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| Steam - Now Available on Steam – Cheap Golf, 20% off! |
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Posted by: xSicKxBot - 11-09-2018, 11:23 PM - Forum: PC Discussion
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Now Available on Steam – Cheap Golf, 20% off!
  The Armistice Steam Sale fundraiser is back, promoting peaceful gameplay in support of children still affected by war today. This year marks 100 years since the armistice that ended the First World War, so War Child has pulled together a bunch of the best-selling games to mark the occasion that are either non-violent or have been modified as part of this year’s Armistice campaign (Dick Wilde & Prison Architect).
Each game that is part of the sale is donating a % of developer proceeds to War Child UK & its US partner Children in Conflict to raise vital funds for children whose lives have been torn apart by war.
ABZ (505 Games) – Donating 50% of developer proceeds / Discounted by 50% Broken Sword 5 (Revolution Games) – Donating 50% of developer proceeds / Discounted by 25% Democracy 3 (Positech) – Donating 100% of developer proceeds / Discounted by 25% Dick Wilde (PlayStack) – Donating 50% of developer proceeds / Discounted by 50% Machinarium (Amanita Design) – Donating 60% of developer proceeds / Discounted by 60% Mini Metro (Dinosaur Polo Club) – Donating 50% of developer proceeds / Discounted by 50% Prison Architect (Introversion Software) – Donating 50% of developer proceeds / Discounted by 75% Scanner Sombre (Introversion Software) – Donating 50% of developer proceeds / Discounted by 75% RiME (Six Foot) – Donating 50% of developer proceeds / Discounted by 50% The Talos Principle (Devolver Digital) – Donating 50% of developer proceeds / Discounted by 75% The Room (Fireproof Games) – Donating 100% of developer proceeds / Discounted by 75%
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| News - This Week At Bungie – 11/08/2018 |
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Posted by: xSicKxBot - 11-09-2018, 11:23 PM - Forum: Lounge
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This Week At Bungie – 11/08/2018
 This week at Bungie, we’re looking toward the future.
Festival of the Lost has come and gone. Guardians spent three weeks eliminating Nightmares in the Haunted forest. All that remains is the investigation into the murder of Master Ives. Many of you are still working toward some of your Forsaken goals, earning titles and various Triumphs. Even with much to do in game, we’re looking to spice things up a little.
First up, we’re dusting off the Twitch studio. We’ve been hearing some feedback that you want to get to know our team a little better, and hear some stories from the development floor.
Bungie Bounty: Gambit
Platform: Xbox One
Monday, November 12, 2018
Bungie Last Wish Raid-Along
Monday, November 19, 2018
Each stream will showcase gameplay with commentary from the creators of Destiny 2. Following our streams, we have some changes coming up to address feedback we’ve collected since Forsaken was released. Read on for more!
Incoming Improvements
As you continue to fight the Scorn and defend the Dreaming City, we’re collecting player feedback and looking at ways to improve your quality of life. We have a few deployments in development and wanted to give you a preview of what’s on the way. Everything below is subject to changes on the development floor. If issues are found or bugs arise, items may be delayed. In any case, we’ll keep you updated on the status until this work is translated into patch notes.
Performance
Engineer Ben Thompson: We have been paying close attention to reports of long load times on console and are working on improvements to reduce these load times. Let’s break down three distinct performance issues that we are looking into (each with different contributing factors):
- Starting up the game, signing on, and selecting your character
- Loading into activities and traveling throughout a destination
- Loading the player inventory screen and switching between UI tabs
In the upcoming Season 5 update, you should see significant improvements loading into activities and traveling throughout a destination. We’ve been bringing new content, bug fixes, and patches at a cadence more frequent than we had previously accounted for. That cadence of patching has translated into some unexpected overhead within the code that is responsible for loading data into the game. All that being said, loading from Orbit into the EDZ should be reduced from over two minutes down to just over one minute and we’re eager to see how things pan out in the wild.
We’re continuing to investigate load times when launching Destiny 2 and when interacting with aspects of the UI. When more information is available, we’ll provide updates.
Super Tuning
Sandbox Design Claude Jerome: Spectral Blades was heavily re-tuned to increase the reliability of melee attacks in PvP and to bolster the effectiveness of Super’s stealth capabilities The following changes are planned to reach these goals:
- Increasing melee lunge range of all attacks
- Reducing the cost of Light melee attacks
- Increasing the number of consecutive hits required to speed up attack rate
- Decreasing base attack speed to improve hit registration on intended targets
- Developer Commentary: This is not intended as a nerf. The goal here is to increase the intentionality of the attack rate increase, so that it is most often happening when players are focusing on a single target
- Retuned melee targeting to have greater emphasis on player input (i.e., where your stick input is directed toward or which target your camera is facing).
- Developer Commentary: The goal here is to reduce the likelihood of melee targeting picking enemies that you don’t want to hit
- Increasing viability of Stealth mechanics
- Added a small amount of damage resistance to the Stealth state
- Further decrease to super drain when in Stealth state
For Chaos Reach, we’re tuning the energy cost of deactivating Chaos Reach early. The intent of this tuning pass is to make it more rewarding to skillfully time your early deactivation when using this super. Essentially, it will be more punishing to deactivate the Chaos Reach Super extremely early, but less punishing when deactivating later in the Super.
Checkpoint Resets
User Interface Tester Tony Gacia: We’re currently looking to add reset functionality to checkpoints in various activities, like the Last Wish raid. We do not have a specific timeline for when this functionality will be added, but wanted to note that the feedback is under investigation.
Gambit Free Trial and Double Infamy Weekend
Recently, Destiny 2 became free to all players on PC through November 18. To celebrate our new players and introduce them to the Drifter, we’ll be hosting another Gambit Free Trial weekend.
Gambit Free Trial
Starts: 9 AM 11/9/2018
Ends: 9 AM 11/11/2018
If you own Forsaken, Double Infamy will also be available in the Gambit playlist. As it’s a full curse week, expect to see some Ascendant Primeval Servitors during your time on the field.
Seasonal To-Do: 4th Edition
We are rapidly approaching the end of Season 4, which is currently set for November 27, 2018. You have a limited number of weeks remaining to complete the following objectives:
Iron Banner
Lord Saladin returns next week for the final Iron Banner of Season 4. While Iron Banner weapons introduced with the release of Forsaken will continue to be available, this will be your final chance to earn Season 4 Iron Banner armor.
Iron Banner
Start: 9 AM 11/13/2018
End: 9 AM 11/20/2018
Additionally, this will be the final chance to earn any Iron Banner Triumphs associated with Season 4.
Triumphs
Some Triumphs have seasonal requirements. While these Triumphs do not have a score associated with them, players may wish to complete them prior to November 27.
- Vanguard
- Crucible
- Seasonal Valor Rank
- Seasonal Glory Rank
Pinnacle Crucible Weapons
While questlines for Luna’s Howl and Not Forgotten are available year-round, Crucible ranks will reset at the end of Season 4. Each quest contains a quest step to reach a rank milestone, and progress may be lost for these specific steps if you do not reach the requirements prior to the season ending. Progress for alternate quest steps will not be reset. If you’re in the middle of getting precision kills or completing Rumble matches, you will not lose any progress in those steps.
If you’re within arm’s reach of Fabled or Legend, this is your time to make the final push. If you do not reach the rank you’re aiming for by November 27, you will be reset to Guardian and have to climb the ladder once more. If you reach the rank and complete the associated quest step before season’s end, you’re all set.
Quick shout out to one of our community artists, Aviixe, for their amazing creation. This piece perfectly captures the feeling of earning Luna’s Howl! 
P.S.R.
On a daily basis, team members of Destiny Player Support meet to discuss the issues that you’re encountering in game. Ranging from error codes to Collections, they’ve got their finger on the pulse of this community.
This is their report.
Destiny 2 Hotfix 2.0.5.1
Earlier this week, we conducted maintenance to deploy Hotfix 2.0.5.1 to players. This hotfix was in direct response to an emergent issue that prevented some players from receiving the Lost Cryptarch quest from Amanda Holliday after it became available.
While we believe all cases of this issue have been resolved, players who continue to encounter this issue should let us know by reporting to the #Help forum.
Refer-a-Friend
With the launch of the Refer-a-Friend promotion, Destiny Player Support has observed a number of reports from players who are receiving a message indicating that they are ineligible to participate in Refer-a-Friend. After investigating reports of this issue, we have determined that a significant majority of these players do not own Destiny 2: Forsaken, and are accessing Destiny 2: Forsaken content through platform license-sharing features.
Please note that in order to participate in Refer-a-Friend, both linked players must own full Destiny 2: Forsaken licenses on their participating accounts.
Destiny 2: Forsaken Known Issues
In addition to the items listed above, Destiny Player Support is tracking the latest issues reported by players on the #Help forum. Provided below is a brief overview of the latest known issues in Destiny 2: Forsaken.
- Hecuba-S Sparrow: We are investigating an issue where players who do not own the Annual Pass cannot reclaim the Hecuba-S Sparrow from Collections.
- Corrupted Strike Respawns: We are investigating an issue where players may spawn outside the boss arena in the Corrupted strike and immediately die because they spawn inside of a kill volume.
- Hawthorne’s Weekly Raid Bounty: We are investigating an issue where Hawthorne’s weekly raid bounty shows up for only 24 hours past the weekly reset. If not acquired by 9 AM PST (1700 UTC) the next day, players won’t be able to pick a new raid bounty until the next weekly reset.
- Moving Bank in Gambit Matches: We are investigating issues where the bank may drift/rotate out of place during Gambit matches, causing players to be unable to deposit motes.
- Gwisin Vest Exotic: We are investigating an issue where the perk Roving Assassin on Gwisin Vest may not always activate properly.
- Fastidious Miser and Ascendant Chests: We are investigating issues with the Fastidious Miser Triumph not unlocking when players find all of the Ascendant Chests. Players may need to find the Ascendant Chests a second time to unlock this Triumph.
- Mint Condition: We are investigating an issue where the Mint Condition Triumph doesn’t unlock for players who don’t let the Generator Core in the Dreaming City go below 100% in the public event.
- Riddle Me This: We are investigating an issue where the Riddle Me This Triumph is not unlocking for some players who open all of its corresponding chests in the Dreaming City.
- Chinese UI Issues: We are investigating an issue where players using the Traditional Chinese language are experiencing long UI load times in Destiny 2. We are pursuing a fix targeted for early December.
How Do You Pronounce Meme?
Is it meme or meme? Gif or gif? However you say it, this week’s winner has gifted us with yet another awesome movie. Their editing skills are on point, and we hope you enjoy their creation as much as we did.
Movie of the Week: Don’t Sleep on It
Honorable Mention: Titan Mentality
Want to see your video here? Submit your video to the Creations page. If you win, we will send you a special emblem to show off to your friends.
We’re excited for the future of Destiny 2. Season of the Forge is coming up quick, and we have more than enough to keep ourselves busy until then. We’ll be reminding you throughout the month, Season 4 ends on November 27, 2018. Claim your Triumphs and earn your gear before time’s up!
If you missed it, make sure to check out the Community Focus from earlier this week, featuring DrAssenov! If you have suggestions for a future Community Focus, let us know on the #Community forum.
Cheers,
Dmg04
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| PS4 - Steel Rats |
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Posted by: xSicKxBot - 11-09-2018, 07:00 PM - Forum: New Game Releases
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Steel Rats
Become one of the Steel Rats, a biker gang sworn to protect their city against an invading army of alien robots - Junkbots. Wreck and ride through hordes of enemies, switching between four unique characters as you wreak havoc with the ultimate killing machine; your flame spewing, saw bladed, motorcycle. Publisher: Tate Multimedia Release Date: Nov 07, 2018
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| PS4 - Tetris Effect |
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Posted by: xSicKxBot - 11-09-2018, 07:00 PM - Forum: New Game Releases
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Tetris Effect
From deep beneath the ocean to the furthest reaches of outer space, Tetris Effect?s 30-plus stages are more than just backdrops; together with music, characters, and animations tailor-made for each level and triggered by your actions, they?re all meant to make you feel something ? to convey a mood, or even provoke an emotional response. [Enhance, Inc.] Publisher: Sony Interactive Entertainment Release Date: Nov 09, 2018
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| PC - Thronebreaker: The Witcher Tales |
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Posted by: xSicKxBot - 11-09-2018, 07:00 PM - Forum: New Game Releases
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Thronebreaker: The Witcher Tales
From the creators of The Witcher 3: Wild Hunt comes a brand new tale set in the brutal and twisted universe of witcher Geralt of Rivia. The world stands on the verge of chaos, as the tensions between the power-hungry Nilfgaardian Empire and proud Northern Realms grow. Facing an imminent invasion, Meve ? war-veteran Queen of Lyria and Rivia ? is forced to once again enter the warpath, and set out on a dark journey of destruction and revenge. Publisher: CD Projekt Red Studio Release Date: Nov 09, 2018
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| Must-Have Tools for Writers on the Linux Platform |
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Posted by: xSicKxBot - 11-09-2018, 05:37 PM - Forum: Linux, FreeBSD, and Unix types
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Must-Have Tools for Writers on the Linux Platform

I’ve been a writer for more than 20 years. I’ve written thousands of articles and how-tos on various technical topics and have penned more than 40 works of fiction. So, the written word is not only important to me, it’s familiar to the point of being second nature. And through those two decades (and counting) I’ve done nearly all my work on the Linux platform. I must confess, during those early years it wasn’t always easy. Formats didn’t always mesh with what an editor required and, in some cases, the open source platform simply didn’t have the necessary tools required to get the job done.
That was then, this is now.
A perfect storm of Linux evolution and web-based tools have made it such that any writer can get the job done (and done well) on Linux. But what tools will you need? You might be surprised to find out that, in some instances, the job cannot be efficiently done with 100% open source tools. Even with that caveat, the job can be done. Let’s take a look at the tools I’ve been using as both a tech writer and author of fiction. I’m going to outline this by way of my writing process for both nonfiction and fiction (as the process is different and requires specific tools).
A word of warning to seriously hard-core Linux users. A long time ago, I gave up on using tools like LaTeX and DocBook for my writing. Why? Because, for me, the focus must be on the content, not the process. When you’re facing deadlines, efficiency must take precedent.
Nonfiction
We’ll start with nonfiction, as that process is the simpler of the two. For writing technical how-tos, I collaborate with different editors and, in some cases, have to copy/paste content into a CMS. But like with my fiction, the process always starts with Google Drive. This is the point at which many open source purists will check out. Fear not, you can always opt to either keep all of your files locally, or use a more open-friendly cloud service (such as Zoho or nextCloud).
Why start on the cloud? Over the years, I’ve found I need to be able to access that content from anywhere at any time. The simplest solution was to migrate the cloud. I’ve also become paranoid about losing work. To that end, I make use of a tool like Insync to keep my Google Drive in sync with my desktop. With that desktop sync in place, I know there’s always a backup of my work, in case something should go awry with Google Drive.
For those clients with whom I must enter content into a Content Management System (CMS), the process ends there. I can copy/paste directly from a Google Doc into the CMS and be done with it. Of course, with technical content, there are always screenshots involved. For that, I use Gimp, which makes taking screenshots simple:
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Open Gimp.
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Click File > Create > Screenshot.
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Select from a single window, the entire screen, or a region to grab (Figure 1).
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Click Snap.
The majority of my clients tend to prefer I work with Google Docs, because I can share folders so that they have reliable access to the content. There are a few clients I have that do not work with Google Docs, and so I must download the files into a format that can be used. What I do for this is download in .odt format, open the document in LibreOffice (Figure 2), format as needed, save in a format required by the client, and send the document on.
And that, is the end of the line for nonfiction.
Fiction
This is where it gets a bit more complicated. The beginning steps are the same, as I always write every first draft of a novel in Google Docs. Once that is complete, I then download the file to my Linux desktop, open the file in LibreOffice, format as necessary, and then save as a file type supported by my editor (unfortunately, that means .docx).
The next step in the process gets a bit dicey. My editor prefers to use comments over track changes (as it makes it easier for both of us to read the document as we make changes). Because of this, a 60k word doc can include hundreds upon hundreds of comments, which slows LibreOffice to a useless crawl. Once upon a time, you could up the memory used for documents, but as of LibreOffice 6, that is no longer possible. This means any larger, novel-length, document with numerous comments will become unusable. Because of that, I’ve had to take drastic measures and use WPS Office (Figure 3). Although this isn’t an open source solution, WPS Office does a fine job with numerous comments in a document, so there’s no need to deal with the frustration that is LibreOffice (when working with these large files with hundreds of comments).
Once my editor and I finish up the edits for the book (and all comments have been removed), I can then open the file in LibreOffice for final formatting. When the formatting is complete, I save the file in .html format and then open the file in Calibre for exporting the file to .mobi and .epub formats.
Calibre is a must-have for anyone looking to publish on Amazon, Barnes & Noble, Smashwords, or other platforms. One thing Calibre does better than other, similar, solutions is enable you to directly edit the .epub files (Figure 4). For the likes of Smashword, this is an absolute necessity (as the export process will add elements not accepted on the Smashwords conversion tool).
After the writing process is over (or sometimes while waiting for an editor to complete a pass), I’ll start working on the cover for the book. That task is handled completely in Gimp (Figure 5).
And that finishes up the process of creating a work of fiction on the Linux platform. Because of the length of the documents, and how some editors work, it can get a bit more complicated than the process of creating nonfiction, but it’s far from challenging. In fact, creating fiction on Linux is just as simple (and more reliable) than other platforms.
HTH
I hope this helps aspiring writers to have the confidence to write on the Linux platform. There are plenty of other tools available to use, but the ones I have listed here have served me quite well over the years. And although I do make use of a couple of proprietary tools, as long as they keep working well on Linux, I’m okay with that.
Learn more about Linux in the Introduction to Open Source Development, Git, and Linux (LFD201) training course from The Linux Foundation, and sign up now to start your open source journey.
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| Mobile - Review: Element RTS |
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Posted by: xSicKxBot - 11-09-2018, 05:37 PM - Forum: New Game Releases
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Review: Element RTS
 At last, another mobile RTS enters the field. Element has been a PC game for a long time, undergoing playtesting in Steam’s Early Access program, so the version we’ve got on iOS now (sorry Android), is fat-free and beautiful.
Element‘s design is simple and incredibly refined. One might even be tempted to call it… elemental. Everything fits into overlapping matrices of three. There are three unit types: attack units shoot at other structures, defense units shoot at incoming bullets, and resource units generate energy. Each of these can be either a land, water, or air unit, depending on where it is placed, with a rock/paper/scissors strength relationship between them. Each can also be one of three strengths, being more effective for a higher energy cost. So in the end you have 36 different units, but so tightly organised they feel like far fewer. In addition, you have your base unit, mines, drones that can directly heal damaged structures, and missiles that directly attack the enemy.

This highly-structured approach to units is welcomed because the actual real-time strategy gameplay is very unique and very intense. First of all, the game is played not on a two dimensional map, but on a sphere that can be rotated and constructed upon all over. That means there may be something horrible happening on the dark side of the planet, attacks come from six directions, and you will probably lose your bearings on a regular basis. This is compounded by each side’s ability to place units almost anywhere they want, which means you may find the enemy on your doorstep in a heartbeat. Rather than the traditional base buildings and mobile attack units, you will contend with sudden sprouts of enemy turrets and attack satellites that orbit the planet to regularly harass your bases. Because attacks can happen so suddenly, it becomes incredibly important to carefully manage your economy, balancing your energy expenditures. Each planet has a slightly different challenge. One will be mostly water, another will be tiny, another will have an extremely well-established enemy base you need to destroy.
Furthermore, you have a two-pronged goal for each level. Not only do you have to destroy the enemy base (mercifully, not every enemy unit) but also mine more than half of the planet’s limited elemental resource before the enemy does. The AI often starts ahead of you, with several mines already pumping out whatever element is under dispute, so you have to work quickly, efficiently, and ruthlessly to destroy their ability to mine, build up your own, and defend your territory before you can finally destroy their base. It’s impossible to simply rush to attack because you’ll fail the mission if you haven’t mined at least half the element, so each round is a delicate five-minute balancing act with orbital lasers.

The AI is ruthless on later levels, taking advantage of any weakness in your defenses and pouncing if you overextend yourself. It can sometimes feel unfair when the AI starts with an advantage as well but the game’s difficulty curves well. Early missions are simple and straightforward, maybe even too easy. At the halfway point, you might be ready to throw your phone against the wall… but you won’t, because trying again will just take you five more minutes.
Not only are matches short and intense, they control beautifully on mobile. Swipes rotate the map, and a targeting reticule in the center selects a territory. Thanks to the organized units, it’s easy and fast to build the structure you want from the left-side menu. The right-side menus keep you up-to-date on all the necessary information you need to win.

While the game design is incredibly tight, other parts of the game are not as thoughtful. Even at larger sizes, the units and buildings are very similar-looking. Everything is a grey or black tower with neon lighting, and while over time you can learn to recognize each one, the similarity definitely hinders comprehension. They could be more architecturally distinctive, for instance, by making defensive structures dome-shaped and attacking structures thornier. Even your own units can be mistaken for the enemy when you are spinning the planet quickly.
Despite the emphasis on quick battles, a lot of the game takes on a slow-motion 2001: A Space Odyssey aesthetic. This works well when you’re trying to handle a half dozen attack satellites and missiles, but other times becomes irritating. With everything moving so slowly, yet so inexorably, it would be nice if the game speed controls were a little more accessible, rather than behind the pause menu. Likewise, the opening menu pace is too leisurely, delaying your entry into a match while you slowly watch the camera pan over outer space. It’s pretty, but not necessary.

The last big missing piece is multiplayer, which is totally absent. That’s a big shame, because Element‘s chess-like perfectly balanced design, dual objectives, and three-dimensional playing field deserve to be the object of some serious strategizing by some obsessive expert players. I’d love to see what kind of bluffs and counter-bluffs they come up with. If Element adds multiplayer in the future, I think it will be a must-buy for mobile strategy gamers.
For now, Element is a tight, unique design that works perfectly on mobile. If you are looking for a real strategic challenge, or just something not quite like anything you’ve never played before, Element is your game.
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| How to Move Files Using Linux Commands or File Managers |
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Posted by: xSicKxBot - 11-09-2018, 09:47 AM - Forum: Linux, FreeBSD, and Unix types
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How to Move Files Using Linux Commands or File Managers
 Learn how to move files with Linux commands in this tutorial from our archives.
There are certain tasks that are done so often, users take for granted just how simple they are. But then, you migrate to a new platform and those same simple tasks begin to require a small portion of your brain’s power to complete. One such task is moving files from one location to another. Sure, it’s most often considered one of the more rudimentary actions to be done on a computer. When you move to the Linux platform, however, you may find yourself asking “Now, how do I move files?”
If you’re familiar with Linux, you know there are always many routes to the same success. Moving files is no exception. You can opt for the power of the command line or the simplicity of the GUI – either way, you will get those files moved.
Let’s examine just how you can move those files about. First we’ll examine the command line.
Command line moving
One of the issues so many users, new to Linux, face is the idea of having to use the command line. It can be somewhat daunting at first. Although modern Linux interfaces can help to ensure you rarely have to use this “old school” tool, there is a great deal of power you would be missing if you ignored it all together. The command for moving files is a perfect illustration of this.
The command to move files is mv. It’s very simple and one of the first commands you will learn on the platform. Instead of just listing out the syntax and the usual switches for the command – and then allowing you to do the rest – let’s walk through how you can make use of this tool.
The mv command does one thing – it moves a file from one location to another. This can be somewhat misleading, because mv is also used to rename files. How? Simple. Here’s an example. Say you have the file testfile in /home/jack/ and you want to rename it to testfile2 (while keeping it in the same location). To do this, you would use the mv command like so:
mv /home/jack/testfile /home/jack/testfile2
or, if you’re already within /home/jack:
mv testfile testfile2
The above commands would move /home/jack/testfile to /home/jack/testfile2 – effectively renaming the file. But what if you simply wanted to move the file? Say you want to keep your home directory (in this case /home/jack) free from stray files. You could move that testfile into /home/jack/Documents with the command:
mv /home/jack/testfile /home/jack/Documents/
With the above command, you have relocated the file into a new location, while retaining the original file name.
What if you have a number of files you want to move? Luckily, you don’t have to issue the mv command for every file. You can use wildcards to help you out. Here’s an example:
You have a number of .mp3 files in your ~/Downloads directory (~/ – is an easy way to represent your home directory – in our earlier example, that would be /home/jack/) and you want them in ~/Music. You could quickly move them with a single command, like so:
mv ~/Downloads/*.mp3 ~/Music/
That command would move every file that ended in .mp3 from the Downloads directory, and move them into the Music directory.
Should you want to move a file into the parent directory of the current working directory, there’s an easy way to do that. Say you have the file testfile located in ~/Downloads and you want it in your home directory. If you are currently in the ~/Downloads directory, you can move it up one folder (to ~/) like so:
mv testfile ../
The “../” means to move the folder up one level. If you’re buried deeper, say ~/Downloads/today/, you can still easily move that file with:
mv testfile ../../
Just remember, each “../” represents one level up.
As you can see, moving files from the command line, isn’t difficult at all.
GUI
There are a lot of GUIs available for the Linux platform. On top of that, there are a lot of file managers you can use. The most popular file managers are Nautilus (GNOME) and Dolphin (KDE). Both are very powerful and flexible. I want to illustrate how files are moved using the Nautilus file manager (on the Ubuntu 13.10 distribution, with Unity as the interface).
Nautilus has probably the most efficient means of moving files about. Here’s how it’s done:
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Open up the Nautilus file manager.
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Locate the file you want to move and right-click said file.
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From the pop-up menu (Figure 1) select the “Move To” option.
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When the Select Destination window opens, navigate to the new location for the file.
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Once you’ve located the destination folder, click Select.

This context menu also allows you to copy the file to a new location, move the file to the Trash, and more.
If you’re more of a drag and drop kind of person, fear not – Nautilus is ready to serve. Let’s say you have a file in your home directory and you want to drag it to Documents. By default, Nautilus will have a few bookmarks in the left pane of the window. You can drag the file into the Document bookmark without having to open a second Nautilus window. Simply click, hold, and drag the file from the main viewing pane to the Documents bookmark.
If, however, the destination for that file is not listed in your bookmarks (or doesn’t appear in the current main viewing pane), you’ll need to open up a second Nautilus window. Side by side, you can then drag the file from the source folder in the original window to the the destination folder in the second window.
If you need to move multiple files, you’re still in luck. Similar to nearly every modern user interface, you can do multi-select of files by holding down the Ctrl button as you click each file. After you have selected each file (Figure 2), you can either right-click one of the selected files and the choose the Move To option, or just drag and drop them into a new location.

The selected files (in this case, folders) will each be highlighted.
Moving files on the Linux desktop is incredibly easy. Either with the command line or your desktop of choice, you have numerous routes to success – all of which are user-friendly and quick to master.
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| News - Star Wars Live-Action Cassian Andor Show Confirmed |
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Posted by: xSicKxBot - 11-09-2018, 06:41 AM - Forum: Lounge
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Star Wars Live-Action Cassian Andor Show Confirmed
The second live-action Star Wars TV show for Disney+, Disney's upcoming streaming service, has been revealed. The series will focus on the adventures of Cassian Andor, the character played by Diego Luna in the movie Rogue One, and will go into production next year. Disney confirmed that Luna will reprise his role. The series will be set before the events of Rogue One, and is described by the studio as a "rousing spy thriller" that will "explore tales filled with espionage and daring missions to restore hope to a galaxy in the grip of a ruthless Empire." In a statement, Luna said: "Going back to the Star Wars universe is very special for me. I have so many memories of the great work we did together and the relationships I made throughout the journey. We have a fantastic adventure ahead of us, and this new exciting format will give us the chance to explore this character more deeply." The Andor show does not yet have a title or release date. Disney has also announced that the new streaming service will be called Disney+, and confirmed that they are making a new Marvel series centered on Loki. Disney+ launches in 2019. Production on The Mandalorian, the first live-action Star Wars show to be announced for Disney+, is currently underway. It is being overseen by Jungle Book director Jon Favreau, and while the cast is yet to be announced, the first image was released last month. We've also had an official description, which stated that the series will "follow the travails of a lone gunfighter in the outer reaches of the galaxy far from the authority of the New Republic." In addition, some of the directors lined up to helm episodes have been revealed, including Thor Ragnarok's Taika Waititi and Jurassic World star Bryce Dallas Howard.
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| Fedora - How Do You Appreciate Fedora? |
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Posted by: xSicKxBot - 11-09-2018, 06:41 AM - Forum: Linux, FreeBSD, and Unix types
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How Do You Appreciate Fedora?
 This week is the first annual Fedora Appreciation Week. As an extension of the How Do You Fedora? series, this article presents how past interviewees appreciate Fedora. The Fedora Project defines four common values that it encourages all contributors and community members to uphold. Those values are known as the Four Foundations. One such value, Friends, represents the vibrant community of contributors and users from across the world, all working towards the same goal: advancing free software.
Like any community, the Fedora community evolves over time. Each contributor’s story is a little different. That diversity is what makes the Fedora community so strong. Kernel contributor Justin Forbes puts it succinctly:
Fedora is the community. So much of what Fedora is now came as a direct result of community effort.
Fedora is successful today because of the many contributors, both past and present, who have put their time and effort into the project. Here are some of their stories, and how they appreciate others in the community.
You can click on any of the story headers to see our original interviews with these notable people.
Fedora has been a huge part of my personal and professional life, so choosing a top moment would leave several fantastic stories behind. I do remember that first time I went to a Flock and meet personally people that I had been interacting, learning from and teaching for almost 5 years. For people like us who spend most of our time behind a screen, having that personal meeting can be life changing. That particular moment is not about the goals or the tasks that need to be done, that moment is the prize to people who work for a common well, for those who change people’s life without asking anything in return, it’s the moment when you put a face to those commits and bugs, to those wallpapers and docs; it’s the moment when we stop being a random robot name to be real… that moment when we hug each other and greet, that has to be the best moment in all Open Source History.
Maria has two favorite wallpapers from Fedora releases:


She sends a special thank you to appreciate Máirín Duffy, who leads the Fedora design team:
Definitely my hero, mo (mizmo). She pushed me to be the designer I am today, always had a chat to solve any doubt I had, and is the most friendly person you can meet.
Maria’s most memorable release was early on:
Probably Fedora 6, since it was the first time I did any artwork at all for the community.
Without a doubt the best Fedora memory with friends would have to be celebrating the Fedora “Beefy Miracle” release back in 2012 at LinuxTag in Berlin where the Fedora booth played it so well and was serving up free hot dogs to go with the delicious beverages of the region. Lots of good catching up with open-source contributors, discussing new ideas, and more during the wonderful community-driven open-source events particularly in Europe.
Michael’s favorite Fedora desktop wallpaper will be familiar to current readers of the Magazine. It’s the brand new wallpaper for Fedora 29:

Michael also sent a special thank you to a very special contributor who died in 2013:
The late Seth Vidal earns much respect for his contributions to Fedora, Yum, and Red Hat communities. His technical achievements were great and he was a kind and interesting person at conferences, etc.
His favorite release was Fedora Core 3:
Fedora Core 3 certainly holds a special place in my heart as it was the first Fedora release I really became intrigued by as it was in much better shape than FC1/FC2. Since there it improved while overall from say Fedora 26 and newer, each release has felt particularly polished and keeps getting better — including Fedora 29 and my experience with it thus far on many test boxes.
Julita shared with us this photo from a recent Women in Fedora event, celebrating the positive impact and contributions of women in the Fedora community:

Her favorite Fedora wallpaper is from the Fedora 17 release:

Julita also took time to appreciate one of Fedora’s amazing Czech community contributors and organizers:
The person I admired since the beginning was Jiri Eischmann! He is a polite person and very active in his community. He continues to inspire me to this day! I hope to soon attend a celebration of Fedora in Europe where I am living now.
Author’s Postscript
As a fellow Fedoran I would like to thank each of the people who responded to my questions and all of the previous interviewees. Writing the How Do You Fedora? series has been immensely rewarding for me. I have learned about lots of new applications and uses of Fedora. The greatest impact of the series is that it reignites my faith in the goodness of the people who make up the Fedora community with each installment.
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