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  Fedora - Fedora 26 end of life approaching
Posted by: xSicKxBot - 06-03-2018, 01:55 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

Fedora 26 end of life approaching

UPDATE: Date corrected to May 29.

As readers may be aware, Fedora 28 recently released to great acclaim. That means Fedora 26 hits its End of Life (EOL) status on May 29, 2018. Read more here about what this means, and what steps you can take with your older Fedora systems.

After May 29, packages in the Fedora 26 repositories no longer receive any security, bugfix, or enhancement updates. Furthermore, at that point the community adds no new packages to the F26 collection.

The Fedora Project highly recommends you upgrade all systems to Fedora 28 or Fedora 27 before the EOL date. Upgrades are an easy way to keep your system setup while you move to the latest technology.

Looking back at Fedora 26


Fedora 26 was released in July 2017. During its lifetime, the Fedora community published nearly 10,000 updates to the F26 repositories. Fedora 26 Workstation featured version 3.24 of GNOME. The release also carried numerous improvements and highlights:

  • A new partitioning tool in Anaconda for expert setup
  • DNF 2.5 with new software management capabilities
  •  The Python Classroom Lab which helps educators introduce students to the latest technology

About the Fedora Release Cycle


The Fedora Project provides updates for a particular release until a month after the second subsequent version of Fedora is released. For example, updates for Fedora 26 continue until one month after the release of Fedora 28. Fedora 27 continues to be supported up until one month after the release of Fedora 29.

Since Fedora 28 released on time on May 1, 2018, Fedora 26 reaches EOL even though it’s been around less than 11 months. So if that lifecycle seems shorter than usual to you, you’re right!

The Fedora Project wiki contains more detailed information about the entire Fedora Release lifecycle. The lifecycle includes milestones from development to release, and the post-release support period.

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  Free Resources for Open Source Leadership, AI, Networking, and More
Posted by: xSicKxBot - 06-03-2018, 01:55 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

Free Resources for Open Source Leadership, AI, Networking, and More

May was the month for learning at Linux.com and The Linux Foundation, and we covered a range of topics and offered an array of free resources to help you expand your knowledge of Linux and open source. Let’s take a look at some of the month’s most popular content.

Free Training 


We just released the latest in our series of free Open Source Guides for the Enterprise. This guide, produced in conjunction with The TODO Group, provides practical advice for Building Leadership in an Open Source Community. You’ll find the complete guide here, and you can browse the entire list of Open Source Guides here.

With the rapid adoption of open source in the enterprise comes the need for sound security practices. This article by Sam Dean looks at various resources for securing your open source code, including links to free tools, checklists, and best practices.

Looking for more free training? Enrollment is now open for The Linux Foundation’s new Introduction to Open Source Networking Technologies training course (LFS165x). This online course, available for free on edX.org, teaches the fundamentals needed to understand and adopt SDN, NFV, network automation, and modern networking.

Check out additional training resources in our recent series of tutorials previewing the Cloud Foundry for Developers training course (including a free sample chapter) and more cloud-related articles here.

Open Source AI


A new ebook Open Source AI: Projects, Insights, and Trends by Ibrahim Haddad covers 16 open source AI projects, including Acumos AI, Apache Spark, Caffe, and TensorFlow. This free, 100+ page ebook provides in-depth information on the projects’ histories, codebases, and GitHub contributions, and more.

Interested in more about AI? Check out these open source AI and machine learning articles and enter the Acumos AI developer challenge.

Tutorials and More


You can learn even more about Linux in these popular articles and tutorials from May:

Get started with Linux through the free “Introduction to Linux” course from The Linux Foundation and edX.

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  News - Teachers can now access an educational version of Cities: Skylines
Posted by: xSicKxBot - 06-02-2018, 07:29 PM - Forum: Lounge - No Replies

Teachers can now access an educational version of Cities: Skylines

Finnish edugaming startup TeacherGaming has teamed up with publisher Paradox Interactive to bring an educational version of Colossal Order’s Cities: Skylines city-building game to classrooms around the world.

It’s a nice bit of news for the 2015 game ((which has sold over 5 million copies) that’s well in line with the folks at TeacherGaming’s history of advocating for (and helping realize) the use of video games as practical teaching tools.

If TeacherGaming sounds familiar, it’s because it’s the same group of folks that also helped bring about MinecraftEdu (since acquired by Microsoft) and KerbalEdu

The educational version of Cities: Skylines that’s now available to teachers (via TeacherGaming’s online storefront) includes custom educational tutorials and eight custom teaching scenarios that can be pared with lesson plans. Like other TeacherGaming games, it’s also been modified to allow teachers to track students’ progress.

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  Xbox Wire - Free to Play MOBA Hyper Universe Coming Exclusively to Xbox One August 7
Posted by: xSicKxBot - 06-02-2018, 07:29 PM - Forum: Xbox Discussion - No Replies

Free to Play MOBA Hyper Universe Coming Exclusively to Xbox One August 7

We are excited to officially announce that Hyper Universe will launch as an Xbox One console exclusive on August 7! Hyper Universe will be available to download and play for free with Xbox Live Gold upon release and starting today, fans of the game can pre-order the Ultimate Hypers Pack, which will instantly unlock all current and future playable Hypers in the game. This pack also includes a total of six Xbox One exclusive Aurora-themed cosmetic skins, and anyone who pre-orders the Ultimate Hypers Pack before August 7 will also receive a seventh limited edition additional bonus skin featuring Aurora’s Arrow for Celine.

Hyper Universe Screenshot

For those unfamiliar with the game, Hyper Universe is a 2D side-scrolling MOBA that combines fast-paced combat with easy to pick-up-and-play controls. At launch, players can choose from a diverse cast of 39 playable characters, called Hypers, each bringing their own unique personalities and skills to the battlefield.

There are six different classes of Hypers to choose from: Tank, Support, Specialist, Striker, Bruiser, and Assassin. Each class receives specific stat bonuses that both complement and amplify their strengths in combat, benefitting you and your teammates. That said, even within the same class, every Hyper has their own fully-developed move set and ability kit, so no matter what playstyle you enjoy you’re sure to find a Hyper that suits you perfectly.

Hyper Universe Screenshot

Hyper Universe has all the gameplay elements players would come to expect from a traditional MOBA, including minions, towers, jungle camps, and (of course) lots of PvP combat. However, both new and veteran MOBA players will find that Hyper Universe also introduces many improvements to the genre as well. Unlike traditional MOBAs, matches in Hyper Universe are fairly fast-paced, lasting roughly 15-20 minutes each. Another one of the unique aspects of Hyper Universe is the noticeably lower learning curve of expectations set for newer players, particularly when compared with other MOBAs. There are no specific laning positions or metas players are required to learn before starting a match, resources are shared when killing monsters within the jungle, and all players start off with a generous learning curve buff to help them seamlessly get accustomed to the game.

Hyper Universe also maps perfectly to the Xbox One controller, resulting in a gaming experience that is (quite literally) easy to pick up and play, while the diverse roster of Hypers simultaneously provides a rewarding and excitingly unique experience each time players queue up and enter a new match.

Hyper Universe will be free to play with Xbox Live Gold and the Ultimate Hypers Pack will be available for $19.99.

For more information about the game, please visit our website at http://hyperuniverse.nexon.net and stay tuned to Xbox Wire.

See you in the battlefield!

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  News - Arena Of Valor’s Closed Beta Kicks Off This Summer With Rewards Galore
Posted by: xSicKxBot - 06-02-2018, 07:29 PM - Forum: Nintendo Discussion - No Replies

Arena Of Valor’s Closed Beta Kicks Off This Summer With Rewards Galore


We’ve known portable MOBA Arena of Valor has been Nintendo Switch bound for some time, and that it’s due a beta in the US and the UK, and now we can confirm said closed test will take place shortly for players in both North America and in Europe.

You can follow the link in the embedded tweet below to be taken to a short survey. From there you’ll be able to sign up to the closed beta, with the event itself set to take place sometime in the summer. If you’re not lucky enough to be selected, don’t worry – Nintendo Life will have some hands-on impressions of the game once the beta kicks off.


Will you be signing up for Nintendo Switch’s first proper MOBA? Is Switch a good home for such a genre? Share your thoughts below…

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  Steam - Midweek Madness – OKAMI HD / 大神 絶景版, 40% Off
Posted by: xSicKxBot - 06-02-2018, 07:29 PM - Forum: PC Discussion - No Replies

Midweek Madness – OKAMI HD / 大神 絶景版, 40% Off

7.16:
===

The upcoming patches will be mostly focused on balance tweaks in preparation for The International. There are a few more biweekly patches planned, with the primary ones scheduled around the final Major and the TI Qualifiers. After TI, we expect the first half of the new season to have longer periods between gameplay updates.

* Bounty Runes team gold reduced from 40 + 3/min to 40 + 2/min

* Reduced the following Movement Speed Talents:
– Bane Level 20: 75->65
– Beastmaster Level 10: 30 -> 25
– Bounty Hunter Level 10: 30 -> 25
– Clockwerk Level 10: 25 -> 20
– Dark Willow Level 15: 40 -> 35
– Gyrocopter Level 20: 50->45
– Legion Commander Level 20: 60->50
– Leshrac Level 15: 40->30
– Lifestealer Level 15: 35 -> 30
– Nature’s Prophet Level 10: 40 -> 35
– Nightstalker Level 20: 50 -> 45
– Oracle Level 20: 75 -> 65
– Outworld Devourer Level 15: 40 -> 35
– Sand King Level 10: 30 -> 25
– Shadow Demon Level 15: 40 -> 35
– Shadow Fiend Level 15: 35->30
– Techies Level 20: 75 -> 60
– Zeus: Level 15: 40 -> 30

* Increased Base HP regen to 1.75 for the following Agility heroes: Anti-Mage, Arc Warden, Clinkz, Drow Ranger, Meepo, Pangolier, Phantom Assassin, Templar Assassin, Troll Warlord, Vengeful Spirit

* Melee Barracks health increased from 1800 to 2000

* Roshan attack damage upgrade over time increased from 2.5/min to 4/min

* Blades of Attack: Cost increased from 420 to 430

* Bottle: Fixed Bounty Runes not being storable when the Bottle is full

* Enchanted Mango: HP regen reduced from 0.6 to 0.5

* Hand of Midas: Cooldown reduced from 100 to 95

* Moon Shard: Attack Speed increased from 130 to 140

* Nullifier: Projectile speed reduced from 900 to 750

* Rod of Atos: Recipe cost reduced from 1100 to 1000

* Sentry Ward: Duration increased from 4 to 6 minutes

* Shadow Amulet: Cost increased from 1300 to 1400

* Silver Edge: Recipe cost reduced from 700 to 600

* Skull Basher: Recipe cost reduced from 1150 to 1000

* Vladmir’s Offering: Mana regeneration increased from 0.65 to 1.0

* Alchemist: Greevil’s Greed bounty rune multiplier increased from 3 to 3.5

* Anti-Mage: Base attack rate improved from 1.45 to 1.4

* Arc Warden: Base damage increased by 2
* Arc Warden: Magnetic Field manacost reduced from 80/90/100/110 to 50/70/90/110

* Bane: Enfeeble duration reduced from 14/16/18/20 to 8/12/16/20

* Bloodseeker: Level 10 Talent increased from +4 Armor to +8 Armor
* Bloodseeker: Level 20 Talent increased from +14% Rupture Damage to +18%

* Bristleback: Level 25 Talent increased from +20 Warpath Damage Per Stack to +30

* Broodmother: Spiderlings health increased from 250 to 280

* Centaur Warrunner: Base damage increased by 4
* Centaur: Hoof Stomp manacost reduced from 130 to 115/120/125/130

* Chaos Knight: Base intelligence increased by 2

* Clinkz: Intelligence increased from 16 + 1.55 to 18 + 1.7
* Clinkz: Strafe dodge no longer has a count limit

* Clockwerk: Power Cogs manacost increased from 50/60/70/80 to 80

* Crystal Maiden: Arcane Aura self mana regeneration increased from 1.3/2.2/3.1/4.0 to 1.6/2.4/3.2/4.0
* Crystal Maiden: Base Damage increased by 2

* Dark Willow: Bedlam cooldown reduced from 40/35/30 to 30
* Dark Willow: Bedlam duration increased from 4 to 5

* Dazzle: Strength gain increased from 2.15 to 2.3
* Dazzle: Poison Touch count rescaled from 4/5/6/7 to 2/4/6/8
* Dazzle: Poison Touch cooldown reduced from 35/30/25/20 to 27/24/21/18

* Death Prophet: Base movement speed reduced from 310 to 305
* Death Prophet: Spirit Siphon manacost increased from 70/65/60/55 to 70
* Death Prophet: Level 10 Talent reduced from +50 Damage to 40

* Disruptor: Thunder Strike cooldown increased from 12/11/10/9 to 15/13/11/9

* Doom: Infernal Blade base damage reduced from 25/30/35/40 to 25
* Doom: Scorched Earth movement speed reduced from 14% to 11/12/13/14%

* Dragon Knight: Base movemend speed reduced from 285 to 280
* Dragon Knight: Elder Dragon Form bonus movement speed increased from 25 to 30
* Drow Ranger: Base Damage increased by 4

* Earthshaker: Base armor increased by 1

* Enchantress: Base strength increased by 1
* Enchantress: Nature’s Attendants manacost reduced from 140 to 110/120/130/140

* Enigma: Demonic Conversion Eidolon bounty reduced from 29 to 23

* Gyrocopter: C all Down Missile One damage reduced from 200/275/350 to 150/250/350
* Gyrocopter: Level 10 Talent reduced from +25 Damage to +20

* Huskar: Life Break increased from 34/38/42% to 34/39/44%
* Huskar: Inner Vitality manacost reduced from 170 to 140/150/160/170
* Huskar: Inner Vitality base regen increased from 10 to 12

* Invoker: Invoke manacost removed

* Io: Base movement speed reduced from 290 to 280
* Io: Level 15 Talent reduced from +90 Spirits Damage to +75
* Io: Level 20 Talent changed from Attacks Tether Ally’s Target to +20 Health Regen
* Io: Level 25 Talent changed from +50 Health Regen to Attacks Tether Ally’s Target

* Kunkka: Level 25 Talent changed from +50% Tidebringer Cleave to -1.5s Tidebringer Cooldown

* Leshrac: Base Intelligence reduced by 2 (base damage unchanged)
* Leshrac: Lightning Storm cast range reduced from 800 to 650/700/750/800

* Lich: Chain Frost damage increased from 280/370/460 to 300/400/500 (Scepter from 370/460/550 to 400/500/600)

* Lycan: Intelligence gain reduced from 1.55 to 1.4
* Lycan: Shapeshift critical strike reduced from 160/180/200% to 150/175/200%

* Magnus: Empower cleave distance increased from 460 to 625 (matching Battle Fury)
* Magnus: Empower cleave end radius increased from 240 to 330 (matching Battle Fury)

* Meepo: Earthbind projectile speed increased from 857 to 900
* Meepo: Earthbind now fully affects invisible units

* Mirana: Leap attack speed increased from 40/60/80/100 to 60/80/100/120
* Mirana: Moonlight Shadow duration increased from 15 to 18 seconds

* Monkey King: Wukong’s Command armor increased from 8/14/20 to 12/18/24

* Morphling: Morph now only dispels on initial cast, rather than on all toggles

* Necrophos: Attack Point improved from 0.53 to 0.4
* Necrophos: Base damage increased by 2
* Necrophos: Death Pulse Mana Regen per stack from 2/2.25/2.5/2.75 to 2.25/2.5/2.75/3

* Night Stalker: Void no longer applies a ministun during the day
* Night Stalker: Darkness no longer sets enemy vision to a fixed amount
* Night Stalker: Darkness now reduces enemy unit and ward vision by 25% (doesn’t affect buildings)

* Ogre Magi: Multicast 2x chance from 40/50/60 to 60/60/60%
* Ogre Magi: Multicast 3x chance from 0/20/25% to 0/30/30%
* Ogre Magi: Multicast 4x chance from 0/0/12.5% to 0/0/15%
* Ogre Magi: Level 10 Talent increased from +60 Gold/Min to +90

* Pangolier: Level 15 Talent changed from +30 Attack Speed to +2s Rolling Thunder Duration
* Pangolier: Level 20 Talent improved from +30 Swashbuckle Damage to +40
* Pangolier: Level 25 Talent improved from -16s Rolling Thunder Cooldown to -35

* Phantom Assassin: Blur now only triggers on real heroes
* Phantom Assassin: Blur now always triggers on Invisible and Spell Immune enemies

* Phantom Lancer: Doppelganger can no longer be cast while rooted

* Phoenix: Fire Spirits damage increased from 10/30/50/70 to 20/40/60/80

* Pudge: Meat Hook cooldown increased from 14/13/12/11 to 17/15/13/11
* Pudge: Meat Hook damage increased from 90/180/270/360 to 150/220/290/360

* Pugna: Nether Ward damage per mana increased from 1/1.25/1.5/1.75 to 1.25/1.5/1.75/2.0

* Queen of Pain: Level 25 Talent improved from 20s Spell Block to 15s

* Riki: Base HP regen increased from 1.5 to 3.0
* Riki: Blink Strike can now be cast on Spell Immune enemies
* Riki: Tricks of the Trade cooldown increased from 40/35/30 to 50/45/40
* Riki: Cloak and Dagger fade delay increased from 6/5/4/3 to 7.5/6/4.5/3

* Sand King: Caustic Finale slow reduced from 30% to 21/24/27/30%

* Shadow Fiend: Level 20 Talent changed from +20% Evasion to +2 Damage Per Soul
* Shadow Fiend: Level 25 Talent changed from +3 Damage Per Soul to -5 Presence Aura

* Silencer: Last Word cooldown reduced from 30/24/18/12 to 28/22/16/10
* Silencer: Arcane Curse damage increased from 14/22/30/38 to 16/24/32/40

* Slardar: Bash of the Deep damage increased from 60/80/100/120 to 80/100/120/140

* Slark: Pounce damage reduced from 40/80/120/160 to 30/60/90/120

* Sniper: Nigh t vision increased from 1100 to 1400

* Spirit Breaker: Base HP regen increased from 1 to 1.5

* Sven: Level 20 Talent increased from -5s Storm Hammer Cooldown to -6s
* Sven: Level 25 Talent increased from +0.75s Storm Hammer Stun Duration to +1.25s

* Tiny: Tree Grab building bonus damage increased from 60/80/100/120% to 90/120/150/180%
* Tiny: Tree Throw splash damage increased from 100 to 130%

* Tusk: Ice Shards cooldown increased from 21/18/15/12 to 23/20/17/14

* Treant Protector: Living Armor regen increased from 4/7/10/13 to 4/8/12/16

* Undying: Soul Rip manacost reduced from 100/110/120/130 to 80/95/110/125

* Ursa: Level 15 Talent changed from -1s Earthshock Cooldown to +25s Fury Swipes Reset Time
* Ursa: Level 20 Talent changed from +25s Fury Swipes Reset Time to +12 Fury Swipes Damage
* Ursa: Level 25 Talent changed from +14 Fury Swipes Damage to Enrage gains 80% Status Resistance

* Vengeful Spirit: Magic Missile cooldown reduced from 13/12/11/10 to 10
* Vengeful Spirit: Wave of Terror manacost reduced from 40 to 25/30/35/40

* Weaver: Shukuchi damage increased from 75/100/125/150 to 80/110/140/170

* Winter Wyvern: Splinter Blast slow increased from 25% to 30%
* Winter Wyvern: Splinter Blast manacost reduced from 120/130/140/150 to 90/110/130/150

* Wraith King: Mortal Strike no longer has a chance to kill creeps
* Wraith King: Mortal Strike now gains skeleton charges for every 2 enemy units you kill
* Wraith King: Mortal Strike skeleton count rescaled from 4/5/6/7 to 2/4/6/8
* Wraith King: Mortal Strike skeletons bounty reduced from 15/15 XP/Gold to 5/5
* Wraith King: Mortal Strike manacost reduced from 75 to 30/45/60/75

* Zeus: Base damage increased by 5
* Zeus: Strength gain reduced from 2.6 to 2.3
* Zeus: Arc Lightning damage rescaled from 85/100/115/145 to 70/95/120/145
* Zeus: Lightning Bolt cast range increased from 700 to 700/750/800/850
* Zeus: Lightning Bolt damage increased from 100/175/275/350 to 125/200/275/350

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  News - Our Newest Partnership
Posted by: xSicKxBot - 06-02-2018, 07:29 PM - Forum: Lounge - No Replies

Our Newest Partnership

At Bungie, our purpose is to build worlds that inspire friendship. For over twenty-five years, through Marathon, Myth, Oni, Halo, and Destiny, we’ve created fantastic places where players have gathered to become heroes. Now, our long-term goal is to become an entertainment company that sustains many worlds simultaneously – Destiny and new worlds to come.

Today, we’re excited to announce that we’ve entered into a new partnership with NetEase to help us explore new directions. With their industry expertise, they’ll empower us to build new worlds and invite players, new and old, to join us there. They’ll help us support separate teams inside Bungie to bring our newest ambitions to life.

If you’re a player of Destiny, this news won’t impact the hobby you’ve come to know. Destiny is an experience that will grow for many years to come. We’ll continue to work with our partners at Activision to foster this global community and turn new players from all over the world into Guardians. Our commitment to that world is not diminished by this announcement. We have exciting plans for the future of the Destiny franchise, and you’ll learn more about the next steps we’ll take together in the weeks to come.

For now, we’re grateful for the opportunity to welcome NetEase to the family. We have a bold vision to explore with them, but that is all a conversation for another time.

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  Fedora - Fractal: a GNOME Matrix chat client
Posted by: xSicKxBot - 06-02-2018, 07:29 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

Fractal: a GNOME Matrix chat client

Matrix is a protocol for decentralized instant messaging that has recently grown in popularity. Matrix can be used for a wide range of communication tasks, such as group chats, video chats, sharing files, and bridging to existing IRC rooms. One of the easiest ways to use Matrix is the RiotIM web client or desktop application. However, Fractal is a Matrix desktop application designed for GNOME, so it arguably feels a lot more at home on Fedora Workstation, as seen here:

Fractal is a new project, and currently doesn’t support some Matrix functionality, including video chats. However, the core functionality of a basic text chat / messaging client works well. Additionally, it is clear that a lot of thought has been put into the user interface.  The UI is clean, neat, and easy to navigate.

Support in Matrix for end-to-end encryption is in beta. However, Fractal currently does not support encryption.

Installing Fractal


The easiest way to install Fractal on Fedora is from  Flathub. First, follow the directions in this article to set up Flathub as a third party software source.

Once Flathub is enabled as a third-party source, simply search and install Fractal from the Software app in Fedora Workstation.

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  Compete in the ACUMOS AI Challenge for a Chance to Win $50,000
Posted by: xSicKxBot - 06-02-2018, 07:29 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

Compete in the ACUMOS AI Challenge for a Chance to Win $50,000

Artificial Intelligence (AI) has quickly evolved over the past few years and is changing the way we interact with the world around us. From digital assistants, to AI apps interpreting MRIs and operating self-driving cars, there has been significant momentum and interest in the potential for machine learning technologies applied to AI.

The Acumos AI Challenge, presented by AT&T and Tech Mahindra, is an open source developer competition seeking innovative, ground-breaking AI solutions from students, developers, and data scientists. We are awarding over $100,000 in prizes, including the chance for finalists to travel to San Francisco to pitch their solutions during the finals on September 11, 2018. Finalists will also have the chance to have their solutions featured in the Acumos Marketplace, exposure, and meetings with AT&T and Tech Mahindra executives.

Read more at The Linux Foundation

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  CNCF to Host Helm
Posted by: xSicKxBot - 06-02-2018, 02:04 AM - Forum: Linux, FreeBSD, and Unix types - No Replies

CNCF to Host Helm

Today, the Cloud Native Computing Foundation (CNCF) Technical Oversight Committee (TOC) voted to accept Helm as an incubation-level hosted project.

No longer a sub-project under Kubernetes, Helm is a package manager that provides an easy way to find, share, and use software built for Kubernetes. Helm removes complexity from configuration and deployment, and enables greater developer productivity.

“Helm addresses a common user need of deploying applications to Kubernetes by making their configurations reusable,” said Brian Grant, TOC representative and project sponsor, Principal Engineer at Google, and Kubernetes SIG Architecture co-chair and Steering Committee member. “Both the Helm and Kubernetes projects have grown substantially. As Kubernetes shifts its focus to its own core in order to better manage this growth, CNCF is a great home for Helm to continue making it easier for developers and operators to streamline Kubernetes deployments.”

According to a recent Kubernetes Application Survey, 64 percent of the application developers, application operators, and ecosystem tool developers who answered the survey reported using Helm to manage apps on Kubernetes.

“As Kubernetes focuses more on stability, CNCF gives Helm a new home to ensure the community’s needs will be met,” said Chris Aniszczyk, COO of Cloud Native Computing Foundation. “Helm has scaled their community with hundreds of contributors to its core and community charts, and we look forward to growing their community even further.”

The project was started by Deis (now part of Microsoft) in 2015 and later evolved into Kubernetes Helm, the merged result of Helm Classic and the Kubernetes Deployment Manager (built by Google). The project has more than 300 contributors, and more than 800 contributors to the community charts, a successful conference based solely on Helm, and a unique culture in comparison to core Kubernetes.

“In building Helm, we set out to build a tool to serve as an onramp to Kubernetes – one that seasoned developers would not only use, but also contribute back to,” said Matt Butcher, co-creator of Helm and Principal Engineer at Microsoft. “By joining CNCF, we’ll benefit from the input and participation of the community and, conversely, Kubernetes will benefit when a community of developers provides a vast repository of ready-made charts for running workloads on Kubernetes.”

Conceptually, Helm is similar to OS-level package managers like AptYum, and Homebrew in that it handles putting things in the right place for the running application – bringing all of the advantages of an OS package manager to a Kubernetes container platform. Helm’s packaging format, called charts, is a collection of files that describe a related set of Kubernetes resources. Charts are created as files laid out in a particular directory tree, which can then be packaged into versioned archives to be deployed.

Main Features:

  • Find and use popular software packaged as Kubernetes charts
  • Share applications as Kubernetes charts
  • Create reproducible builds of your Kubernetes applications
  • Intelligently manage Kubernetes manifest files
  • Manage releases of Helm packages

Notable Milestones:

  • 330 contributors
  • 5,531 GitHub stars
  • 51 releases
  • 4,186 commits
  • 1,935 forks

As a CNCF hosted project – alongside Incubated technologies like Prometheus, OpenTracing, Fluentd, Linkerd, gRPC, CoreDNS, containerd, rkt, CNI, Envoy, Jaeger, Notary, TUF, Vitess, and NATS – Helm is part of a neutral foundation aligned with its technical interests, as well as the larger Linux Foundation, which provide the project with governance, marketing support and community outreach.

Every CNCF project has an associated maturity level: sandbox, incubating, or graduated project. For more information on what qualifies a technology for each level, please visit https://www.cncf.io/projects/graduation-criteria/.

For more on Helm, please visit https://helm.sh/, and read more from co-creator Matt Butcher on the Deis Blog. You can also watch this session from KubeCon + CloudNativeCon Austin on building Helm charts, and read this blog post to see how Helm can be used with other projects.

This article originally appeared at Cloud Native Computing Foundation

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