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  PS4 - Danger Zone 2
Posted by: xSicKxBot - 07-28-2018, 04:56 AM - Forum: New Game Releases - No Replies

Danger Zone 2



Danger Zone 2 takes the crash testing action out of the Test Area and onto real public roads. A high-speed driving game featuring speed, traffic and crashes, Danger Zone 2 lets players loose onto the Freeways of the USA, the Motorways of the UK and the Autovias of Spain as they compete to cause the biggest crash.

Publisher: Three Fields Entertainment

Release Date: Jul 13, 2018

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  PSVita - Muv-Luv
Posted by: xSicKxBot - 07-28-2018, 04:56 AM - Forum: New Game Releases - No Replies

Muv-Luv



The Muv-Luv series is an epic saga told in three parts: Muv-Luv Extra, Muv-Luv Unlimited, and Muv-Luv Alternative. What begins as a tongue-in-cheek romantic comedy ultimately transforms into an action-packed thrill ride in a war-torn alternate reality, and its this drastic-yet-methodical genre twist that makes the final chapter the most highly-revered visual novel of all time. This is a story that will plant seeds in your brain early in the first act that you wont even notice until they sprout in the third for maximum narrative payoff and crushing emotional impact. Dont fall for Extras cutesy exterior. This series ventures into some of the darkest thematic territory youll ever see, and when the final curtain closes, youll likely need a forklift to pick your jaw up off the floor. Make no mistake: this is a story that will challenge you in ways few works of fiction dare attempt, and an emotional tour de force unlike any other.

Publisher: 5pb

Release Date: Jun 12, 2018

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  PC - Semblance
Posted by: xSicKxBot - 07-28-2018, 04:56 AM - Forum: New Game Releases - No Replies

Semblance



Semblance is an innovative platformer with deformable terrain, set in a beautiful minimalist world. It?s a game that asks, what if you could deform and reshape the world itself? Semblance takes the idea of a ?platform? in a platformer and turns it on its head.

Publisher: Good Shepherd Entertainment

Release Date: Jul 24, 2018

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  PC - Yakuza 0
Posted by: xSicKxBot - 07-28-2018, 04:56 AM - Forum: New Game Releases - No Replies

Yakuza 0



Tokyo 1988. Getting rich is easy, the women are beautiful, and everyone wants in on the action. It's time to become Yakuza.

The glitz, glamour, and unbridled decadence of the 80s are back in Yakuza 0!

Fight like hell through Tokyo and Osaka with protagonist Kazuma Kiryu and series regular Goro Majima. Play as Kazuma Kiryu and discover how he finds himself in a world of trouble when a simple debt collection goes wrong and his mark winds up murdered. Then, step into the silver-toed shoes of Goro Majima and explore his "normal" life as the proprietor of a cabaret club.

Switch between three different fighting styles instantaneously and beat up all manner of goons, thugs, hoodlums, and lowlifes. Take combat up a notch by using environmental objects such as bicycles, sign posts, and car doors for bone-crunching combos and savage take-downs.

Fighting is not the only way to kill time in 1988's Japan: from discos and hostess clubs to classic SEGA arcades, there are tons of distractions to pursue in the richly detailed, neon-lit world.

Publisher: Sega

Release Date: Aug 01, 2018

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  News - Review: Teen Titans Go! To The Movies Is Deadpool For Kids
Posted by: xSicKxBot - 07-28-2018, 04:56 AM - Forum: Lounge - No Replies

Review: Teen Titans Go! To The Movies Is Deadpool For Kids

If you head to the theater and throw a rock, chances are you'll hit at least three superhero movies. The genre has taken over the box office in the last decade, with the Marvel Cinematic Universe leading the charge. With such a crowded movie landscape, it can be hard to cut through the noise. Luckily for Teen Titans Go! To the Movies, it has realized the easiest way to do so is with fart noises.

Teen Titans Go! To the Movies, the feature-length continuation of Cartoon Network's Teen Titans Go! series, has everything fans of the show will love. The team dances and sings, it's more about having fun than saving the world, and it's not afraid to delve into a long stretch of meta jokes.

The story is hilariously simple. Every superhero on the planet seems to have their own movies. That is, except, the Teen Titans. This crew that would rather eat sandwiches than conquer evil doesn't think they'll be considered real superheroes until their adventures are immortalized on the big screen. And how can you blame them? Even Aquaman is getting a movie.

No Caption Provided

As they quickly learn, though, thanks to Hollywood director Jade Wilson (Kristen Bell), the movie industry doesn't think the Titans are nearly important enough to get their own film. This is done through a series of in-movie trailers for everything from a standalone Alfred Pennyworth film to Batman's utility belt getting a movie, while the team gets nothing. That's when they realize the only way to become the stars they dream of being is to find a nemesis. In this case, that's Slade (Will Arnett).

For those who haven't solved that puzzle yet. Slade is Slade Wilson, otherwise known as Deathstroke. The movie never calls him that, though--they just repeatedly refer to him as Slade. While it could be due to Deathstroke being too extreme of a name for an animated kids film, the Titans repeatedly refer to him as Deadpool.

The running Deadpool joke is a smart one, given Teen Titans Go! To the Movies is essentially a Deadpool movie aimed at a much younger audience. The film is 90 minutes of nonstop poking fun at the superhero genre, including the MCU and X-Men universes. Nobody takes it on the chin as much as DC Comics, though. From posters for movies like Batman v Joker: Yawn of Justice to Green Lantern admitting that nobody likes to talk about the movie he made, no DC character is safe.

No Caption Provided

It's the sort of humor this extension of Teen Titans Go! uses to capture the attention of adult audiences who might not be as enraptured by a Beast Boy dance party as younger members of the crowd.

Another running joke in the film that might be lost on younger audiences is the fact that Nicolas Cage is the voice of Superman. As many know, Cage nearly played a live-action Superman on the big screen, thanks to Tim Burton's proposed Superman Lives film. While that project never ended up happening, Cage's performance as this world's Superman is perfect, as is Halsey's Wonder Woman. There's also a pretty incredible cameo that most fans won't see coming.

While, for the most part, Teen Titans Go! To the Movies is a fun, low-stakes adventure, it's not perfect. The jokes about farting and pooping can wear thin. There's an extended sequence where most of the team revels in the fact that they used a fake toilet on a movie set to take care of their business. While this might be the kind of humor that makes some of the younger audiences giddy, it felt out of place. The movie spends a lot of time masterfully joking about and mocking so many things. Spending its energy on such low-hanging fruit seems unnecessary.

No Caption Provided

Additionally, though it's only 92 minutes long, there was a point close to the end of the second act where the story started to drag. Thankfully, once the third act kicks in, Teen Titans Go! To the Movies thrusts into overdrive as the Titans and a massive robot Slade go to war.

In the end, though, this is the kind of superhero film adults and small children can go to and both find something they'll love. In a superhero movie landscape where the world is constantly being destroyed by massive CGI abominations, this is a refreshing change. Will Teen Titans Go! To the Movies save the DC Comics movie universe? Not in the least. However, like the recently released Ant-Man and the Wasp, it doesn't forget how funny and exciting these types of movies can be.

Teen Titans Go! To the Movies is in theaters on July 27.

The Good:

  • A low-stakes adventure that's easy to get invested in
  • The meta humor
  • The voice cast
  • An amazing cameo

The Bad:

  • Poop jokes
  • It can feel a little long
  • No explanation as to why Slade isn't Deathstroke

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  News - Weekend Deal – Space Engineers & Medieval Engineers, 50% Off
Posted by: xSicKxBot - 07-28-2018, 04:56 AM - Forum: Lounge - No Replies

Weekend Deal – Space Engineers & Medieval Engineers, 50% Off

© 2018 Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.

VAT included in all prices where applicable.   Privacy Policy   |   Legal   |   Steam Subscriber Agreement   |   Refunds

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  News - An overlooked line of code led to slow performance for Warhammer Online
Posted by: xSicKxBot - 07-28-2018, 04:56 AM - Forum: Lounge - No Replies

An overlooked line of code led to slow performance for Warhammer Online

“Was it some flaw in the game’s holistic design? Many changes were made in an attempt to improve the game’s feel, and while they were often genuine improvements, none of them fixed the core issue.”

– Former designer at Mythic Entertainment Leah Miller speaking on overlooked keyboard errors. 

With all of the variables that go into game development, it’s likely that something will get overlooked. For programmers it’s usually a small typo which, if not corrected, can have interesting (yet detrimental) effects on how a game runs. 

In a recent interview with Waypoint, former game designer at Mythic Entertainment Leah Miller discusses the impact an unnoticed line of code had for the MMO RPG Warhammer Online: Age of Reckoning.

Shortly after launch, the studio received complaints from players saying the game felt sluggish and unresponsive — however, they couldn’t pinpoint anything specific. 

“The team overhauled combat to try to make it feel faster and searched for server inefficiencies that could be eliminated,” Miller explains. “Still, the feedback was vague enough that nobody could be certain of the exact cause.” 

Miller goes on to note that attempts to improve how the game felt were genuine, but ultimately none of them fixed the issue. A solution wouldn’t be found for six months. 

A new programmer discovered that something was wrong after digging around in Age of Reckoning’s code. The problem? Age of Reckoning’s code still included a line related to dial-up players for Mythic’s previous MMO RPG, Dark Age of Camelot.

“I believe the main function of this was bandwidth optimization, though it may also have been part of a system designed to make sure dialup players could still be competitive in PvP. ” she says.

“This delay was mostly invisible to Dark Age of Camelot players, since that game’s combat was custom-designed for the standard bandwidth and processing power of that era. Very few players had systems that could process data more quickly than it was being sent and received.”

Once the line was removed, the problem vanished and the game felt smooth again. But it may have come too late, as most of the game’s players had migrated back to World of Warcraft.

While the error may not have directly contributed to the Age of Reckoning’s difficulties, it certainly didn’t help. 

She was speaking as part of a longer interview around Warhammer Online: Age of Reckoning and how the error affected the game in the long run, so be sure to check it out over at Waypoint. 

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  News - Ever Wondered How To Capture Video On Switch in Portable Mode?
Posted by: xSicKxBot - 07-28-2018, 04:56 AM - Forum: Nintendo Discussion - No Replies

Ever Wondered How To Capture Video On Switch in Portable Mode?

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  Steam - Daily Deal – Pure Farming 2018, 60% Off
Posted by: xSicKxBot - 07-28-2018, 04:56 AM - Forum: PC Discussion - No Replies

Daily Deal – Pure Farming 2018, 60% Off

Save 25% on Vampyr as part of this week’s Weekend Deal*!

London, 1918. You are newly-turned Vampyr Dr. Jonathan Reid. As a doctor, you must find a cure to save the city’s flu-ravaged citizens. As a Vampyr, you are cursed to feed on those you vowed to heal.


*Offer ends Monday at 10AM Pacific Time

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  News - This Week At Bungie – 7/26/2018
Posted by: xSicKxBot - 07-28-2018, 04:56 AM - Forum: Lounge - No Replies

This Week At Bungie – 7/26/2018

This week at Bungie, we’re preparing for a celebration.

The Tower is getting ready for the kickoff of Solstice of Heroes, starting next Tuesday, July 31. To keep the party lively, you’ll find bounties to help you track your Triumphs and new challenges for upgrading a new armor set. All the details are laid out in the Solstice of Heroes article. The event will run from July 31 until the weekly reset on August 28. 

Today, we showed off what some of the new weapons and armor can do in Forsaken. We love it when the game does the talking. Here is a glimpse of some of the tools of the trade that arrive with Forsaken on September 4.




Full Stream Ahead


Ever since we started talking about the second year of Destiny 2, we’ve dropped a lot of hints about how the state of combat between Guardians will be changing. We know you have questions about how you’ll be using your weapons next season. How will you equip them? How will you customize them? How will you earn the ammunition you’ll need to use them?

Some of these things defy explanation, so we’ll demonstrate the performance of the new arsenal in real time. You are invited to watch us engage in combat—for science!

Year Two Combat Reveal Stream

Tuesday, August 7, 10 AM PDT

Joining us again in one of the hot seats will be full-time Senior Sandbox Designer (and part-time rockstar) Jon Weisnewski. He makes some promises that we’ll keep when we go live on stream.

Newsk: Hello friends! If you’re a sharp-eyed PvP enthusiast, you may have noticed from some Forsaken coverage that the weapons are doing a bit more damage than they do in the current version of Destiny 2. If you’re a seasoned Destiny 2 player, you may then extrapolate the possibility of a global lethality pass on weapons and abilities that may or may not be in the pipe to go live when Forsaken is released. I’m here to quickly confirm that, along with weapon slots and ammo availability, we have globally adjusted the “time to kill” in the Crucible. If you’d like more details, join us on stream and we’ll get into it! See you then!

And that’s just one question we’ll answer beyond the shadow of a doubt. Tune in for a full demonstration of perks, mods, loadouts, and everything else you’ll need to know to best your fellow players in battle. We can’t give you skill, but we can equip you with a pre-mission briefing.

Save the date, follow our channels, and prepare your favorite chat room snacks.

Back to the Lab Again


Crucible Labs has been on hiatus for a while. It’s time to start experimenting again. Senior Designer Andrew Weldon has the details about the new mode coming next and when you can expect to see it go live. 

Andrew: Hello again!

Back in May, we launched the first Crucible Labs playlist with the game mode “Showdown.” As discussed in the following week’s TWAB, this was a good opportunity for us to test the playlist on a relatively safe baseline that we had mostly already shipped for Crimson Days and the standalone Doubles playlist. The first test served its purpose—we stood the system up and got great feedback on an in-development mode. We’ve also made one noteworthy change to Labs as a whole—with the 1.2.3 update, Labs matches will now also count toward your Valor ranking and will offer standard Crucible rewards at match complete!

Now that we’ve released that 1.2.3 update, we’re ready to deploy our next Crucible Labs experiment to you—“Lockdown.” Lockdown is a new 4v4 round-based Competitive mode that, like Control, is about capturing and holding zones. Unlike Control, your only score comes from playing the objective. Those of you from the Taken King/Rise of Iron era know this mode’s predecessor, the Control variant “Zone Control.” Here’s how it plays out:

Both teams start Lockdown with a “Progress” percentage of 0% displayed under the scoreboard. Once a team holds two zones, progress will begin ticking up for that team at a rate of 1% per second. There is no round timer—the first team to reach 100% will win the round, and the first to win three rounds will win the match.

That’s not all, though—if a team can successfully capture all three zones, they will instantly win the round, regardless of each team’s progress state. A well-coordinated push from your opponents will always be dangerous, which means you need to stay focused on your objective.

However, winning a round that way is not necessarily as simple as it might seem. To earn capture progress or win on the triple cap, you must hold uncontested zones. If a team holds two zones, you can fully halt their progress by contesting one or more zones (you’ll see “PROGRESS HALTED” display under the scoreboard to let you know this is happening). They won’t start earning score again until they clear you and your progress off the point(s). The same applies when going for the triple cap lockdown—the instant win only applies if all three zones are completely clear.

We’ve seen some really exciting matches play out from this ruleset internally, and we hope you have similar experiences out in the wild!

As with any Labs playlist, this mode is not final, and you may come across some tuning issues or bugs. Your most direct avenue for feedback on this mode will be in a new Labs thread on the Feedback forum, and we’ll be monitoring the conversation we see around the mode to pluck out actionable items for future iteration and polish.

We hope you enjoy this first look at the new mode—and you can play it right now.

Shhhh


Many Guardians have heard whispers on Io and rushed to investigate. Some of you encountered a long streak of Cabal drills—far too many Cabal drills. We did some investigating to see if this was a bug. Turns out there’s no bug, but the current random generator doesn’t do a good job of preventing streaks of either event. 

We’re currently investigating ways to prevent these bad luck runs in the future. We did some simulations to see if there might be any more long streaks of one type of event in the forecast. We expect a few more outliers, but balanced with long streaks of only Taken Blight events. This activity will be available every week, and once you do unlock the Heroic version, it will stay unlocked. We will continue to monitor the situation. Happy hunting.

From Now Until Forsaken


Earlier this week, we published a new Development Roadmap. Previous editions of this forecast were more focused on our plans for the future. With our immediate future looking brighter—even with a darker story to tell—we’re using the Roadmap to telegraph the updates you’ll need to download before your second year of Destiny 2 can begin.

We’ve been pretty true to the plans we laid out in the last roadmap, but there were some new entries. As we do, today we’d like to provide some commentary on Director Updates and Milestones and Challenges Updates

Two of the main functions of the Director have been to help players know what to do next and lead them to sources of more powerful gear. We have some new ideas for how we can better support these goals, so we’re changing the way those things work.

There will be three ways to acquire Powerful Engrams in Forsaken:

  • A whole new challenge system that will replace the way you have been tracking milestones. 
  • Specific quests and bounties will provide better gear, indicated by their summaries.
  • New mysteries are rarer sources—but if we told you about them, they wouldn’t be mysterious.

Most of these sources of power will be refreshed weekly or daily. Some will be one-time sources.

Once these changes are deployed into the wild, the “Milestones Blade” will call attention to these activities:

  • Critical, required missions such as the main campaign or new subclass path pursuits
  • Next steps for quests or other aspects of the progression of your characters
  • Legacy milestones from Destiny 2 campaigns that aren’t becoming “challenges” or quests

Additionally, the layout of the Director will be updated to accommodate two new destinations: The Tangled Shore and the Dreaming City. You’ll obviously need to purchase Forsaken to visit them, but they’ll appear on the interface that we all see.

Today, we wanted to set some expectations for what’s changing, and why it was on the roadmap. You’ll understand the full experience for how these new (and improved?) features lead you on your journey to your maximum potential as a Guardian when you play. That’s always the best source of understanding. Plus, discovering the path is part of the fun.

Save the Dates


There are plenty more than just downloads that have to happen before Forsaken launches. With Gambit as our special cargo, we’re heading to gamescom, where we will make some important announcements. We’re going to PAX West, where we’ll mix it up with the community (and, yes, play some Gambit) one more time before launch. As always, there will be fun things happening in the game to keep you challenged and entertained as you count down the days until September 4.

Check out our August calendar of events in the game and in real life.

The Sacred Texts!

A popular request among Guardians is to see the Grimoire committed to print. Today, we are proud to announce an upcoming Destiny Grimoire Anthology.

Until now, the myths, mysteries, and machinations of the Destiny universe were found hidden throughout the worlds—enticing threads that hinted at a greater tapestry. The Destiny Grimoire Anthology weaves tales from multiple sources together for the first time, casting new light on Destiny’s most legendary heroes, infamous villains, and their greatest moments of triumph and tragedy. 

Each unique volume intends to illuminate a facet of the world, and the complete anthology will confirm and challenge players’ thoughts and assumptions about what it means to be a Guardian, offering new and differing perspectives on the cosmic war that rages between the Traveler and its ancient enemies.

The first volume is titled Dark Mirror and available for preorder on the Bungie store. Look for it this fall wherever books are sold. It will also be published in additional languages and available in additional regions to be announced.

Service Guarantees Citizenship


There are many ways we collaborate with our players to make a better game. We pore over feedback loops from multiple sources on the internet. We contract notable experts among you to join us as testers for a limited run. Sometimes, we’ll even host a summit in our studio to dig into our future plans. Those measures, while effective, unfortunately don’t stand a chance of including everyone.

Bungie User Research casts a wider net. Willing test subjects complete online surveys. There are even occasional invitations to visit our studio and step into the lab to sample something in development. The registration questionnaire has been updated with new data points that we’d love to know about you. If you’re already in our database, hit it again. If you didn’t know about this opportunity to do your part, this is your chance to sign up for a future testing opportunity.

Would you like to know more?

For the Monarchy


New Monarchy claimed the third and final Faction Rallies victory of Season 3. They were dominant in previous seasons but were winless coming into this one. The faction managed to squeak out a victory despite Dead Orbit having more players pledged. It’s about action, not promises.

Helping Hands


This is the Player Support Report. 

Tuesday Morning Glory


This week, Destiny Player Support became aware of an issue impacting the Glory bonuses earned by players who were completing three or more Competitive Crucible matches a week.

With the launch of Crucible Ranks in Season 3, it was intended that players who were Fabled rank or below would receive a bonus allocation of Glory points following the weekly reset of any week during which they completed three or more Competitive matches. After investigating player reports regarding this feature, we have determined these Glory rank packages are not being granted as intended.

While we’re working with our Crucible team to investigate this issue, players should expect that this issue will persist for the remainder of Season 3. Players who are aiming to unlock Glory rank–based rewards for Season 3 should plan their Crucible play accordingly.

Destiny 2 Hotfix 1.2.3.1

Next week we’re deploying Destiny 2 Hotfix 1.2.3.1 to players. This hotfix is the final barrier between players and the launch of Solstice of Heroes, and all players will need to install this hotfix before they can join the celebration. Provided below is a brief timeline of this deployment.

On Tuesday, July 31, 2018:

  • 9 AM PDT: Destiny 2 Hotfix 1.2.3.1 will become available to all players.
  • 9–10 AM PDT: Players will be prompted to accept Hotfix 1.2.3.1 as they return to orbit after completing activities.
  • 10 AM PDT: All players who have not yet accepted Hotfix 1.2.3.1 will be removed from activities and returned to the title screen to take this hotfix.

Solstice of Heroes

Next Tuesday, July 31, 2018, Solstice of Heroes will kick off in Destiny 2. Before this event goes live, here are a few points of vital information:

  • Before attempting to complete a Triumph, players should make sure they have acquired it from the Statue of Heroes. Some Triumphs may need to be completed again if the Triumph is not in the player’s inventory at the time of completion.
  • For Moments of Triumph, adventures and Region Chests are tracked by the character that has completed the most of them, and they are not tracked account-wide. Players who encounter issues making progress toward these Triumphs should make sure they are playing on the character that has made the most progress toward these Triumphs.
  • Progress toward Triumphs and event rewards may be lost if players delete any characters on their account. For the best experience, it is recommended that players do not delete any characters until all desired rewards have been redeemed and Solstice of Heroes concludes on August 28, 2018.

Cayde’s Exotic Stash

Since the reveal of Destiny 2: Forsaken, players have asked whether or not Cayde’s Exotic Stash will be included with pre-orders directly from platform online marketplaces. We can confirm that this pre-order bonus will be available to all players who purchase through the PlayStation, Xbox, and Battle.net online stores before launch.

Additionally, shown below is what players can expect to become available to them in Year 2, based off of title ownership:

For information on purchase eligibility from other retailers, players should visit the official destinythegame.com page.

Smoke and Mirrors


Welcome to the most exciting section of the TWAB! This is where we get to honor you, the players, for creating kick-ass videos. Every week, we pick our favorites and send the creators a special emblem. If you think you can create something to catch our eye, post it to the Creations page. Now, let’s bring out this week’s champions. 

Movie of the Week: We Were Here II




Honorable Mention: Bad Day




Before we go, here is a quick peek at last week’s top scorers in the Nightfall.

Game Informer is wrapping up its month of Forsaken coverage. You can read and watch all of it on this handy hub page the magazine set up. Tomorrow, Game Informer will be finishing up with a podcast featuring Game Director Steve Cotton and Project Lead Scott Taylor. We know you still have questions. We are a little more than a month out, and will start diving into more details as we draw closer. The stream on August 7 will shine a light on many topics you’re curious about regarding the future of combat in Destiny 2.
As mentioned above, Crucible Labs is live right now! Im going to play some Lockdown.

<3 Cozmo

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