We know you’re busy and might miss out on all the exciting things we’re talking about on Xbox Wire every week. If you’ve got a few minutes, we can help remedy that. We’ve pared down the past week’s news into one easy-to-digest article for all things Xbox! Or, if you’d rather watch than read, you can feast your eyes on our weekly video show above. Be sure to come back every Friday to find out what’s happening This Week on Xbox!
Get Over Here! Mortal Kombat 11 Available Now on Xbox One Mortal Kombat 11 battles its way to Xbox One today culminating in nearly 25 years’ worth of lore, combat, and brutality. NetherRealm Studios (Mortal Kombat X, Injustice 2) returns once again as the award-winning developer for Mortal Kombat 11… Read more
Sign Up for Xbox Game Pass and Help Support Red Nose Day Microsoft is proud to announce its support for Red Nose Day, a charitable campaign from Comic Relief USA to end child poverty, one nose at a time. Originating in the United Kingdom, Red Nose Day launched in the United States in 2015 and to-date has raised nearly $150 million… Read more
Gears of War Esports Pro Circuit to Wrap Up Season 2 in Boston After 15 Pro Circuit events and a total prize pool of $3 million, the final Gears Pro Circuit event of Gears of War 4 is here. With $300,000 on the line, the top pro and amateur teams from around the world will gather in Boston on April 26-28 at the Hynes Convention Center… Read more
Set Sail for the Shores of Gold in Sea of Thieves’ Anniversary Update The Anniversary Update for Sea of Thieves is available for free on April 30 with Xbox Game Pass or on Xbox One, Windows 10 PC, and our biggest update yet is packed with content we know will appeal to players of all kinds. From the glory and gunfire of competitive… Read more
Welcome to the German Province of Trüberbrook Trüberbrook is an atmospheric sci-fi mystery adventure game with handmade scenery. American physicist Hans Tannhauser surprisingly wins a trip to the sleepy village of Trüberbrook. The tranquility advertised in the travel guide is more than welcome… Read more
Vaporum Brings Steampunk to a Rejuvenated Genre When deciding on the scale and complexity of the world in Vaporum, we knew we had to aim for something smaller. With four people, you cannot create huge worlds in a reasonable amount of time. At least not if you want the world to be vibrant and filled… Read more
Free Play Days: Gears of War 4 and The Crew 2 Standard Edition Grab a friend and play Gears of War 4 and The Crew 2 Standard Edition for free during the Xbox Live Gold’s Free Play Days event. Experience adrenaline-filled action as you take on the Swarm or the American motorsports scene. The Free Play Days event begins Thursday… Read more
Xbox Launches Tourism Campaign for Game Worlds with ‘Visit Xbox’ Xbox is excited to announce “Visit Xbox,” a campaign that celebrates virtual travel and a new kind of tourism, exploring the beauty of gaming beyond traditional gameplay. Showcasing Xbox One X Enhanced games which have been updated or built specifically to take advantage… Read more
The Top 5 Features of Madden NFL 20’s New Face of the Franchise: QB1 Have you always dreamed of taking the journey of an NFL superstar? The release date for the next iteration of the greatest NFL game on the planet isn’t many months away, and while there are many fantastic new modes and updates to favorite modes… Read more
The Origin Story of Hindsight 20/20, Coming Soon to Xbox One Hindsight 20/20 is a 3D third person action-adventure game in which you can relive your past and fix the mistakes you made for a different gameplay and story experience. Each playthrough of the game provides a handcrafted journey with endings that are personalized… Read more
Pre-order Remnant: From the Ashes Today on Xbox One Remnant: From the Ashes challenges up to three players to test their limits in intense, third-person combat against over 100 deadly monsters and more than 20 epic bosses across four distinct worlds with dynamically-generated levels that offer endless worlds to explore… Read more
Purple Chicken Spaceman Pre-orders Presently Procurable on Xbox One When we were creating Purple Chicken Spaceman, a game about an off-color fowl flying through space and fighting aliens, obviously our primary concern was realism. Gamers are, by nature, logical creatures and will find flaws and holes in any story…. Read more
Next Week on Xbox: New Games for April 30 to May 3 Welcome to Next Week on Xbox, where we cover all the new games coming soon to Xbox One! Every week the team at Xbox aims to deliver quality gaming content for you to enjoy on your favorite gaming console. To find out what’s coming soon to Xbox One… Read more
Random: Leave Cardboard Behind With This 3D-Printed Labo VR Headset
Since the release of the Nintendo Labo VR Kit last month, users have been looking for unique ways to enhance their virtual experience. A lot of people have simply added a strap to the headset so they can play for prolonged periods, while others have gone to the extent of rebuilding the device with more durable materials.
3D printing enthusiast Alex Blackmore actually designed two different 3D-printed Labo headsets. It took him a total of 40 hours to print and paint the designs which utilise the same lenses packaged with the Labo VR kits. The first version has you slide the Switch into the headset and is “fully compatible” with the VR Toy-Cons and with the second one you drop the system into the unit. You can download both designs from Autodesk Tinkercad.
Kotaku’s Laura Kate Dale actually printed out the headset and said it was comfortable and light enough to use for a good few hours. You can even charge the Switch at the same time. Here are a few additional photos of the 3D printout:
So, if you own a 3D printer – what are you waiting for? Print this 3D headset and see what it’s like for yourself.
The PixiJS HTML5 2D rendering library just had their first release in almost 2 years, with the release of PixiJS v5. PixiJS is an open source, MIT licenses library available here on Github.
The v5 release experienced a great deal of internal refactoring to improve modularity and performance but also resulted in a 20% reduction in size compared to v4. The API however stayed relatively uniform so migration shouldn’t be difficult, with a supporting migration guide available here. The new version includes new sprite batching support that should have a pretty profound effect on drawing several different sprites. The Graphics object also received a few new tricks such as now being cloneable, supporting holes, texture fills and more.
Perhaps the biggest new feature is the new mid level API that has been added, that Pixi itself builds on top of. Describe in the announcement blog like such:
Ok so I saved the best till last as I think this isn’t far the coolest part of v5. The midlevel API. We created an API that basically abstracts as much of WebGL as possible but still keeping all the power, giving you guys the power to create awesome WebGL that is automatically optimised for you!
In fact all of v5 is built on top of this API. Expect a more detailed post and examples for this one soon.
Additionally, the community created an excellent new tool in the form of the browser based Pixi Playground, a complete editor and runtime environment for playing with Pixi applications.
Here's What Activision Blizzard Thinks About Cloud Gaming
Cloud gaming is poised to potentially be the Next Big Thing for gaming, and one of the companies that stands to benefit the most is Activision Blizzard, according to CEO Robert Kotick. In an earnings call, Kotick said new platforms like Google Stadia are good for gaming to help grow the market, but these platforms can't succeed without content.
Activision Blizzard owns and controls decades worth of content, and that positions the company uniquely, Kotick said. "When you own 30 years of IP like we do, there's probably never been a better time to be in the games business," Kotick said. "When these big, well-funded companies are building out platforms where they have limited amounts of content to actually serve up to customers, I'd say there's a great opportunity for a company like ours."
"For starters, they will all try to broaden the audience for gaming and make big investments and commitments to doing so and that's just helpful for growing the market," Kotick added. "But in each case, none of these platforms can succeed without great content. Truthfully, they really don't know how to make it. So when you think about what will be required, it will be support from us [and other game publishers] to allow them to actually build an audience. We have a better audience than most to capitalise on all these new platforms."
Google Stadia's announcement in March was light on content partners, leading some to shrug the service off. Stadia boss Phil Harrison teased that more details will be announced in June, so it could be soon that we learn more about who Google is partnering with. Stadia has also created an internal game development team, Stadia Games led by industry veteran Jade Raymond, that will create games for Stadia.
Microsoft is working on its own game-streaming service, xCloud, and it's not a stretch to imagine that the company will tap into its long list of owned studios to make new content for the platform. Sony, too, has its PlayStation Now streaming service that will likely continue to leverage first-party studios in an addition to third-parties to build out its content catalog as Xbox is expected to do.
Outside of those companies that are directly tied to game development, Amazon, Verizon, and Wal-Mart are among the non-gaming companies that are confirmed or rumoured to be building cloud gaming platforms. Those companies will need game content to build out their services.
Going back to Kotick, he said distribution models are always evolving and changing for games, and he expects this to continue with cloud gaming. In the next 5-10 years, Kotick said there will be "more ways and places to engage players [and] that serves us better than almost any other company." Kotick added that, beyond partnering with the new cloud gaming services, Activision has a unique opportunity to connect directly with its massive network of 345 million monthly active players across its catalog of games.
Kotick is not the first gaming executive to discuss the issue of cloud gaming companies and a potential struggle to get compelling content. Xbox boss Mike Nichols said about Stadia, "They don't have the content."
What do you think about cloud gaming? Let us know in the comments below! You can also read GameSpot's cloud gaming primer to find out everything you need to know.
If these games aren’t the digital trading card game you’re looking for, perhaps you would prefer to try out Yu-Gi-Oh! Legacy of the Duelist: Link Evolution by Konami Digital Entertainment. The Japanese company first announced it would bring the Switch exclusive to the west this summer back in March.
Now, in the latest update, it’s been revealed the digital TCG will be available in both digital and physical form when it eventually arrives here in the west. This information was delivered via the official Twitter account for the game:
Attention Duelists! We’re excited to announce both a physical and digital version for the Western release of Legacy of the Duelist: Link Evolution on Nintendo Switch! More information will be available later this month! #YuGiOh
In Yu-Gi-Oh! Legacy of the Duelist: Link Evolution, you take on iconic duelists from the series’ universe and relive the stories of the original animated television series through Yu-Gi-Oh! ARC-V. You’ll also be able to battle the newest generation of duelists in the virtual world Yu-Gi-Oh! VRAINS. More information about this game will be released later this month.
Check out the game’s key features in our previous post and view the original 2016 trailer based on Yu-Gi-Oh! Legacy of the Duelist below:
Is this the card game you’ve been waiting to play on the Switch? Do you enjoy playing this genre on the go? What other TCG you would like to see made available on Nintendo’s hybrid system? Tell us down in the comments.
The Game Boy turned 30 last month – to the shock of those of us realising we are therefore well over 30. Where did the past go? I think it went into a nook at the end of my bookshelf – at least that’s where I found my old DMG-01, the original Game Boy. Like many reading this, I’m sure, I took the occasion to hold it again and remember when a plastic brick felt like the future.
That grey hunk still thumps my heart like beating hoofs. But besides my pure and innocent love, I had an ulterior motive for the reunion: this Game Boy was going to make me filthy rich.
A Gift Horse
It was actually nostalgia that started the whole thing off. One twilight in spring, I strolled haplessly into the basement of a Tokyo department store at closing time. Just the day before it had been full of bicycles and luggage but, for today only, it was a “Retro Bazaar” of time-beaten consumer goods, none less than 20 years old. There were Walkmans, digital clocks, Famicom Disk Drives – the works. The bazaar had sprung from nowhere and, as closing time ticked closer, I knew it would be gone again in moments.
Something jumped out at me: an obscure 1993 Game Boy release, complete in box. But this was no game. On the front was a galloping horse; on the back an astonishing record of accurately predicting horse racing results. In the 1992 season, it had chosen the winner 48.4% of the time and returned winnings of 101%. What trip of fate had brought this to me? It was a relic of a youth I never really lived and a promise of a future I could make my own. I rushed the box to the clerk and buried it in my bag like a snared dream.
Studying the Form
Tekichuu Rush (something like “Correct Prediction Rush”) was released in 1993 by Japan Clary Business. Some digging around online suggests Clary released no other Game Boy software and its website petered out into the Wayback Machine in the early 2000s. Not exactly a video game company, their flagship product was the “Computator”, which appears to be a budget-priced machine for counting cable TV registration cards.
Tekichuu Rush’s simple proposition is that if you tell it the listed odds for a horse race, it will tell you the winner. Apart from showing off its uncanny accuracy as a race predictor, the box promises “basic controls using few buttons – even the inexperienced can use it!’ – a reminder that, in 1993, a computer with just two main buttons might have bewildered some users.
Basic control scheme aside, the instruction booklet does its best to confuse things. Every possible usage scenario is summarised in a single tortuous flow-chart labelled with tiny Japanese text. Ah, how hard can it be? Instructions are for losers: let’s bet on some horses!
After trudging through a bog of green data-entry screens I felt like it might have been easier to make my millions doing shiftwork in a 1970s stock exchange
The oracle first demanded to know the location of the race. I couldn’t type it in: I could only cycle options excruciatingly slowly with the A button. This was great news: if Clary had kept their promise of basic controls then they would also keep their promise of unlimited wealth acquired by supernatural means. Surely.
I cycled: Tokyo – Nakayama – Kyoto – Hanshin – Sapporo… I started to worry that Warwick was going to be right at the end! Hakodate – Fukushima – Niigata – Chukyo – Kokura – and Warwick! Wait, no. No Warwick?! I decided it must come under “Regional” and selected that.
I started copying out the odds. After trudging through a bog of green data-entry screens I felt like it might have been easier to make my millions doing shiftwork in a 1970s stock exchange. Finally, indignant at having had to work for it, I greedily snaffled the winning horse number and placed my bet.
All in all, it was a longwinded way to lose £5. How could Tekichuu Rush have got it wrong? The only reason I could think of was that maybe Warwick didn’t count as a regional Japanese racecourse. Time to find a Japanese race.
What are the Odds?
Kicking off, presumably, a long-running pattern of fantastic luck, the bookmaker happened to be offering betting on a single race in Nakayama that weekend.
After a grind that provided an irreproachable answer to the question “Why isn’t all text entered like this?” I had my predictions. I was given three possible one-two finishes: horse number 3 followed by horse 12; 4 followed by 12; or 7 followed by 12. Horse number 12, then, was clearly not going to win whatever happened, so I ignored that and placed my bets on 3, 4 and 7.
I could now be sure that Tekichuu Rush was essentially a Game Boy Printer that spooled out bank notes in place of stickers
You’re probably expecting that one of them one won – or perhaps that somehow all three of them won. Astonishingly, every bet went down. What had happened? I gazed over the results. In first was some nag named Saturnalia – number 12! The very horse we knew would lose! Next came Velox, Danon Kingly and Admire Mars – horses 7, 4 and 3! Our guaranteed winners!
Like you, I’m sure, I immediately suspected foul play. Tekichuu Rush was 25 years old, after all. Presumably, Big Racing had got its hands on it and twisted its power for underhand mega-corporate enrichment – instead of the good, honest personal enrichment that I deserved.
So in yet another gesture of earnest graft that would ultimately justify my making millions for free, I read the instructions. I’ll confess it now: I should have done that at the beginning. Turns out, the results guaranteed by Clary’s crystal ball were called “rensho”. In the UK, this is a “reverse forecast”, meaning that when Tekichuu Rush said horses 7 and 12, it actually meant those two would finish first and second in either order. Had I staked my £6 correctly, on reverse forecasts, I would now be rolling in £19.
But I felt no disappointment at all, because I could now be sure that Tekichuu Rush was essentially a Game Boy Printer that spooled out bank notes in place of stickers. Next time I turned on the Game Boy, the Nintendo® sound wasn’t ba-ding: it was ka-ching.
Back in the Saddle
However, there were a few more hiccups. It was always my fault, not the game’s, but the next few races also lost me money. I set up in the coffee shop opposite the bookies and studied the finer administrative points of Japanese horse racing. Then I scrunched real paper slips in the betting shop: I lost at Kochi because I entered the wrong number meeting. I lost at Hanshin because it was the fourth race-day when I had said second. And I lost at Fukushima because what I read as the first race of the schedule was actually the twelfth. But every mistake was a lesson: I could now read the Tekichuu tea leaves perfectly.
I felt the megalomaniacal thrill of a mad scientist who had calibrated a precariously functional time machine. But I had become obsessed. Spreadsheets and notepads and discarded slips were in a scatter around me. Ambition untempered will undo us all: what evil might this forbidden technology unleash?
But You Can’t Make It Drink
It was back to Fukushima for the “Flora Stakes”. My prophet tipped me three reverse forecasts, all based on bookies’ favourite Therepeia in number 10. The racecourse was right; the meeting was right; the day was right; the race number was right. I checked and double-checked the runners and odds. Despite the certainty of my win, I was somehow nervous.
Therepeia rocketed to a dominating start and my hands sweated into my shivering betting slip. They rounded the first and the pack thinned; rounded the second and it thinned some more. Therepeia was on the heels of number 9, Jodie, and shutting out number 17, Leone d’Oro, either of which was a winning combination.
Then, booming heroically down the final straight, Therepeiawas passed by one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve horses! Twelve!
The quiver of expectation; the pride of entitlement; and the humility of the emperor, naked all along
My fists slowly unclenched and floated down from the sky. My eyes glazed and my jaw slackened in untethered bewilderment. How? Why? A punter swung the door and a gust swept my betting slips away and ruffled my piles of notes. With a flick and a flutter, the Tekichuu Rush instruction manual flapped onto the bookie bench. What was that on the very first page? I twisted my brow at the Japanese: “This software is for…” Entertainment? Entertainment. “…entertainment purposes only. Japan Clary Business offers no guarantee of the accuracy of predicted results.”
Suddenly it all made sense: Clary, in their timeless wisdom, had enchanted Tekichuu Rush just so that it would lead me on, so that I would indulge to its edge my sateless longing for a perfect past and a gifted future. And in that unseemly engorgement I would experience the ultimate thrill of the race: the rush of every dream held in hand, then falling away. The quiver of expectation; the pride of entitlement; and the humility of the emperor, naked all along.
So that was the end of Tekichuu Rush. A quarter of a century after a small manufacturer of electro-mechanical clerical time-saving devices decided to venture onto the Game Boy, here its creation was, on the other side of the planet. Clary’s cutting-edge of ‘90s Tokyo was still ticking away in an ancient English county town in the 21st century. More impressive than predicting the future, I realise now, was that this game lived to see it.
I dismissed my losses and counted my blessings. Well, OK, I counted my losses: £23. A reasonable price for a captivating Game Boy game.
Call Of Duty Franchise Joins Pokemon In Reaching 300 Million Copies Sold
The Call of Duty franchise continues to soar. Activision announced today that the shooter series has now cleared 300 million copies sold since it debuted back in 2003.
The Call of Duty series premiered in 2003 with Infinity Ward's World War II shooter Call of Duty. No mainline Call of Duty game was released in 2004, but a new entry has launched every year since, with development shifting around between Activision-owned studios like Infinity Ward, Treyarch, and Sledgehammer Games, with support from other owned studios like Raven Software and High Moon, among others.
Activision has not provided a breakdown of sales by individual title or brand, but the Black Ops and Modern Warfare brands are believed to be the most successful.
Feature: The Game Boy’s Biggest Rival Gets Revived By The Modding Community
In the early 1980s, portable gaming was mainly limited to LCD-based games. Companies such as Casio, Grandstand and Tiger Electronics would all release various watches and devices to keep us entertained on those tiresome journeys. Nintendo wasn’t really known here in the UK back then, but it stood out from the crowd with the excellent range of Game & Watch handhelds. The Japanese company showed just how skilful and creative it was when it came to creating great gameplay with limited hardware (a skill it arguably continues to exploit), releasing hits such as Mario Bros. and the multi-screen Donkey Kong.
Nintendo’s Game Boy had taken everyone by surprise and it would be Sega which played catch-up
In April 1989 – 30 years ago last month – Nintendo took portable gaming to a whole new level with the release of the Game Boy, a cartridge-based handheld with a dot-matrix monochrome screen that had similar controls to the famous Game & Watch range. The Game Boy was an instant success and rival companies would race to get out their own handheld devices onto the market – one of those companies being Sega.
One year earlier, Sega had taken Nintendo by surprise in the console market when it released the 16-bit Mega Drive and it would be two years before Nintendo responded with the Super Famicom/SNES. In the nascent world of handhelds, however, things were the other way around. Nintendo’s Game Boy had taken everyone by surprise and it would be Sega which played catch-up; on October 6th 1990 – 18 months after the Game Boy’s release – Sega released the Game Gear in Japan. With a backlit colour screen and hardware based on the 8-bit Master System, it was technically superior to the Game Boy and Sega hoped this would be enough to steal some of Nintendo’s rapidly-increasing market share.
As most people will be aware, this never happened and the Game Boy went on to sell over 100 million units, eclipsing the 10.6 million sales of the Game Gear. However, Sega’s handheld will always be remembered for being the main rival to the Game Boy (Atari’s 16-bit Lynx only managed around 3 million sales), as well as a system with a decent library of titles – some of which were exclusive to the platform.
However, looking back now, it’s clear to see why Sega’s gamble failed. The Game Gear’s biggest problem was battery life; the Game Boy could go for over 30 hours on four AA batteries, while the high spec of the Game Gear meant it consumed double-As like nobody’s business. In fuel economy terms, the Game Boy was a Volvo estate, while the Game Gear was a Ford Sierra Cosworth RS Turbo (yep, that one with the whale tail spoiler).
The Game Gear has not stood the test of time as well; you are more likely to bump into an honest politician than see an original Game Gear in full working order
Another problem with making a technically powerful device is that by default it also becomes more complex inside, and unlike the Game Boy, the Game Gear has not stood the test of time as well; you are more likely to bump into an honest politician than see an original Game Gear in full working order. Most units have faulty sound or weak displays as a result of faulty capacitors; these units weren’t made with a vision of people using them 20-plus years later. In order to fix these issues and ensure no further failures, most Game Gear consoles require a replacement of all the capacitors on the internal PCBs (commonly known as recapping) and in the rare event of a unit still fully working, it is just a matter of when (and not if) it will require the recapping treatment.
I bought a Game Gear that was sold as “fully working” with the intention of recapping it, and had it delivered to retro repair wizard Simon Lock, a man whose electrical expertise was detailed in a previous Nintendo Life article. Upon investigation, it turned out that my model had almost zero sound, a line missing from the display, took ages to power up and wasn’t reliable when reading carts – so not quite “fully working” as had been described. Simon sent me pictures of the issues and his findings, and after extensive testing, cleaning and recapping my Game Gear had sound and a decent display bar 2 lines – Simon informed me this was down to an IC failure from voltage damage caused by the previous owner using an incorrect PSU. The unit was returned to me and I was really happy to finally have a Game Gear, having never owned one back in the day.
As a kid in the 1990s, it was exciting just to have colour LCD screens and while they did a decent job, they pale in comparison to modern displays; original Game Gear screens need to be tilted to find an optimal viewing angle and suffer from terrible motion blurring. It’s something we tolerated back in the day as it was the best option available, but after witnessing a Game Gear with a brand new LCD screen fitted at a gaming market, it wasn’t long before I made the decision to get the famous ‘McWill’ screen mod. I got in touch with Retro Modzz, a UK-based company specialising in console and handheld modifications, and just a few days later I had a Game Gear with a brand new screen.
Playing the games with the McWill screen mod is a visual treat and breathes new life into the Game Gear
So how good is the screen? In a word, incredible. I would compare it to playing Silent Hill on a PS1 and then putting on Sonic Mania on the Switch; there is such a difference in colour, contrast and sharpness it is hard to imagine ever having tolerated the original display (you still have an option to add scanlines should you wish to emulate that older screen). Playing the games with the McWill screen mod is a visual treat and breathes new life into the Game Gear; the mod includes a full recap and a new screen protector so the machine arrives looking and sounding at its best. If you want to play Game Gear games on original hardware, this is an essential purchase and one I cannot recommend highly enough.
Retro Modzz also changed the DC input supply which allows the use of a USB power bank to quench the Game Gear’s thirst for power; extremely handy if you want it to remain portable. I decided to keep my model close to the factory standard but other mods can be added, such as a VGA socket to output the display to a monitor and the addition of a joystick port allowing you to attach a Master System control pad essentially turning the Game Gear into an 8-bit Mega Jet.
The Game Gear may have only sold a fraction of what the Game Boy managed, but it’s clear there’s still a lot of love for the console. It’s a shame that the hardware isn’t as robust as the Game Boy, but it’s great to know there are options out there which enable you to bring these machines back to life – and, in the case of the McWill mod, actually make them better than before.
Posted by: luxelefrance - 05-05-2019, 11:07 AM - Forum: Lounge
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En tant que nouveau venu dans la vente, j'ai parfois le sentiment de vivre au paradis et parfois de me sentir en enfer. Fang a également parlé avec enthousiasme au client précédent, mais le client suivant lui a refusé l'achat d'une replique montre suisse. Peu importe qui c'est, quand la visite est rejetée, le cœur doit être très fâché. Pour évacuer votre tristesse, il est parfois inévitable de vous mettre en colère, même de crier ou de frapper quelque chose. Les conséquences en sont souvent d'aggraver votre humeur et de parler un peu. Ce genre de tempérament fera que votre entreprise de vente se termine prématurément. Par conséquent, les nouveaux venus dans le secteur de la vente doivent apprendre à contrôler leurs émotions et à être patients. Pour le vendeur, si vous ne contrôlez pas votre humeur, cela ne rendra pas seulement la colère dans votre cœur difficile à résoudre, mais aggravera la situation. En même temps, les conflits mutuels, les suspicions et la méfiance vont se succéder. Invisible créera une atmosphère discordante. Une fois qu'une telle mauvaise atmosphère se généralisera, les avantages réels et potentiels des ventes deviendront de mauvaise humeur. Le look de la Replique IWC est noir mat. Le diamètre de 44 mm de l’atmosphère est conçu pour les poignets les plus épais. Le design noir silencieux vous donne un attrait masculin plus fort et une épaisseur de 16,8 mm.