The Steam Community has spoken, and we are proud to announce the finalists for The Steam Awards 2018 — but we still need your help choosing the winners!
Voting will open on December 20th, at the start of the 12th annual Steam Winter Sale. Vote in each of our 8 categories to share your top Steam games and developers from 2018 and obtain this year’s set of trading cards.
Voting closes January 3rd and winners will be announced early February 2019. Good luck to all of our nominees!
Nominees for Game of the Year
PLAYERUNKNOWN’S BATTLEGROUNDS
MONSTER HUNTER: WORLD
Kingdom Come: Deliverance
HITMAN™ 2
Assassin’s Creed Odyssey
Nominees for VR Game of the Year
The Elder Scrolls V: Skyrim VR
VRChat
Beat Saber
Fallout 4 VR
SUPERHOT VR
Nominees for Labor of Love
Dota 2
Grand Theft Auto V
No Man’s Sky
Path of Exile
Stardew Valley
Nominees for Best Environment
The Witcher® 3: Wild Hunt
Subnautica
Shadow of the Tomb Raider
Far Cry 5
DARK SOULS™ III
Nominees for Better with Friends
Counter-Strike: Global Offensive
Tom Clancy’s Rainbow Six® Siege
PAYDAY 2
Dead by Daylight
Overcooked! 2
Nominees for Best Alternate History
Wolfeinstein II: The New Colossus
Assassin’s Creed® Odyssey
Hearts of Iron IV
Sid Meier’s Civilization® VI
Fallout 4
Nominees for Most Fun with a Machine
Euro Truck Simulator 2
Rocket League
NieR:Automata
Factorio
Space Engineers
Nominees for Best Developer
CD PROJEKT RED
Ubisoft
Bethesda
Rockstar Games
Digital Extremes Ltd.
Square Enix
Capcom
Paradox Interactive
BANDAI NAMCO Entertainment
Klei
Notes on Best Developer category:
“Best Developer” proved to be a highly-contested category with a lot of close calls among the top nominees. As a result, we expanded the set of nominees to 10. In addition, we’ve excluded ourselves from this category. We appreciate the love you’ve shown us, but we want to honor the other awesome developers on Steam, so we have excluded Valve from the final tally.
The Izanami Forge has been discovered in the wreckage of the Exodus Black. New adventures await and more slick weaponry is available for those who can repair and reignite the ancient forge.
We have more in store for you after the New Year. The community is currently solving puzzles and uncovering the secrets of the forges and the families who created them. Niobe Labs is set to go live on January 8. It’s not a dungeon, but an event that will ultimately unlock the final forge. Good luck!
Happy Holidays
The Dawning is still going strong. Ovens are roaring in the Tower and across the solar system as Guardians cook up sweet treats and deliver them to hungry vendors. The great Guardian bake off will continue for the rest of the year until the reset at 9 AM on January 1, 2019. So power up that new Sparrow with holiday cheer before the event comes to an end.
In preparation for the holidays, several TWABs ago we asked the community to use their artistic talents to create a Bungie Holiday card for 2018. We received a lot of incredible entries and it was hard to choose just one. In the end we selected this fine piece created by Micah Bell.
Strike While the Iron’s Hot
Next week, Lord Saladin will visit the Tower for the final Iron Banner of 2018. He is bringing with him a new set of armor to earn and two Year 1 weapons upgraded to include random rolls.
Iron Banner/Increased Valor
Begins: December 25, 2018
Ends: January 1, 2019
Double Valor will also be live from December 25 through December 28, followed by triple Valor from December 28 through January 1. You can take advantage of these extra gains in Iron Banner, Competitive, or Quickplay.
Microwaved WiFi
This week in Destiny 2 Update 2.1.3, we deployed some new tools from the Security Response Team to help improve the competitive environment of the Crucible.
Beginning soon, players with the most unreliable connections will receive an in-game warning. We know that connection quality is fluid, so don’t worry if you have occasional, temporary issues.
If your connection does not improve after an in-game warning, and we continue detecting a negative impact on other Guardians, restrictions from PvP activities may be applied to your account.
If a restriction is applied to your account, you will be unable to participate in PvP for two weeks. If you continue to play on an unreliable connection that harms the experience of other players, that restriction may be extended.
As always, you can find the latest information on Bungie’s ban and restriction policies at bungie.net/bans.
Support Network
And now for a word from our Player Support experts.
Destiny 2 Update 2.1.3
This week, we deployed Destiny 2 Update 2.1.3 to players. This update resolved several issues which impacted the player experience in Destiny 2. See below for a selection of highlights from this update:
Fixed an issue where players were not properly granted the Scourge of the Past emblem or Triumph for completing the activity within the first 24 hours
Fixed an issue where players weren’t properly being granted Harbinger’s Echo if they destroyed eggs across multiple characters
Fixed an issue that caused weapon frames to be erroneously removed from players’ inventories when completing forges
Fixed an issue where players were not rewarded properly when completing a forge activity that was joined in progress
Fixed an issue which caused the Avalanche Machine Gun to have more recoil than intended
Fixed an issue which caused Season of the Forge shaders to dismantle more slowly than other shaders
For the full list, please visit our Update 2.1.3 patch notes page.
Ghost Projections
Following this week’s deployment of Destiny 2 Update 2.1.3, an issue was discovered which caused a discrepancy between the Rasmussen and Satou Ghost Projections available in this season’s Etched Engram.
We are investigating the cause of this issue, and affected players can expect this to be resolved in a future update.
Izanami Forge
On Tuesday, the Izanami Forge rolled out to players in Destiny 2. Players who have completed the Volundr and Gofannon forges can begin their quest toward unlocking the Izanami Forge by defeating Vex on Nessus.
As players work to unlock this forge, they should make sure that they have space available in their Pursuits inventory. When defeating Vex on Nessus, there is a chance for the Vex Transponder quest item to drop, and players who have a full Pursuits inventory may not see this item in their postmaster.
For players who enter this state, we recommend making room in your Pursuits inventory and returning to Nessus for a chance at another drop.
Destiny 2: Forsaken and Season of the Forge Known Issues
In addition to the items listed above, Destiny Player Support is tracking the latest issues reported by players on the #Help forum. Provided below is a brief overview of the latest known issues in Destiny 2: Forsaken and Season of the Forge.
Like a Diamond Triumph: We are investigating an issue where the Triumph “Like a Diamond” is not unlocking as intended when players complete the Scourge of the Past raid without any member of their fireteam dying.
Veteran of the Hunt Emblem: We are investigating an issue where the “Veteran of the Hunt” emblem, given to eligible players in the Gratitude Package from Commander Zavala, uses incorrect art assets. This has also caused the “Universal Hero” PC-exclusive promotional emblem to not display correctly.
Radiant Matrix Missing from Inventory: We are investigating an issue where the Radiant Matrix will push out of a player’s postmaster and become unobtainable. It is recommended that players check their postmaster to retrieve their Radiant Matrix if it is missing from their inventory.
Weapon Frame Bounties: We are investigating an issue where players are able to purchase weapon frame bounties when a player’s inventory is full, and they don’t go to the postmaster. Additionally, players who carry over weapon frames from prior weeks will lose access to one of the new week’s weapon frames after completion of the old frame in that week.
Cookies for Petra and Spider: Players who do not own Forsaken will be unable to create cookies for Spider and Petra. This will not stop progress being made to fully upgrade the Dawning Cheer sparrow, however some Triumphs will be unavailable to complete.
Black and White Movies
Before MOTW goes into hibernation for a few weeks, here are two more winners. If you are vying to get the emblem, you can continue to submit your videos. Movie of the Week will return in the next TWAB on January 10.
Movie of the Week: Gambit Etiquette
Honorable Mention: Are you saying I can dodge bullets?
As Dmg mentioned last week, the TWAB is taking a few weeks off. Don’t worry, there will still be community managers in the building as we staggered our time off. We’ll still be humbly at your service in all the usual places and back with your weekly update on January 10.
You may have noticed that the header image is a mosaic of previous headers from all of the TWABs over the years. Elliot Gray has created nearly all of those images, and this is his final TWAB as he is moving to a different role at Bungie. We’d like to thank him for helping make our articles look so good for so long.
It’s been a great year, Guardians. We updated the game 29 times in 2018. Some big, some small, but every single one was deployed with the intent to continue improving Destiny 2. Through Warmind, Solstice of Heroes, Forsaken, Crimson Days, Festival of the Lost, the Dawning, and now Season of the Forge, we hope you have enjoyed the content our team has created.
Whatever you are doing and wherever you may be going, we wish you all the best this holiday season.
Fallout 76 Patch Notes Detail New Hotfix Update's Changes
Bethesda has released another update for Fallout 76. This week's patch is fairly minor; it requires no download on PS4 or Xbox One (although players on PC will still need to download it), and it addresses a handful of issues across all platforms, as well as a few specifically related to the PC version.
Most notably, Bethesda has resolved a PC-specific bug that could crash the game when you select the "Exit to Desktop" option. Additionally, the developer says it has "fixed a setting that was left in a debug state." According to the studio, "This could allow out of date clients to connect, breaking gameplay."
In terms of general fixes, Bethesda has added Korean language support to all versions of the game. It has also fixed an exploit that allowed items to be duplicated, as well as a bug that could prevent enemies from taking damage from explosives and other heavy weapons. You can find the full patch notes for the hotfix below.
Bethesda has been releasing a steady stream of updates for Fallout 76 since the game's launch this past November. Last week, the developer made some major CAMP improvements. It also gave players the ability to respec their SPECIAL once they reach level 51.
Korean language support has been added to Fallout 76.
This was added to console versions of the game on December 18.
PC players who have their language set to Korean will see an increased download size of a few hundred megabytes today.
Bug Fixes
Stability and Performance
PC: Addressed an issue that could cause the game client to crash after selecting Exit to Desktop.
PC: Fixed a setting that was left in a debug state. This could allow out of date clients to connect, breaking gameplay.
General
Exploit: Addressed an exploit that could allow items to be duplicated.
Combat
Weapons: Addressed an issue that could prevent high-damage and explosive weapons from dealing damage to enemies, or cause enemies to heal immediately after taking damage.
Pokémon GO Was A Huge Success In 2018, Thanks To Worldwide Consumer Spend
For most of 2018, we’ve heard about how Niantic’s AR mobile game Pokémon GO has been making a lot of money. It’s all tied to the spending habits of users – with millions of dollars being spent on the game each month. So just how well has the mobile sensation performed this year?
According to mobile data and analytics firm App Annie, Go was one of the games mobile users dropped the most coin on in 2018. In fact, it made it into the top ten worldwide consumer spend list. Fate/Grand Order took out the top spot, while GO managed to finish ahead of titles such as Dragon Ball Z Dokkan Battle and Clash of Clans. Take a look at the full list below:
App Annie said mobile game downloads and consumer spending within mobile apps reached new heights this year. Across iOS and Google Play, downloads for mobile apps and games are expected to surpass 113 billion, which is a 10 per cent increase on the previous year. Consumer spending increased year-over-year as well, surpassing $76 billion globally. It was also noted how mobile gaming is the most “popular and profitable” format now.
Are you at all surprised to see GO has made it onto this list? Do you play or spend money on this game? Tell us below.
EA Confirms FIFA 19 FUTMAS Promotional Message On Switch “Wasn’t Intended”
Last week, news surfaced about a Christmas promotion being advertised for the Switch version of FIFA 19 that wasn’t actually available within the game.
The fine print underneath the original EA announcement further highlighted how these themed daily and weekly objectives were not available in the Nintendo version. Despite this, Nintendo of America’s Twitter account promoted the limited-time event and it was even publicised in the news feed on the Switch. Here it is below:
An EA community manager over on the official FIFA forums has since clarified a FUTMAS Squad Building Challenge (SBC) was added, but it is not the same as the promotion on other platforms. As for Advent SBCs, it’s not the outcome Switch players probably wanted to hear:
“It looks as though the messaging that was showing on your [Switch] console wasn’t intended. We’re now working to have it removed (if it wasn’t already). There won’t be Advent Player SBCs on Nintendo Switch. I know this isn’t the news you wanted but wanted to let you know as soon as possible.”
Of course, this official reply has resulted in some backlash from the community – with multiple Switch players not happy it took EA so long to respond. It also left many players wondering why exactly Switch owners miss out, as the platform received the event last year. Below are a few of the community reactions to the news:
BrychanCymru: Thanks for telling us, but it’s really not good enough. There’s no reason as to why these players aren’t on the Switch.
Rotorooter: No reason given. And the advertisement is still up on the switch news page. Seriously? How do we go about complaining to advertisement regulators?
So, if you’re a person who plays FIFA 19 on the Switch, don’t expect to see Advent Player SBCs this holiday season. Also, tell us if this has impacted your own experience with the game in the comments.
The How to Build a Netboot Server, Part 1 article provided a minimal iPXE boot script for your netboot image. Many users probably have a local operating system that they want to use in addition to the netboot image. But switching bootloaders using the typical workstation’s BIOS can be cumbersome. This part of the series shows how to set up some more complex iPXE configurations. These allow the end user to easily choose which operating system they want to boot. They also let the system administrator manage the boot menus from a central server.
An interactive iPXE boot menu
The commands below redefine the netboot image’s boot.cfg as an interactive iPXE boot menu with a 5 second countdown timer:
$ MY_FVER=29 $ MY_KRNL=$(ls -c /fc$MY_FVER/lib/modules | head -n 1) $ MY_DNS1=192.0.2.91 $ MY_DNS2=192.0.2.92 $ MY_NAME=server-01.example.edu $ MY_EMAN=$(echo $MY_NAME | tr '.' "\n" | tac | tr "\n" '.' | cut -b -${#MY_NAME}) $ MY_ADDR=$(host -t A $MY_NAME | awk '{print $4}') $ cat << END > $HOME/esp/linux/boot.cfg #!ipxe set timeout 5000 :menu menu iPXE Boot Menu item --key 1 lcl 1. Microsoft Windows 10 item --key 2 f$MY_FVER 2. RedHat Fedora $MY_FVER choose --timeout \${timeout} --default lcl selected || goto shell set timeout 0 goto \${selected} :failed echo boot failed, dropping to shell... goto shell :shell echo type 'exit' to get the back to the menu set timeout 0 shell goto menu :lcl exit :f$MY_FVER kernel --name kernel.efi \${prefix}/vmlinuz-$MY_KRNL initrd=initrd.img ro ip=dhcp rd.peerdns=0 nameserver=$MY_DNS1 nameserver=$MY_DNS2 root=/dev/disk/by-path/ip-$MY_ADDR:3260-iscsi-iqn.$MY_EMAN:fc$MY_FVER-lun-1 netroot=iscsi:$MY_ADDR::::iqn.$MY_EMAN:fc$MY_FVER console=tty0 console=ttyS0,115200n8 audit=0 selinux=0 quiet initrd --name initrd.img \${prefix}/initramfs-$MY_KRNL.img boot || goto failed END
The above menu has five sections:
menu defines the actual menu that will be shown on the screen.
failed notifies the user that something went wrong and drops the user to a shell so they can troubleshot the problem.
shell provides an interactive command prompt. You can reach it either by pressing the Esc key while at the boot menu or if the “boot” command returns with a failure code.
lcl contains a single command that tells iPXE to exit and return control back to the BIOS. Whatever you want to boot by default (e.g. the workstation’s local hard drive) must be listed as the next boot item right after iPXE in your workstation’s BIOS.
f29 contains the same netboot code used earlier but with the final exit replaced with goto failed.
Copy the updated boot.cfg from your $HOME/esp/linux directory out to the ESPs of all your client systems. If all goes well, you should see results similar to the image below:
A server hosted boot menu
Another feature you can add to the netboot server is the ability to manage all the client boot menus from one central location. This feature can be especially useful when rolling out a new version of the OS. It lets you perform a sort of atomic transaction to switch all clients over to the new OS after you’ve copied the new kernel and initramfs out to the ESPs of all the clients.
Install Mojolicious:
$ sudo -i # dnf install -y perl-Mojolicious
Define the “bootmenu” app:
# mkdir /opt/bootmenu # cat << END > /opt/bootmenu/bootmenu.pl #!/usr/bin/env perl use Mojolicious::Lite; use Mojolicious::Plugins; plugin 'Config'; get '/menu'; app->start; END # chmod 755 /opt/bootmenu/bootmenu.pl
Define the configuration file for the bootmenu app:
# cat << END > /opt/bootmenu/bootmenu.conf { hypnotoad => { listen => ['http://*:80'], pid_file => '/run/bootmenu/bootmenu.pid', } } END
This is an extremely simple Mojolicious application that listens on port 80 and only answers to /menu requests. If you want a quick introduction to what Mojolicious can do, run man Mojolicious::Guides::Growing to view the manual. Use the Q key to quit the manual.
Move boot.cfg over to our netboot app as a template named menu.html.ep:
After you’ve copied the updated bootloader to all your clients, you can make future updates to the boot menu simply by editing /opt/bootmenu/templates/menu.html.ep and running:
$ sudo systemctl restart bootmenu.service
Making further changes
If the boot menu server is working properly, you’ll longer need the the boot.cfg file on your client systems.
For example, re-add the Fedora 28 image to the boot menu:
Posted by: xSicKxBot - 12-21-2018, 01:47 PM - Forum: Windows
- No Replies
How 50 classrooms used Skype to help save a school in Kenya
Ben Honeycutt is the Executive Director of non-profit Open World Cause and a Social Studies Teacher at Woodland Park Middle School in Colorado. As an educator, Ben’s mission is to provide his students with real world opportunities, so they can learn more about the world around them and take action to make a difference. One of their latest achievements was to help fund the construction of a school in Kenya. We met with Ben to learn all about this amazing, life-changing learning experience:
It all started with a Skype call
In June of 2015, we had a Skype call with Livingstone Kegode, the director of HIPAfrica, and were so impressed with his work that we were committed from the moment the call was over. A little over a year later, Livingstone informed us that the country of Kenya had changed its zoning standards for schools, and unless HIPAfrica could raise over $14,000 for three new classrooms, a new washroom, and new fencing, HIP would have to close its doors to the 59 children who attended its school.
We traveled out to Kimilili to survey HIP and the surrounding community in May of 2017. We surveyed that over half of the students would no longer be able to attend a school if HIP closed down. Additionally, we observed that 10 of the students had descended stomachs on Monday morning, and teachers had guessed that up to 15 of them received their only meals at the school.
The structures the school were using were deteriorating, as they were using semi-permanent structures for their classrooms. We found through conversations with a local architect that the bathrooms were about to collapse. It was at a point where it was creating unsanitary conditions for the entire student body.
HIP’s administration was completely committed to doing all they could to help their students. We were inspired to not only help lead a campaign to save HIP, but to look into providing sustainable clean water, nutrition, and educational programs to ensure that HIP’s students were receiving the best long-term education possible.
At the time, when we found out about the challenges facing HIP in 2016, I couldn’t conceive how to start a successful initiative to help solve this problem. Instead, I focused on what I could do on a micro level to start helping from my classroom. Two of my middle school students, named Amelia and Christina, came up with an idea to start a project called “Kenya Help?” where they collected shoes on behalf of an organization called Funds2orgs – “Kenya Help?” collected over 1,000 pairs of shoes and in exchange received over $1,000 toward HIP for their efforts.
It was after seeing my students go above and beyond that I started wondering about how this movement could go from my classroom to classrooms around the world. I designed and published a Collaboration on Skype in the Classroom’s website, calling for classrooms all around the world to join. In six months, over 50 classrooms from around the world got together and helped raise $8,000 for HIP, helping us collect a total of over $16,000 to fund the construction of three new classrooms, a washroom with hand-washing and sanitizing stations, and fencing. All this allowed HIP’s students to continue their education.
The new washrooms
After this experience, I would encourage every educator to start their own global projects and give their students real world issues to solve. Take the leap and don’t look back!
I was inspired early on from Dr. Neil Gershenfeld’s 2005 work, FAB: The Coming Revolution on Your Desktop—from Personal Computers to Personal Fabrication. Gershenfeld talked about how students have the potential to create “laboratories of learning” when they have ownership of their projects. Gershenfeld articulated that when students have this ownership, they often go above and beyond their outlined expectations. It’s 13 years later, and I believe Skype in the Classroom can be a platform for what Dr. Gershenfeld was advocating. In the “Day in the Life” project, when middle school students had the agency that Dr. Gershenfeld advocated, they soared past the outlined goals and propelled each other to do something as impactful as saving a school in Kenya.
With resources like Skype in the Classroom and the tools that universities provide, teachers can have their students not only start incredible real-world projects that they will remember for the rest of their lives, but also ones that make a real impact around the world. I’ve seen students go on to use technology to help people, start businesses, and take a classroom project and turn it into a worldwide campaign. Students today have the power to change the world from the screens of their devices – what’s stopping them?
Contact me through the Microsoft Educator Community to learn how your class can help teachers and schools in Nepal and Kenya today!
P.S. I’d like to thank our partners Jacqueline Jumbe-Kuhara, Fredrick Manzugu, Livingstone Kegode, Michael Soskil, Eric Crouch, Garrett Wilkinson, Sue Levine, Dr. Joe O’Brien, Professor Melissa Collum, Professors Beth and Jeremy Gulley, and acknowledge the works of Dr. Eric Hartman, Dr. Neil Gershenfeld, Dr. Paul Farmer as well as our many supporters who make our work possible.
Teachers: Explore all the available Skype Collaborations to connect your students with classrooms around the world to work on projects, explore different cultures, and build greater compassion and empathy for one another. You can also create your own Skype Collaboration—learn more by taking the Skype collaboration course.
Posted by: xSicKxBot - 12-21-2018, 01:47 PM - Forum: Windows
- No Replies
Gift from a Christmas Eve space voyage: Humanity’s first view of itself
In this edition of Today in Technology, Microsoft President Brad Smith and Communications Director Carol Ann Browne take a look back at Christmas Eve 1968, when three American astronauts showed the world the best of technology as they rode a rocket into space and gave the world its first glimpse back at planet Earth. It was an important moment, not just for people but for the history of technology.
Fifth-generation iPad mini rumored for revival in early 2019
By Malcolm Owen Friday, December 21, 2018, 04:36 am PT (07:36 am ET)
Apple may be preparing a new version of the iPad mini, a report from a Chinese newspaper claims, with a fifth-generation version of the pint-sized tablet allegedly on the way, coupled with other changes to the iPad lineup in 2019.
iPad mini 4
The iPad mini has not received an update since the announcement of the fourth-generation version in September 2015, with the lack of changes to the product in over three years suggesting the device line is probably on its way out, and faces removal from the iPad roster completely. While there has been little movement for the smaller iPad model in recent years, that may change in a few months.
China Business Timessources claim Apple will be launching two low-priced models of the iPad in 2019. It is alleged Apple is doing so because it saw “outstanding results” for the 2017 9.7-inch iPad followed by a sales decline, allegedly due to it not releasing a “new low-priced iPad” in 2018, though the launch of the 2018 iPad in March suggests this means the fiscal 2018 rather than calendar year.
A new low-priced model of the 7.9-inch iPad mini is slated to arrive in the first half of 2019, with the supply chain starting production for the model in late December. It is unknown if there will be any major changes to the device’s design, as observed for the iPad Pro.
A 2019 iPad is also planned, but according to the report, it will be undergoing a refresh that seems similar in many respects to the iPad Pro alterations. While still a low-priced option, the iPad will apparently have a larger screen that’s more than 10 inches in size, while also having a narrower frame.
The new iPad is said to be mass-produced sometime in 2019, for release in the second half of the year.
Along with introducing rumors, the publication also claims Apple is switching some of its sources for iPad display panels from Japanese producers to BOE, based in South Korea. It is claimed this is part of a cost-cutting measure for Apple.
While the China Business Times has a good track record with supply chain information, like the iPad display panel topic, it has a poor track record in predicting Apple’s future product plans.
Rome: Total War, the legendary 2004 PC game, is now available on mobile thanks to Feral Interactive. This was a groundbreaking game back when it came out and provided opportunity for both strategic and tactical gameplay. The strategy came from building a world-dominating empire, one turn at a time, and sending your army out to subdue and absorb other lands in the name of Rome. The tactical component was satisfied by a n excellent battlefield simulation where you were the architect of a battle’s victory, or defeat. This mixed-level gaming offered something for any strategy or war gaming fan and justly earned a place in gaming history.
Which classic strategy game would you like to see next on mobile? Let us know below!
It’s been fourteen years and switching to Apple’s ecosystem hasn’t gone smoothly for other fan favorites. How does this mobile version hold up? Read on, dear gamers.
THE CAMPAIGN
The Rome: Total War campaign takes you back to the (abstracted) height of the Roman Republic. You play as one of three major Roman families—the Julii, Brutii, or Scipii—and seek to build economic and military strength through growth and conquest. Your ultimate goal is returning home to end the republic and rule Rome as emperor.
Your faction starts with a couple cities and some controllable family members. They are all male and act as governors when in in town and generals when in the field. Additional family members become available when they come of age, sixteen years, or through marriage. Your mandate, as directed by the Roman Senate, is to go forth and conquer for the glory of Rome.
The setting of Rome: Total War is Europe, North Africa, and Near-East Asia—the area within the Roman Empire’s historic grasp. It is your classic turn-based strategy game filled with infrastructure development, domestic management, diplomacy, espionage, and of course war. You develop your cities to fuel your economy and improve your military capacity. You recruit armies and build ships and go forth to subdue other cities and nations.
Once you conquer you must rule, and foreign populations won’t make it easy on you. A key aspect of Rome: Total War is city management. You’ll manage expenses, set tax rates, track morale, and host expensive gladiatorial games to keep the masses distracted. If you don’t, they will revolt and set back your imperial ambitions. You also recruit diplomats and send them far and wide to deliver your offers, threats, and bribes to other factions and their emissaries. Spies and assassins do the dirtier work of opening city gates and taking out enemy leaders.
Gameplay is turn based and you can assign actions to each settlement, family member, and other key resources like diplomats and admirals each turn. Settlements have both a construction and recruitment queue. You can construct buildings that confer different benefits—a market to increase trade and commerce, or stables which enable the training of cavalry units and dogs of war, for example. Based on the buildings in that settlement you can recruit different military units as well. Both queues allow you to set actions for several turns in advance, which saves a little time if you have a long-term goal in mind.
Ruling a material portion of the known world is complicated, and there’s a lot going on in Rome: Total War. The game is addictive and can quickly suck you in with one-more-turn syndrome. Long ago I used to play the campaign mode for hours and hours and the urge to keep playing has been ported to iPad as well. The campaign mode is still very fun and holds up well. The UI shows its age a bit, but is still fine and I found the touch controls to be easy to work with. Once you complete a campaign with one of the starting factions the remaining eight playable factions are unlocked including the Greek Cities, Macedon, Britannia, Egypt, and Gaul. This adds quite a bit of replay value to the game.
THE BATTLES
The tactical component of Rome: Total War is the lifelike, real-time, battlefield simulation. You can command each and every unit down to the smallest detail of where they go and who they attack. You can view the battle from a birds-eye level or zoom way in to be part of the action. The attention to detail is very high and its clear Feral gave the soldiers a new layer of polish to better shine on more modern devices.
Battles can be very difficult as every unit has its strengths and weaknesses against each other, so proper alignment is key. The real-time element means things change pretty quickly and you will need to be equally fast to keep a handle on things. Feral didn’t skimp on units or options in the battle simulation to simplify things for the iPad, which is commendable and something tactical gamers, and long-time fans of the game, will certainly appreciate. Naturally they have rejiggered the controls for touchscreen so you can pretty quickly tap and send units to where you want them. I found these controls to be fine, but far from optimal. I accidentally sent units out of place more than once in an absentminded attempt to change my viewpoint.
If you’re worried about fat-fingering a victory into defeat, or just aren’t interested in micromanaging units and tactics in every battle, you can choose to auto-resolve them. The auto-resolution rules seem fair, much like in the original. If you go in with an advantage you’ll win. If you go in evenly matched or an underdog you might do better taking the reins yourself, especially if you are a capable virtual general.
OTHER OPTIONS
There are other options beyond campaign mode. You can step into and play either side of ten historic battles. Most of which feature Rome versus one of its many adversaries. There’s also a “quick battle” option which drops you immediately into the deployment phase of a battle where you take the reins of a Roman army. Custom battle lets you build your own battle. You decide the map, type of game, season, weather, time of day, time limit, and many other variables. Naturally, you also get to decide who fights and which side each is on.
THE VERDICT
Rome: Total War is one of my favorite games of all time and I’m very happy I can now play it on my primary gaming device, my iPad Pro. The beauty of the game remains in the interplay between the strategy and tactical elements. The ability to play both leader and general, stepping from a macro to micro view and back again, is something that few games have successfully replicated since Rome: Total War showed us the way.
As is to be expected, Rome: Total War is a huge install and a bit of a battery buster, but the game holds up well. The campaign mode is still very fun and will continue to please history buffs as well as strategy gamers. The real-time battle component does not hold up quite as well, but will satisfy the master tacticians out there given its depth of play. The extra options for a historic, quick, or custom battle also nicely replicate what the PC game offered.
All in all, this is a very well done port of the game to mobile. Fans of Rome: Total War will certainly not be disappointed. Those who have never played before might feel the game UI to be somewhat dated, but will likely soon forget as they are sucked in to the turn-based play of the campaign. I’d definitely pick this one up for your iPad today.