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  Murdered: Soul Suspect [PS4, xONE, PC] (Released June 3rd, 2014)
Posted by: xSicKx - 06-04-2014, 05:43 PM - Forum: New Game Releases - No Replies

[Image: 250px-Murdered_Soul_Suspect_Artwork_Logo.jpg]

Murdered: Soul Suspect published on June 3rd, 2014 by Square Enix. Instead of a direct announcement, it has been teased with posts on Twitter, with some depicting what could be the tagline of the game: What is the hardest case to solve? On February 19, 2013, a teaser trailer was released on the official YouTube channel of the game. The developer has been confirmed to be Airtight Games and the game will release on Microsoft Windows, PlayStation 3, Xbox 360, Xbox One, PlayStation 4.

[Image: 2287364-Murdered_01575_screen.jpg]

The game is centered on Detective Ronan O'Connor who uses his ghostly powers to solve his own murder while combating demonic creatures at the same time.

The premise has been compared to the 2010 adventure game Ghost Trick: Phantom Detective, but Matthew Brunner, chief creative officer of Airtight Games, says that he wasn't even aware of Ghost Trick when development began, and that while the premises are similar, the two games' look, feel and gameplay are very different

Plot:

In Salem, Massachusetts, Detective Ronan O'Connor is thrown out of a window while pursuing the brutal and relentless serial-killer, the Bell Killer, who finishes Ronan off by shooting him. Revived as a ghost, Ronan meets the spirit of his long-dead wife who informs him that he can not join her until he completes the unfinished business binding him to the living world. Ronan investigates his murder, and gains instruction into his new ghostly abilities from the ghost of Abigail, a young Puritan-era girl. The investigation leads to a local church to find a young girl, Joy, who witnessed Ronan's murder, and possesses the ability to see ghosts.

In search of her mother, who was consulting with the police on the Bell Killer case, Joy refuses to help Ronan. He travels to the police station, freeing Joy after she is arrested for petty crimes. While leading Joy out of the station, Ronan discovers that Baxter, a hostile fellow officer, was the person working with Joy's mother. Joy's mother's research leads the pair to the Salem graveyard to investigate a possible Bell Killer victim. After pursuing the ghost of the young drowned girl, Sophia, Ronan's abilities allow him to view flashbacks of the murder. Sophia, reveals that the Bell Killer asked her about a contract.

[Image: murdered-soul-suspect.jpg]

Joy's mother's research leads the pair to a mental hospital to find the Bell Killer's surviving victim, Iris. Infiltrating the facility, they find Iris possesses the same ability to see ghosts, and realize the Bell Killer is killing psychic mediums. It is revealed that Iris is possessed by her sister, Rose's ghost, whom the Bell Killer burned alive after she helped Iris escape. Rose, Iris, and Joy return to the church, while Ronan investigates a museum exhibit about the Salem witch hunts. There, he deduces that the Bell Killer is executing his victims as if they are witches; psychic flashbacks reveal that Baxter suspiciously concealed evidence at the museum about the Bell Killer. Believing Baxter is the Bell Killer, Ronan leaves the museum, but notices several police cars heading towards the church.

At the church, Ronan learns that the Bell Killer attacked the building, crushing Iris to death, and slaughtering several people who stood in his way. Although Joy is safe, she is re-arrested and taken away by Julia's brother Rex, the lead detective on the Bell Killer case. Investigating the church, Ronan realizes that the Bell Killer is hiding in the derelict Judgment House. There, Ronan discovers evidence of the Bell Killer's activities, and clues implying that the killings have been occurring for hundreds of years. Ronan discovers Baxter's corpse; Baxter's ghost reveals he was murdered by the Bell Killer while secretly still investigating the case following his demotion, alongside Joy's mother, who is still alive. In the basement, flashbacks reveal that Abigail had been imprisoned there before she was hanged as punishment for accusing several innocent people of witchcraft, resulting in their deaths. In anger, Abigail drew a bell symbol on the floor, swearing that she will never stop until the bell tolls for all of the witches in Salem, believing they made a contract with demons to gain inhuman powers.

[Image: MURDERED-ONLINE-PREVIEW-9_1393429501.jpg]

Following the evidence, Ronan returns to the museum to discover that Rex is the Bell Killer, having been possessed by Abigail. As he prepares to hang Joy, Ronan manages to force Abigail out of Rex, and the pair battle by inflicting painful memories on each other; these memories reveal that Abigail has possessed many people to become the Bell Killer, before killing the possessed themselves, including Baxter, who she used to kill Rose, and Ronan, who killed Sophia. Abigail summons a portal of demons to swallow Ronan, but he manages to escape it while simultaneously dragging Abigail in; she is submerged as the portal fades. Joy is saved and later reunites with her mother, and Rex remains unaware of the crimes committed using his body. In the aftermath, Ronan hears Julia calling him, and turns towards her voice.

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  (Get) Max: The Curse of the Brotherhood (Free)
Posted by: xSicKx - 06-04-2014, 05:15 PM - Forum: Xbox Discussion - No Replies

[Image: Max,_The_Curse_of_Brotherhood_box_art.jpg]

Max: The Curse of Brotherhood is a classic action-adventure. At its core it is a platformer filled with puzzles. Max must start on a quest to save his brother who is kidnapped to a hostile world. His only chance to succeed is to stay courageous and use the powers of his marker to manipulate the environment. Unleash the many powers of the Marker and beat the evil kidnapper!


Size:2.96 GB
Release date: 12/20/2013
Developer:Pressplay
Publisher:Microsoft Studios
Genre:Action & Adventure

Link: http://adf.ly/pI8Cb

Must have Xbox Live Gold to get it! You don't need an Xbox One either! Just save it for when you upgrade ;)

Enjoy

xSicKxSkiLLs

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  Xbox One: Get Halo: Spartan Assault (Free!)
Posted by: xSicKx - 06-04-2014, 05:09 PM - Forum: Lounge - No Replies

[Image: images?q=tbn:ANd9GcTJoPuEHf4wf0XumqYXTr5...B7D5EwPXig]

Halo: Spartan Assault is a fast paced top-down shooter set during the timeline between “Halo 3” and “Halo 4,” progress your Spartan career as you engage in over 30 exciting Campaign missions using many of favorite Halo weapons, vehicles and armor abilities. Team-up on Xbox Live and fight with a friend against waves of the nightmarish Flood in the all-new online co-op multiplayer mode.

[Image: 2491998-halo-spartan-assault-screenshot-...combat.jpg]

Link: http://adf.ly/pI7sd

Must be a gold member to get it, don't even have to have an Xbox One yet!
Get it for a future save. ;)

Enjoy!

xSicKxSkiLLs

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  Green Venom X: COD; Ghosts | Alien Invasion
Posted by: xSicKx - 06-03-2014, 08:29 PM - Forum: Lounge - No Replies

Green Venom X Used In COD Ghosts; Alien Invasion.

Just trying out the new Cap Card. Here is a sneak peak of the gun.



Those of you who haven't played MayDay, it's best to wait till you get the Venom X Schematic, so you save all the toolbox's. You only get so many. Then go after any of the other schematics, if you play with the SKU clan, that's how we do it.

xSicKxSkiLLs

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  Reviews: Mercenary Kings Review
Posted by: xSicKxBot - 06-02-2014, 09:08 PM - Forum: New Game Releases - No Replies

Mercenary Kings Review

Mercenary Kings -- a fun side-scrolling, old-school shooter -- pays reverence to many corners of gaming's past without being half-baked or derivative. For as much as I love the grittiness of a modern first-person shooter, the frights of a contemporary survival-horror adventure, or getting lost in the sprawling open-world map of a western RPG, I have a soft spot for old-school-inspired games that look dated, yet feel at home in today's gaming landscape, that pay homage to the past while staying relevant in the present. Mercenary Kings is one such game.

SNK's storied Metal Slug franchise is probably Mercenary Kings' single biggest inspiration both aesthetically and in terms of gameplay, though there are shades of Monster Hunter, Contra, Mega Man, and much more here, too. The Monster Hunter association is most important, however, simply because Mercenary Kings isn't just a linear shooter, but a mission-based one rife with tons of loot drops that, in turn, can be used to craft stronger gear.



The loot system is Mercenary Kings' greatest draw, and the focus of its identity. For as fun as it is to play, Mercenary Kings' addictive quality comes from the never-ending need to collect and synthesize. That's not only uncommon in side-scrolling shooters; it's virtually unheard of. Running through its 100+ levels, killing tons of enemies, and gathering what they leave behind is essential if you want to survive, and with a jaw-dropping amount of weapons, components, armor, and much more to create and equip, there's no shortage of reasons to stay engaged. It's a game that's almost impossible to rush through.

Thankfully, getting into the nitty-gritty of Mercenary Kings' impressive equipment system doesn't mean you have to play a subpar, boring, or ill-executed shooter. Quite the opposite, in fact. Running and gunning through various environments -- abandoned caves, sprawling complexes, sewer systems, and more -- is a lot of fun, especially when you begin to learn its nuanced controls. Its active reload-style gunplay -- ripped straight out of the likes of Gears of War -- means that you have to be thoughtful during firefights. You can't reload constantly and expect to have any success. Likewise, enemies tend to do an inordinate amount of damage. All of this creates a sort of digital ballet, a careful dance of crisscrossing bullets, artful rolls and dodges, and tons of pixelated blood.

Speaking of pixelated blood, I adore the way Mercenary Kings looks and sounds. Games using pixel art are a dime a dozen today, but Mercenary Kings has style. Character designs are unique and appealing; your base camp is littered with memorable characters, and the game's bad guys are archetypal, yet charming. There are a ton of enemies to do battle with, too, from gun-and-knife-wielding humans to robots to beasts and more, though there's a fair bit of palette-swapping to be found. As for the soundtrack, let's just say this: it's one of the best gaming soundtracks I've heard in years. Track-in and track-out, I was stunned by Mercenary Kings' attention to audio quality and fidelity. I just wish its long-winded story was more interesting. I found myself skipping every cutscene after only an hour of play, just so I could get back into the action.

[Image: bmuploads2013-06-114166mkscreenshot01sma...10x343.jpg]


While I'm making wishes, I wish Mercenary Kings had tighter controls. For the most part, everything works as you'd expect, but there are certain issues that stand out. Pressing down to shoot from your belly doesn't always work, jumping can be finicky, and occasional split-second freezes interrupted my flow. But part of conquering the 20-plus hour campaign is in overcoming certain perceived deficiencies. It's weird to say, but in this respect, it has that true old-school spirit. It's like playing Castlevania with its crazy midair collision kickback, or Dragon Warrior with its random, out-of-left-field ass-kicking enemies. This is what Mercenary Kings is; figuring out how to work within its rules is part of the fun.

Mercenary Kings' more modern elements come from its rank-based play, sprawling maps, and online components. Stages are unlocked one rank at a time, and groups of stages must be completed to move on to the next group. Missions will take place on many of the same maps -- and I definitely wish there was a greater variety of locations -- but your tasks on each map, and the time you're given to get through each mission, will vary significantly. On one map, you may be given 30 minutes to rescue 16 hostages from every corner of a complex. But you may go back to that same complex with a focus on a particular section of it, with 10 minutes to clear a certain amount of enemies.

If you want to play with your friends, you can absolutely do that, whether locally or online. Mercenary Kings allows for up to four people to play at once. Local play isn't ideal because it cuts the screen up, but online play is a great way to ease Mercenary Kings' grueling difficulty if it starts to cramp your style.

Then again, I played the entire campaign by myself, so it's by no means necessary.


The Verdict

Mercenary Kings is a slick old-school inspired shooter that has one foot in the past, and the other firmly planted in the present. Its high level of difficulty, catchy tunes, and pixelated graphics meld nicely with its emphasis on loot, customization, and online play. While some control issues get in the way, it comes highly recommended to those looking for a fun side-scrolling shooter to play, or folks simply looking for a taste of the games of yore.

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  Get Dark Souls free, for a limited time!
Posted by: xSicKx - 06-02-2014, 10:44 AM - Forum: Xbox Discussion - No Replies

[Image: boxartsm.jpg]


Link: http://adf.ly/pA81n

Free on the Xbox Live Market to Gold members!

Get it while you can quick!!!

[Image: Dark-Souls.jpg]

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  Reviews: Tropico 5 Review
Posted by: xSicKxBot - 06-02-2014, 10:40 AM - Forum: PC Discussion - No Replies

Tropico 5 Review

At first glance, Tropico 5 seems dangerously similar to its still-recent predecessor, Tropico 4, and you can be forgiven for wondering whether developer Haemimont games didn't just tweak the graphics and slap it in a box. The music, the characters, most of the gags, and the art are almost indistinguishable. That feeling of deja vu is misleading, however, because Tropico 5 improves on Tropico 4 in one key way: it's a more challenging and engaging city-builder, one that does a better job of making me feel like the tin-pot dictator that I’m supposed to be.


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  Jailbreak any device on 7.0.x (iOS 7) and lower! Evasi0n7 V. 1.0.8| No install needed
Posted by: xSicKx - 05-31-2014, 09:10 AM - Forum: Phone Phreaks - No Replies

Works For All iOS Devices!
[Image: ifamilyphoto.png]


This is the Direct program, no install required.
No Install means Windows 8 can just run it and not do some crazy'ness.
All Windows Version Compatible.
Just connnect device with iTunes Running.

This is Version 1.0.8 (Works with all apple devices!)

Big Thanks to the evad3rs for releasing it
[Image: evasi0n_header_2.png]

Link: http://adf.ly/othtV
Mirror Creator!

Before you start though, take in mind, a majority of the tweaks and themes aren't setup for iOS 7 jailbreak. They released it, without letting anyone know one day, so it was a great surprise to all dev's.

I have found quite a few working ones though, will post a list and link you guys soon with what I use the most!

A thanks would be appreciated.

xSicKxSkiLLs

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  Reviews: Watch Dogs PlayStation 3 Review
Posted by: xSicKxBot - 05-31-2014, 08:57 AM - Forum: Sony Discussion - No Replies

Watch Dogs PlayStation 3 Review

On PS3, this excellent open-world stealth-action game suffers significant performance problems.


http://www.ign.com/articles/2014/05/29/w...n-3-review

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  Reviews: The Incredible Adventures of Van Helsing II Review
Posted by: xSicKxBot - 05-31-2014, 08:57 AM - Forum: PC Discussion - No Replies

The Incredible Adventures of Van Helsing II Review

[Image: Incredible_Adventures_of_Van_Helsing_cover.jpg]

One of the most incredible things about The Incredible Adventures of Van Helsing II is how many amusing pop culture references it manages to cram into an action RPG without quite overdoing it. Some are fairly subtle, such as the sight of encircled lambdas glowing on dungeon walls; others slap you across the face with their directness, as in the hunt for one Private Bryan. (“What's so important about him,” Van Helsing's ghost companion Lady Katarina asks. “Does he have a lightning-shaped scar on his forehead?”) The gags are unrelenting, but somehow this rarely detracts from the experience; in a game starring a broadsword-wielding professor from the Victorian era, the comedy enriches it



Enriched is the key word here. Van Helsing II sees developer NeoCore correcting many of the defects of last year's Incredible Adventures, a scrappy but flawed game that was generally lost in the middle of what turned out to be an isometric action RPG renaissance of sorts (see Torchlight 2, Path of Exile, and Diablo 3: Reaper of Souls). The sequel maintains the best parts: Van Helsing still trots about the lovingly rendered cobblestones of the steampunk wonderland of Borgovia, accompanied by the buxom banshee Lady Katarina, and he's still preoccupied with killing baddies and picking their corpses for sweet loot. Even the original's nods to tower defense strategy remain in the form of missions that require you to defend Van Helsing and his spiffy hat from the forces of new chief baddie General Harker.

Most action RPGs pay minimal attention to story; Van Helsing II turns this convention on its head by delivering a tale that's worthy of attention despite its simplicity. It's at its best when it's communicated through the always-entertaining banter between Van Helsing and Lady Katarina, who flirt and bicker among steampunk cities and wooded mountain paths with all the charm of an old married couple. It's silly stuff, but the duo and their respective voice actors bring a dash of personality that's all too absent in this genre.

[Image: The%20Incredible%20Adventures%20of%20Van...ng%202.jpg]

More often than not, their chatter centers on the trustworthiness of Prisoner Seven, a foreboding fellow who looks like a geist from World of Warcraft but brings Van Helsing word of enemy movements and fishes him out of rubble when he's down. Most of the plot spills over from the first Incredible Adventures, yes, but a succession of handy cutscenes ensure you're up to speed if you want to start here. More practically, you can import your character from the first game if you choose. Or, if you want power right after the gate, you can create a level 30 "veteran" character with several key skills already in place.



It's a smart move, not least because it lets you get a feel for the three classes and their melee and ranged incarnations before you commit to them. One of the great failings of the first game is its insistence that you limit yourself to the Van Helsing's archetypical "hunter" class; Van Helsing II remedies that by shipping with the magey Thaumaturge or the gadget-focused Arcane Mechanic. Even Katerina enjoys more utility now; in Van Helsing II, you can set her role and guide her skill progression more effectively. New skills and situational hotkeyed "tricks" complement the enjoyable two-ability combat, which lets you switch out weapon sets in a second and power up attacks by building resources and executing combos.

Truth be told, I wasn't enjoying myself much until I jumped in with one of the pre-made veteran characters. Currently the balance is all over the place, and you'll go from fighting against perfectly manageable swarms to fighting foes who kill you so fast that you don't even have time to see the screen flicker red. Even the veteran characters don't fare so well; their main advantage seems to lie in their superior starting gear rather than durability. Thankfully NeoCore lets you change the difficulty at any time you choose, but this presents its own complications in that Van Helsing II also extends it to the hardcore mode with its permanent deaths, which seems to defeat the purpose of having a hardcode mode at all.


One of the most incredible things about The Incredible Adventures of Van Helsing II is how many amusing pop culture references it manages to cram into an action RPG without quite overdoing it. Some are fairly subtle, such as the sight of encircled lambdas glowing on dungeon walls; others slap you across the face with their directness, as in the hunt for one Private Bryan. (“What's so important about him,” Van Helsing's ghost companion Lady Katarina asks. “Does he have a lightning-shaped scar on his forehead?”) The gags are unrelenting, but somehow this rarely detracts from the experience; in a game starring a broadsword-wielding professor from the Victorian era, the comedy enriches it.


Enriched is the key word here. Van Helsing II sees developer NeoCore correcting many of the defects of last year's Incredible Adventures, a scrappy but flawed game that was generally lost in the middle of what turned out to be an isometric action RPG renaissance of sorts (see Torchlight 2, Path of Exile, and Diablo 3: Reaper of Souls). The sequel maintains the best parts: Van Helsing still trots about the lovingly rendered cobblestones of the steampunk wonderland of Borgovia, accompanied by the buxom banshee Lady Katarina, and he's still preoccupied with killing baddies and picking their corpses for sweet loot. Even the original's nods to tower defense strategy remain in the form of missions that require you to defend Van Helsing and his spiffy hat from the forces of new chief baddie General Harker.

Most action RPGs pay minimal attention to story; Van Helsing II turns this convention on its head by delivering a tale that's worthy of attention despite its simplicity. It's at its best when it's communicated through the always-entertaining banter between Van Helsing and Lady Katarina, who flirt and bicker among steampunk cities and wooded mountain paths with all the charm of an old married couple. It's silly stuff, but the duo and their respective voice actors bring a dash of personality that's all too absent in this genre.

In The Incredible Adventures of Van Helsing II, you are not the only one behind a mask. Van Helsing, fabled monster-hunter and current leader of the Resistance has now a new ally in the war against evil. But what is he exactly? Monster or victim?

Most of the plot spills over from the first Incredible Adventures, yes, but a succession of handy cutscenes ensure you're up to speed if you want to start here. More practically, you can import your character from the first game if you choose. Or, if you want power right after the gate, you can create a level 30 "veteran" character with several key skills already in place.

It's a smart move, not least because it lets you get a feel for the three classes and their melee and ranged incarnations before you commit to them. One of the great failings of the first game is its insistence that you limit yourself to the Van Helsing's archetypical "hunter" class; Van Helsing II remedies that by shipping with the magey Thaumaturge or the gadget-focused Arcane Mechanic. Even Katerina enjoys more utility now; in Van Helsing II, you can set her role and guide her skill progression more effectively. New skills and situational hotkeyed "tricks" complement the enjoyable two-ability combat, which lets you switch out weapon sets in a second and power up attacks by building resources and executing combos.

Truth be told, I wasn't enjoying myself much until I jumped in with one of the pre-made veteran characters. Currently the balance is all over the place, and you'll go from fighting against perfectly manageable swarms to fighting foes who kill you so fast that you don't even have time to see the screen flicker red. Even the veteran characters don't fare so well; their main advantage seems to lie in their superior starting gear rather than durability. Thankfully NeoCore lets you change the difficulty at any time you choose, but this presents its own complications in that Van Helsing II also extends it to the hardcore mode with its permanent deaths, which seems to defeat the purpose of having a hardcode mode at all.

Iron out the kinks in the balance, and Van Helsing II has all the elements of a respectable ARPG, and it employs a few other tricks to help distinguish it. For example, you have the option to send out special agents on timed missions for loot and experience, much like the combat companions in Star Wars: The Old Republic. Van Helsing can even grow his own pet chimera, which comes in handy as a summonable combat minion or yet another NPC to send off for gold or special potions. The tower defense elements again add some variety to the slaughter, as they bid our broad-brimmed hero to drop whatever he's doing and come back to fend off hordes attacking his lair with traps and related devices. It seems a shame that losing generates no real consequence, but it's likely a concession to action RPG players who want little to do with tower defense. (On some levels, I'm one of them). You don't even have to fight them; you can send off your minions to handle them if you choose.

A four-player cooperative mode and a PvP area round out the current features, but I found the former distressingly prone to crashes whenever another player showed up. (NeoCore's been rolling out fixes for more manageable issues on almost a daily basis.) Pity, since I suspect that being able to count on having another player on hand would have alleviated some of the imbalance issues listed above.

The Verdict

The Incredible Adventures of Van Helsing II represents a considerable improvement over its predecessor, although its focus consists primarily of augmenting the core action RPG experience rather than changing it. Balance issues and multiplayer bugs remain, but there's enough variety found in its tower defense scenarios and three classes to warrant donning the legendary monster hunter's hat either again or for the very first time.

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