Garena Free Fire’s new character ‘Chrono’ is Cristiano Ronaldo
After a week of teases, Garena has now revealed that Cristiano Ronaldo is coming to Free Fire as a new playable character called ‘Chrono’. He’s set to arrive as part of the game’s latest campaign, ‘Operation Chrono’, which takes us to a dystopian “slum universe” featuring advanced tech aplenty and no shortage of intrigue.
Specific details on how exactly Chrono will play remain a little light, though we do know that more info will arrive soon enough. Operation Chrono is currently expected to kick off on December 19.
This is easily among Garena Free Fire’s biggest collaborations to date, which is really saying something considering that we’ve seen crossovers with Netflix’s Money Heist, DJ Alok, The Night Comes for Us star Joe Taslim, and many more. Clearly, Chrono is joining an already impressive roster of Garena Free Fire characters.
Ronaldo himself teases “tons of new features and elements” for Operation Chrono. “It’s a great feeling having not only a character in Free Fire modelled after me, but also having the whole universe within the game changing along with it,” he shares.
If you’re looking to prepare for this new update, we’ve got all the tips you need to start earning those all-important Garena Free Fire diamonds. We’re just nice like that.
Overcooked 2 Trial Coming To The Nintendo Switch Online Service In Japan
Nintendo is at it again, offering some extra incentives to subscribe to its online service. Members located in Japan will soon be able to download a trial of Overcooked 2 on the Nintendo Switch. This offer will be available from 7th December through to 13th December, and during this period the game will be on sale.
Feature: Nintendo Life eShop Selects – November 2020
It hasn’t been the strongest of months for top digital releases, but November still offered up a decent number of eShop treats to keep us busy and entertained.
These awards aim to celebrate the best of Nintendo’s digital store, giving some love and attention to the games that could so easily be missed in the Switch’s ever-growing library.
So, let’s get started. Here are the best Switch eShop games of November 2020!
Honourable Mentions:
While these titles didn’t quite make our top three this month, they’re still certainly worth checking out.
Publisher: Ripstone / Developer: VooFoo Studios
Release Date: 17th Nov 2020 (USA) / 17th Nov 2020 (UK/EU)
Taking third place this month is Pure Pool, a game that offers an experience as close to the real sport as you could hope to get on Switch. It does exactly what it says on the tin, with incredibly realistic visuals and physics and a clean, simple presentation making it a joy to play.
We gave it a very solid 8/10 in our review, noting that this is the sort of game you’ll want to keep stored in your games library for a rainy day. It’s simple: if you like pool, you’re gonna like Pure Pool.
Publisher: Team Alto / Developer: Team Alto
Release Date: 26th Nov 2020 (USA) / 26th Nov 2020 (UK/EU)
Jumping up a spot into second place we have The Alto Collection, a bundle containing mobile hits Alto’s Adventure and Alto’s Odyssey.
Ideal for those who want to just sit back and relax with a simple yet beautiful experience, The Alto Collection has you sliding down a never-ending mountain, accumulating points by collecting coins and performing tricks. That’s all there really is to it, but with its one-button gameplay and gorgeous environments, that’s all it really needs.
After the year we’ve all had, perhaps it’s no surprise that we’ve gone ahead and voted for a game that dials things down and gives you a breather. Either way, be sure to pick this up if you like the sound of it in our review.
Probably November’s biggest digital-only game on Switch, Jurassic World Evolution: Complete Edition is a feature-packed and surprisingly playable port of what was already a great game on other platforms. Jurassic Park (or World) fans will obviously get the biggest kick out of managing their own dino parks, but anyone who’s into management sim gameplay will like what’s on offer here.
We praised it as being a “hugely entertaining” game in our 8/10 review, and with all DLC included, this edition really is worth considering. Oh, and if you fancy it, our US YouTube wizard Zion decided to make a video where members of the Nintendo Life team were repurposed as dinosaurs in the game – it didn’t end well. What’s not to like?
How we decide our eShop Selects top three: As we reach the end of every month, the Nintendo Life staff vote on their favourite titles from a list of games selected by the editorial team. To qualify for this list, these games must have been released as a digital-only Nintendo Switch eShop title in that particular month, and must have been reviewed on Nintendo Life; we select the qualifying games based on their review scores.
Staff are then asked to vote for three games that they think deserve to sit right at the very top of that list; first choice gets 3 points, second choice gets 2 points, and third choice gets 1 point. These votes are then tallied to create a top three list, with the overall winner taking that month’s top prize.
Posted by: xSicKxBot - 12-07-2020, 07:29 AM - Forum: Lounge
- No Replies
It's Fall Guys Vs. Among Us In This Ridiculous Star Wars Battlefront 2 Mod
Two of this year's biggest surprises might not be directly trying to take each other out, but in this Star Wars Battlefront II mod, it's all about the intergalactic struggle between Fall Guys and Among Us.
The mod transforms the Rebel Alliance fighters with the colorful bean bodies of the contestants from Fall Guys, while the Imperial forces are all replaced with stretched out and frankly uncomfortable models from Among Us. You can see the forces waging war in the gameplay below, which somehow works despite the clashing art styles.
The mod was seemingly commissioned by YouTuber ToastedShoes (and developed by NoTengoTortuga) who showcased the gameplay above nearly a month ago. The mod wasn't public then, but you can grab it from Nexus Mods now. It's two separate downloads for each of the teams, and you will need an additional Fall Guys Hero Overhaul mod to get those characters working.
Posted by: xSicKxBot - 12-07-2020, 05:21 AM - Forum: Python
- No Replies
ASCII Table
The following table is an ASCII character table that translates different character codes—such as obtained by Python’s char() function— into the respective symbol. You can find the source of the description here. Note that you can define each number using the decimal, binary, octal, or hexadecimal system—it’s always the same value!
[freebies.indiegala.com] LightFish is a highly addictive arcade game, where the user controls a small fish who lives in the abyssal deeps of the ocean... surrounded by deadly creatures.
The 243rd GalaQuiz will be LIVE soon, win up to $50 in GalaCredit!
[www.indiegala.com] The GalaQuiz will take place in less than 180 minutes from this announcement Today's GalaQuiz[www.indiegala.com] hints are up. The theme will be Geography Redux.
Sakuna: Of Rice and Ruin has been out for less than a month, but it’s already got a bunch of updates ensuring the experience is as enjoyable as it can possibly be.
The latest patch – version 1.03 – fixes multiple bugs and glitches. One was even causing the game to crash. There is also a new addition – adding the “weed control effect to bean and bran fertilizer”.
– Fixed multiple glitches/bugs that made the game crash – Fixed an issue where Ashigumo could get stuck above the ceiling and the player would be unable to progress – Added the weed control effect to bean and bran fertilizer – Fixed the backward order when obtaining silk and spirit thread – Fixed other glitches/bugs
At the end of last month, XSEED Games announced this new release had sold more than 500,000 copies, making it “one of the bestsellers” for the company.
Have you downloaded this latest update yet? What are your thoughts so far? Leave a comment below.
Epic Games have just release UE 4.26. In this release we see features such as hair and anisotrophy reach production ready status. Additionally there is a new water simulation system (previewed here) and better integration of the new Chaos Physics System (tutorial here) and a brand new system for creating better skies, lighting and environmental clouds. Additionally there were several advancements on the film making side of the equation along side hundreds of other small improvements and bug fixes. With each new Unreal Engine release more and more functionality traditionally done in your DCC tool of choice such as modelling, rigging, animating and sculpting are being added to Unreal.
A summary of new features from the Unreal Engine 4.26 release notes:
The production-ready Hair, Fur, and Feathers system enables you to design the most believable humans and animals. You can use the Volumetric Cloud component along with the Sky Atmosphere and Sky Light to author and render realistic or stylized skies, clouds, and other atmospheric effects with full artistic freedom. The new Water System makes it possible to create believable bodies of water within your landscape terrains that react with your characters, vehicles, and weapons. With an improved and expanded feature set, Chaos physics now lets you simulate Vehicles, Cloth, and Ragdolls in addition to Rigid Bodies so every aspect of the environment comes to life.
Sequencer now works in conjunction with Control Rig and the new full-body IK solution to create new animations inside of Sequencer, reducing the need to use external tools. Movie Render Queue (formerly known as High Quality Media Export) has been enhanced to support render passes enabling further enhancements to be made to the final image in a downstream compositing application. nDisplay multi-display rendering is easier to set up and configure in addition to enabling more pixels to be rendered at a higher frame rate, thus increasing performance and supporting larger LED volumes with existing hardware. The Collaborative Viewer Template has been significantly improved to enhance the collaborative design review experience, and enable more users to join a session. The Remote Control API has been improved to seamlessly connect properties and functionality in Unreal Editor to UI widgets giving users the ability to quickly change properties from an external device, such as an artist on stage changing the sky rotation or the sun position from an iPad.
In the video below we take a quick look at the new water system as well as a quick tutorial on creating Hair alembic files using Blender for export to Unreal Engine, then quickly showcase the new Groom hair functionality.
Clear Macintosh Classic prototype surfaces on Twitter
A prototype version of the Macintosh Classic has surfaced on Twitter, with images showing the antique Mac in an completely clear enclosure used to show internal clearances during development.
The Macintosh Classic is a familiar vintage computer that is known for its classic design, as well as its grey casing. In images shared by “@DongleBookPro” on Twitter, Apple used a different casing style during its development.
The photographs of the “Prototype Macintosh Classic” posted on Saturday show the computer housed in a clear plastic case. This gives an opportunity for observers to have a good look at how the inside of the computer was laid out, with the large CRT screen taking up a lot of space at the top, while the lower section housed the majority of hardware used for its operation.
While clear enough to display the text “Made in Singapore” in reverse due to being stamped inside the casing, not all of the case is transparent. On the front, a rainbow-colored Apple logo is proudly displayed in one corner, highlighting the manufacturer’s identity.
On the back, a large sticker confirms the “unit is for development purposes only,” and it was “not to be sold in the United States of America,” indicating it to be a prototype model that wasn’t available to standard users. Such a system would be useful for observing the effectiveness of thermal management systems, namely by blowing smoke through the case and watching its path as it gets moved by fans.
Originally sold from October 1990, the Macintosh Classic boasted a Motorola 68000 8MHz processor and 1MB of memory, expandable to 4MB, as well as a nine-inch 512×342 monochrome screen. It also housed a 40MB SCSI hard drive, a 3.5-inch floppy disk drive, and weighed in the region of 16 pounds.
It was succeeded by the Macintosh Classic II, released in October the following year.
Former NoA President Reggie Returns To The Game Awards As A Presenter
Although Reggie Fils-Aimé has moved on from Nintendo, he’s still got plenty of ties with the video game industry.
With this in mind, he’ll be returning once again to The Game Awards as a presenter. While there’s no word on what he’ll be presenting, we do know he’ll be appearing alongside various other presenters such as Brie Larson, Gal Gadot and Tom Holland.