| |
| PS4 - Resident Evil 7: biohazard - End of Zoe |
|
Posted by: xSicKxBot - 12-15-2017, 06:09 PM - Forum: New Game Releases
- No Replies
|
 |
Resident Evil 7: biohazard - End of Zoe
Play as a previously unseen member of the Baker family in a shocking additional installment of their saga. Experience the wilder side of survival horror as you fight hand-to-hand with the horrific creatures dwelling in the swamps outside of the Baker estate. Discover the ultimate fate of Zoe and witness the end of the Baker family's tragic events. Publisher: Capcom Release Date: Dec 12, 2017
|
|
|
| PS4 - Resident Evil 7: biohazard - Not a Hero |
|
Posted by: xSicKxBot - 12-15-2017, 06:09 PM - Forum: New Game Releases
- No Replies
|
 |
Resident Evil 7: biohazard - Not a Hero
Chris Redfield returns in this free additional episode for all Resident Evil 7 players. Facing new enemies and cruel traps, Chris must use his well-honed skills in marksmanship and melee fighting as he attempts to secure his target and uncover the truth behind the Baker incident. Publisher: Capcom Release Date: Dec 12, 2017
|
|
|
| PC - Fallout 4 VR |
|
Posted by: xSicKxBot - 12-15-2017, 04:11 AM - Forum: New Game Releases
- No Replies
|
 |
Fallout 4 VR
Fallout 4, the legendary post-apocalyptic adventure from Bethesda Game Studios and winner of more than 200 'Best Of' awards, including the DICE and BAFTA Game of the Year, finally comes in its entirety to VR. Fallout 4 VR includes the complete core game with all-new combat, crafting, and building systems fully reimagined for virtual reality. The freedom of exploring the wasteland comes alive like never before. As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours. Only you can rebuild and determine the fate of the Wasteland. Welcome home. Publisher: Bethesda Softworks Release Date: Dec 12, 2017
|
|
|
| News - Get a job: QC Games is hiring a Software Engineer |
|
Posted by: xSicKxBot - 12-15-2017, 04:11 AM - Forum: Lounge
- No Replies
|
 |
Get a job: QC Games is hiring a Software Engineer
 The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!
Here is just one of the many, many positions being advertised right now.
Location: Austin, Texas
The Software Engineer is responsible for owning the implementation and support of features for games, the creation of games, and game services. This includes working with Art, Design, and Production to fully understand the requirements of each feature and working with a team of engineers to ensure a quality and timely delivery.
RESPONSIBILITIES:
- Author and publish technical design documents for game systems and/or services based on requirements from senior engineers and/or design
- Implement and support game systems or services based on technical designs
- Analyze current programs including performance, diagnosis, and troubleshooting; design solutions to issues found
- Review the work of other engineers and provide constructive guidance
QUALIFICATIONS:
- Bachelor’s degree in computer science (or equivalent)
- 2+ years personal and/or professional experience with video game or on related technologies
- Strong interpersonal communication skills
- Excellent personal time management skills
- Extensive knowledge of one or more programming languages including but not limited to C++
- Self-driven with strong organization skills
Interested? Apply now.
Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.
|
|
|
| News - Crytek sues Star Citizen devs for copyright infringement, breach of contract |
|
Posted by: xSicKxBot - 12-15-2017, 04:11 AM - Forum: Lounge
- No Replies
|
 |
Crytek sues Star Citizen devs for copyright infringement, breach of contract
 Crytek has filed a lawsuit against Star Citizen developers Cloud Imperium Games and Roberts Space Industries, accusing the development duo of both breach of contract and copyright infringement.
The complaint stems from a number of incidents surrounding the development of Star Citizen, the developers’ in-development online space exploration game. Star Citizen hit Kickstarter in 2012, raising a record $2.1 million during that campaign. Since, the game has raised a total of $173 million through crowdfunding.
While the game was originally developed using Crytek’s CryEngine, CIG and RSI swapped development over to Amazon’s Lumberyard engine in December 2016, which itself was built around an earlier version of CryEngine but developed with online games in mind.
That 2016 switch from CryEngine to Lumberyard is where the bulk of Crytek’s allegations stem from since, according to the court filings, the game license agreement signed between Crytek and the Star Citizen developers required exclusive use of CryEngine for the game’s development.
Among other things, that game license agreement required CIG and RSI to “prominently display Crytek’s trademarks and copyrights notices” in Star Citizen and associated marketing and use Star Citizen‘s development to provide bug fixes and optimizations to CryEngine on an annual basis, while barring them using CryEngine in a standalone, non-Star Citizen game and from sharing CryEngine source code with third parties.
Between the jump to Lumberyard, the announcement of the now-delayed standalone game Squadron 42, and creation of the ‘Bugsmashers’ video series involving Star Citizen‘s development, Crytek alleges CIG and RSI violated all of those previously mentioned terms.
As such, Crytek is now seeking damages from the two developers, including direct damages that it estimates are in excess of $75,000 in addition to assorted indirect, consequential, and special damages as well. Additionally, Crytek is seeking an injunction against CIG and RSI that would prevent the developers from using, possessing, or infringing on Crytek’s copyrights.
UPDATE: A Cloud Imperium Games rep has responded with the following statement to Gamasutra: “We are aware of the Crytek complaint having been filed in the US District Court. CIG hasn’t used the CryEngine for quite some time since we switched to Amazon’s Lumberyard. This is a meritless lawsuit that we will defend vigorously against, including recovering from Crytek any costs incurred in this matter.”
|
|
|
| Xbox Wire - New Delta and Omega System Update – 12/5/17 |
|
Posted by: xSicKxBot - 12-15-2017, 04:11 AM - Forum: Xbox Discussion
- No Replies
|
 |
New Delta and Omega System Update – 12/5/17
Starting today at 2 p.m. PST, Delta and Omega Insiders will receive new fixes with the latest system update (1711.171203-1700). This update, which becomes mandatory tomorrow at 1 a.m. PST, is the same as yesterday’s Alpha and Beta update and focuses on networking and games/apps fixes. Read on to learn more about the specifics of this update and be sure to check out yesterday’s post for a list of known issues and current workarounds.
12/4 FIXES
Networking
- Fixed an issue which caused certain wireless networks to be missing from the list when scanning for available wireless networks.
- Fixed an issue which sometimes caused unexpected network disconnections when using a wireless connection.
Games/apps not installing/updating/launching
- We investigated reports of some users in ASIA/APAC (Australia & Pacific) countries who could not install, update or launch any games or apps and have conducted service changes in the global network that should resolve these errors.
|
|
|
| News - The Coma: Recut To Bring Korean Survival Horror To Switch Next Week |
|
Posted by: xSicKxBot - 12-15-2017, 04:11 AM - Forum: Nintendo Discussion
- No Replies
|
 |
The Coma: Recut To Bring Korean Survival Horror To Switch Next Week
The Switch eShop continues its rapid pace of releases next week with The Coma: Recut, which is a manhwa-styled Korean survival horror and a remastered version of the indie cult classic, The Coma: Cutting Class which is also developed by Devespresso Games.
In the game you play as Youngho, a hapless Korean student who, after drifting asleep during his final exam, wakes to find himself trapped in a twisted version of his school, Sehwa High. And he’s not alone. Relentlessly pursued by a psychotic killer, Youngho must evade his hunter while desperately searching for a way to escape the dread-filled corridors and classrooms.
Here are some of the key features in this game:
• A remastered version of indie cult classic The Coma: Cutting Class, the game has been rebalanced and ‘recut’ with new and updated animations, mechanics, cutscenes and art • Hide: Crouch in the darkness or cower in a closet to stay out of sight and evade the killer • Survive: Use your flashlight to search for useful items, but be warned –it can attract unwanted attention • Mystery: Discover notes and clues to uncover the twisted history of Sehwa High’s students and teachers • Death: Beware the horrors lurking in the dark, lest you bleed out in some forgotten classroom… • The cast of characters and creepy corridors of Sehwa High are brought to life in a hand-illustrated manhwa art style • Inspired by the real-world plight of Korea’s overworked high school students
Do you plan to pick up this Korean survival-horror game for Switch when it launches next week on the 21st?
|
|
|
| Steam - Now Available on Steam – Gang Beasts, 20% off! |
|
Posted by: xSicKxBot - 12-15-2017, 04:11 AM - Forum: PC Discussion
- No Replies
|
 |
Now Available on Steam – Gang Beasts, 20% off!
Gang Beasts is Now Available on Steam and is 20% off!*
After a successful Early Access, Gang Beasts is now fully released! Gang Beasts is a silly multiplayer party game with surly gelatinous characters, brutal slapstick fight sequences, and absurd hazardous environments, set in the mean streets of Beef City.
*Offer ends December 19 at 10AM Pacific Time

|
|
|
| News - Try the new Minecraft: Java Edition Textures |
|
Posted by: xSicKxBot - 12-15-2017, 04:11 AM - Forum: Minecraft
- No Replies
|
 |
Try the new Minecraft: Java Edition Textures

From today, you can click this green text here to download a new texture pack for Minecraft! This texture pack is designed to work in 1.12, so make sure you’re using it with that version and then you’re good to go! Actually, hang on… New textures? In my beloved Minecraft? WHAT HERESY IS THIS??
Following months of previews shared by Jasper, a preview of the new Minecraft textures are now available!
For the last few months our talented pixel artists have been tweaking Minecraft’s looks, updating the appearance of the game for sparkly 2017 eyes. But these aren’t changes we’re making lightly – we want your feedback before we even consider adding them to the game.
This is why we want you to download this texture pack and then tell us what you think. Has the skeleton never looked better? Does the lovely new look of the leaf block make you want to dance and sing? Or maybe the new cobblestone has kept you up for six straight days weeping? Let us know!
   
Here’s how you can install it in Minecraft Java!
- Click this line of snazzy [blue] text to download the texture pack. Easy! You’ll now have a .zip file.
- Copy that .zip file.
- Open Minecraft: Java Edition
- On the main menu, select Options and then Resource Packs.
- Select Open Resource Pack Folder.
- This will open that folder. Now just paste the .zip file you copied earlier into this folder.
- Once it’s finished pasting, close the folder and go back to Minecraft.
- Under Resource Packs, you’ll see a list of Available Resource Packs. Your new texture pack should now be on this list! Select it and you’re done!
Still not working? Try this link for step-by-step instructions for different devices.
There are a couple of ways to get feedback on these textures to us. First, you can click this green text to be taken to our feedback site. We’ve also set up a Reddit post where you can leave feedback. Remember, the texture pack is designed to work in 1.12.
|
|
|
| News - This Week at Bungie – 12/14/2017 |
|
Posted by: xSicKxBot - 12-15-2017, 04:11 AM - Forum: Lounge
- No Replies
|
 |
This Week at Bungie – 12/14/2017
 This week at Bungie, we delivered Masterworks.
Update 1.1.1.1 introduced more than just a few extra 1s to the version number. There are some new ways to invest in your favorite weapons, overhauls to vendors, new ways to gift rewards to your fireteam, and more. The Patch Notes can be found right here. Give them a read, and see if any of them address things you’ve been talking about—or wishing for secretly.
These are some of the first significant changes to the player experience that are based on your feedback. Iterating on Destiny has always been a process that involves you, and that process will continue. We have more updates to Destiny 2 planned for the New Year. Once January arrives, we’ll talk about what we have planned for the next one. And then for the one after that.
In the meantime, your voice is a welcome addition to this conversation. If you’re talking about Destiny, we’re listening. More importantly, we’re adding features and content to the game.
Origin Story
Next week, we’re launching a webcomic series, starting with an Osiris and Ikora origin story, “Fall of Osiris.”
Margaret Stohl, Destiny 2 Narrative Director (who currently writes Marvel’s The Mighty Captain Marvel) notes:
“Destiny’s first-ever original comic short is written by Eisner-winning, New York Times bestselling writer Ryan North (Dinosaur Comics, Marvel’s The Unbeatable Squirrel Girl) in collaboration with our own super talented Destiny 2: Curse of Osiris narrative lead Christine Thompson, with interior art by Destiny community fan favorite Zé Carlos. Here’s a peek at the cover, by Marcio Takara (All-New Wolverine).
Osiris was once the champion of the Last City. Vanguard Commander. Seeker of secrets and discoverer of wonders. And then everything changed. How did Osiris go from hero to traitor?
Coming soon, for free, on Bungie.net!
Before the Dawn
The celebration of a new Golden Age is about to arrive at the Tower—and the Farm.
Check out what you’ll find in Destiny 2 as it becomes a winter wonderland.
Adding without Subtracting
Earlier this week, we updated this same blog with some notes on how we intend to handle expansions differently going forward. You should read ’em. Essentially, our goals are to continue adding new challenges to Destiny, and to keep old challenges relevant without taking them away from anyone. It’s a delicate balance, and we intend to do a better job of striking it.
In the most immediate version of the future, that means making changes to Faction Rallies and Iron Banner so that they include everyone, no matter their level of investment in new content. We’ll talk to you more about that work as it gets done. These events will come back very soon, and they’ll be available to all.
Argos Defeated
Last week, the race to World’s First was held for the “Leviathan, Eater of Worlds” raid lair. The unexpected happened, and we’d like to congratulate the rag-tag team of Guardians who conquered their new foe with speed, grace, and deadly coordination. Not only did this fireteam form up the evening before the raid lair went live, their quick troubleshooting and in-game skill led them to take the crown. You can hear their reaction to earning the title here.
Additionally, we’d like to give props to the Traveller of Guardians clan for their completion of the raid lair. This fireteam consisted of six deaf players, communicating via video chat to troubleshoot the puzzles laid before them, leading to the defeat of Argos.
These reactions are pure gold, and fantastic examples of what the teams at Bungie wish to create: unforgettable experiences, with new friends or old. Cheers to all who have made it through the Eater of Worlds.
As always, thanks for playing.
To All a Good Night
This is the last weekly address on Bungie.net for 2017. The conversation about Destiny 2 won’t stop, but the blog is being laid down for a long winter’s nap. Communication will continue on our forums and social media, where it can happen faster and from anywhere our holiday travels take us. We’ll be reading your feedback about the Dawning. We’ll be calling the shots for the live game. We’ll be addressing issues if they arise.
Here are some places where you can make your voice heard.
We’ll be back on the blog upon the conclusion of the Dawning to put the next conversation on your radar. We’ll even celebrate the triumphant return of Cozmo to the front lines! I won’t be disappearing, mind you. Now that I’ve taken a turn at the CM lectern, I’ll be a more visible member of the Player Support team that serves the Guardians every day.
A Patchwork of Notes
When bugs launch a full-scale attack, Destiny Player Support is on hand to fight for you in the war rooms at Bungie. To us, the only good bug is a dead bug. Would you like to know more?
This is our report.
Destiny Update 1.1.1.1: Known Issues
For a list of issues that were resolved with Destiny Update 1.1.1.1, see the most recent Patch Notes. The following issues have recently been confirmed, and are currently being investigated by internal teams:
- Masterwork Weapon Cores are not properly forwarded to the Postmaster when dismantling Masterwork Weapons with a full consumable inventory. As we investigate this issue, we advise players to ensure proper inventory space prior to dismantling their items.
- Masterwork Multikills on Floating Enemies: We have verified an issue where multikills on floating enemies do not produce Orbs of Light as intended. This is currently under investigation.
- Quickplay Challenges: We have identified an issue where Challenges do not appear to players when they are entering Quickplay in the Crucible.
- Ikora Waypoint: We have identified an issue where players are witnessing a waypoint over Ikora when they do not have enough tokens for a reputation package. This is currently under investigation.
Bungie.net Patch Notes
The following items were implemented alongside Update 1.1.1.1:
- Players can now submit reports from postgame carnage reports for games they played in (web, Android, and iOS)
- Added support for kill trackers on Masterwork weapon details (Android and iOS)
- Players can now preview their forum posts before submitting them (web)
Movie of the Week
Guardians around the globe have found inspiration in the worlds of Destiny, leading to amazing content uploaded to the Community Creations page. You can find many players taking on the role of directors, animators, or even actors in their own content. It’s always a pleasure to see the films and to reward people who showcase their creativity or overcome challenges. Winners are crowned in-game with the “Lens of Fate” emblem.
Roll the film!
Movie of the Week: #Selfie
[embedded content]
Honorable Mention: Leviathan: Flawless – Zero Communication – No HUD
[embedded content]
As always, make sure to note your PSN ID, Xbox Live Gamertag, or Battle.net ID when you make your submissions. If you do win, emblems should be rewarded within a week. If you’re not seeing the emblem, let me know!
With all that said and done, we still have work to do. While the blog will be silent for the weeks to come, we’ll still have many in the studio dedicated to keeping things running throughout the holiday season. Keep the conversation rolling, and we’ll keep the communication flowing. @BungieHelp will keep you updated on known issues and server status. I’ll be collecting and responding to feedback wherever I can.
Once we enter the New Year, we’ll have more info concerning updates planned for early 2018, and we’ll keep the conversation going throughout the year.
Cheers,
-dmg04
|
|
|
|