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  PC - Katana ZERO
Posted by: xSicKxBot - 04-18-2019, 02:22 PM - Forum: New Game Releases - No Replies

Katana ZERO



Slice through time to take back what's rightfully yours in a neo-noir, instant-death action platformer.

Publisher: Adult Swim

Release Date: Apr 18, 2019

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  News - Review: The Padre – A Clunky But Scary Survival Horror Offering
Posted by: xSicKxBot - 04-18-2019, 01:58 PM - Forum: Nintendo Discussion - No Replies

Review: The Padre – A Clunky But Scary Survival Horror Offering


If there’s one genre that truly feels at home in the interactive world of videogames, its horror. Reading a spooky tale from Edgar Allen Poe or sitting down to watch something from the ingenious mind of Jordan Peele might get your senses on edge, but feeling intrinsically part of that terror is something else entirely. It’s a unique ingredient that’s made the likes of Resident Evil and Amnesia as important to the genre as any TV show or film, but just like those other mediums, it can sometimes take itself a little too seriously.

The Padre is very much a survival horror game, complete with a creepy atmosphere, an even creepier mansion and yes, you guessed it, the odd zombie creeping about. But while the likes of Layers of Fear: Legacy will aim to make you question your own personal sanity, indie studio Shotgun with Glitters wants to unsettle you and make you crack a smile. You’ll solve environmental puzzles, fight a roster of mean-spirited monsters and make time to crack a gruff one-liner or two. It’s all in a day’s work for this virtual vicar.


The titular character is a man of the cloth who splits his time between clerical duties and demon hunting – you know, as you do. However, when an important cardinal goes missing, our sardonic holy man finds himself heading home to face off against a powerful evil without the comfort of his usual weapons. Will he solve the mystery and save the cardinal? Or is our hero destined for an eternity of torment at the hands of some dodgy demons?

At first glance, the voxel-based graphics – which look like something built entirely out of Minecraft blocks – seem instantly at odds with the succinctly adult nature of the game’s setting and gameplay, but the contrast really works in The Padre’s favour. With some smooth animations and a suitably gloomy lighting model, the contrast makes the eeriness of its atmosphere juxtapose even further. However, that design choice can sometimes make locating certain items or switches a little trickier than we’d like – especially when searching darker areas – so some puzzles can occasionally become frustrating.


While you control The Padre with the left analog stick, much of your interactions with the world are contextual. As a result, the game plays more like a point-and-click adventure where you’ll need to inspect and combine items to create weapons and tools to solve puzzles. Each new location sits on-screen like a grisly diorama, with the camera panning in and out depending on where you roam. Considering so much of The Padre’s rooms and chambers are often bathed in darkness (even with your trusty oil lamp to hand), it’s far too easy to lose your bearings. It’s an issue that really rears its ugly head when you’re trying to evade a zombie or particularly persistent demon.

The wading-through-treacle speed you move at and aforementioned clunky fixed camera are clearly there by design. This is a game that wears its love for Resident Evil and other less timeless horror classics such as Alone in the Dark upon its bloody sleeves, but even as a tribute, you’re soon reminded that the world has moved on from tank controls for a reason. However, despite these issues, The Padre still has a fantastic sense of personality.

The voice acting strays a little too close to the drawl of Mark Hamill’s Joker at times, but the result is a more tongue-in-cheek Max Payne where our blocky hero always has a quick quip to unleash. You’ll walk through libraries and have to dodge flying books like something out of Ghostbusters, or sneak around a zombie nanny sat reading a bedtime story. Cute little touches such as suits of armour that turn to watch you go by, only to snap back into place every time you look back at them, show just how far this little indie has come since its burgeoning years in Early Access on Steam.


Combat can be a little clunky, especially when you’re fighting more powerful enemies and you’re often striking at hitboxes that tend to appear and disappear at their own leisure. You’re also often scrabbling for enough firepower to take on enemies, and when paired with your slow movement, enemy encounters soon become a chore. Which is a shame, because there are some really interesting enemy designs to battle/evade in voxel form.

Conclusion


While The Padre is a far from perfect indie offering, its mixture of satisfyingly challenging puzzles, a dark sense of humour and a perennial love for classic survival horror makes for an intriguing addition to the genre. The issues with combat and the sometimes infuriating nature of its puzzles can grate, but with a little extra polish The Padre has the potential to be a real hidden gem on Nintendo Switch.

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  Microsoft - Podcast: AI for Earth with Dr. Lucas Joppa
Posted by: xSicKxBot - 04-18-2019, 01:58 PM - Forum: Windows - No Replies

Podcast: AI for Earth with Dr. Lucas Joppa

Episode 72, April 17, 2019


We hear a lot these days about “AI for good” and the efforts of many companies to harness the power of artificial intelligence to solve some of our biggest environmental challenges. It’s rare, however, that you find a company willing to bring its environmental bona fides all the way to the C Suite. Well, meet Dr. Lucas Joppa. A former environmental and computer science researcher at MSR who was tapped in 2017 to become the company’s first Chief Environmental Scientist, Dr. Joppa is now the Chief Environmental Officer at Microsoft, another first, and is responsible for managing the company’s overall environmental sustainability efforts from operations to policy to technology.

Today, Dr. Joppa shares how his love for nature and the joy of discovery actually helped shape his career path, and tells us all about AI for Earth, a multi-year, multi-million dollar initiative to deploy the full scale of Microsoft’s products, policies and partnerships across four key areas of agriculture, water, biodiversity and climate, and transform the way society monitors, models, and ultimately manages Earth’s natural resources.

Related:



Final Transcript


Lucas Joppa: We’d been investing in the AI for Earth space, from a pure research perspective, for almost a decade, and it was really when Microsoft started to go all-in in AI that there was a conversation saying look, we’ve been investing in this for ten years, isn’t now the time? If not now, then when? And so I put together a memo called AI for Earth which is how we could take this out of research, take this out of incubation, deploy it across the entire company, and then allow the full kind of scope and scale of a Microsoft to put that in the hands of partner organizations all around the world.

Host: You’re listening to the Microsoft Research Podcast, a show that brings you closer to the cutting-edge of technology research and the scientists behind it. I’m your host, Gretchen Huizinga.

Host: We hear a lot these days about “AI for good” and the efforts of many companies to harness the power of artificial intelligence to solve some of our biggest environmental challenges. It’s rare, however, that you find a company willing to bring its environmental bona fides all the way to the C Suite. Well, meet Dr. Lucas Joppa. A former environmental and computer science researcher at MSR who was tapped in 2017 to become the company’s first Chief Environmental Scientist, Dr. Joppa is now the Chief Environmental Officer at Microsoft, another first, and is responsible for managing the company’s overall environmental sustainability efforts from operations to policy to technology.

Today, Dr. Joppa shares how his love for nature and the joy of discovery actually helped shape his career path, and tells us all about AI for Earth, a multi-year, multi-million dollar initiative to deploy the full scale of Microsoft’s products, policies and partnerships across four key areas of agriculture, water, biodiversity and climate, and transform the way society monitors, models, and ultimately manages Earth’s natural resources. That and much more on this episode of the Microsoft Research Podcast.

Host: Lucas Joppa, welcome to the podcast.

Lucas Joppa: Thanks for having me here.

Host: You’re the Chief Environmental Officer at Microsoft. First off, does anyone else have that, or is that unique to this company?

Lucas Joppa: I think to the best of my knowledge it’s unique to this company. I actually came from a role that was unique to this company as well. So, before I was the Chief Environmental Officer, I was the Chief Environmental Scientist. And as a former Microsoft researcher, I always told myself I didn’t want a job that didn’t have the word “scientist” in it, but as long as I kept environment in the Chief Environmental Officer, then I’m good. There are companies that have, you know, Chief Sustainability Officers and things like that, but those generally have a much more narrow purview to them than the role that I currently have.

Host: Perhaps within the company and the sustainability practices of the company or…?

Lucas Joppa: I think, you know, a traditional Chief Sustainability Officer really thinks about sustainability within the four walls of an organization. How do you reduce the negative environmental impact of an organization’s business practices? And I think that that is a very important aspect of the role. I call it a wholly necessary, but entirely insufficient criterion and for success in the environmental space. Microsoft’s 130,000 employees or so, and that’s pretty small if you look at the 7-plus billion people in the world. So, we’ve got to think about how we take our products, our policies, our partnerships, and use those to really expand our impact all around the world. We’re a tech company. We’re obsessed with scale, right? That’s what we need to be seeking with sustainability as well.

Host: Your title is kind of a spoiler alert to what kind of big problems you are looking to solve. And I usually ask that kind of off-the-bat, but give us a “Virtual Earth 3-D” view of the work you do. What gets you up in the morning?

Lucas Joppa: Ultimately, at the highest level, what gets me up in the morning is the same thing that always has, as far back as I can remember, which is just like kind of incredible sense of wonder about the world. I think, you know, I’ve just always seen my place in the cosmos and on the planet as this tiny infinitesimal spec and just, you know, been fascinated by what else is out there. And as I started to think about that more, you know, some people are super-interested in what’s up there, up in the sky, right? In outer space. I was always interested in what’s here, at home, on planet earth. And then, of course, what’s the human species’ role in that? What impact are we having? How much of that life have we discovered? That’s what, intrinsically, gets me up. I think the thing that then gets me out of bed and gets me to work every day is, what can we do to extend our knowledge base? How can we go out and actually accelerate human discovery of the rest of life on earth and then how can we use some of our tools and our science to mitigate the impact of our own human activities on earth’s natural systems? Because that last bit, that worry about human impact, that’s actually kind of what keeps me up at night, so…

Host: Part of what drives the work of researchers, and the people who work with them to bring their efforts to life, is what we don’t know, that quest for discovery, the quest for knowledge. So, what are the big knowledge gaps in environmental science, and how is computer science helping to narrow those gaps? Just general right now.

Lucas Joppa: Sure. I think if you want to couch it in the framing of the big problem that we have right now is that human society is ultimately facing probably the greatest challenge human society has ever faced. What I mean by that is, we somehow have to figure out how to adapt to and mitigate changing climates, ensure resilient water supply, sustainably feed a human population, currently at seven – growing to ten – billion people, all while stemming a catastrophic loss of biodiversity that’s going on. And so, what you have to do is, you have to know about all of earth’s systems, how we use those systems to sustain our human activities, and then, of course, how we can mitigate and manage those systems to accelerate human progress. I think just one little example that I spent a lot of time on earlier in my research career is just looking at, for instance, the number of species on earth. Actually, we’ve only scientifically discovered something like two million species, scientists estimate. It’s probably something like ten, fifteen million. We’ve only even discovered something like 20%, at best, of life on earth, and of that, you know, if look at what we actually know, a lot of that discovery is just, kind of, a specimen in a drawer with, you know, a Latin name written on it. If you look at, like, how many of those species have we actually kind of studied and we understand their populations, how their populations are faring, done kind of a full conservation assessment for any particular species, we’ve done that for about a hundred thousand species. Of the potentially ten million or more that are out there! And so, we live in this world where, you can just ask your phone how to get to the nearest Starbucks and it’s got to run a least-cost-path algorithm to find out, is it shorter to go twenty steps to the right or thirty steps to the left to get to the nearest one…

Host: Yeah.

Lucas Joppa: …that’s kind of our day-to-day problems, but, when you take a step back and you ask the human position within the rest of life on earth, I mean, we talk about an information age and, you know, information overload. Well, it comes to our understanding of environmental systems. It’s a complete and total information drought.

(music plays)

Host: Well, let’s plunge in right away and talk about AI for Earth which is a pivotal program and one that you’re spearheading here at Microsoft. The program was launched in 2017 and at the time they said it’s a five-year, fifty-million-dollar, cross-company effort to deploy the full-scale of Microsoft’s AI technologies, capabilities and research in four key areas.

Lucas Joppa: Um-hum.

Host: So, let’s start macro.

Lucas Joppa: Um-hum.

Host: And then we’ll get micro in a bit. First, give us an overview of AI for Earth, why it exists and what its core areas of focus are.

Lucas Joppa: Fundamentally, AI for Earth exists to change the way that human society monitors, models, and ultimately, manages, earth’s natural systems. That’s what we’re trying to do. We’re trying to take a technology focus on doing that. Now, when you think about the scope and the scale of the problem, how big earth is, how few people there are for such a huge sphere, and how many species there are and how many complex relationships, you realize that we need to find scalable mechanisms to monitoring and modeling earth’s natural systems. And when you’re embedded inside the tech sector as I’ve been, inside the research arm of a company like Microsoft, you realize just how rapid and incredible the progress we’re making in collecting data, analyzing data, delivering insights to users. And so, it just, for me, became clear that Microsoft should be focusing its attention in that space on environmental systems and that we should really focus on agriculture, water, biodiversity and climate change. Those four issues are inseparable from each other, by the way. I mean obviously, you need water to grow crops and you need species to pollinate crops, and you need predictable climates to be able to plant crops predictably. And so those all kind of bundle together under that higher rubric of AI for Earth and this five-year, fifty-million-dollar commitment to deploying Microsoft’s 35 years, now, of research investments in the key areas of artificial intelligence.

Host: Talk a little bit more about this idea of five years, because it’s not five years. Explain what you mean by that.

Lucas Joppa: Sure, I mean, you know, anybody that works in the tech sector understands that five years is actually a geological age, right? Five years is about as far into the future as we can possibly imagine. If you look at the research-to-product-to-deployment cycle that’s going on right now, you quickly understand that a five-year commitment in the tech sector means that you are committing to deploying technologies out into a particular space, in our case, environmental sustainability, technologies that haven’t even been invented yet! I mean, in some cases, maybe technologies that haven’t even been dreamed of yet! And so, for me, five years just is really something so far off in the horizon that it’s kind of a statement of saying, as long as we can imagine doing tech, we imagine doing tech for nature, right? The fifty-million-dollar part is important of course, but it’s way more than that because of all the other resources that come across Microsoft. And what was really interesting is everyone talks about the fifty-million-dollar, five-year commitment, but nobody talks about how we kind of launched it, with a much smaller commitment. We launched it with a two-million-dollar commitment about five months prior to the main announcement. And this is what I love about the tech sector in general, Microsoft in particular: we launched it with a two-million-dollar investment just to kind of see what the demand was. The demand was overwhelming.

Host: Right.

Lucas Joppa: And we were able to scale to meet it as quickly as we saw it. I think that for me just kind of blew my mind about the power of a large organization. You can put something out in the market, you can see market response, market demand and you can just immediately rise up and meet it. I’d been in Microsoft Research leading research programs at the intersection of environmental and computer science. That’s another thing. We’d been investing in this space, in the AI for Earth space, from a pure research perspective, for almost a decade, and it was really when Microsoft, from a corporate level, really started to go all-in in AI that there was a conversation about, just like every technology that we incubate inside Microsoft Research, there’s a question about the human tech transfer, for me, of saying look, we’ve been investing in this for ten years, isn’t now the time? If not now, then when? And so I put together a memo called AI for Earth which is how we could take this out of research, take this out of incubation, deploy it across the entire company, and then allow the full kind of scope and scale of a Microsoft to put that in the hands of partner organizations all around the world. We went from nothing to something like two hundred and fifty grantees working in all seven continents, sixty-plus countries around the world, thirty-eight or so states in the United States. For me, it’s kind of the program equivalent of seeing some feature that you developed, deployed in software that’s used by a billion people, right?

Host: Right.

Lucas Joppa: You know, just to see that incredible growth and that’s because of the thirty-five years of investment that we’ve been putting in this space.

Host: Well, we talked about four areas of focus, and I’d like to switch over and talk about the three, what you call “pillars of support” for the program. Tell us about the pillars of this program. How did you decide on them, why are they important?

Lucas Joppa: So, AI for Earth from its very beginnings, had three pillars and those pillars are super-purposeful. And they were put in place as the result of years of work in this area of recognition of what the difficulties are. And the pillars are simply access, education and co-innovation. And what I mean by that is, from an access perspective, is that most organizations that work on environmental topics aren’t the large enterprise customers of the world. They are the small, scrappy, non-profits, the chronically underfunded government agencies, the academics, the small kind of social goods start-ups. And these are organizations where resources are incredibly tight. And they often just don’t have the ability to get out ahead on kind of the digital transformation journey that they would like to because they just don’t have that little bit of excess capital that they would need to crystalize the process. And so, for me, the number one thing going into AI for Earth was just this recognition that budget simply cannot be a barrier to people using our tech for environmental sustainability. And so, the significant aspect of our budget, of that fifty-million dollars, is just to ensure that budget isn’t a barrier, that anybody who is taking kind of a machine learning- or AI-first approach to solving environmental sustainability challenges in the four areas of ag, water, biodiversity or climate, we want to get our tech in their hands. That’s great, but it ignores the fact that also, while resources are short, most of those places doing the best work, their employees didn’t graduate from the world’s leading computer science departments. Their employees graduated from the world’s leading environmental science departments. Often, some of our best tech still requires a minor in computer science to use fully effectively, you know. And so we immediately recognized that just putting tech in people’s hands that don’t know how to use it is kind of a fool’s errand. You’ve got to ensure that you follow that up with educational curricula and community building. And so, we started putting together things like AI for Earth education summits, bringing grantees from all over the world together, both in-person, and digitally. We’ve got some fantastic top technical talent on the team that also leads that education effort. And so, engineering isn’t absent from education. And then the last bit is just simply a recognition of reality, which is that the tech sector has a lot of the tech talent. And that human skill and capacity, we need to be able to put that into play as well. The thing is, we know a lot about tech and a little bit about the environment. Our partners know a whole lot about the environment and a little bit about tech. And that intersection there is where innovation actually happens, right? It’s not just collaboration. Collaboration is just like, hey, me helping you get something done or vice versa, right? But this idea that there’s something that comes out of it that’s greater than the sum of its parts, that’s what innovation for me means. And so, we looked across, and those were the three pillars. Obviously, always more to do, but…

Host: AI for Earth, writ large, has several specific projects within that really flush out how this impacts the real world. Tell us about these. It’s a lot to cover, but maybe a brief overview of each would just give our listeners sort of the basis for where you are heading with this. Silvia Terra is a big one.

Lucas Joppa: Yes. Silvia Terra is a fantastic organization. Silvia Terra is actually the name of the company, not just the project. And what they’re really looking to do is to provide a species level tree-count product across the entire United States. And this is super important because, when you think about climate change mitigation or land conservation, you have to know what is where, how much is there, and how fast is it changing. And we fundamentally don’t know that information about earth’s natural resources or the natural resources of the United States. Silvia Terra is using high-resolution satellite and aerial imagery and convolutional deep neural networks to be able to build up that data product from looking down, train up models that are able to assess not just, is there a tree there or not, but what species of trees that is, how big that tree is, what its carbon potential, etc., etc., that really is allowing people to have kind of an unprecedented view into the state of their local forest. And Silvia Terra’s work on single tree species counting and identification is just kind of a subset of a larger problem that some of my research colleagues and I here in MSR have been tackling over the past couple of years, which is trying to build a land cover product. So, not just where are the trees, but where are the forests, the fields, the built-in urban environments, the creeks and the streams and the lakes? All of that, so that you can look down and not just say, oh, that pixel is red or green or blue or it looks like a tree, but we can bring all that together for the United States at a one-meter resolution. That’s something like ten trillion pixels that you need to count up. And it’s a really hard computer science problem as well. And so, building up things like a forest map of species, a national land cover map, all of these sorts of things start to get you towards that kind of “queryable earth” that I think we’re all interested in. If you look at you know, the way we want to answer a lot of questions, it’s kind of from looking down at the world and satellite imagery and the size of these data sets, you know we’re talking about just petabytes and petabytes and petabytes of data flowing down. And so, you’ve got to store those data, you got to be able to get them into memory really quick. You know, you’ve got to be able to train up algorithms really efficiently and then you’ve got to be able to do evaluation or deploy those algorithms over even larger amounts of data. It’s a super non-trivial task getting those data labeled. I mean, it’s just a problem in and of itself. And so, you know, when people ask why environment? I mean, even if you didn’t care about an environment, from a computer science perspective, these are some of the hardest problems out there.

Host: Talk a little bit… give a nod to Farm Beats and Project Premonition because those are really two cool things that are going on.

Lucas Joppa: I’ve watched those projects, Farm Beats and Project Premonition, grow from ideas to what they are right now. I mean, Farm Beats… an incredible sensor and data-fusion project that’s really looking to revolutionize the way that farmers collect data about their field and make harvesting and growing decisions based on extremely new advances in artificial intelligence, bringing that all together. I mean, it’s kind of crazy to see the results of some of these projects because ultimately, it kind of distills down to some graphs on a browser dashboard.

Host: Right.

Lucas Joppa: And what that hides is just the incredible amount of engineering, of actual physical electronic sensors in the field, communicating over really novel communication pathways like TV white space which Ranveer is such an incredible kind of advocate and proponent for. Bringing that into centralized, on-prem compute centers, figuring out what matters, what needs bigger compute. Doing all that kind of local intelligence processing. Sending up information and data sets to our larger compute clusters in the cloud. And ultimately, just allowing somebody to come, click, and see what’s going on out in their field just from, you know, balloons floating in the air, drones flying around and sensors out there, it’s kind of incredible. And Ethan, another fantastic researcher in Microsoft Research, he’s really interested in how we monitor the biosphere, as he would say. And his kind of path into it is through understanding that we have a scale problem. He originally started out wanting to understand diseases and how we can prevent epidemics with this perspective that epidemics are so catastrophic because we don’t see them coming.

Host: Right.

Lucas Joppa: And they often come from our unbuilt natural environments. And they’re housed by the rest of life on earth and so if you want to go out and sample that, well you need to take a technology approach. But still, tech isn’t going to allow you to sample every animal on the planet everywhere. But he had the same simple idea that many have had before him which is that evolution has already provided these data samplers in the form of biting insects. Mosquitos and their kind of devilish ilk, right? And so, the question is well, how do you insert yourself in that data sampling process? If you are a metagenomicist, you see mosquitos and the blood samples they collect as simply roaming data collectors. So, now you need to figure out how to collect those data. And the engineering that Ethan and his team have put together in building these entirely new, next-generation mosquito traps that are running machine-learning algorithms on-board, that can do species-level recognition from wing beat frequency patterns, decide which species they want to collect, and then pipe those into a full metagenomics compute engine that, again, spits out some graphs and information about what diseases and other species might be out in that environment, you know, the scope and the scale, it’s… you know, as somebody who speaks about these a lot, one of the things I really struggle to get across… it seems just this horrible disservice to this entire legacy of research and innovation that goes into providing something so simple and so powerful, that people just don’t see everything that goes behind it, right?

Host: Right.

Lucas Joppa: And I think that’s kind of one of the cool things about the digital transformation that the world’s undergoing is, all of the incredibly useful applications that we have in our lives that make our lives lighter, but are powered by things that most people will never be capable of truly kind of grokking, you know, the scope and the scale of work that goes into this stuff.

Host: I love that you said the word grok. It’s one of my favorite words. It’s such a sci-fi word.

Lucas Joppa: That’s right.

Host: I think we get why the “earth” part of this program is important. But let’s talk a bit more about the AI part. What does AI do for the earth that we can’t? I think we framed this in a previous conversation as an “efficiency” story but agreed that that doesn’t quite do it justice.

Lucas Joppa: Yeah, I mean I think the way I look at it is like ultimately, we’ve got this massive scale problem on the size of the earth, the amount of living organisms on earth, the complexity of their relationships… So, there’s this massive scale problem, how do we scale? And then we have a resource problem, which is that the organizations that focus on this, for better or worse, aren’t necessarily the most well-resourced organizations in the world.

Host: Right.

Lucas Joppa: And so, where has tech always had a transformative impact? It’s in the efficiency story. And what is efficiency? Well, efficiency allows you to either do the same for less or do more for the same. And, maybe in the enterprise space when you’re worrying about margins and quarterly profits, you are really interested in doing, at the very least, the same for less, and maybe even more for less. But when you’re interested in understanding the rest of life on earth, when you’re interested in collecting data about natural systems and building models about them, and you’re wildly resource-constrained, the question you are asking yourself every day is, how do I do orders of magnitude more for the same? And technology allows you to do that. One nice story from a partner organization between the AI for Earth program, Microsoft Research and a small, non-profit called The Chesapeake Bay Conservancy, this is that land cover mapping…

Host: Right.

Lucas Joppa: …project. And, you know, we had this ambition to build a one-meter resolution land cover map for the entire United States. That’s plowing through something like ten trillion pixels, twenty-five, thirty terabytes of data, and that was an aspiration shared with this small, nineteen-person nonprofit called Chesapeake Bay Conservancy. And they were way out ahead of us mind you, because they actually had done stuff, and we just thought about it. And what they had done was they had built a one-meter resolution land cover map for the Chesapeake Bay Watershed, which is just a small fraction of the United States. But it had taken them well over a million dollars and over a year and a half just to produce that one data product. And so that meant that, by the time they got done, they were almost already out-of-date, right? And so, we came in and we said, hey, look, you know, the way you are doing that, we think that there’s a better way. It turned out to be really hard. It’s led to some top papers in, you know, leading conferences like CDPR and ICLR and you know, we’ve made some significant machine learning progress as well. But ultimately, we still have a long way to go on our algorithmic kind of accuracy side of things. But from just a pure infrastructure perspective, we’re able to train-up an algorithm and deploy it on a cluster of eight hundred FPGAs, so field-programmable gate arrays, which is some really cool architecture that we’ve been shipping all across Azure, and plow through all ten trillion pixels. So, go from the Chesapeake Bay to the entire United States, twenty-five terabytes of data, ten trillion pixels, ten minutes, forty-two dollars. So, that gets to, how do I do more for the same, or in this case, way more for way less? And so, that’s just the efficiency story. How do you give an individual or a small organization superpowers? You either give them a huge check or you give them technology.

(music plays)

Host: Several researchers on the pod have talked about this idea of humans in the loop. And it kind of speaks to the fact that technology isn’t taking us over, it still needs us, if we personify it, but you turned that on its head a little bit. Talk to me about your take on who’s in the loop and how and why.

Lucas Joppa: Yeah, I mean, I think what’s kind of funny is, you know, researchers are always so far out ahead that they started talking about humans in the loop probably two decades before it was relevant. They were talking about humans in the loop when we were still trying to figure out how to put algorithms in the loop, right? Where we were doing most of it, but algorithms were just kind of helping. I think, where a lot of the worry is coming, from an AI and ethics perspective or anything else, is around what the future might hold when we need to purposefully build humans into the loop so that we have these spot checks and balances and things like that. So, I still think we completely live in a world where it’s algorithms in the loop of human activity, algorithms in the loop of human life. That’s the world I want to live in. I don’t want to live in a world where it’s humans in the loop as if I’m some sort of secondary citizen to a…

Host: Addendum.

Lucas Joppa: …yeah, addendum to this digital substrate that I’m just you know allowed to exist in. You know, it’s kind of a corollary to something else that just frustrates me all the time which is that so many of the things that we don’t know about are things that we ourselves have built. So, ask me where all the world’s dams are. I don’t know. Ask me where all the world’s roads are. We built these things and we don’t even know where they are, or the state of them. And so, when you get back to this whole human in the loop concept, I fundamentally have a problem with imagining a future where I’m an addendum to something that we built. And just to prove how far-off I think we are from that is that, the things we built, as I said, like, are kind of addendums in our lives still, and I think we’d be much better focused in figuring out how to put algorithms in the loop to help us understand what we’ve built, the impact that it’s having on environmental and social systems and to build our societies around that. And that’s going to be really important as we start to ask algorithms what we should do about managing our natural systems. Where should we put renewable versus non-renewable energy? Where should we put high-density urban growth centers versus protected areas and national parks? Where should we do, you know, any number of things? Well, we don’t know enough about our own biology to tell an algorithm how we’d make that decision…

Host: Right.

Lucas Joppa: …and we don’t know enough about algorithms to understand fully why they’d make that decision. So, I think there just needs to be this awareness of, like, you know what, once the output comes out, if it feels right to me, if it looks good to me, then I’m going to continue to interrogate it with human systems and I’m going to take it one step at a time. But that’s just my opinion.

Host: When I asked you what gets you up in the morning, you basically said it was the wonder of it all, the wonder of discovery. But we’ve hit the “worry” part of the podcast. This is where I ask the guests what keeps you up at night? And aside from all the concerns about conservation and stewardship of our planet, you’re developing and deploying some incredibly powerful technologies in which we’re putting a lot of trust.

Lucas Joppa: Hmmm.

Host: What could possibly go wrong?

Lucas Joppa: Hmmm. Well, I mean, what keeps me up at night is both what could possibly go wrong, and that we won’t do it fast enough! My former manager and long-time mentor, Eric Horvitz, who leads Microsoft Research, you know, he has a long history in the health space at the intersection of health and medicine and machine learning. And one of the things that he consistently says is, people worry about the issues of algorithms in these loops and that’s completely valid and understandable, but what’s the human cost of not doing it? I think that same thing is true in environmental space, which is just, the opportunities are so incredible to help better understand and manage earth’s natural systems that we have got to be throwing basically everything that we have at it. So, my first worry is that we won’t. My first worry is that all the other tech companies won’t follow Microsoft’s lead and build up an AI for Earth program. That all of the environmental scientists and organizations won’t see tech as one of the significant breakthrough solutions in their space. And that we’ll stagnate. We won’t make the progress that we all know we need to make. So, that’s the first thing that keeps me up at night. There’s that secondary worry which is, what could go wrong? Well, I mean if history shows you anything about human activities, it’s that a whole lot could go wrong. You know, I worry more about our lack of understanding of how nature works and doing something that inadvertently has a bit of a Schrodinger’s Cat kind of effect in the sense of like are you observing what would have been observed in the absence of observation, right? I don’t actually know if that’s what Schrodinger said or not, but it sounded good…

Host: Something about a dead cat…

Lucas Joppa: Yeah, something about a dead…

Host: Or a not-dead cat.

Lucas Joppa: Yeah, something about two cats. And a box. So that’s really kind of one of the first design principles for everything that we do is, in the absence of full understanding, do you feel like you are really taking that like do no harm kind of approach? And that’s one of the reasons that we’re really interested in these kind of aspects of remote monitoring, whether that’s like taking images from above or, you know, passively listening to ecosystems with acoustic sensors, or monitoring environmental systems through the lens of an organism like a mosquito that many places are trying to eradicate anyway. And really thinking about, are we deploying technology in a way that isn’t going to further disrupt the system because the reason we’re putting technology in the system is to figure out how to fix it and stop the problems. And so, those are my two worries. You know, I work a lot, so the time between worrying, falling asleep, and wondering and waking up and getting going again is bit too short, so sometimes I feel like those two Ws go hand-in-hand.

Host: So, I like to hear the stories of the guests that come on this show, personal, professional, academic, how you ended up doing what you’re doing. How did you get started and how did you end up doing what you are doing now?

Lucas Joppa: You know, I grew up a kid that just loved being out in the woods, never was a technology kind of family. I’ve never had a TV. Didn’t have a computer until undergrad. Never learned how to program until my PhD when I realized that I probably should. But I was always just interested in how it kind of all worked. And then I started paying more attention to the fact that, in many cases, it wasn’t working, i.e., humans were negatively influencing these systems. I did my undergrad in wildlife ecology. One of the beauties of the American education system is the general education requirements. I took a general education requirement called On the Extinction of Species. I sat through that first class. I listened to this professor talk about the state of the world and I was just completely and totally hooked. Changed my major. Spent two years in the Peace Corps. Saw some of these environmental issues just kind of raw, up front, in person. Came back. Did my PhD in ecology and environmental science. That’s when I really leaned into tech, because I realized that there was no way I was going to answer the questions that I wanted to ask like, do protected areas protect? Well, there’s a lot of protected areas, all around the world. You want to ask that across the entire earth? Across every year? You’re gonna be running code to do those sorts of things. And just through kind of serendipity and contacts, ended up at Microsoft Research in Cambridge, in the UK. I had an incredible time there. And now I have this opportunity to oversee Microsoft’s global sustainability ambitions. Everything from our built environments to our technology deployment. It’s kind of a crazy thing look back and see.

Host: From a kid in the woods, to where you sit now. Among the trees here in Redmond. All right Lucas, as I said at the beginning of the podcast, you’re the Chief Environmental Officer at Microsoft. Here’s your chance to say whatever you want to our listeners. I often frame this in terms of parting thoughts, wisdom, advice, inspiration, but you can say anything you want. So, go.

Lucas Joppa: I get asked this question a lot and the thing that I always say is, don’t take the easy path which is, what do you need to succeed? And it’s easy to say, oh, I need money! Or I need resources! But when I’m talking to an audience like this, an audience of machine learning experts, computer science professionals and researchers all around the world, the message I try to consistently deliver is, all I really need is for every single person, at some point in the day to think about how they could deploy their core competency. To just think about, hey, you know what? I’m a homomorphic encryption guy. Or I’m a deep neural nets person. Or I’m a UIUX person. That’s what I’m great at! Now, how can I deploy that to help make progress in one of these massive areas of societal challenge? How can I think about accelerating human progress in the areas of ag, water, biodiversity and climate change? If you just think about that, even if you don’t have an idea today or tomorrow, if you just think about that every day, then I’m satisfied. Then we’ve made an incredible start on the problem. I don’t need every single person to pick up an identical brick. I need every person to commit to doing what they’re good at. I think so many people look, and they say, on environmental sustainability, oh, what we need is better policy. And you go over to the public sector and what they say, what we need are technology solutions. And the truth is we need all of that. And we need the people who are best at each of those things to do what they’re best at. The Microsofts of the world need to contribute tech. The public sector needs to contribute policy. And, you know, double-click all the way down in the tech sector to whatever kind of role that you have in a company like Microsoft. That’s what the world needs. The world needs what you’re best at, deployed to help solve some of these environmental challenges.

Host: Lucas Joppa, thank you for coming on the podcast.

Lucas Joppa: Yeah, thank you so much for having me. It’s a huge pleasure and a great opportunity.

(music plays)

To learn more about Dr. Lucas Joppa and how Microsoft is putting its powerful Cloud and AI tools into the hands of those working to solve environmental challenges, visit Microsoft.com/research

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  News - Super Smash Bros. Ultimate 3.0 Update Adds Nice New Smartphone Features
Posted by: xSicKxBot - 04-18-2019, 07:56 AM - Forum: Lounge - No Replies

Super Smash Bros. Ultimate 3.0 Update Adds Nice New Smartphone Features

Super Smash Bros. Ultimate is getting a big update on April 17 (April 18 in Europe). In addition to launching a new paid DLC character, Joker, the update adds a stage-builder and video editor. That's not all. The update also makes changes to the Smash World hub on the Nintendo Switch Online mobile app.

With the new update, players will be able to take a look at new user-made videos and custom stages that the community creates using the video editor and stage builder. Perhaps the best thing about the update is that you'll be able to view community-created stages and then click a button to queue them up to download on your home console. What's more, stages can be rated, so theoretically the best ones should surface to the top.

The Nintendo Switch Online app, which requires a paid subscription, also allows players to use voice chat. You can check out the new features in the video above; skip to 13:46 to see what's new for the Smash World hub on the app.

Read next: Smash Bros. Ultimate 3.0 Update Adds Stage-Builder, Video Editor, Persona 5 Character, More

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  News - A Full Rundown Of Joker’s Smash Bros. Ultimate Moveset And Final Smash
Posted by: xSicKxBot - 04-18-2019, 07:56 AM - Forum: Nintendo Discussion - No Replies

A Full Rundown Of Joker’s Smash Bros. Ultimate Moveset And Final Smash

Joker

If you missed the news, Persona 5‘s Joker is making his way into Super Smash Bros. Ultimate on Nintendo Switch today. Frankly, we’d be amazed if you have missed the news because we’ve been prattling on about it all day (you can check out more Joker content at the bottom of this article) but now it’s time to really get stuck into the good stuff. Joker’s moveset.

Joker’s reveal trailer gave us our first look at the character in action, and we’ve been watching it very closely to see exactly how his moves work. So, let’s get started.

Specials


Neutral Special (Gun) – For his neutral special, Joker wields a gun. To shoot continuously, you can simply press and hold the ‘B’ button or repeatedly tap it, and you can also dodge forwards, backwards, or even in mid-air while shooting.

Up Special (Grappling Hook) – The grappling hook shoots out at a slightly diagonal angle and can either be used to pull opponents in closer, or to latch on to the edge of a stage. Like many up specials, this one will be useful for recovery.

Side Special (Eiha) – Eiha, Joker’s side special, is triggered with a finger snap animation. The initial hit isn’t particularly strong, but it inflicts more damage over time.

Down Special (Rebel’s Guard) – Now, this one is particularly fancy. Joker has a Rebellion Gauge which builds up over time, notably when he gets hit or is behind in terms of damage or stock. By using your down special, you can fill the gauge faster, and it can also be used as a defensive tool.

When the gauge is full, he’ll unmask and summon a manifestation of his persona, Arsene. Arsene is completely invincible and stays at his side, inflicting additional damage and even upgrading the other special moves we just mentioned. Which leads us on to…

Specials – When Used With Arsene


So, you’ve just filled your Rebellion Gauge and summoned Arsene. Now what? Well, here’s how your special moves will change:

Your Neutral Special becomes ‘Gun Special‘, essentially handling the same as before but with the new ability to fire three bullets per shot.

Up Special becomes ‘Wings of Rebellion‘. Using Arsene’s wings, you’ll swiftly move upwards, making you invincible as you fly. Again, this can be used for recovery purposes.

Your Side Special becomes ‘Eigaon‘, a large blast which repeatedly hits opponents, inflicting them with longer lasting damage.

And finally, your Down Special will now perform one of two counter-attacks, each triggering automatically. Melee attacks will be countered with ‘Tetrakarn’, whereas projectiles will be deflected with ‘Makarakarn’.

Final Smash


There’s one final thing to mention, of course, which is Joker’s Final Smash.

Called ‘All-Out Attack’, Joker’s Final Smash sees him cutting through foes on the battlefield. Once he’s done that, he’ll launch a coordinated strike with the Phantom Thieves of Hearts. Interestingly, if you fail to make contact initially, you can have another swing at it by tilting your control stick in the opposite direction, giving you a second chance to land the final smash.

It’s worth noting that having Arsene by your side (achieved by filling your Rebellion Gauge) will not have any impact on Joker’s Final Smash.

All Out Attack


So, there we have it. We hope you find this useful if you plan to use Joker in Super Smash Bros. Ultimate. Let us know if you’re excited to get stuck in or, if you’re reading this in the future, let us know how you’ve been getting on with the character with a comment below.


Want more Joker related content?

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  Move Data to the Cloud with Azure Data Migration
Posted by: xSicKxBot - 04-18-2019, 03:19 AM - Forum: Linux, FreeBSD, and Unix types - No Replies

Move Data to the Cloud with Azure Data Migration

Despite more than a decade of cloud migration, there’s still a vast amount of data running on-premises. That’s not surprising since data migrations, even between similar systems, are complex, slow, and add risk to your day-to-day operations. Moving to the cloud adds additional management overhead, raising questions of network connectivity and bandwidth, as well as the variable costs associated with running cloud databases.

Read more at: InfoWorld

Click Here!

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  News - Xbox merges Live Gold and Game Pass under Xbox Game Pass Ultimate
Posted by: xSicKxBot - 04-18-2019, 02:18 AM - Forum: Lounge - No Replies

Xbox merges Live Gold and Game Pass under Xbox Game Pass Ultimate

Xbox has announced Xbox Game Pass Ultimate, an upcoming monthly subscription that rolls the offerings of Xbox Live Gold and Xbox Game pass into one.

It’s a move that aims to consolidate the two big subscription services into one monthly fee, and likely make enrolling in the subscription-based Game Pass program a more attractive option for those already paying for a Gold subscription.

The new $14.99-a-month service comes with all the features of Xbox Live Gold, like online multiplayer and monthly game freebies and sales, as well as access to the Xbox Game Pass library. For those paying month-by-month, subscribing to Game Pass Ultimate would save about $5 every time since each service on its own currently comes with a $9.99 per-month pricetag.

For now, it looks like the 2-in-1 service is being offered in addition to the existing monthly plans rather than a replacement for either. Xbox Game Pass Ultimate is set to go live at an unannounced point later this year, though Xbox has plans to open it up to select Xbox Insider members as a test run prior to that full launch.

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  News - Video: A classic game postmortem of Panzer Dragoon
Posted by: xSicKxBot - 04-18-2019, 02:18 AM - Forum: Lounge - No Replies

Video: A classic game postmortem of Panzer Dragoon

While the first Panzer Dragoon game was created 25 years ago, the developers behind that classic Sega Saturn title believe that the lessons they learned working and struggling with the then-cutting-edge system can still be put to use by developers today.

Yukio Futatsugi and Kentaro Yoshida, two of the minds behind the Panzer Dragoon series, sat down at GDC 2019 to walk through the development of three games in the series, including the original and the rarely discussed Panzer Dragoon Zwei and Panzer Dragoon Saga.

It’s an hour-long talk that walks though the concepts and art design of the Sega Saturn games as well as conversations about the thought process that went into planning the world’s unique atmosphere, decisions that influenced the art style for the dragons, and what they had intended to create when first setting out to create an unusual shooting game that combines dragons and homing lasers.

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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  Xbox Wire - April 8th : New Preview Alpha Skip Ahead 1910 Update (1910.190404-1920)
Posted by: xSicKxBot - 04-18-2019, 02:18 AM - Forum: Xbox Discussion - No Replies

April 8th : New Preview Alpha Skip Ahead 1910 Update (1910.190404-1920)

Starting at 2:00 p.m. PST today, members of the Xbox One Preview Alpha Skip Ahead Ring will begin receiving the latest 1910 Xbox One system update (19H1_RELEASE_XBOX_DEV_19H2HOLD_1910\18362.7033.190404-1920). This build has the same features and fixes as 1904 however we need valuable core recovery coverage and feedback as we skip ahead.

DETAILS:


  • OS version released: 19H1_RELEASE_XBOX_DEV_19H2HOLD_1910\18362.7033.190404-1920
  • Available: 2:00PM PST 4/8/19
  • Mandatory Date/Time: 3:00 AM PST 4/9/19

Fixes:


Audio


  • We have resolved the issue that some users were experiencing no audio with the dashboard.

My Games and Apps


  • We have resolved the issue with various titles not launching consistently.

System


  • Performance fixes to Home and collection.

Known Issues:


Profile Color


  • Sometimes users may encounter the incorrect Profile color when powering on the console.

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  News - Minecraft 1.14 Pre-Release 3 and 4
Posted by: xSicKxBot - 04-18-2019, 02:18 AM - Forum: Minecraft - No Replies

Minecraft 1.14 Pre-Release 3 and 4

A full summary of the content available in this snapshot can be found in the changelog on Minecraft.net.

Update: We’re now on pre-release 4 and we expect this to be the last pre-release before the full release. We aim to release Village & Pillage for Minecraft: Java Edition on Tuesday, April 23rd.

  • Fixed bugs
  • Performance improvements
  • MC-101233 – Burned out redstone torch map causes memory leak
  • MC-144173 – When foxes eat a soup they eat the whole bowl
  • MC-144346 – Composter Bottom texture uses side texture
  • MC-145736 – taiga_meeting_point_2 has two logs that are rotated incorrectly
  • MC-145762 – Villagers don’t go to their appropriate work site
  • MC-146528 – Raid bar will disappear after being filled in villages created in nether
  • MC-146615 – Looms are backwards in village house
  • MC-147316 – Villager GUI right edge is missing/incomplete
  • MC-147845 – resources.zip in world folder makes game crash when clicking resource packs button
  • MC-148044 – Foxes look weirdly at you after killing rabbit/chicken when jumping
  • MC-148091 – Ominous banners are called “block.minecraft.illager_banner”
  • MC-148192 – Music slider doesn’t affect volume
  • MC-148210 – The merchant can be summoned with a negative age which has the effect that he has the hitbox of a baby villager
  • MC-148356 – Foxes holding items are lowered by a pixel or 2
  • MC-148357 – Foxes still run away from wolves, even if they are tamed
  • MC-148358 – Baby foxes holding items are shifted
  • MC-148383 – Right-clicking cartography table output when duplicating map causes loss of second map
  • MC-148466 – Foxes have 20 health points
  • MC-148504 – Mobs not affected by sunlight
  • Fixed bugs
  • MC-137935 – Skeletons do not shoot player when seeking shelter from sun
  • MC-139446 – Sky light not recalculated when blocks placed in air with /fill command
  • MC-141990 – Cartography table does not update when cloning maps
  • MC-142134 – Light sources spontaneously not working in some chunks
  • MC-144107 – Miscalculation of camera position in windowed mode on Linux with KDE
  • MC-144111 – Foxes get stuck after pouncing
  • MC-144114 – Foxes can walk/slide while sleeping
  • MC-145944 – Villagers travel up water really quick
  • MC-145952 – Iron golem and villagers can leave their village
  • MC-146272 – Double screen bounce with new sneak/crouch changes
  • MC-146978 – Hero of the Village effect obtained naturally makes the player give off particles
  • MC-147305 – Player crouches with a delay
  • MC-147363 – “Villager disagrees” sound is played twice when right clicking a villager without trades
  • MC-147387 – Ravagers with a passenger won’t attack players and iron golems
  • MC-147646 – Mobs will go to village centers and attack the air
  • MC-147772 – Horses can glitch when moving up blocks
  • MC-147799 – Strange TNT behaviour
  • MC-147853 – Animals can not get out of water since 1.14-pre1
  • MC-147897 – Riding entities down elevation deals damage on dismount (again)
  • MC-147913 – Shearing Sheep doesn’t use Shears Durability
  • MC-148000 – Enchanted books cannot be disenchanted with the grindstone
  • MC-148031 – Spectator flying slows down in solid blocks
  • MC-148037 – Light Level decreases on Blocks as Y Level increases
  • MC-148045 – Same items types on ground don’t stack together
  • MC-148185 – Duplicate maps using cartography table

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