When it comes to creating mind blowing immersive experiences Wevr, a pioneering immersive entertainment studio, knows the game! With some of the top talent in the industry, not only do we work hard to create an environment that helps us attract the best, we cultivate a culture with more opportunities for our team to continue to thrive.
Hiring a mix of the best talent, from seasoned industry veterans to talented rising stars, our goal is to incorporate diversity that garners new perspectives and experiences. We love working with brave talent who thrive in navigating the waters of the ever-evolving modern interactive entertainment world.
We have an exciting, groundbreaking, multiplayer, story driven VR project in the works and are looking for an Audio Designer / Implementer with strong UE4 experience to join our team in Venice, California. Our ideal candidate will help realize our goal of delivering the most immersive VR experiences possible.
About the Job:
As Audio Designer / Implementer you will be part of the team working on a new, unannounced project based on one of the foremost popular IPs in the world today. The right candidate will be multifaceted and self-motivated with shipped project experience under their belt and is ready to come in and make an immediate impact on our projects.
Responsibilities:
Coordinate with the interactive and animation teams to solve problems and create amazing audio narratives and experiences.
Work with UE4 blueprints and data assets to hook up and test audio.
Evaluate audio mix and implementation of audio assets in-game and adjust according to needs.
Help with linear trailer or promo video sound editing and mixing.
Organize and manage sound libraries and created audio assets.
Finish tasks on schedule and be able to manage and prioritize tasks within the given timelines.
Requirements:
Familiarity designing, editing, mixing, compression & mastering audio using DAWs such as Reaper, Logic or similar.
3+ years as part of an audio team with 2+ shipped titles.
Experience implementing content for interactive media.
Firm grasp of audio engineering fundamentals for studio and field recording.
Experience with UE4 audio engine features such as sound cues, sound classes, mixes, audio components strongly preferred.
Experience with Unreal editor, including scripting, level editor, animation and level sequence editors.
Experience with 3rd party spatialization plugins such as Steam Audio (Phonon) a plus.
Experience with audio middleware and implementing audio assets into a game build.
Familiarity with audio scripting to achieve desired in-game audio features and dynamic playback.
Strong self-management and problem-solving skills.
Please include a 3+ minute reel highlighting your greatest work along with your application.
Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
Posted by: xSicKxBot - 12-15-2019, 10:15 AM - Forum: Lounge
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Mortal Kombat 11 will soon bring cross-console ‘Krossplay’ into the fray
Mortal Kombat 11 is the next big game to work cross-console online play into its multiplayer offerings or, as the company unsurprisingly calls it, “Krossplay.”
Publisher WB Games added an FAQ to the Mortal Kombat 11 support portal today, revealing that the dev team is currently testing out a system that would allow PlayStation 4 and Xbox One players to compete against one another. Stadia, PC, and the Nintendo Switch are notably not included in current plans.
Mortal Kombat 11 follows in the footsteps of other online games that have taken down the longstanding online barrier between consoles to open up cross-play to the masses, something now made easier as PlayStation has become more supportive of the feature in recent months.
Exactly when Mortal Kombat 11’s cross-play will launch is still up in the air, but when it launches players can opt into cross-play to either be matched up against other players in the Online Kasual mode regardless of their console or join up with other players in Designated Krossplay Online Rooms.
The mode isn’t without its logistical hiccups however, even at this stage. WB Games notes in the FAQ that players on different platforms will need to rely on out-of-game communication if they want to meet up in a Krossplay Online Room.
And, likely due to restrictions set by the platform owners themselves, the cross-console compatibility exclusively deals with play and not progression, meaning purchases and progress made on Xbox One can’t transfer to PlayStation 4 and vice versa.
More details on the program WB Games and developer Netherrealm plan to roll out can be found on that FAQ page.
Posted by: xSicKxBot - 12-15-2019, 10:14 AM - Forum: Lounge
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Beat Saber Gets New Green Day DLC; All 6 Songs Are Now Available To Play
Beat Saber now has a new Green Day music DLC pack that adds six tracks from the band's career. The DLC was announced during The Game Awards, where Green Day also performed.
After opening with their 1994 hit Welcome to Paradise, the band played Father of All..., the titular song from their upcoming album, while footage of the song being played in Beat Saber was projected behind them. Beat Saber DLC was announced immediately after, bringing six songs-- a mix iconic hits and new singles from Father of All..., their upcoming album due in February--to all platforms.
Why choose the Godot Game Engine over Unity or Unreal Engine
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This is a very common question, so this guide and video is setting out to answer why *I* might choose to use Godot over those other engines. Keep in mind, this isn’t me saying Godot is better or worse than those engines. Additionally, I have a video on Unreal vs Unity in the works, so if you want to decide which of those engines to use, stay tuned for that.
Without further ado, let’s jump in.
Free
Obviously, the lack of a price tag is one of the most obvious features of Godot. Yes, you can start for free with both Unity and Unreal Engine, but both ultimately have a price tag. With Unity, you pay a per seat license fee if you make over 100K a year. With Unreal Engine you pay a fixed 5% royalty after the first $3000 dollars earned. If you’re not making money nor plan to, this obviously doesn’t matter… but the more successful your game is, the better a deal free is!
Open Source
On the topic of free, we also have free as in freedom. Godot is free in both regards, to price tag and license, being licensed under the MIT license. Unity trails in this regard having only select subsets of the code available. Unreal Engine has the source code available and you can completely build the engine from scratch, as well as being able to fix problems yourself by walking through a debug build and applying fixes.
UE4 however is under a more restrictive proprietary license, while Godot is under the incredibly flexible and permissive code license.
Another aspect in Godot’s favor… it’s also by far the smallest code base and very modular in design from a code perspective. This makes it among the easiest engines to contribute code to. The learning curve to understand the source code is a fraction of that to get started contributing to Unreal, while contributing to Unity is frankly impossible without a very expensive negotiated source license.
Language Flexibility
Over the years Unity have *REMOVED* language support. Once there was UnityScript and Boo, a python like language, in addition to C#. Now it’s pretty much just C# and their in development visual scripting language.
Unreal on the other hand has C++ support, with the C++ thanks to Live++ usable very much like a scripting language (although final build times are by far the worst of all 3 engines!), as well as the (IMHO) single best visual programming language available, Blueprints.
For Godot the options are much more robust. First off there is the Python-lite scripting language, GDScript. You can also use C++, although the workflow for gameplay programming may be suboptimal. Additionally, C# support is being added as a first-class language and there is a visual programming language available here as well, although I can’t really think of a reason to use it as it stands now.
Where Godot really shines though is its modularity. GDScript itself is implemented as a module, meaning making other custom scripting languages is a borderline trivial task, as is extending or customizing GDScript. Additionally, there is GDNative/NativeScript it makes it fairly simple to link to external code, without having to jump into the guts of Godot (nor having to compile Godot) or to write performance critical code in C or C++. Finally, you have the ability to create C++ “modules” that have access to all of the C++ classes available in Godot without having to make changes to the underlying codebase.
Ease of Use
This one is obviously subjective, but if you are looking to create a game, especially as a beginner, the learning curve and ease of use with GDScript make this the easiest of the 3 engines to pick up, at least in my opinion. Unreal Engine is frankly fairly appalling for 2D titles, having basically abandoned Paper2D (their 2D API) on the vine. Over the last couple years Unity have really been focusing heavier on dedicated 2D support, but you still must dig through a lot of cruft and overhead to get to the meat of your game.
With Godot you pretty much everything you need for 2D out of the box and the ability to work directly with pixel (or % based) coordinates.
It’s Tiny
Unreal and Unity are multi GB installs and both have a hub or launcher app. Godot… a 50ish MB zip file (plus templates for a couple hundred more MB needed when deploying). Download, unzip and start game development!
You Like it Better?
You may, or you may not like the coding model of Godot. Chances are if you like the Node based approach to game development, you will love Godot. All three game engines (and almost all modern game engines) take a composition-based approach to scene modeling. Godot takes it one step further, making everything nodes, trees of nodes, even scenes are simply nodes. The approach is different enough that users may either love or hate the approach. If you love the approach Godot takes, you will be productive in it. If you don’t like it, you’re probably better served using Unity or Unreal.
Why Not Pick Godot Then?
I am not even going to pretend that Godot is the perfect game engine and ideal in every situation… there are certainly areas where Unity and Unreal have a small to huge advantage. This could be its own entire video, but a quick list include:
Performance concerns, especially on large 3D scenes (hopefully resolved with proper culling and the upcoming Vulkan renderer). In 3D, both engines out perform Godot quite often
Platforms… Unity and Unreal support every single platform you can imagine, Godot supports most of the common consumer categories and takes longer to get support for devices like AR/VR. Hardware manufacturers work with Unity and Epic from the design stages, while Godot pretty much must wait for hardware to come to market and then for someone to implement it. Another huge difference, and one of the few downsides to open source software, it isn’t compatible with the closed proprietary licenses of console hardware. While Godot has been ported to run on console hardware, it isn’t supported out of the box and probably never will be.
Ecosystem. Godot has a vibrant community but can’t hold a candle to the ecosystem around Unreal and especially Unity. There are simply more users, more books, larger asset stores, etc.
The resume factor… this is a part of ecosystem continued. It’s easier to get a job with Unity experience or Unreal experience on the resume than Godot. While many people wouldn’t (and really for a full-time hire, shouldn’t) care what engine you use, when people are hunting for employees, they often look for Unity or UE experience specifically. The other side of this coin is the number of people with Unity or UE experience is larger if you are the one doing the hiring.
As with many open source projects, it’s still heavily dependent on one or two key developers. If the leads left the project, it would be a massive blow to the future of Godot. Meanwhile there are hundred or thousands of people being paid to develop Unity or Unreal and the departure of any individual member isn’t likely to have a tangible impact.
Puzzle & Dragons GOLD Hits North American Switch Consoles Early Next Year
The next entry in the popular Puzzle & Dragons series hits the Nintendo Switch early next year, it has been revealed.
The series started life on smartphones and has been insanely popular in Japan for ages. It then jumped to the 3DS. The North American version of the Puzzle & Dragons GOLD will launch on January 15th, 2020, priced at $14.99. That’s the same day that it arrives in Japan.
Here’s a spot of PR:
A new, easy-to-play Puzzle & Dragons battle game for the Nintendo Switch! Team up with appealing monsters and aim for the top!
Thrilling Puzzle & Dragons Battles Puzzle & Dragons GOLD is a competitive puzzle action game featuring classic Puzzle & Dragons game play. Line up three or more Orbs of the same color and your monsters will attack your opponent’s team. Use your monster’s skills to boost your attacks and defensive strength! Form your own unique team and defeat your rivals!
Learn the ropes at the Puzzle & Dragons Academy New to Puzzle & Dragons? The Puzzle & Dragons Academy will teach you as you play! This training mode has lessons ideal for both beginners and those looking to step up their game.
Face off against rivals in the Story Mode The Puzzle & Dragons Champion Cup is the gateway to the glamorous world of professional gaming. Puzzle & Dragons GOLD focuses on Taiga Akashi, a boy who dreams of becoming the world’s top takoyaki chef, and Ryuji, a boy living in the shadow of his pro gamer brother. As aspiring tournament champions, both of these boys will encounter formidable rivals who have mastered a variety of battle tactics. Who will rise and who will fall?!
Unique Monsters Some monsters are expert attackers, while others boast strong defenses. Other monsters possess skills that can completely change the flow of battle. Choose the monsters that best suit YOUR preferred strategy. The possibilities are endless!
At The Game Awards, a new trailer for the upcoming open-world MMO New World was revealed--Amazon's first large-scale online game--took to the stage to announce that the game will launch May 2020. Developed by Amazon Games Studios, formerly Double Helix Games, New World is set in a high-fantasy setting taking inspiration from the age of exploration in North America from the 17th century. Set on a mysterious island known as Aeternum, you play as settlers venturing to establish a foothold and uncover the mysteries of what happened in this strange land filled with undead monsters and relics of an ancient civilization.
It's been a while since we last heard from New World. Earlier this year, we got the chance to get an early look at the game, which showcased much of the game's exploration, combat, and base-building mechanics. According to the developers in an interview before the reveal at The Game Awards, they wanted to retool mechanics of the game following an extended alpha test period. With its release coming to Amazon and on Steam, the developers want the game to be available to as many players possible.
In familiar MMO fashion, you'll take your created character and venture forth into the land, exploring the different open-world regions at your leisure. While MMOs mostly have you take part in group-oriented tasks, you can tackle much of your adventures on your own, which includes taking on quests, exploring dungeons, and crafting goods. But if partner up with others, you can take part in large-scale conflicts with up to 100 players fighting on a battlefield or engaging in siege-combat. By forming companies with other players, you can build strongholds in different regions of Aeternum.
In a press release, vice president of Amazon Games stated the following: “We want our players to feel the depth—and the danger—of New World from the moment they step onto the shores of Aeternum in May 2020. Our team has been working tirelessly to create a deep, immersive world that delivers challenges and surprises at every turn, and we’re so excited to reveal a bit more of it today.”
It's also important to note that Amazon Games Studios has another MMO in the works, which will be set in the realm of Middle Earth. Announced last July, this Lord of the Rings MMO will be free-to-play and will be developed by Leyou Technologies and Athlon Games.
For more on the latest reveals and award winners from The Game Awards, be sure to stick with GameSpot for more info as it comes.
Deals: These Nintendo Labo Kits Are A Steal At Just £10.99 Each (UK)
Nintendo’s Labo kits are an ingenious showcase of the company’s imagination and the versatility of the Switch, and we’ve had a good time with each of the four kits currently available. The cardboard might not have years’ worth of longevity, but the novel experiences they offer make them more than worth the asking price, if you ask us – especially if you’ve got kids.
If the RRP is a little spicy for your tastes, though, UK online retailer Very is currently selling three of the four kits (not the VR one, unfortunately) for just under £11 each – a huge discount. For that sort of money, it’s not such an issue if the cardboard doesn’t make it through the holiday season after granddad accidentally sits on them, so these might be worth snapping up in time for Christmas:
Please note that some links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.
Games » Nintendo Labo
Delivery within the UK is free from Very with orders over £25, so you’ll need to buy all three to avoid paying postage and packing (or find something else in the store to get you to that £25 line). Regardless, this is a very tasty deal if you’ve been wondering about Labo but put off by the price.
If you’re after more info about these kits, you can check out our reviews:
Let us know if you’re down for some Labo this Christmas with a message below.
What to buy for your loved ones this Christmas? It’s a tricky one for sure. We’ve already rounded up some of the best Nintendo Christmas gifts for 2019, but sometimes a particular topic is worth a deep dive. Perhaps one of these lovely Nintendo art prints or posters would do the trick… or you could even get one for yourself!
Zavvi has some truly adorable retro art prints which you’ll see at the end of this guide. Whether you’re a fan of Mario Kart, Metroid or Zelda, they have you covered. In addition to this, Etsy continues to surprise with many unique options which will bring your gaming room to life or add a talking point to your bedroom wall.
Please note that some links on this page are affiliate links, which means if you click them and make a purchase we may receive a small percentage of the sale which helps support the site. Please read our FTC Disclosure for more information.
Let us know which of these lovely art prints and posters are your favourites with a comment below. Do you plan on picking one (or more!) of these up for Christmas this year?
New Gears Tactics Trailer Shows Off Very XCOM-Looking Gameplay
Microsoft had a major showing at The Game Awards 2019: the official reveal of its next-gen console, Xbox Series X. But the studio had games to show off too, such as The Coalition's upcoming strategy game, Gears Tactics. A new trailer was revealed at The Game Awards, and the gameplay looks remarkably like an XCOM game.
Though it was announced at E3 2018, The Game Awards represented our first real look at the game. The trailer for Gears Tactics shows that you'll send Gears into battle against a host of Locust creatures, suggesting it's set during the original Gears trilogy and the war against the Locust, rather than during the time period established in Gears of War 4 and Gears 5. Check out the trailer below.
It's a different approach to that war than we're used to, but Gears Tactics isn't going to skimp on your opportunities to fight for Sera--according to the trailer, it packs a story campaign of 40 hours or more.
It also looks like you can also expect to customize your Gears with various weapons and cosmetic items, so like in the main series, it seems like which weapons you give your Gears will affect their roles and abilities in battle. Gears Tactics is set to release on Xbox One and PC with Windows 10 and Steam, and will launch on Xbox Game Pass, on April 28, 2020.