usable that it lasted for more than two decades.
A great MVP is well-designed, has great functionality (from the user’s perspective), is reliable and well-tested, and provides good usability. It’s not a crappy product that doesn’t communicate and provide unique value. Many people frequently misunderstand this characteristic of MVPs: they wrongly assume that an MVP provides little value, bad usability, or a lazy design. However, the minimalist knows that the reduced effort comes from a rigorous focus on one core functionality rather than from lazy product creation. For Dropbox, it was easier to create a stunning video than to implement the stunning service. The MVP was a high-quality product with great functionality, design, reliability, and usability nonetheless. It was only easier to accomplish these pillars in a video than in a software product!
Advantages
Advantages of MVP-driven software design are manifold. You can test your hypotheses as cheaply as possible. Sometimes, you can avoid writing code for a long time—and even if you do have to write code, you minimize the amount of work before gathering real-world feedback. This not only gives you clues on which features provide the best value for your users, but it also reduces waste and provides you with fast learning and a clear strategy for continuous improvement. You need much less time writing code and finding bugs—and if you do, you’ll know that this activity is highly valuable for your users. Any new feature you ship to users provides instant feedback, and the continuous progress keeps you and your team motivated to crank out feature after feature. This dramatically minimizes the risks you’re exposed to in the stealth mode of programming. Furthermore, you reduce the maintenance costs in the future because it reduces the complexity of your code base by a long shot—and all future features will be easier and less error prone. You’ll make faster progress, and implementation will be easier throughout the life of your software—which keeps you in a motivated state and on the road to success. Last but not least, you’ll ship products faster, earn money from your software faster, and build your brand in a more predictable, more reliable manner.
Split Testing
The final step of the software creation process is split testing: you not simply launch a product to the user base and hope that it delivers the value. Instead, you launch the new product with the new feature to a fraction of your users (e.g., 50%) and observe the implicit and explicit response. Only if you like what you see—for example, the average time spent on your website increases—you keep the feature. Otherwise, you reject it and stay with the simpler product without the feature. This is a sacrifice because you spend much time and energy developing the feature. However, it’s for the greater good because your product will remain as simple as possible, and you remain agile, flexible, and efficient when developing new features in the future—without the baggage of older features that nobody needs. By using split tests, you engage in data-driven software development. If your test is successful, you’ll ship more value to more people. You add one feature at a time if adding this feature leads to your vision—You’re on a path to progress with incremental improvements by doing less.
Low-Hanging Fruits & Rapid Greedy Progress
Figure 4-6: Two different ways of creating a software project by implementing a set of features: (Good) High-value low-effort features first; (Bad) Low-value, high-effort features first
Figure 4-6 shows two different ways of approaching a software project. Given is a fixed set of features—the horizontal length of a feature defines the time duration of implementing the feature, and the vertical length defines the value the feature delivers to the user. You can now either prioritize the high-value, low-effort features or prioritize the low-value, high-effort features. The former leads to rapid progress at the beginning of the project phase. The latter leads to rapid progress towards the end of the project phase. Theoretically, both lead to the same resulting software product delivering the same value to users. However, life is what happens if you plan—it’ll play out differently: the team that prioritizes the low-value, high-effort features won’t get any encouragement or feedback from the real world for an extended period. Motivation drops, progress comes to a halt, the project will likely die. The team that prioritizes high-value, low-effort features develops a significant momentum towards more value, gets user feedback quickly, and is far more likely to push the project to completion. They may also decide to skip the low-value, high-effort features altogether, replacing them with new high-value features obtained from the feedback of early adopters. It is surprising how far you can go by reaping only the low-hanging fruits!
Is Your Idea Special? You May Not Like The Truth
A common counterarguments against rapid prototyping and for the stealth mode of programming is that people assume their idea is so special and unique that if they release it in the raw form, as a minimum viable product, it will get stolen by larger and more powerful companies—that implement it in a better way. Frankly, this is such a poor way of thinking. Ideas are cheap; execution is king. Any given idea is unlikely to be unique. There are billions of people with trillions of ideas in their collective minds. And you can be quite sure that your idea has already been thought of by some other person. The ideas are out there, and nobody can stop their spread. Instead of reducing competition, the fact that you engage in the stealth mode of programming may even encourage others to work on the idea as well—because they assume like you that nobody else has already thought of it. For an idea to succeed, it takes a person to push it into reality. If you fast forward a few years, the person that will have succeeded will be the one who took quick and decisive action, who released early and often, incorporated feedback from real users and gradually improved their software by building on the momentum of previous releases. Keeping the idea “secret”—even if you could accomplish this in the first place—would simply restrict its growth potential and reduces its chances for success because it cannot be polished by dynamic execution and real-world feedback.
Summary
Envision your end product and think about the need of your users before you write any line of code. Work on your MVP and make it valuable, well-designed, responsive, and usable. Remove all features but the ones that are absolutely necessary to maximize your learnings. Focus on one thing at a time. Then, release an MVP quickly and often—improve it over time by gradually testing and adding more features. Less is more! Spend more time thinking about the next feature to implement than actually implementing each feature. Every feature incurs not only direct but also indirect implementation costs for all features to come in the future. Use split testing to test the response to two product variants at a time and quickly discard features that don’t lead to an improvement in your key user metrics such as retention, time on page, or activity. This leads to a more holistic approach to business—acknowledging that software development is only one step in the whole product creation and value delivery process.
In the next chapter, you’ll learn why and how to write clean and simple code—but remember: not writing unnecessary code is the surest way to clean and simple code!
Do you want to develop the skills of a well-rounded Python professional—while getting paid in the process? Become a Python freelancer and order your book Leaving the Rat Race with Python on Amazon (Kindle/Print)!
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