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| Steam - Now Available on Steam – Cobalt WASD |
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Posted by: xSicKxBot - 12-09-2017, 05:37 PM - Forum: PC Discussion
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Now Available on Steam – Cobalt WASD
Cobalt WASD is Now Available on Steam!
Cobalt WASD is a multiplayer bomb-defusal action platformer with grenades that stop time. Blast your way to the bomb site or repel the assault! Use teleporter guns, grappling hooks, sticky sentry turrets and quick tactical thinking to lead your team to victory! Play online or against AI!

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| Activision News - Call of Duty World League (CWL) Competition Begins in Dallas Today |
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Posted by: xSicKxBot - 12-09-2017, 05:37 PM - Forum: Lounge
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Call of Duty World League (CWL) Competition Begins in Dallas Today
 Debut Event of Season Brings in Record Number of Teams to a CWL Event; CWL Season Prize Pool Tops $4.2 Million
First Live Open Tournament of new CWL Season Features Over 200 Teams from North America, Europe and the Asia-Pacific Region to Compete for $200,000 Prize Pool
SANTA MONICA, Calif.–(BUSINESS WIRE)– The first open tournament of what could be the most exciting season yet of the Call of Duty® World League (CWL) gets underway today through Sunday (December 8 -10) at the CWL Dallas Open. Call of Duty Esports teams from around the world, including North America, Europe and the Asia-Pacific region (APAC) will descend on the Kay Bailey Hutchison Convention Center in Dallas to go head-to-head for the first bragging rights of the new CWL season featuring Call of Duty®: WWII and the initial steps toward the biggest yearly prize pool in CWL history topping $4.2 million.
This weekend’s event will feature more than 200 teams, the most at an open event in CWL history. The top four teams from the open winners’ bracket will join pool play tomorrow for the next round of competition. Those winning teams will then compete on Sunday in the championship bracket, for a $200,000 event prize pool and the title of the CWL Dallas Open Champion.
“The CWL Dallas field is set. This is going to be an amazing competition and a great start to the CWL tournament season,” said executive vice president and general manager of Call of Duty, Rob Kostich. “The team at Sledgehammer Games has delivered an incredible experience with Call of Duty: WWII. Our team passes for the event sold out in minutes. We cannot wait to see who emerges from the pack starting in Dallas this weekend.”
“Call of Duty World League player participation saw tremendous growth last season, with teams vying for a piece of the largest prize pool in Call of Duty Esports history,” said Call of Duty Esports Director, Kevin Flynn. “This season, the prize pool has increased to $4.2 million and a record number of players at a Call of Duty World League open event will compete in Dallas.”
2017 CWL Dallas Open Champion OpTic Gaming will have to defend their title against fierce competition at this year’s event.
CWL Dallas Open tickets are available in multiple varieties. General admission passes for the event are available for $59.99 (plus applicable fees and taxes). A Premium Pass for the event is also available for $89.99 (plus applicable fees and taxes) and includes an event t-shirt and one month of MLG GameBattles Premium. A $299.99 (plus applicable fees and taxes) VIP ticket is also available and includes an event t-shirt, event jacket, one-hour early entrance to the venue, access to the VIP Lounge and more. For tickets, visit MLG.com/CWLDallas.
Visit CallofDuty.com/esports and follow the Call of Duty World League on Twitter and Instagram for the latest CWL updates. For live broadcasts and Video on Demand, visit MLG.com/CallofDuty.
About Activision Publishing, Inc.
Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard, Inc. (NASDAQ: ATVI), an S&P 500 company. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the expected dates and features of the CWL Dallas Open and the features of the Call of Duty World League, are forward-looking statements, that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
© 2017 Major League Gaming Corp. ACTIVISION, CALL OF DUTY and CALL OF DUTY WWII are trademarks of Activision Publishing, Inc. MAJOR LEAGUE GAMING is a trademark of Major League Gaming Corp. All other trademarks and trade names are the properties of their respective owners.

View source version on businesswire.com: http://www.businesswire.com/news/home/20171208005494/en/
Call of Duty World League Xav de Matos Public Relations xav.dematos@activision.com
Source: Activision Publishing, Inc.
News Provided by Acquire Media
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| News - This Week at Bungie – 11/22/2017 |
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Posted by: xSicKxBot - 12-09-2017, 05:37 PM - Forum: Lounge
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This Week at Bungie – 11/22/2017
 This week at Bungie, we explored Mercury – in two timelines.
Curse of Osiris will send you to a new destination, where you’ll learn its fate in the past, present, and future. At the heart of the journey is a forest of endless realities.
If you missed it, here’s the recap.
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Next week, we’re back with a parade of the gear you’ll earn, including some details on new ways to earn it.
Sustaining Operations
Working with the Destiny Operations Center, Destiny Player Support keeps a finger on the pulse of the Destiny 2 population. We investigate error codes, and we share our findings through @BungieHelp for community awareness.
This is our report.
Buffalo, Part 2
Last week, Hotfix 1.0.7.1 was released to address Buffalo errors on PC. We have discovered that some players are receiving erroneous Buffalo errors within the game client that are caused by alternate factors. These issues sometimes relate to network stability, or having multiple PCs connected to Destiny on a local network. Please follow steps within the Network Troubleshooting Guide to ensure you’ve applied the correct settings for Destiny 2 gameplay. Additionally, follow steps for configuring UPnP if you have multiple PC’s on the same network.
Continued Investigations
- Faction Rally Tokens: We have identified an issue where Faction Rally tokens are removed when players create new characters within Destiny 2. We are seeking to resolve this issue prior to the first Faction Rallies event of Season 2.
- “Leviathan” Raid: Calus may sometimes become immune to damage during the final phase of the encounter
- Black Screen when Loading into the Tower: Players may sometimes encounter a black screen when loading into the Tower. This may resolve itself after one minute, or players may workaround this issue by visiting an alternate destination and loading into the Tower once more
- Bright Engram Ornaments: Sweet Business and Sturm ornaments within the Bright Engram may display “Already added to Collection” before a player acquires these items. This issue does not prevent players from earning these items.
- Hunter Survivalist Perk: The Survivalist perk on legendary Hunter leg armor does not grant the intended Recovery stats.
In the coming weeks, we will be issuing Destiny Update 1.1.0 and Hotfix 1.1.1 to address some known issues alongside the release of Curse of Osiris. Stay tuned to the Updates page of Bungie.net for patch notes.
Back to the Box Office
Another week, another round of content found on the Community Creations page. Whether you’re looking for tutorials on increasing your skill or seeking a record of a comedic moment in battle, this is the place to find it. Winners receive the Lens of Fate emblem within Destiny 2 to commemorate their victory. If you’re aiming to earn the emblem, make sure to tag your submission with #MOTW and list any contributors within the video description.
Take your seats, turn off your cell phones, and enjoy the show!
Movie of the Week: Arcstrider PC Montage
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Honorable Mention: Fragment 2
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Honorable Mention: Shaxx likes puns
[embedded content]
Winners should get their reward within one week of being featured. If you haven’t found the emblem within your Vault Collection, let us know in the #Help forum.
This week, we’re publishing this article a day early, as Bungie will be dark on Thursday and Friday. We’ll be celebrating Thanksgiving here in the United States, sharing time with friends and family. Some will be engaging in food prep, while others will be jumping into the Iron Banner for some friendly competition.
Next week, we’ll return with fashion on the mind. Tune in to our Twitch channel on Wednesday, November 29, at 11 AM PST to get a preview of new rewards coming with Season 2 and the Curse of Osiris expansion.
Cheers,
-dmg04
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| PC - Hyakki Castle |
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Posted by: xSicKxBot - 12-09-2017, 02:08 AM - Forum: New Game Releases
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Hyakki Castle
A fantastical world based on ancient Japanese folklore. Hyakki Castle, a mysterious castle built in a land of exile. This castle is brimming with mysteries and fantasy... Slay the Lord of Hyakki Castle! New strategies and puzzle solving by dividing parties...
Publisher: Happinet Release Date: Nov 15, 2017
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| PC - Tower 57 |
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Posted by: xSicKxBot - 12-09-2017, 02:08 AM - Forum: New Game Releases
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Tower 57
Tower 57 is a fast-paced neo-retro shooter where cooperation is as important as your ammo capacity. As a member of an extraordinary task force fight your way through a dieselpunk megatower and uncover its hidden secrets. Publisher: 11 bit studios Release Date: Nov 16, 2017
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| PC - Outcast: Second Contact |
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Posted by: xSicKxBot - 12-08-2017, 12:06 PM - Forum: New Game Releases
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Outcast: Second Contact
Outcast: Second Contact is an open world action-adventure game taking the player to an extra-terrestrial planet as dangerous as it is beautiful. You take the role of Cutter Slade, an elite soldier sent on a mission to Adelphi, home of an ancient and advanced alien civilisation. Your choices and actions will determine humanity's survival.
Outcast: Second Contact is the complete remaster of the cult game Outcast. The first open, 3D world in the history of video games and a true pioneer in the action-adventure genre -- the original game won over 100 awards including adventure game of the year! Publisher: Bigben Games Release Date: Nov 14, 2017
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| News - Some RPG insight from the ex-Witcher devs behind Seven: The Days Long Gone |
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Posted by: xSicKxBot - 12-08-2017, 12:06 PM - Forum: Lounge
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Some RPG insight from the ex-Witcher devs behind Seven: The Days Long Gone
 If you’re in the business of making role playing games, you should probably have an eye on Seven: The Days Long Gone. It’s a fascinating isometric stealth RPG with a gonzo setting and interesting traversal mechanics from studios IMGN.PRO and Fool’s Theory, whose founders have a history at Witcher developer CD Projekt Red.
Over on the Gamasutra Twitch channel today, we were lucky enough to be joined by lead developer Jakub Rokosz and quest designer Karolina Kuzia-Rokosz (both late of The Witcher 3), who were eager to share stories about the game’s development process, and dive into the technical and design decisions that went into this unique RPG.
It was an illuminating chat, which you can watch in its entirety up above, but in case you’re creeping around the island of Peh as we speak, here’s a few key takeaways from our conversation.
Stealth games are about “idiot npcs”
When asked to quickly sum up what they feel makes a good stealth game, Rokosz and Kuzia-Rokosz talked about a need for players to feel smarter than AI characters. Of course, since the computer literally knows where the player is at all times, it then becomes necessary to make your AI really, really stupid, so that the player doesn’t feel discouraged or outmatched.
When asked for what kind of stealth games inspired the sneaking mechanics of Seven, Rokosz and Kuzia-Rokosz tossed out a few familiar names like Dishonored and Thief, but excitedly pointed to the interactions in Fallout 2 where players could sneak up on NPCs and leave grenades in their pockets (Rokosz said a similar feature almost made it into Seven, but was killed to manage scope).
What makes a good RPG quest
Since Kuzia-Rokosz was the game’s quest designer, we asked her to sum up what makes a good quest in an RPG like Seven. Her first response was that it’s important for quest designers to think about enabling different playstyles, especially in a game like Seven, where there’s a range of options on the speaking—>brawling spectrum.
Then Rokosz chimed in to remind her of one of the reminders she gave him constantly during development: that every quest needs to be clear about “what to do, where to go, how to do it,” even when it’s trying to be open-ended. This was apparently advice that Kuzia-Rokosz would badger him with constantly while implementing quests in gameplay.
How to make a good “detective vision”
In Seven: The Days Long Gone, players can use the protagonist’s robotic eye to scout the environment around them and highlight loot and hiding places useful to completing missions. This feature is similar to the “detective vision” features seen in titles like Arkham Asylum and Assassin’s Creed. It turns out that Rokosz and the rest of the team were worried players would leave such a feature on all the time, so they tried to have their mechanic “gamify” the main character pausing to take a look around, help him gather information in a similar way that the player wants.
Kuzia-Rokosz also pointed out to us that when they let players toggle this vision mode on and off, it quickly led to information overload since too many icons would pop in to the screen at the same time.
For more developer interviews, editor roundtables and gameplay commentary, be sure to follow the Gamasutra Twitch channel.
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| News - EA says half of Ultimate Team players spend money on the F2P mode |
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Posted by: xSicKxBot - 12-08-2017, 12:06 PM - Forum: Lounge
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EA says half of Ultimate Team players spend money on the F2P mode

“Of those 75 percent of the people, about half of those people actually spend some money and the other half just play without spending. But in a free-to-play world, that’s a fantastic balance of spenders and non-spenders.”
– CFO of Electronic Arts Blake J. Jorgensen speaking at the 37th Nasdaq Investor Conference
During the 37th Nasdaq Investor Conference which took place on December 5th, CFO of Electronic Arts Blake J. Jorgensen spoke about the percentage of players who spent money on EA Sports’ Ultimate Team mode.
According to Jorgensen, “about 70-75 percent of all the people that buy the sports games join Ultimate Team.” He goes on to say that of those 75 percent, about half of those players end up spending money on Ultimate Team microtransactions.
While the conversion rate provided is unusually high for a free-to-play game, it’s not EA’s first success with Ultimate Team. Former Bioware dev Jesse Houston cited FIFA Ultimate Team specifically when designing Mass Effect 3‘s loot box system.
To hear more of his comments, check out the full recording on EA’s website here.
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