A Vulkan-compatible driver for macOS and iOS, MoltenVK, is now available free of charge and open-source. Having invested into its development for more than a year, we have sponsored The Brenwill Workshop to donate MoltenVK for inclusion in the Vulkan graphics ecosystem. We’ve also continued our efforts with LunarG who is today releasing a corresponding update to deliver macOS support to the Vulkan SDK. Also as a result of that work, Dota 2 will be updated in the comings months to target Vulkan on macOS.
It’s been almost four years since we started contributing to Vulkan’s goal of becoming a cross platform solution. With support for Windows, Linux, and Android crossed off the list, this latest set of updates checks off one of the largest remaining targets, giving developers an easy yet robust way to also target their Vulkan-based engines and titles to run on macOS and iOS. By making the code to MoltenVK freely available and open-source, the goal is to enable developers to bring their games to macOS and iOS with minimal evelopment cost.
The LunarG Vulkan SDK is a key component for developers targeting Vulkan by providing tools such as validation layers, shader compilers, and a loader. Now available from LunarG, an updated Vulkan SDK now offers those same tools to developers targeting macOS, enabling them to efficiently develop Vulkan code on the platform.
Additionally, we exercised MoltenVK with real world workloads including Dota 2 and we’re seeing significant performance improvements over running on OpenGL.
We encourage developers to test their engines and titles with MoltenVK and the LunarG SDK and provide feedback. We are committed to making Vulkan a viable option for developers targeting all platforms.
MC-125451 – Crash when logging into multiplayer without logging into singleplayer first
To get snapshots, open your launcher and go to the “launch options” tab. Check the box saying “Enable snapshots” and save. To switch between the snapshot and normal version, you can find a new dropdown menu next to the “Play” button. Back up your world first or run the game on in a different folder (In the “launch options” page).
Please report any and all bugs you find in Minecraft to bugs.mojang.com.
Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds. 1.13 will have a lot of experimental snapshots that may break everything and smell funny. This may be one of those snapshots. This is what happens when Mojang are changing all the things!
Share your thoughts on how 1.13 is shaping up in the comments below!
Posted by: xSicKxBot - 03-04-2018, 10:13 AM - Forum: Lounge
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Destiny 2 Development Roadmap – February 21 2018
Game Director Christopher Barrett:
A few weeks ago, we shared a Destiny 2 Development Roadmap to preview some changes we’re working on for Destiny 2. As we’ve mentioned before, the roadmap is our current best estimate, and we’ll do our best to update you as our plans unfold.
With today’s update we’ve moved a few items out to later releases – this is because we are trying to ensure each feature we add hits a sufficiently high quality bar. So while we really wanted to get Nightfall Strike Unique Weapons into your hands next week to coincide with Nightfall Scoring, it’s more important that each of those rewards live up to the difficulty it will take to earn them. They have to be super cool, so we’re giving the artists extra time to make sure they are… super cool. Mod System Improvements are also still planned, but will not be available when 1.2.0 is released. We’ll give more details on when to expect these changes at a future date.
We also have a big addition we’re eager share – Rumble will be joining 6v6 Iron Banner and Mayhem in our new rotating weekly Crucible playlist in 1.1.4. We want to make sure players have a more diverse set of game modes available in both Crucible and Private Matches. Doubles is also planned to return, but we do not have an exact release date just yet. Keep an eye out for next week’s TWAB where we’ll go into more depth with our future Crucible plans.
There’s lots more we’re eager to talk about in the coming weeks. We promise to be as transparent as possible and keep you updated as we go. We hope you’re along for the ride.
Nightmares from the Deep: Davy Jones is the final chapter in the pirate trilogy Nightmares from the Deep, and tells the story of fearless museum custodian Sarah Black and her daughter, Cory.
After discovering mysterious notes confirming the truth of the Davy Jones legend, Sarah calls a press conference to reveal to the whole world that the old sea-devil and his mythical treasure are real, hidden away on a mysterious island.
Suddenly, the galleon of the infamous pirate appears on the horizon, and Davy Jones himself breaks into the museum to kidnap Sarah and her daughter.
Both Sarah and her daughter are thrown into the brig of Jones' ship. They manage to escape, and while searching for a way back to shore, they discover dark secrets about the ship's otherworldly origins. But before they can escape on one of the lifeboats, they are caught, and to save her mother, Cory agrees to a sign a dark pact with Davy Jones...
In this 2D action game, you are part of the Mercenary Kings, the most skilled team of warriors-for-hire on Earth, but when your friends have fallen and the fearsome forces of CLAW have seized an island-wide top secret Laboratory Base, you have to do what it takes to stop them.
Sprint Vector is a ultimate competitive VR game: a multiplayer adrenaline platformer that merges the physical thrill of athletic competition with the unhinged energy of a nuts game show.
Kingdom Come: Deliverance is an open world, action-adventure, role-playing game featuring blockbuster production values, a nonlinear story and revolutionary, first-person melee combat.
Take on Galactoil, a comically dysfunctional intergalactic energy corporation, and its larger-than-life employees in a tactical-stealth game that fuses satisfying strategic gameplay and dark comedy in a quirky single-player story.
Rust is a survival game created by Facepunch Studios. Inspired by games like DayZ, Minecraft and Stalker ? Rust aims to create a hostile environment in which emergent gameplay can flourish. The aim of the game is to survive. To do this the player should gather resources. Hitting a tree with a rock will give you wood, hitting a rock with a rock will give you rock and ore. You can then craft a hatchet from the wood and rock, allowing you to gather faster. You can go out and hunt a variety of wildlife such as boars, chickens, rabbits, bears, wolves and deer. Once you have killed an animal you can butcher it to gather its meat and skin. You can craft a fire using wood and cook the meat inside the fire. Then you can eat. You face two major dangers in game. Rust is a multiplayer game, so there will be other players trying to survive in the same way that you are. Unfortunately for you they can find you, kill you and take your stuff. Fortunately for you ? you can kill them and take their stuff. Or maybe you can make friends and help each other survive. Rust?s world is harsh ? so you might need to make friends to survive. The environment is not kind. Bears and wolves will chase and kill you. Falling from a height will kill you. Being exposed to radiation for an extended period will kill you. Starving will kill you. Being cold will kill you.