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  Mobile - Premium subscription service Apple Arcade is going online later this month
Posted by: xSicKxBot - 09-11-2019, 05:22 PM - Forum: New Game Releases - No Replies

Premium subscription service Apple Arcade is going online later this month

By Ian Boudreau 11 Sep 2019

Apple’s subscription service for iOS games, Apple Arcade, will go online later this month. Apple device users will be able to find the service in the App Store starting September 19. The service will cost $4.99 USD per month, with a one-month free trial available.

We first learned about Apple Arcade earlier this year, and it’s joining the likes of Google Stadia, Xbox Games Pass, and Ubisoft’s Uplay+ as a new way to pay for premium games. Apple Arcade will launch with access to 100 games, and Apple says more will follow shortly. Once you subscribe to Apple Arcade, you’ll be able to download and play the full catalogue, and they’ll work whether or not you’re online for as long as you remain subscribed.

Many of our initial questions and concerns about the Apple Arcade have yet to be specifically addressed by Apple, as it’s still unclear how this monetization model impacts developers, how Arcade exclusives are going to work, and what the basis is for the Arcade’s curation process. Is Apple making mobile games more accessible to more people, or creating another ‘walled garden’?

Time will tell on those fronts, but in the meantime, Apple has shared more of the exclusive games coming to Arcade:

  • Ballistic Baseball, Gameloft
  • ChuChu Rocket! Universe, Sega
  • Exit the Gungeon, Devolver
  • Overland, Finji
  • Pac-Man Party Royale, Bandai Namco
  • Projection: First Light, Blowfish (pictured above)
  • Rayman Mini, Ubisoft
  • Shantae and the Seven Sirens, WayForward
  • Skate City, Snowman
  • Sneaky Sasquatch, RAC7
  • Steven Universe: Unleash the Light, Cartoon Network
  • Super Impossible Road, Rogue Games
  • The Bradwell Conspiracy, Bossa
  • The Enchanted World, Noodlecake
  • Various Daylife, Square Enix

We’ll be watching closely to see how mobile developers react to Apple Arcade, and to report on any great strategy games the service winds up offering.



https://www.sickgaming.net/blog/2019/09/...his-month/

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  Fedora - How to set up a TFTP server on Fedora
Posted by: xSicKxBot - 09-11-2019, 05:22 PM - Forum: Linux, BSD & Unix - No Replies

How to set up a TFTP server on Fedora

TFTP, or Trivial File Transfer Protocol, allows users to transfer files between systems using the UDP protocol. By default, it uses UDP port 69. The TFTP protocol is extensively used to support remote booting of diskless devices. So, setting up a TFTP server on your own local network can be an interesting way to do Fedora installations, or other diskless operations.

TFTP can only read and write files to or from a remote system. It doesn’t have the capability to list files or make any changes on the remote server. There are also no provisions for user authentication. Because of security implications and the lack of advanced features, TFTP is generally only used on a local area network (LAN).

TFTP server installation


The first thing you will need to do is install the TFTP client and server packages:

dnf install tftp-server tftp -y

This creates a tftp service and socket file for systemd under /usr/lib/systemd/system.

/usr/lib/systemd/system/tftp.service
/usr/lib/systemd/system/tftp.socket

Next, copy and rename these files to /etc/systemd/system:

cp /usr/lib/systemd/system/tftp.service /etc/systemd/system/tftp-server.service cp /usr/lib/systemd/system/tftp.socket /etc/systemd/system/tftp-server.socket

Making local changes


You need to edit these files from the new location after you’ve copied and renamed them, to add some additional parameters. Here is what the tftp-server.service file initially looks like:

[Unit]
Description=Tftp Server
Requires=tftp.socket
Documentation=man:in.tftpd [Service]
ExecStart=/usr/sbin/in.tftpd -s /var/lib/tftpboot
StandardInput=socket [Install]
Also=tftp.socket

Make the following changes to the [Unit] section:

Requires=tftp-server.socket

Make the following changes to the ExecStart line:

ExecStart=/usr/sbin/in.tftpd -c -p -s /var/lib/tftpboot

Here are what the options mean:

  • The -c option allows new files to be created.
  • The -p option is used to have no additional permissions checks performed above the normal system-provided access controls.
  • The -s option is recommended for security as well as compatibility with some boot ROMs which cannot be easily made to include a directory name in its request.

The default upload/download location for transferring the files is /var/lib/tftpboot.

Next, make the following changes to the [Install] section:

[Install]
WantedBy=multi-user.target
Also=tftp-server.socket

Don’t forget to save your changes!

Here is the completed /etc/systemd/system/tftp-server.service file:

[Unit]
Description=Tftp Server
Requires=tftp-server.socket
Documentation=man:in.tftpd [Service]
ExecStart=/usr/sbin/in.tftpd -c -p -s /var/lib/tftpboot
StandardInput=socket [Install]
WantedBy=multi-user.target
Also=tftp-server.socket

Starting the TFTP server


Reload the systemd daemon:

systemctl daemon-reload

Now start and enable the server:

systemctl enable --now tftp-server

To change the permissions of the TFTP server to allow upload and download functionality, use this command. Note TFTP is an inherently insecure protocol, so this may not be advised on a network you share with other people.

chmod 777 /var/lib/tftpboot

Configure your firewall to allow TFTP traffic:

firewall-cmd --add-service=tftp --perm
firewall-cmd --reload

Client Configuration


Install the TFTP client:

yum install tftp -y

Run the tftp command to connect to the TFTP server. Here is an example that enables the verbose option:

[client@thinclient:~ ]$ tftp 192.168.1.164
tftp> verbose
Verbose mode on.
tftp> get server.logs
getting from 192.168.1.164:server.logs to server.logs [netascii]
Received 7 bytes in 0.0 seconds [inf bits/sec]
tftp> quit
[client@thinclient:~ ]$

Remember, TFTP does not have the ability to list file names. So you’ll need to know the file name before running the get command to download any files.


Photo by Laika Notebooks on Unsplash.



https://www.sickgaming.net/blog/2019/09/...on-fedora/

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  News - Someone Has Finally Found The Play Time Counter Limit On Nintendo Switch
Posted by: xSicKxBot - 09-11-2019, 05:22 PM - Forum: Nintendo Discussion - No Replies

Someone Has Finally Found The Play Time Counter Limit On Nintendo Switch

Screenshot 2019 09 11 At 09.39.52

One of the things we really like about Nintendo Switch is the fact that it keeps a record of how many hours you’ve played a game for, so you can add up just how much of your life you’ve poured down the metaphorical sink; time you will never, ever get back.

Sorry, where were we? Oh yes, that play time counter. It’s a great means of seeing which titles have captivated you the most, and we’re sure that many of you will have invested a fair number of hours into Zelda: Breath of the Wild – it was a launch game, after all, but it also helps that it’s one of the best video games of all time.

However, even if you consider yourself to be something of a Breath of the Wild veteran, we doubt very much that you’ve put as much time into the game as Samir AID:


That’s right – he’s clocked up so many hours in the game that he has maxed out the play time counter, which stops at 9,999 hours – or, if you prefer, 416 Days and 15 Hours (or 599,940 minutes). That’s equivalent to launching Splatoon 2 and watching Marina and Pearl discuss the current stages 448,107 times.

We can’t imagine many people will get anywhere near that total – even in an epic like Breath of the Wild – but does the fact that there’s a hard limit on the counter bother you?

Go on, admit it – it kinda does, right?



https://www.sickgaming.net/blog/2019/09/...do-switch/

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  News - GameStop Set To Close 180 – 200 “Underperforming” Stores This Fiscal Year
Posted by: xSicKxBot - 09-11-2019, 05:22 PM - Forum: Nintendo Discussion - No Replies

GameStop Set To Close 180 – 200 “Underperforming” Stores This Fiscal Year

GameStop

American gaming retailer GameStop has revealed that it plans to close “between 180 and 200 underperforming stores globally by the end of this fiscal year”.

The news comes from the company’s Q2 earnings call, where CFO James Bell noted that GameStop wishes to “de-densify” its chain despite 95% of its 5,700 worldwide stores remaining profitable. The move also includes plans to close more stores over the next couple of years (thanks, GamesIndustry.biz):

“While that is an impressive statistic, we have a clear opportunity to improve our overall profitability by de-densifying our chain. That work is well underway. We are on track to close between 180 and 200 underperforming stores globally by the end of this fiscal year. And while these closures were more opportunistic, we are applying a more definitive, analytic approach, including profit levels and sales transferability, that we expect will yield a much larger tranche of closures over the coming 12 to 24 months.”

This is the latest in a series of closures and cost-cutting techniques that have been taking place recently; approximately 170 employees lost their jobs with the firm in August including seven Game Informer staff members, a monthly gaming magazine published by GameStop.

It would appear that the changes won’t necessarily have an immediate effect, however. Bell went on to explain that the current timing of console generations and early next-gen announcements could have a negative impact on sales.

“We expect our year-over-year sales to be down over the next three to four quarters reflecting the end of [the console] cycle. Compounding this negative impact on sales is the fact that console makers have confirmed the launch earlier than they have in the past. We anticipate that this will lead to much lighter title slate through the rest of 2019 and early 2020 given the end of the cycle timing for current consoles.”



https://www.sickgaming.net/blog/2019/09/...scal-year/

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  News - Apple Arcade Price, Release Date Confirmed
Posted by: xSicKxBot - 09-11-2019, 05:21 PM - Forum: Lounge - No Replies

Apple Arcade Price, Release Date Confirmed

One of the major lingering questions about Apple Arcade was finally confirmed during Apple's September event this week. While we knew it was coming this year, we didn't know how much it would cost--one of the most critical aspects of a subscription service like this. Fortunately, the company shared new details regarding its all-you-can-eat Apple Arcade subscription service on Tuesday, and that included confirming a release date of September 19, and a price point of $4.99 per month. The company also announced it will have a free one-month trial, so you won't have to cough up any cash to check it out for yourself.

One subscription will allow a whole family to download and play the included games. The announcements came as part of a stage presentation where Apple also detailed a few of the exclusives coming to the service. Apple said it will have 100 games, more exclusives at launch than any other service, and a dedicated Arcade tab with new games added monthly.

The presentation showed off three exclusives, from Konami, Capcom, and Annapurna Interactive. Konami is bringing back Frogger with a new game developed by Q-Games. Frogger will use items like bombs to clear obstacles and can turn into a Super Frogger. Capcom debuted Shinsekai Into The Depths, an underwater exploration game. And Annapurna announced Sayonara Wild Hearts for the service.

After the event, we also learned about a bunch of additional Apple Arcade games that Apple curiously didn't discuss during the event. Among them is a new, strangely named game from Octopath Traveler's developer.


https://www.gamespot.com/articles/apple-...0-6469748/

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  CopperCube 6.3 Released
Posted by: xSicKxBot - 09-11-2019, 11:20 AM - Forum: Game Development - No Replies

CopperCube 6.3 Released

Ambiera have released CopperCube 6.3.  CopperCube is a commercial 3D engine with a generous free version available that enables you to create games with little to no programing required.

New features in CopperCube 6.3 include:

  • Publishing new apps to the google play store now works again (Google has upped their minimal API level)
    Android target version is now 29 (instead of previously 26).
  • Improved iPhone WebGL support:
    • iPhone normal map rendering now also works on WebGL. Most iPhones don’t support 4 lights at the same time, so rendering is reduced to two lights at the same time for these.
    • Nicer fallback shaders for iPhones
  • Added Italian translation
  • Improved arabic translation
  • When running your WebGL code on a device not supporting all shaders, the “could not link program” error messages isn’t displayed anymore.
  • Various other minor improvements here and there

You can learn more about this and previous releases here.  If you are interested in learning CopperCube be sure to check out our complete tutorial series on our sister site DevGa.me or watch the video tutorial available below.

GameDev News




https://www.sickgaming.net/blog/2019/09/...-released/

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  AppleInsider - GameClub bringing classic iOS games back to the App Store this fall
Posted by: xSicKxBot - 09-11-2019, 11:19 AM - Forum: Apple Mac & macOS - No Replies

GameClub bringing classic iOS games back to the App Store this fall

 

GameClub will launch it’s all-you-can-play subscription service to the App Store this fall, giving players a chance to revisit classic mobile games without the hassle of annoying advertising or IAP.

GameClub will work as a subscription service, not dissimilar to Apple Music or Netflix. For a small monthly fee, which is currently unknown, players will be able to play over 50 different titles at launch.

The titles, which include classics such as Super Crate Box, Legendary Wars, Minigore, Space Miner, and Mage Gauntlet, are fully updated and optimized for modern iOS and Android devices. More games will be added to the library on a weekly basis. Additionally, GameClub will release new and original games to the service as well.

All games brought to the service will be fully downloadable and available to play offline. This is an increasingly rare sight to see, as many mobile games require constant access to either data or wifi. Users without unlimited data often unable to play games away from home—which is a large draw of mobile gaming. GameClub’s new model circumvents this problem entirely, and that’s part of their bigger plan.

The service takes aim at solving the problem of the free-to-play app ecosystem. Gameclub posits that many people have left the mobile gaming market because free-to-play apps have driven them away.

“Smartphones sparked an explosion of creativity in games, however much of that innovation has been snuffed out by titles that are free to download but often rely on manipulative practices and annoying monetization schemes,” said Dan Sherman, CEO and co-founder of GameClub. “Too many talented game creators have been driven away from mobile and GameClub believes players deserve better.”

The content will be curated by former Touch Arcade Editor-In-Chi Eli Hodapp, with input from the community. In aggregate, the games in the GameClub library have been downloaded over one hundred million players over the last ten years. GameClub will act as a form of preservation, giving the titles a chance to live on and be enjoyed by both old and new fans alike.

Anyone interested in the service can sign up for the GameClub Early Access program at GameClub’s website. Doing so will give them a chance to receive pre-launch betas through TestFlight, as well as additional news about GameClub’s global launch.

Pricing is not yet available.



https://www.sickgaming.net/blog/2019/09/...this-fall/

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  Fedora - Firefox 69 available in Fedora
Posted by: xSicKxBot - 09-11-2019, 11:19 AM - Forum: Linux, BSD & Unix - No Replies

Firefox 69 available in Fedora

When you install the Fedora Workstation, you’ll find the world-renowned Firefox browser included. The Mozilla Foundation underwrites work on Firefox, as well as other projects that promote an open, safe, and privacy respecting Internet. Firefox already features a fast browsing engine and numerous privacy features.

A community of developers continues to improve and enhance Firefox. The latest version, Firefox 69, was released recently and you can get it for your stable Fedora system (30 and later). Read on for more details.

New features in Firefox 69


The newest version of Firefox includes Enhanced Tracking Protection (or ETP). When you use Firefox 69 with a new (or reset) settings profile, the browser makes it harder for sites to track your information or misuse your computer resources.

For instance, less scrupulous websites use scripts that cause your system to do lots of intense calculations to produce cryptocurrency results, called cryptomining. Cryptomining happens without your knowledge or permission and is therefore a misuse of your system. The new standard setting in Firefox 69 prevents sites from this kind of abuse.

Firefox 69 has additional settings to prevent sites from identifying or fingerprinting your browser for later use. These improvements give you additional protection from having your activities tracked online.

Another common annoyance is videos that start in your browser without warning. Video playback also uses extra CPU power and you may not want this happening on your laptop without permission. Firefox already stops this from happening using the Block Autoplay feature. But Firefox 69 also lets you stop videos from playing even if they start without sound. This feature prevents unwanted sudden noise. It also solves more of the real problem — having your computer’s power used without permission.

There are numerous other new features in the new release. Read more about them in the Firefox release notes.

How to get the update


Firefox 69 is available in the stable Fedora 30 and pre-release Fedora 31 repositories, as well as Rawhide. The update is provided by Fedora’s maintainers of the Firefox package. The maintainers also ensured an update to Mozilla’s Network Security Services (the nss package). We appreciate the hard work of the Mozilla project and Firefox community in providing this new release.

If you’re using Fedora 30 or later, use the Software tool on Fedora Workstation, or run the following command on any Fedora system:

$ sudo dnf --refresh upgrade firefox

If you’re on Fedora 29, help test the update for that release so it can become stable and easily available for all users.

Firefox may prompt you to upgrade your profile to use the new settings. To take advantage of new features, you should do this.



https://www.sickgaming.net/blog/2019/09/...in-fedora/

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  News - Japanese Nintendo Switch Online Subscribers Will Face Increased Renewal Prices
Posted by: xSicKxBot - 09-11-2019, 11:19 AM - Forum: Nintendo Discussion - No Replies

Japanese Nintendo Switch Online Subscribers Will Face Increased Renewal Prices

Nso

Nintendo Switch Online subscribers in Japan will have to pay a slightly higher fee to renew their subscriptions starting from October, as the service’s standard price is due to rise.

Japanese Nintendo reports that Nintendo has been sending emails to Switch Online subscribers in Japan to notify them of the change; prices will be increasing from 1st October thanks to an increase in the country’s consumption tax. At present, Japan’s consumption tax stands at 8%, but this will be bumped up to 10% next month.

Thankfully, with the Switch Online service’s pricing being relatively low in the first place, we doubt the change will have too much of an effect on many players. A 12-month subscription currently costs ¥2,400 (approx. £18.10) and this will rise to ¥2,448 (approx. £18.46). By our calculations, a Family subscription will therefore rise from its usual ¥4,500 price to roughly ¥4,584 (approx. £33.90 to £34.53).

Naturally, Switch Online subscribers based in any other country won’t be affected and will be able to renew or pick up a new subscription at the original pricing.

Hopefully all those SNES games will be worth the extra cash!



https://www.sickgaming.net/blog/2019/09/...al-prices/

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  VMware In Talks To Acquire Pivotal
Posted by: xSicKxBot - 09-11-2019, 08:41 AM - Forum: Linux, BSD & Unix - No Replies

VMware In Talks To Acquire Pivotal

VMware today confirmed that it is in talks to acquire software development platform Pivotal Software, the service best known for commercializing the open-source Cloud Foundry platform. The proposed transaction would see VMware acquire all outstanding Pivotal Class A stock for $15 per share, a significant markup over Pivotal’s current share price (which unsurprisingly shot up right after the announcement). (Source: TFiR)

Click Here!



https://www.sickgaming.net/blog/2019/08/...e-pivotal/

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