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  Fedora - Installing alternative versions of RPMs in Fedora
Posted by: xSicKxBot - 06-13-2019, 06:23 AM - Forum: Linux, FreeBSD, and Unix types - No Replies

Installing alternative versions of RPMs in Fedora

Modularity enables Fedora to provide alternative versions of RPM packages in the repositories. Several different applications, language runtimes, and tools are available in multiple versions, build natively for each Fedora release.

The Fedora Magazine has already covered Modularity in Fedora 28 Server Edition about a year ago. Back then, it was just an optional repository with additional content, and as the title hints, only available to the Server Edition. A lot has changed since then, and now Modularity is a core part of the Fedora distribution. And some packages have moved to modules completely. At the time of writing — out of the 49,464 binary RPM packages in Fedora 30 — 1,119 (2.26%) come from a module (more about the numbers).

Modularity basics


Because having too many packages in multiple versions could feel overwhelming (and hard to manage), packages are grouped into modules that represent an application, a language runtime, or any other sensible group.

Modules often come in multiple streams — usually representing a major version of the software. Available in parallel, but only one stream of each module can be installed on a given system.

And not to overwhelm users with too many choices, each Fedora release comes with a set of defaults — so decisions only need to be made when desired.

Finally, to simplify installation, modules can be optionally installed using pre-defined profiles based on a use case. A database module, for example, could be installed as a client, a server, or both.

Modularity in practice


When you install an RPM package on your Fedora system, chances are it comes from a module stream. The reason why you might not have noticed is one of the core principles of Modularity — remaining invisible until there is a reason to know about it.

Let’s compare the following two situations. First, installing the popular i3 tiling window manager, and second, installing the minimalist dwm window manager:

$ sudo dnf install i3
...
Done!

As expected, the above command installs the i3 package and its dependencies on the system. Nothing else happened here. But what about the other one?

$ sudo dnf install dwm
...
Enabling module streams:
dwm 6.1
...
Done!

It feels the same, but something happened in the background — the default dwm module stream (6.1) got enabled, and the dwm package from the module got installed.

To be transparent, there is a message about the module auto-enablement in the output. But other than that, the user doesn’t need to know anything about Modularity in order to use their system the way they always did.

But what if they do? Let’s see how a different version of dwm could have been installed instead.

Use the following command to see what module streams are available:

$ sudo dnf module list
...
dwm latest ...
dwm 6.0 ...
dwm 6.1 [d] ...
dwm 6.2 ...
...
Hint: [d]efault, [e]nabled, [x]disabled, [i]nstalled

The output shows there are four streams of the dwm module, 6.1 being the default.

To install the dwm package in a different version — from the 6.2 stream for example — enable the stream and then install the package by using the two following commands:

$ sudo dnf module enable dwm:6.2
...
Enabling module streams:
dwm 6.2
...
Done!
$ sudo dnf install dwm
...
Done!

Finally, let’s have a look at profiles, with PostgreSQL as an example.

$ sudo dnf module list
...
postgresql 9.6 client, server ...
postgresql 10 client, server ...
postgresql 11 client, server ...
...

To install PostgreSQL 11 as a server, use the following command:

$ sudo dnf module install postgresql:11/server

Note that — apart from enabling — modules can be installed with a single command when a profile is specified.

It is possible to install multiple profiles at once. To add the client tools, use the following command:

$ sudo dnf module install postgresql:11/client

There are many other modules with multiple streams available to choose from. At the time of writing, there were 83 module streams in Fedora 30. That includes two versions of MariaDB, three versions of Node.js, two versions of Ruby, and many more.

Please refer to the official user documentation for Modularity for a complete set of commands including switching from one stream to another.

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  Microsoft - Microsoft at MWC Barcelona: Introducing Microsoft HoloLens 2
Posted by: xSicKxBot - 06-13-2019, 06:23 AM - Forum: Windows - No Replies

Microsoft at MWC Barcelona: Introducing Microsoft HoloLens 2

This evening at a press event to kickoff MWC Barcelona, I had the pleasure of joining CEO Satya Nadella and Technical Fellow Alex Kipman onstage to talk in depth about Microsoft’s worldview for the intelligent cloud and intelligent edge.

As part of today’s press event, we also introduced the world to HoloLens 2.

YouTube Video

This is a tremendously exciting time for Microsoft, our partners, our customers, the computing industry and indeed the world. The virtually limitless computing power and capability of the cloud combined with increasingly intelligent and perceptive edge devices embedded throughout the physical world create experiences we could only imagine a few short years ago.

When intelligent cloud and intelligent edge experiences are infused with mixed reality, we have a framework for achieving amazing things and empowering even more people.

Today represents an important milestone for Microsoft. This moment captures the very best efforts and passion of numerous teams spanning Azure, HoloLens, Dynamics 365 and Microsoft Devices — this truly is a moment where the sum is greater than the parts. From cutting-edge hardware design to mixed reality-infused cloud services, today’s announcements represent the collective work of many teams. And none of this would be possible without our passionate community of customers, partners and developers.

On behalf of everyone on the team, it is my privilege to introduce you to HoloLens 2 and all the announcements we made today to kick off MWC Barcelona.

Introducing HoloLens 2


Side view of sleek black HoloLens 2

Since the release of HoloLens in 2016 we have seen mixed reality transform the way work gets done. We have unlocked super-powers for hundreds of thousands of people who go to work every day. From construction sites to factory floors, from operating rooms to classrooms, HoloLens is changing how we work, learn, communicate and get things done.

We are entering a new era of computing, one in which the digital world goes beyond two-dimensional screens and enters the three-dimensional world. This new collaborative computing era will empower us all to achieve more, break boundaries and work together with greater ease and immediacy in 3D.

Today, we are proud to introduce the world to Microsoft HoloLens 2.

Our customers asked us to focus on three key areas to make HoloLens even better. They wanted HoloLens 2 to be even more immersive and more comfortable, and to accelerate the time-to-value.

Immersion is greatly enhanced by advancements across the board, including in the visual display system, making holograms even more vibrant and realistic. We have more than doubled the field of view in HoloLens 2, while maintaining the industry-leading holographic density of 47 pixels per degree of sight. HoloLens 2 contains a new display system that enables us to achieve these significant advances in performance at low power. We have also completely refreshed the way you interact with holograms in HoloLens 2. Taking advantage of our new time-of-flight depth sensor, combined with built-in AI and semantic understanding, HoloLens 2 enables direct manipulation of holograms with the same instinctual interactions you’d use with physical objects in the real world. In addition to the improvements in the display engine and direct manipulation of holograms, HoloLens 2 contains eye-tracking sensors that make interacting with holograms even more natural. You can log in with Windows Hello enterprise-grade authentication through iris recognition, making it easy for multiple people to quickly and securely share the device.

Comfort is enhanced by a more balanced center of gravity, the use of light carbon-fiber material and a new mechanism for donning the device without readjusting. We’ve improved the thermal management with new vapor chamber technology and accounted for the wide physiological variability in the size and shape of human heads by designing HoloLens 2 to comfortably adjust and fit almost anyone. The new dial-in fit system makes it comfortable to wear for hours on end, and you can keep your glasses on because HoloLens 2 adapts to you by sliding right over them. When it’s time to step out of mixed reality, flip the visor up and switch tasks in seconds. Together, these enhancements have more than tripled the measured comfort and ergonomics of the device.

Time-to-value is accelerated by Microsoft mixed reality applications like Dynamics 365 Remote Assist, Dynamics 365 Layout and the new Dynamics 365 Guides applications. In addition to the in-box value, our ecosystem of mixed reality partners provides a broad range of offerings built on HoloLens that deliver value across a range of industries and use cases. This partner ecosystem is being supplemented by a new wave of mixed reality entrepreneurs who are realizing the potential of devices like HoloLens 2 and the Azure services that give them the spatial, speech and vision intelligence needed for mixed reality, plus battle-tested cloud services for storage, security and application insights.

Building on the unique capabilities of the original HoloLens, HoloLens 2 is the ultimate intelligent edge device. And when coupled with existing and new Azure services, HoloLens 2 becomes even more capable, right out of the box.

HoloLens 2 will be available this year at a price of $3,500. Bundles including Dynamics 365 Remote Assist start at $125/month. HoloLens 2 will be initially available in the United States, Japan, China, Germany, Canada, United Kingdom, Ireland, France, Australia and New Zealand. Customers can preorder HoloLens 2 starting today at https://www.microsoft.com/en-us/hololens/buy.

In addition to HoloLens 2, we were also excited to make the following announcements at MWC Barcelona.

 Azure Kinect Developer Kit (DK)


Front and side view of compact silver Azure Kinect DK device

The Azure Kinect DK is a developer kit that combines our industry-leading AI sensors in a single device. At its core is the time-of-flight depth sensor we developed for HoloLens 2, high-def RGB camera and a 7-microphone circular array that will enable development of advanced computer vision and speech solutions with Azure. It enables solutions that don’t just sense but understand the world — people, places, things around it. A good example of such a solution in the healthcare space is Ocuvera, which is using this technology to prevent patients from falling in hospitals. Every year in the U.S. alone, over 1 million hospital patients fall each year, and 11,000 of those falls are fatal. With Azure Kinect, the environmental precursors to a fall can be determined and a nurse notified to get to patients before they fall. Initially available in the U.S. and China, the Azure Kinect DK is available for preorder today at $399. Visit Azure.com/Kinect for more info.

Dynamics 365 Guides


When we announced Dynamics 365 Remote Assist and Dynamics 365 Layout on October 1, we talked about them as the “first” of our mixed reality applications for HoloLens.

Today, we are proud to announce our latest offering: Microsoft Dynamics 365 Guides.

Dynamics 365 Guides is a new mixed reality app that empowers employees to learn by doing. Guides enhances learning with step-by-step instructions that guide employees to the tools and parts they need and how to use them in real work situations. In addition to the experience of using Guides on HoloLens, a Guides PC app makes it easy to create interactive content, attach photos and videos, import 3D models and customize training to turn institutional knowledge into a repeatable learning tool.

This application will help minimize downtime and increase efficiency for mission-critical equipment and processes and becomes the third Dynamics 365 application that will work on both the previous generation of HoloLens and the new HoloLens 2.

Dynamics 365 Guides is available in preview starting today.

Man wearing HoloLens 2 consults a hologram of a guide as he works on machinery

Azure Mixed Reality Services


Today we also announced two new Azure mixed reality services. These services are designed to help every developer and every business build cross-platform, contextual and enterprise-grade mixed reality applications.

 Azure Spatial Anchors enables businesses and developers to create mixed reality apps that map, designate and recall precise points of interest that are accessible across HoloLens, iOS and Android devices. These precise points of interest enable a range of scenarios, from shared mixed reality experiences to wayfinding across connected places. We’re already seeing this service help our customers work and learn with greater speed and ease in manufacturing, architecture, medical education and more.

Azure Remote Rendering helps people experience 3D without compromise to fuel better, faster decisions. Today, to interact with high-quality 3D models on mobile devices and mixed reality headsets, you often need to “decimate,” or simplify, 3D models to run on target hardware. But in scenarios like design reviews and medical planning, every detail matters, and simplifying assets can result in a loss of important detail that is needed for key decisions. This service will render high-quality 3D content in the cloud and stream it to edge devices, all in real time, with every detail intact.

Azure Spatial Anchors is in public preview as of today. Azure Remote Rendering is now in private preview in advance of its public preview.

Microsoft HoloLens Customization Program


HoloLens is being used in a variety of challenging environments, from construction sites and operating rooms to the International Space Station. HoloLens has passed the basic impact tests from several protective eyewear standards used in North America and Europe. It has been tested and found to conform to the basic impact protection requirements of ANSI Z87.1, CSA Z94.3 and EN 166. With HoloLens 2 we’re introducing the Microsoft HoloLens Customization Program to enable customers and partners to customize HoloLens 2 to fit their environmental needs.

The first to take advantage of the HoloLens Customization Program is our long-standing HoloLens partner Trimble, which last year announced Trimble Connect for HoloLens along with a new hard hat solution that improves the utility of mixed reality for practical field applications. Today it announced the Trimble XR10 with Microsoft HoloLens 2, a new wearable hard hat device that enables workers in safety-controlled environments to access holographic information on the worksite.

Hard hat incorporates HoloLens 2

Open principles


Finally, as we closed things out, Alex Kipman articulated a set of principles around our open approach with the mixed reality ecosystem.

We believe that for an ecosystem to truly thrive there should be no barriers to innovation or customer choice.

To that end, Alex described how HoloLens embraces the principles of open stores, open browsers and open developer platforms.

To illustrate our dedication to these principles, we announced that our friends at Mozilla are bringing a prototype of the Firefox Reality browser to HoloLens 2, demonstrating our commitment to openness and the immersive web. Alex was also joined by Tim Sweeney, founder and CEO of Epic Games, who announced that Unreal Engine 4 support is coming to HoloLens.

In the coming months we will have more announcements and details to share. We look forward to continuing this journey with you all.

Julia

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  AppleInsider - Apple Blowout Sale: Macs as low as $499, savings up to $900 off
Posted by: xSicKxBot - 06-13-2019, 06:23 AM - Forum: Apples Mac and OS X - No Replies

Apple Blowout Sale: Macs as low as $499, savings up to $900 off

 

B&H has slashed prices on new and closeout Apple hardware, with upgraded Macs as low as $499. Save up to $900 instantly on everything from MacBook Pros to iPads and Apple Watches, with free expedited shipping and special financing incentives. Shop the Apple sale today, as many of these discounts won’t last long.

Apple Sale at BH Photo


Apple Sale at B&H

$499 Macs and more


Kicking off the savings event, B&H has issued a $500 discount on Apple’s last-gen Mac mini. This configuration features a faster 2.8GHz Core i5 processor compared to the standard model, as well as a 1TB Fusion drive.

Along with Mac mini deals, B&H is making room for 2019 MacBook Pros by clearing out 2018 inventory with Apple discounts of up to $900 off. Like the Mac mini offer, these prices are the lowest available, according to our MacBook Pro Price Guide.

Apple’s 2017 iMacs are also discounted heavily during the blowout sale, with prices starting at $899 for iMac 4K systems and $1,399 for the larger 27-inch iMac 5K. These are the lowest prices we’ve ever seen on the 2017 desktop Macs.

Shoppers in eligible states can also take advantage of an instant sales tax loyalty rebate with B&H’s Payboo Card.

Mac mini with upgrades on sale for $499

Up to $900 off 2018 15″ MacBook Pros

Lowest prices ever on 2017 iMacs

New price drops: $560 off iPad Pros


Apple iPad Pro


Apple’s 2017 iPad Pro

Fresh price cuts are also in effect on Apple’s 2017 iPad Pros, with loaded 512GB models with Wi-Fi + Cellular capability falling to just $719 with free expedited shipping within the contiguous U.S. This represents $560 cash savings off MSRP, with optional AppleCare available for $129. These are the absolute lowest prices available, with many other Apple retailers charging hundreds of dollars more, according to our iPad Pro Price Guide.

iPad deals

Up to $420 off Apple Watches


Apple Watch blowout deals


Apple Watch blowout deals

Triple digit markdowns on Apple Watch Series 3 and Series 4 devices are also in effect at B&H Photo, with savings of up to $420 off. A variety of styles are on sale, from Nike+ models for working out, to sleek Space Black Stainless devices with Milanese Loop bands. Top picks can be found below, with more Apple Watch deals in our Price Guide.

Apple Watch Series 4 price drops

Apple Watch Series 3 (Stainless Steel) + free gift

Apple Watch Series 3 (Aluminum) + free gift

Additional Apple Deals


AppleInsider and Apple Authorized Resellers are also running a variety of exclusive promotions this month on Apple devices that deliver the lowest prices anywhere. These deals are as follows:

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  Mobile - Beginner’s Guide to Cultist Simulator
Posted by: xSicKxBot - 06-13-2019, 06:23 AM - Forum: New Game Releases - No Replies

Beginner’s Guide to Cultist Simulator

Any reviewer will tell you that the fun of Cultist Simulator is the mystery. The obscure mechanics and gradual process of discovery are precisely what make the game such an evocative simulation of delving into the chthonic world of esoteric knowledge. While true, what they don’t tell you is that you can also get easily frustrated managing the game’s earlier, more mundane tasks. Cultist Simulator is one of the few games where you can starve to death in the first ten minutes from pure ignorance.

Whether you are brand new to the game or just someone who googled ‘Cultist Simulator Tips’ after staring blankly at its virtual table, this guide is for folks who want a softer landing when they’re getting started, but don’t want the cool stuff later on spoiled. Feel free to stop reading once you think you have enough to get going on your own!

cultist simulator tips 1

The most important rule is this: pause the game. Don’t leave the timers running while you are trying to figure out what to do. Run time with a purpose and keep track of everything that is happening. Stop time when you need to check up on something, read some tooltip text, or sort your cards. It’s easy to get pulled into a complicated task without realizing something terrible is about to happen.

This can be difficult because the playing field is larger than you might expect, especially on a tablet. When you pause, be sure to zoom out and check the state of all your Action timers, and make sure no unexpected new ones have appeared. In addition to your standard Actions like Work, Study, and Dream, temporary ones will appear and are often an emergency you’ll want to deal with right away, like Sickness.

cultist simulator 4

The most important one to keep track of is Time Passes, which consumes one Fund every minute and spits out a new Season that keeps things interesting. When Time finishes Passing, pause the game and check what new hell has been dealt to you so you can try to take it on. Once you are familiar with the Seasons, you can preview the one on deck by opening the action, giving you a chance to plan ahead.

Daily life


Your first priority is to acquire the Funds that are necessary to feed the Time Passes timer. For this task of course the Work action is what you need. Each of your basic resources, Passion, Reason, and Health, can feed Work. Using Health will spit out a single Fund for menial labor, plus a Vitality. Passion lets you try painting, which is unreliable in terms of Funds and generates Mystique that may be used against you but is good for your mental health. The most reliable is using Reason to get an office job. This generates a steady stream of Funds, but the job card will decay, so you have to show up to work constantly. This will continuously occupy the Work action, preventing you from using it for anything else. It’s hard to be a cult leader when you have a day job.

cultist simulator tips 3
Mental health


After going destitute the next easiest way to prematurely end your life as a master of secrets is by going mad. There are a few cards you’ll want to keep track of here. Dread is one you’ll pick up frequently, and if the Despair action appears on the table it will draw Dread into it—three Dread will end the game. Contentment is what you need to counteract that, and the easiest way to obtain it is to use a Fund on Sleep to buy opium. Painting also generates Contentment on occasion, and painting can consume the Restlessness cards before they decay into Dread too. Fascination is the opposite of Dread and accumulating three of those can also doom you to madness. Luckily you can actually use Dread to consume Fascination through Sleep. Dream is also the action you’ll use to care for your mundane health, helping you clear any Afflictions with Funds (medicine) or Vitality.

cultist simulator tips 2

Self-improvement


One of your first projects can be upgrading your Abilities. All three basic Abilities have an Advancement that you can Study two of to give said Ability a boost. Two Vitality gets you more Health, a pair of Eruditions gain Reason and a couple Glimmerings net Passion. Studying any of your basic Abilities will get you the Advancement cards, but there are plenty of other ways too, so keep your eyes peeled. Each further level  will take more and better Advancement cards.

Baby’s first cult


Eventually you’ll pick up your first piece of Lore, probably from reading a book you really shouldn’t have. These are the color-coded cards with inscrutable descriptions that are your first step to the deeper mysteries. One of the first things you can do with Lore that you might not have thought of is put it on the Talk action. This sends you out proselytizing to the streets and will probably get you a new Acquaintance that can easily become your first cult member.

That should be enough to keep you playing for your first hour without dying in a gutter. After that you’re on your own. I fear I have written too much of the deeper mysteries already. Remember: “The Wood grows around the walls of the Mansus. As any student of Histories knows, the Mansus has no walls.”

Do you have any tips or tricks for getting through the early stages of Cultist Simulator? Let us know in the comments!

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  Epic Games Acquire Houseparty Social Video Chat Platform
Posted by: xSicKxBot - 06-13-2019, 06:23 AM - Forum: Game Development - No Replies

Epic Games Acquire Houseparty Social Video Chat Platform

Epic Games, the makers of Unreal Engine and Fortnite, just acquired Houseparty a multi person video chat based social network.  Houseparty is available in application form for both the AppStore and Google Play.  The reason for the acquisition isn’t entirely clear, but couldn’t have been cheap as Houseparty was fairly well funded.

Some details were released on a Medium post by Houseparty:

Today is a big day for us at Houseparty because we’re joining the Epic Games family!

Houseparty is the synchronous social platform that lets you connect face-to-face with the people you care about most. By teaming up with Epic, creator of Fortnite and Unreal Engine, we’ll be able to help even more people connect with their friends, family, and peers.

“Joining Epic is a great step forward in achieving our mission of bringing empathy to online communication,” said Sima Sistani, Co-founder and CEO of Houseparty. “We have a common vision to make human interaction easier and more enjoyable, and always with respect for user privacy.”

“Houseparty brings people together, creating positive social interactions in real time,” said Tim Sweeney, founder and CEO of Epic Games. “By teaming up, we can build even more fun, shared experiences than what could be achieved alone.”

So, why would a gaming company like Unreal Engine by a social video chat platform?  My best guess is to support their upcoming cross platform online services initiative although that is entirely speculation at this point.  If you are an existing Houseparty user, according to the FAQ in the linked Medium article, your life should remain unchanged in the near future at least.

GameDev News


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  News - New Ubisoft tool lets Assassin’s Creed Odyssey players create custom quests
Posted by: xSicKxBot - 06-13-2019, 12:41 AM - Forum: Lounge - No Replies

New Ubisoft tool lets Assassin’s Creed Odyssey players create custom quests

Ubisoft’s freshly announced Story Creator Mode has launched into an open beta and lets Assassin’s Creed Odyssey players create and share their own quests for the game, complete with their own custom stories and written dialogue.

Revealed during the pre-show for Ubisoft’s E3 press conference, the Story Creator Mode allows players to create in-game quests with a variety of objectives.

“We know our community is quite creative and I think whether you’re into art or writing or just very curious about how games work, Story Creator Mode can appeal to you,” explains associate producer Anthony Straub in the mode’s launch trailer

The web-based tool lets players use character models from the main game and assign them new roles and dialogue by using tools based on the ones Ubisoft itself used in the development of Assassin’s Creed Odyssey. Different individual quests can be linked together as one larger story, and those are then sharable online and playable on any version of Odyssey, no matter the platform used by its creator or player.

Alongside the announcement of the Story Creator Mode, Ubisoft revealed that the educational Discovery Mode from Assassin’s Creed Origins will be launching for Assassin’s Creed Odyssey as well. Discovery Tour: Ancient Greece cuts out the combat and instead offers a guided tour filled with information on Ancient Greek philosophy, war, daily life, mythology, and architecture as a free update this fall

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  News - Get a job: N3TWORK is hiring a UI/UX Artist
Posted by: xSicKxBot - 06-13-2019, 12:41 AM - Forum: Lounge - No Replies

Get a job: N3TWORK is hiring a UI/UX Artist

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Location: Los Angeles, California

We are looking for an exceptional UI/UX Artist who can design & build beautiful and intuitive interfaces for an upcoming game focused on female fashion. This role is based in our brand new game studio in Los Angeles.

RESPONSIBILITIES

  • Design intuitive interfaces that convey complex information in a format that is easily digestible to a casual user.
  • Partner with product leaders, game designers, and engineers to identify and convey critical info needed for player engagement
  • Conceptualize, design UI architecture, create wireframes and prototype cohesive UI
  • Set a standard and provide guidelines for excellent mobile game UI
  • Create and implement assets

REQUIREMENTS

  • 4+ years experience working on mobile free-to-play game required
  • Ability to quickly prototype and wireframe
  • Market awareness for current mobile game design trends and aesthetics, plus a sense for contemporary visual design sensibilities that is demonstrated in your portfolio
  • Graphic design experience
  • Unity experience integrating UI assets and screens
  • Ability to make complex information easily digestible
  • Strong verbal and written communication skills
  • Passion for working in a dynamic, fast-paced environment
  • Ability to meet deadlines
  • Understands game production design process and methodology.
  • Won’t settle for mediocrity.

Interested? Apply now.

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.

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  Xbox Wire - The Painterly Pixel Art of Even the Ocean
Posted by: xSicKxBot - 06-13-2019, 12:41 AM - Forum: Xbox Discussion - No Replies

The Painterly Pixel Art of Even the Ocean

Today, I’ve got a question for you. Can a platformer be nonviolent, while having a deep story, adventure, dynamic platforming, and more? That’s one of the game design questions we answered when working on the upcoming Even the Ocean.

Even the Ocean is a platformer adventure where you play as Aliph, a government worker who repairs power plants. You’ll travel across the countryside, meet diverse people, and attempt to restore the world’s balance of light and dark energy. In the power plants, you’ll use obstacles and hazards to shift Aliph’s energy levels and movement physics.

Central to Even the Ocean is the two-way energy bar. This bar shows Aliph’s alignment between dark and light energy. By touching energy-charged obstacles, she’ll shift her alignment — dark means she’ll run faster; light means she’ll jump higher. Absorb too much energy of one type… and Aliph will die.  Every level contains multiple ways to overcome its challenges. A dark-energy laser might be a hazard at some alignments, but it might be a huge benefit at other alignments.

Even the Ocean

Even the Ocean

I hope you’ll play the game to discover all the different ways we use the two-way energy bar! But, you may be wondering… “Wow, that art… looks pretty good… what’s the deal with that?”

Good question!

Well, you see, Even the Ocean is roughly divided into two types of areas. Outdoors areas and power plant areas. The first picture in this post was a riverside outdoors area and the photo beliw is a power plant area.

Even the Ocean

Even the Ocean

The town areas are more organic, more natural feeling. They have hills, slopes, forests, water, and more. So, our artist Marina Kittaka used a special pixelized, painterly style to create these flowing hills and backgrounds. We wanted to create a feeling of being outdoors and hiking. Please take many screenshots and be sure to use the dedicated sit button and enjoy the sights.

As for the power plant areas? They’re far blockier and more geometrical. That’s because we wanted to emphasize the man-made-ness of those levels, and also, it’s easier to create platforming levels that are blocky and square shaped. You might also notice that those areas are made up of a patchwork of tile-based graphics, just like older games. This allowed us to make the levels art faster.

Now, the art we’ve shown here is just a mere taste. The game has a rich, character and dialogue-driven story, which will take you to many wondrous places. I hope that this post will enrich your experience and time with the game!

Even the Ocean

Even the Ocean

And, by the way! Even the Ocean is one of the first indie games to feature an extensive accessibility and gameplay options menu. You can turn on blocks to make levels easier, toggle the platform physics – even play the game without story or without platforming levels! Please utilize these options to make the experience as fun for you as possible!

Anyways, thanks to the support of prolific Ratalaika Games, we’re happy to be bringing Even the Ocean to Xbox One.

I hope this post has piqued your interest in the game. Please look forward to playing Even the Ocean later this year! Until next time… Chief Happiness Officer Sean Han Tani out. (Be sure to check out our other game, Anodyne, also on Xbox One!)

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  Steam - Pre-Purchase Now – DOOM Eternal
Posted by: xSicKxBot - 06-13-2019, 12:41 AM - Forum: PC Discussion - No Replies

Pre-Purchase Now – DOOM Eternal

DOOM Eternal is Now Available for Pre-Purchase on Steam!

As the DOOM Slayer, you return to find Earth has suffered a demonic invasion. Raze Hell and discover the Slayer’s origins and his enduring mission to rip and tear…until it is done.

Experience the ultimate combination of speed and power as you battle your way across dimensions with the next leap in push-forward, first-person combat.

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  News - E3 2019 - Crash Team Racing: Nitro-Fueled Free DLC Revealed, Including Spyro
Posted by: xSicKxBot - 06-12-2019, 11:22 PM - Forum: Lounge - No Replies

E3 2019 - Crash Team Racing: Nitro-Fueled Free DLC Revealed, Including Spyro

Crash Team Racing: Nitro-Fueled's release date for PS4, Xbox One, and Nintendo Switch is just days away, but publisher Activision is still revealing more information about the game. The company has now revealed during E3 2019 that the racer will receive a bunch of free DLC and live events after launch, including Spyro the Dragon as a playable character.

The seasonal events are named Grands Prix, and they'll each add a new track, unlockable characters, and more customization options. The first track to be added will be Twilight Tour, a brand-new arena for the series. The first Grand Prix, which kicks off on July 3, will also allow you to unlock Tawna. Spyro the Dragon, meanwhile, will be included in one of the next two Grand Prix seasons.

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In addition to everything from the original Crash Team Racing, Nitro-Fueled also contains some content from the sequel Nitro Kart, as well as some entirely new stuff. We recently got to play the upcoming racer and found it to be an amazing recreation of the original.

Crash Team Racing: Nitro-Fueled launches for PS4, Xbox One, and Switch on June 21.

More E3 news:

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