| |
| News - Industrywide Video Game Union Announced, Open To Anyone In The Business |
|
Posted by: xSicKxBot - 03-19-2025, 10:18 PM - Forum: Lounge
- No Replies
|
 |
News - Industrywide Video Game Union Announced, Open To Anyone In The Business
One of the largest labor unions in North America is creating a new United Videogame Workers union, which aims to allow anyone in the business to join. Communications Workers of America has teamed up with the American Federation of Musicians to launch this new gaming-specific organization to coincide with the start of the Game Developers Conference. According to the group's FAQ, this new gaming union will offer basically anyone in the industry--in the United States and Canada--the opportunity to sign up and then eventually pay dues. This is also open to the thousands of people who have lost their jobs over the past couple of years. The United Videogame Workers mission statement mentions taking "back our lives, our labor, and our passion from those who treat us like replaceable cogs; to empower our fellow workers; to link up arms with the laid off, with the freelancer, with the disillusioned contractor, with the disenfranchised and the marginalized, with the workers laboring invisibly to keep this industry afloat." The new organization also advocates for creating studio-specific unions, too, like ZeniMax Workers United. "The creation of this union was not done in isolation; it's a cumulative effort by the thousands of video game workers who have been fighting for years to redefine what it means to stand together and reclaim power in one of the largest and highest-grossing industries on the globe," said CWA's senior director of organizing Tom Smith in a press release. Continue Reading at GameSpot
https://www.gamespot.com/articles/indust...01-10abi2f
|
|
|
| News - Metro 2033 Makes Killing Easy And Atrocity Quiet |
|
Posted by: xSicKxBot - 03-18-2025, 08:47 AM - Forum: Lounge
- No Replies
|
 |
News - Metro 2033 Makes Killing Easy And Atrocity Quiet
Metro 2033 is celebrating its 15-year anniversary today, March 16, 2025. Below, we examine how its subtle morality system helped to illustrate its broader points about humanity and violence. In video games, evil tends to be gigantic. Think of the rivers of blood in Baldur's Gate 3's evil endings or an army of Sith bowing to the player in Knights of the Old Republic. These moments are not exactly comical, but they have a glee to them. They have the joy of a cackling cartoon villain. In some sense, Metro 2033 is no exception. In the wake of atomic devastation, the Moscow metro populates itself with cruel bandits, monstrous mutants, and authoritarian militants. It is grimmer than the prior examples to be sure, but there is still a note of the absurd in its endless cruel men. But the game's ultimate quest, to destroy a mutant army of "Dark Ones" with an atomic weapon, casts the shadow of real-world brutality. Metro 2033 concerns itself with the miniscule decisions and delusions that build up to atrocity, all under an atomic shadow. Unlike most other morality systems, Metro 2033 does not announce itself; instead it builds up the protagonist's character through tiny individual moments: beats of butterfly wings that become a hurricane. This works in a simple binary way. Completing certain tasks will net protagonist Artyom moral points. Get enough points and he'll have the opportunity for the good ending. In contrast to other games with morality systems, the player cannot see how many points Artyom has earned. There is only a sound and a flash of light (a more ominous sound plays when Artyom loses moral points). Fittingly, Artyom has humble origins. He is not a soldier. His station is distant from the comparatively sprawling central stations of the Metro and he has rarely left his home. He is as explicit a player-insert as a game like this can muster. More familiar with the world than the player to be sure, but also an outsider and newcomer to most of it. A sort of greatness awaits him. The game opens in media res: Artyom outfitted with military-grade gear and fighting a massive migration of mutants on the surface. But at the start, he is only arrogant because of his youth, not his power. He is incapable of atrocity; it takes an invitation for him to become a monster. Continue Reading at GameSpot
https://www.gamespot.com/articles/metro-...01-10abi2f
|
|
|
| News - The Boy And The Heron Steelbook: Studio Ghibli's Only 4K Blu-Ray On Sale For |
|
Posted by: xSicKxBot - 03-17-2025, 02:47 PM - Forum: Lounge
- No Replies
|
 |
News - The Boy And The Heron Steelbook: Studio Ghibli's Only 4K Blu-Ray On Sale For
Studio Ghibli's The Boy and the Heron Steelbook Edition is on sale for its lowest price yet at Amazon and Walmart. Released last summer on 4K Blu-ray for $45, The Boy and the Heron Steelbook is up for grabs for only $25. The 4K Steelbook Edition of The Boy and the Heron is actually cheaper than the standard 4K edition ($32) and 1080p Blu-ray ($25.75) at the moment. The Boy and the Heron became the second Hayao Miyazaki-directed Ghibli film to win the the Oscar for Best Animated Feature. It's widely considered to be one of the storied animation studio's best films, joining classics such My Neighbor Totoro, Ponyo, and Spirited Away--the other Ghibli film that took home the Academy Award. The steelbook matches the aesthetics of previous Studio Ghibli limited-edition releases, but it's the first 4K Blu-ray from the beloved studio. It's actually the second Hayao Miyazaki film to receive a 4K release, as The Castle of Cagliostro, Miyazaki's directorial debut, released on 4K a few years back. It's a great animated comedy, but it initially released in 1979, years before the formation of Studio Ghibli. All three versions of The Boy and the Heron include the following bonus features: - Feature-Length Storyboards
- Interview with Composer Joe Hisaishi
- Interview with Producer Toshio Suzuki
- Interview with Supervising Animator Takeshi Honda
- Drawing with Takeshi Honda
- "Spinning Globe" Music Video
- Teasers and Trailers
If you want to add more Studio Ghibli films to your collection, you'll find plenty of great deals on steelbook editions from the Ghibli catalog below: Continue Reading at GameSpot
https://www.gamespot.com/articles/the-bo...01-10abi2f
|
|
|
| News - Bungie Made A Mistake, But Destiny 2 Players Can Keep Their Shiny New Weapons |
|
Posted by: xSicKxBot - 03-16-2025, 10:20 PM - Forum: Lounge
- No Replies
|
 |
News - Bungie Made A Mistake, But Destiny 2 Players Can Keep Their Shiny New Weapons
The 2025 Guardian Games began earlier this week in Destiny 2, but that event wasn't the only thing to arrive. Somehow, Bungie accidentally released some of its Rite of the Nine activities prematurely during the latest update. But the good news is that players will be able to keep any of the weapons they earned from completing those activities. On Bungie's official site, the devs chalked up the error to the will of the Nine, and added that, "Their will is their own." The company went on to explain that the Rite of the Nine activities accidentally leaked in Update 8.2.5 were in an extremely early state with temporary art and "fake perk rolls." The final versions of those activities will be more refined, and optimized for Explorer, Eternity, and Ultimatum modes. Luckily, Bungie accepted the mistake with good humor, and noted that the early-bird weapons won't be removed from anyone's inventory. That said, the weapons will be modified a bit to prevent any rule-breaking combos. And they will be available when Rite of the Nine launches some time after the beginning of Heresy Act III. Continue Reading at GameSpot
https://www.gamespot.com/articles/bungie...01-10abi2f
|
|
|
|