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  News - Guide: Metroid Prime 4 – Everything We Know So Far
Posted by: xSicKxBot - 01-08-2020, 12:24 AM - Forum: Nintendo Discussion - No Replies

Guide: Metroid Prime 4 – Everything We Know So Far

Metroid Prime 4

Metroid fans have had some ups and downs when it comes to Nintendo’s haunting space-based series, but it’s been a while since we’d seen everyone’s favourite bounty hunter outside Super Smash Bros. Ultimate. The most recent outing for galactic bounty hunter Samus was 2017’s excellent remake of the Game Boy’s Metroid II: The Return of Samus for the 3DS, and the year before that we had the underwhelming spin-off title Metroid Prime: Federation Force.

Since the announcement of Metroid Prime 4 way back at E3 2017, fans have been salivating at the prospect of jumping into Samus’ space suit again, but it’s been a bumpy ride so far for the highly anticipated first-person sequel to Retro Studio’s celebrated Metroid Prime Trilogy.

Below we’ve chronicled the ins and outs of Metroid Prime 4’s story so far, including the game’s announcement, its delay, Retro Studio’s return and every detail that’s been revealed about the upcoming Switch game to this point. We’ll be updating this article as new details are revealed, so be sure to check back for all the latest Metroid Prime 4 information.

So, while we wait for more juicy deets, let’s take a look at everything we know about Metroid Prime 4.

Metroid Prime 4 – The story so far…


We start two-and-a-half years ago. In a move that went against Nintendo’s general rule of only discussing games releasing in the coming year, the company revealed a logo for Metroid Prime 4 way back at E3 2017, just three months after the release of Switch. Confirming that the game was in development, it soon came to light that Retro Studios, the development company who made the original trilogy of games on GameCube and Wii, was not involved with this new game (at that time).


Regardless of who was involved, the very existence of the game created ripples of excitement among series fans. The following February it was revealed that Bandai Namco Singapore was working with Nintendo on Metroid Prime 4. The company has co-developed (or assisted development of) several Nintendo games in the past including entries in the Mario Kart and Super Smash Bros. franchises, so it was hardly a surprise that Nintendo might turn to them for assistance with Metroid.

Come E3 time, Nintendo made it clear that Metroid Prime 4’s announcement the previous year was “a departure from [its] usual approach” of focusing on “near-term stuff” and would not be appearing in E3 2018’s Nintendo Direct broadcast.

Despite its no-show, Reggie reassured us in July that development of Metroid Prime 4 was “proceeding well” and clarified that its unusually early reveal was intended to reassure Metroid fans that, in addition to Metroid: Samus Returns on 3DS, there was also a Metroid game in development for Switch; the ‘new system’.

So, a year after the initial reveal we’d seen absolutely nothing more of Metroid Prime 4 beside a logo, but Reggie assured us all was well. A photo of the Nintendo of America president wearing a Metroid shirt sent the rumour mill into overdrive, but in November 2018 he once again assured fans that the game was well into development. We had nothing to worry about!…

Or so we thought. In a classic ‘Please Understand’ moment, an official statement and video apology from Nintendo confirmed that the entire project had been scrapped and would be restarted with the involvement of original Metroid Prime development studio, Retro. Shinya Takahashi, Senior Managing Executive Officer at Nintendo thanked fans for their excitement and support and explained that “the current development progress has not reached the standard we seek in a sequel to the Metroid Prime series”.


It was very disappointing news, to be sure, although the fact that Retro Studios was back in the frame helped mitigate ire from fans. Soon job listings started cropping up indicating that Retro would be starting from scratch rather than using any work already done by Bandai Namco. In June, Retro was still seeking an Art Director for the project, with ex-Halo character modeller Kyle Hefley reported to have joined the studio by October – presumably working on Metroid Prime 4, although that remains unconfirmed.

A recent rumour that environmental work on the game might be outsourced to external providers in order to make up for ‘lost time’, coupled with the trickle of hiring news that’s leaked over 2019, indicates that there’s still a long way to go with development of Metroid Prime 4.

What’s been confirmed about Metroid Prime 4?


MSR

Very little at present – all we officially know is the name, but obviously that’s subject to change (we wouldn’t be surprised if a sneaky colon crept in).

Looking at the comings and goings of talent to the studio gives us an indication as to the staff involved on the project, but nothing has been confirmed. Approximately half of the development team who worked on the last entry in the proper Prime series are reportedly still at Retro Studios, with fewer than 10 of those having worked on the first Metroid Prime game – the main creatives and project leads left years ago (or have sadly passed away).

Of course, the delay has severely impacted the roll out of information. Nintendo is reluctant to discuss any project until it can deliver concrete details, footage and other information to its audience, and while the reveal of the in-development game was intended to placate Metroid fans wondering why Metroid: Samus Returns was on 3DS rather than Switch, that plan backfired somewhat with the delay resulting in radio silence. We know Metroid Prime 4 is coming, but the lack of information creates room for increased fan speculation.

So, what are people speculating about Metroid Prime 4?


SM

Well, arguably there’s more speculation around what Nintendo will do to plug this Metroid ‘gap’ until Prime 4 arrives. With Retro quite rightfully taking its time with the Switch sequel, Nintendo has a couple of excellent options to help fans pass the time.

Leak group LeakyPandy believes that both a Super Metroid remake and an HD update of Wii’s Metroid Prime Trilogy are in development, in addition to Metroid Prime 4, although LeakyPanda’s track record is patchy.

What do we think? Well, a Super Metroid remake would be brilliant – it is, after all, one of the greatest video games ever made – but if we’re honest we can’t think of a game that requires a remake less than Super Metroid. The SNES original is a classic which holds up marvellously in 2020, and it’s already available on Switch as part of the Nintendo Switch Online subscription. Don’t get us wrong – we’d love to see it, but a Switch port of 3DS’ Metroid: Samus Returns arguably makes more sense.

If Nintendo wants to whet the appetite of Metroid fans and potentially onboard new fans who may have missed the original trilogy across GameCube and Wii, Metroid Prime Trilogy HD is the most obvious and plausible option. Originally released on Wii and combining all three Metroid Prime games in one handy package, it introduced motion controls from Metroid Prime 3: Corruption into the two previous entries and, a few missing graphical effects aside, is arguably the best way to play the games today.

Having the entire series on Switch would be a dream come true for many fans, and would act as a perfect apology to desperate fans following the delay of Metroid Prime 4. Metroid Prime Trilogy HD on Switch seems like an open goal, but will Nintendo tap it in? Fingers crossed.

When will Metroid Prime 4 be released?


Trilogy

Well, video games take a long time to gestate. For a game of Metroid Prime 4’s stature, three years would seem to be the minimum amount of time required to get it off the ground and released, although it could easily take longer. It appears that very little if anything was salvaged from Bandai Namco’s time on the game, so assuming Retro started from scratch, Holiday 2021 would seem to be a relatively realistic release window at this point.

That’s not to say Nintendo and Retro won’t be doing their utmost to get the game finished as soon as possible, and rumours that they’re outsourcing environmental art would support the idea that they’re eager to speed things along. Still, assuming the size and scope of the game will be in line with the previous entries in the series (at least), there’s not much more to be done than let the talented folks at Retro get on with the work.

Of course, who can say what the console hardware landscape will look like two years from now. Could Metroid Prime 4 launch alongside some sort of updated Switch hardware or ‘Switch Pro’? It’s certainly not beyond the realms of possibility that it becomes a cross-generational title bridging two consoles similar to how The Legend of Zelda: Breath of the Wild did with Wii U and Switch. It really depends on how long development will take.

Ultimately, despite our disappointment and impatience to continue Samus’ adventures on Switch, most Metroid fans will console themselves with that famous quote from Shigeru Miyamoto: “a delayed game is eventually good, but a rushed game is forever bad”. Far better that Samus arrives a little late to the party in fine form than bursting in half-ready with a boot missing and her hair caught in her visor, no? We’ll be keeping a close eye on developments.

MP3C


Remember, we’ll update this page with more information as and when it arrives. If you’re eager for more marvellous Metroid content, feel free to check out our ranking of the best Metroid games of all time.



https://www.sickgaming.net/blog/2020/01/...ow-so-far/

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  News - Talking Point: What We Expect From The First Nintendo Direct Of 2020
Posted by: xSicKxBot - 01-08-2020, 12:24 AM - Forum: Nintendo Discussion - No Replies

Talking Point: What We Expect From The First Nintendo Direct Of 2020

DirectToYou

It’s the first month of a new year and after gorging ourselves on the very best games of 2019 over the holidays, our appetite for new games is steadily returning as we get into January. Of course, Nintendo announcements come in video-based packages direct to us (and you), and the whispers have already begun. When is the first Nintendo Direct of 2020? That is the question!

Will there be a Nintendo Direct in January 2020?


Well, looking back to last year, Nintendo kept us on tenterhooks until mid-February when it dropped a real whopper of a Direct before following it up at the end of the month with a Pokémon Direct devoted solely to the reveal of Pokémon Sword and Shield. Looking at past years, Nintendo has generally avoided making big announcements in January, preferring to wait until February or March instead (the New Nintendo 3DS reveal and first Switch Direct being notable exceptions).

There’s no guarantee that they’ll follow suit in 2020, though, and with Animal Crossing: New Horizons coming in March, there’s every chance we’ll be getting a Nintendo Direct broadcast sooner rather than later.

So, let’s take a look at our predictions for the first Nintendo Direct of 2020, whenever it may be…

Nintendo Direct 2020 Predictions


Nintendo

New first-party announcements, obviously


Despite the ‘known knowns’ like Animal Crossing, and the ‘known unknowns’ like Metroid Prime 4, Nintendo does like to keep us on our toes with a total surprise. As fun as a huge new IP or new Splatoon would be, a new smaller scale game would be equally welcome. The Stretchers was a unexpected little treat last year, for example, and with this year’s first-party release schedule looking a little light, Switch surely has some tasty treats to fill the gaps in the calendar.

Looking back, 2019’s schedule looked similarly sparse this time last year, so there’s no reason to think Nintendo hasn’t got some aces up its sleeve in 2020. Then, of course, there’ll be the ports…

A Wii U port or two


XenoChron

As they’re wont to do, rumours have sprung up over the last few days of Wii U ports planned for Switch in 2020. No need to call in Columbo to come to that conclusion, of course – Nintendo will obviously be looking to plug holes in its release schedule with choice ‘Deluxe’ ports from its previous console, as it has successfully done since the very beginning with Switch.

We asked you which Wii U titles you’d like to see join their brethren on Switch, and the results were certainly interesting. For our money, Super Mario 3D World and Xenoblade Chronicles X would be very welcome, although we wouldn’t turn our noses up at the Zeldas, The Wonderful 101 or any of the others, either.

Except, perhaps, Devil’s Third. That can stay right where it is.

… and some choice third-party ports


Control

After the total home run that is Witcher 3 on Switch, there are plenty of commentators with egg on their faces as they chew on mouthfuls of their own headgear. When it comes to third-party ports on Nintendo’s console, it would seem that anything is possible given the appropriate resources, time and talent. Games that we thought could never scale to Switch’s mobile chipset suddenly look plausible and only a fool would categorically state that ‘Game X will never come to Switch’.

Rather than pin our hopes on Red Dead 2 or Cyberpunk 2077, though, it might be more fruitful to look to the past. In addition to brand new big hitters like DOOM Eternal, studios like Feral Interactive are bringing excellent ports like Alien: Isolation and GRID Autosport to Switch. These great games might have been around for a few years, but they still show what can be done on the handheld with some know-how and elbow grease. We’d jump at the chance to revisit classics from the Wii U era that skipped Nintendo platforms, provided they got a similar level of care and attention on Switch.

Bayonetta 3 news


Bayonetta

It’s been a while since we’ve heard from Platinum Games’ Umbra Witch and finding out more about her third game is one of the things we’re most looking forward to in 2020. E3 2019 feels like the most natural fit for the showboater to reveal more about Bayonetta 3, but we’d expect to see a trailer in any upcoming Nintendo Direct presentation.

The development studio has spoken of ‘big things’ ahead in 2020, and we’re ready to be wowed. We played (and loved) Astral Chain, but there’s always room in our book for Bayonetta’s brand of swagger and we’re eager to catch up with her soon.

A new Sonic game


Sonic

The blue hedgehog has been quiet for a suspiciously long time in the realm of video games, although we’ve seen plenty of news concerning his upcoming silver screen debut. We doubt that there’ll be a specific movie tie-in game (unless its a mobile title), but it’s impossible that Sega would let 2020 pass without Mobius’ favourite son popping up on Switch and other consoles. After all, we were promised a new game in 2020 at the very start of April last year…


A deluge of Animal Crossing: New Horizons details


Isabelle

Animal Crossing: New Horizons was delayed last year and unfortunately slipped into 2020, although in hindsight this was probably a good thing, and not just so that the developers had the time to finish the game without grinding themselves into the ground. 2019 was so jam-packed with new games that we struggled to play many of them. If the all-consuming Animal Crossing had been thrown in there too, we’d have likely missed out on a whole lot more besides.

We already know quite a bit about Animal Crossing: New Horizons, but there’s going to be plenty more to come over the next couple of months before its 20th March release date. We wouldn’t be surprised if New Horizons gets its own dedicated mini Direct, either. The first-party schedule might look a little barrem at the moment, but if Nintendo wants to keep April and May free of juicy new releases, that would at least give us some space for our island getaway trip. Bring it on.

The return of a dormant franchise


MIA

Last year we looked at dormant franchises we’d like Nintendo to bring back, and now that we’ve seen a Switch entry in most of Nintendo’s big name series, it’s the perfect time to bring back the ‘B-tier’. Longtime readers will be aware of various Nintendo Life staff members’ F-Zero fanaticism, but there are plenty of other games which would really fire up hardcore fans and also appeal to the broader audience Switch now enjoys. We can’t help imagining how incredible a new Wave Race could look on Switch. How about something smaller like Pushmo? Where’s the long-rumoured Pikmin 4? Or Picross, perhaps?

That last one’s a joke; Picross is the least dormant series on the planet. There hasn’t been one for at least a month, though, so expect another imminently.

Super Smash Bros. Ultimate Challenger #5 news


Smash

This could come as part of a Nintendo Direct or just as easily make up its own mini Direct presentation. The fifth and final DLC fighter that forms part of the initial Challenger Pack for Super Smash Bros. Ultimate is still a secret, but the final piece to this puzzle is scheduled to fall into place by the end of February.

Of course, Masahiro Sakurai has confirmed we’ll be getting even more DLC characters after this lot has wrapped up, so the flame of hope still burns for Waluigi fans. Personally, we think Waluigi would make the perfect final DLC fighter before Sakurai drops the mic and retires.

That is until Nintendo locks him in an iron lung and puts him to work on Super Duper Smash Bros. Ultimater. Poor guy.

Metroid… something


Trilogy

With Retro Studios knee-deep in development on Metroid Prime 4, obviously we’d love to see a little gameplay tease or something more than a temporary logo. On the other hand, any material produced for a Direct would take likely somebody away from developing the game itself, and by all accounts there’s still a long way to go, so probably best not to disturb the team while it’s got its nose to the grindstone.

If Nintendo wanted to throw Metroid fans a bone, though, there’s an easy win just sitting there in the form of Metroid Prime Trilogy HD. We want it, you want it, everybody wants it. Chop chop, Nintendo.


So, that’s what we’re expecting, although when it comes to Nintendo it’s usually best to expect the unexpected. Mother 4? Virtual Boy Classic Mini? A Labo tea set with fully functional teapot and biscuit dispenser? Let us know below when you expect to see the first Nintendo Direct of 2020 and exactly what you’d like it to contain below…



https://www.sickgaming.net/blog/2020/01/...t-of-2020/

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  Xbox Wire - This Year on Xbox: 2019
Posted by: xSicKxBot - 01-08-2020, 12:24 AM - Forum: Xbox Discussion - No Replies

This Year on Xbox: 2019

For your convenience, we typically compile the top stories
of each week, along with Major Nelson’s video recap, into a feature we call
This Week on Xbox.

With the year – and indeed the 2010s – drawing to a close, we’ve broadened our look back to include the entirety of 2019. The 12 stories below, one from each month this year, are a collection of informative highlights, announcements, and wrap-ups from some of our biggest events of the year, as well as a few fun features that we loved putting together for you in 2019 on Xbox Wire.

Thanks for reading and we can’t wait to share more stories with you in 2020.


January

Mixer Embers Available Now
The first phase of Season 2 launched in November 2018, and it’s been phenomenal to see the Mixer community’s response. From launching fun Stickers and Effects to communities rallying around their favorite streamers’ Sparks milestones, we’ve had a blast seeing the community interact in new ways, and we appreciate all the valuable feedback you’ve given us so far…Read more


February

Welcome (Back) Aboard – 5 Ways Sea of Thieves has Evolved Since Launch
When’s the last time you’ve teamed up with a few privateering pals and set sail in Sea of Thieves? If you’ve taken a break from the breakers, you may be surprised at how much more you’ll find floating around the game these days. Rare has continually updated Sea of Thieves (over 30 times in less than a year!), including 4 major, game-altering expansions, delivered for free… Read more


March

Inside Xbox March Episode News Recap
Today, on our March episode of Inside Xbox, we made a big announcement about one of the world’s most popular games coming to Xbox Game Pass, revealed some major news regarding Halo: The Master Chief Collection, unveiled some of our plans for E3 2019, introduced a gorgeous new controller, shared info on new modes coming to State of Decay 2, and much more… Read more


April

Introducing Xbox Game Pass Ultimate Coming Later this Year
In June 2017, we launched Xbox Game Pass – with the goal of empowering gamers all over the world to discover their next favorite game. We also wanted to use Xbox Game Pass as a platform for developers to introduce their amazing games to millions of new people. From the beginning, the service was built based on input from gamers and we’re always listening to fan feedback… Read more


May

Our Approach to PC Gaming
We believe the player should be at the center of their gaming experience and be able to harness the unique benefits of the devices they choose to play on. Nowhere is that belief more important than on the PC. As the creators of Windows, we have a unique responsibility to ensure we’re investing in experiences that benefit players everywhere, while respecting the PC… Read more


June

Everything We Announced at the Xbox E3 2019 Briefing
Today, Xbox showcased a blockbuster lineup of 60 anticipated games for both console and PC in its Xbox E3 Briefing and shared a glimpse of the future with Project Scarlett, which launches alongside Halo Infinite in 2020. Headlined by the biggest game of 2019, Gears 5, along with over 30 games premiering with Xbox Game Pass, the Xbox E3 Briefing delivered 11 world premieres… Read more


July

How to Get the Most Out of Xbox Game Pass Ultimate
This year has seen a number of big Xbox announcements, from our new approach to PC Gaming to all of the news we shared onstage at E3. For many of us, however, the most exciting news was that we created a brand-new membership plan that would benefit gamers in a huge variety of ways. Called Xbox Game Pass Ultimate, this program combines Xbox Game Pass for Console… Read more


August

Inside Xbox gamescom News Recap
Today, on a special gamescom episode of Inside Xbox broadcast live from Cologne, Germany, we gave fans a closer look at some of the year’s biggest upcoming games, revealed new titles coming to Xbox Game Pass, showed off some new enhancements to Age of Empires II DE, pulled the curtain back on new accessories, and much more. For a full recap, read on below or watch… Read more


September

Gears 5 breaks records as biggest launch for any Xbox Game Studios game this generation
Thanks to the incredible support from our fans, Gears 5 kicked off the Holiday season strong – attracting over three million players in its opening weekend and setting new records for Xbox Game Pass with the biggest launch week of any Xbox Game Studios title this generation. The performance easily doubled the first week’s debut of Gears of War 4 and made Gears 5 the most-played… Read more


October

Xbox Console Streaming (Preview) Available Now
Today, we at Team Xbox are excited to talk about Xbox Console Streaming, our new system feature that lets you play your Xbox One games from your console on a mobile device. If you’re an Xbox Insider in the Alpha and Alpha Skip-Ahead rings in the US and UK, you can now try a preview of Xbox Console Streaming. You’ll be able to play your owned and installed Xbox One games… Read more


November

Everything We Announced at X019
X019 kicked off with the biggest episode of Inside Xbox ever, celebrating all things Xbox with an incredible slate of news, including over ten Xbox Game Studios games on stage, three brand new games revealed from Xbox Game Studios, and four more world premiere titles from developers around the world. Inside Xbox was also home to big news from Xbox Game Pass .. Read more


December

Power Your Dreams with Xbox Series X, Available Holiday 2020
For eighteen years and three console generations, the Xbox community has shown us the power both games and fun can have on all of us. As we enter a new generation of gaming, we see a future where you’re instantly absorbed in your games – where worlds are even more lifelike, immersive, responsive and surprising – and where you are at the center of your gaming experience… Read more



https://www.sickgaming.net/blog/2019/12/...xbox-2019/

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  News - Video Game Deep Cuts: Doom, Final Doom, Doom 2020
Posted by: xSicKxBot - 01-08-2020, 12:24 AM - Forum: Lounge - No Replies

Video Game Deep Cuts: Doom, Final Doom, Doom 2020

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


[Video Game Deep Cuts is a weekly newsletter from video game industry ‘watcher’ Simon Carless (GDC, Gamasutra co-runner, No More Robots advisor), rounding up the best longread & standout articles & videos about games, every weekend.

The latest highlights include two standout articles about id Software’s classic Doom, as well as some picks for the top upcoming games of 2020, some final ‘best of 2019’ charts, some great retro game articles, & lots more besides.

So I’m sure there won’t REALLY be doom in 2020, and I’m just goofing, but I hope everyone has a very pleasant New Year and keeps pushing games as a great pastime & art form. And also isn’t one of those people getting a bit over the top with exploitative F2P, that’s none of you folks, right? Great. Happy New Year!

Until next time…
– Simon, curator.]

——————

Vampires, gangsters and Keanu Reeves: our games picks for 2020 (Keith Stuart & Keza MacDonald / The Guardian – ARTICLE)
“A remake of a beloved classic, long-awaited sequels, alien shooting and Minecraft adventure lead our preview of this year’s most anticipated releases.”

Dear Player: I love you, let’s talk (Jennifer Scheurle / Polygon – ARTICLE)
“Dear Player, We don’t really know each other at the best of times. In most cases, we will never get to meet — and yet, our relationship is one of love. At least, I feel this way about you. I’m never quite as sure how you feel about me, either good or bad, due to how many of those emotions are communicated only in the strongest possible terms.”

Gamasutra’s Best of 2019: 8 standout Apple Arcade games (Staff / Gamasutra – ARTICLE)
“Apple Arcade’s curated library launched with a number of captivating titles, and those ever-growing ranks include several games that wormed their way into the daily lives of Gamasutra’s editorial team and our various devices. So on top of our usual Best of 2019 coverage, here are editors’ personal picks for the best games currently on Apple Arcade.”

The Roots of Doom Mapping: An Evolution of Level Design Through the Most Influential WADs Ever Made (Not Jabba / DoomWorld – ARTICLE)
“As we worked on 25 Years of Doom, we tossed around all kinds of ideas for historical articles: a history of gameplay modding, histories of specific mapping styles, histories of memes. There was even some half-joking discussion about a history of Doom maps featuring helipads with a giant letter H on them. You could probably write that article if you wanted to. There’s been plenty of material. But a history of all Doom mapping…well, that’d be an entire book’s worth of content.”

The Cost Of Being A Woman Who Covers Video Games (Maddy Myers / Kotaku – ARTICLE)
“Now that it’s 2020, I keep thinking about how it felt to be a woman writing about gender in video games back in 2010. Ten years ago, the gender imbalance in the video game industry was not seen as a problem to be solved so much as a mundane and largely unquestioned reality.”

The “Zorfon” Mystery: Answers from a Golden-Age Video Game Developer (Rob Wanenchak / Medium – ARTICLE)
“Noelie Alito not only answered my questions about the odd cartridge in my possession, ZORFON PATROL, she kindly answered a number of interview questions, allowing me a glimpse into what it was like working for General Computer Corporation doing programming for Atari games in the early 1980s.”

Exploring the Tech and Design of Noita (Petri Purho / GDC / YouTube – VIDEO)
“In this 2019 GDC session, Nolla Games’ Petri Purho talks about the technical details of Noita’s physics engine, including scaling up the falling sand simulation to support large continuous worlds and integrating destructible rigid body physics, while demonstrating the emergent physics based gameplay.”

The year in videogame blogging: 2019 (Kris Ligman / Critical Distance – ARTICLE)
“Sure, we’re still arguing over whether games are capital-A Art and reinventing the (totally fake) ludology-narratology “debates” for the umpteenth time, but I can say without reservation that this year’s writers are the most diverse, talented, and fearless bunch I’ve ever laid eyes on. [SIMON’S NOTE: if you want the ‘social issues around games’ take in 2019, Kris & friends are the best as per usual.]”

Ghouls ‘n Ghosts – 1988 Developer Interview (Shmuplations / Gamest – ARTICLE)
“In this interview, conducted at the 1988 AM Show arcade trade event, Makaimura/Ghosts’n Goblins creator Tokuro Fujiwara and greenhorn Hiroshi Yamamoto discuss the making of Daimakaimura/Ghouls’n Ghosts, the impending sequel to Capcom’s 1985 smash hit arcade game, and how both an influx of new blood and new arcade hardware allowed the team to more fully realize the concepts established in the original game.”

Gamasutra’s Best of 2019: The top 10 games of the year (Staff / Gamasutra – ARTICLE)
“From a high-end multiplayer first-person shooter to a weird game about a rich-person sport, followed by a beautifully dreary RPG with a twisted-up protagonist, here are Gamasutra’s top 10 games of 2019. Also: Gamasutra’s Best of 2019: Kris Graft’s top 10 gamesGamasutra’s Best of 2019: Alissa McAloon’s top 5 games (from 2018’s backlog)Gamasutra’s Best of 2019: Chris Kerr’s Top 5 GamesGamasutra’s Best of 2019: Bryant Francis’ Top 10 GamesGamasutra’s Best of 2019: Katherine Cross’ Top 5 GamesGamasutra’s Best of 2019: Alex Wawro’s Top 5 Games.”

How much of a genius-level move was using binary space partitioning in Doom? (Sinclair Target / Ars Technica – ARTICLE)
“I’ve also wondered where binary space partitioning first came from and how the idea found its way to Carmack. So this post is about John Carmack and Doom, but it is also about the history of a data structure: the binary space partitioning tree (or BSP tree). It turns out that the BSP tree, rather interestingly, and like so many things in computer science, has its origins in research conducted for the military.”

Surviving GameStop: How Passion, Community, and Novelty Keep Indie Game Stores Alive (Phillip Moyer / EGM Now – ARTICLE)
““You’ll never find this. You’ll probably never see another one of these unless you go online and look at a picture,” said Brian Marks, beaming with pride while waving around his store’s newest purchase. Marks is the owner of Game Repair, an independent game shop in Las Vegas. He just got his hands on a 56k modem for the Nintendo GameCube.”

How the Photo Mode Became a Homogenized Feature of Commodified Games (Dia Lacina / VICE – ARTICLE)
“A day of finding those incongruous spaces is what feeds me creatively. It’s what I’m starving for when I consider the game worlds where I try, and so often fail, to get similarly lost. We’ve gotten too good at designing video game worlds. We have best practices, rubrics for successful map design, techniques and technologies to guide players — and we need to guide them — down explicit pathways.”

The Making of Outer Wilds – Documentary (Noclip / YouTube – VIDEO)
“We talk to the developers at Mobius Digital Games about the design of their breakthrough hit – Outer Wilds. [SIMON’S NOTE: exemplary work from Danny O’Dwyer and friends, as per usual.]”

The most anticipated video games of 2020 (Elise Favis / Washington Post – ARTICLE)
“The new year leaves us on the precipice of a new console generation. Titles like Hellblade: Senua’s Saga, Halo: Infinite and Godfall are announced for next gen platforms, while others haven’t revealed PlayStation 5 or Xbox Series X versions (i.e. Cyberpunk 2077) and will release for the current generation. Despite this transitional period, we still have plenty to be excited about.”

25 Years With an Invisible Elephant in the Room (Tom James / Medium – ARTICLE)
“It’s about time we in Western circles more widely grappled with the place that historical dating sims inhabit within this canon. In the remaining days of this year, one already rife with significant anniversaries in video game history, there’s one paradigm-defining entry in the genre that turned 25 this past May, yet has lamentably gone ignored despite its sheer presence in its homeland and its immense legacy remaining in many of today’s chart-topping hits.”

Blendo Games Has Been At It For 10 Years, And Has Consistently Kicked Ass (Heather Alexandra / Kotaku – ARTICLE)
“A decade can feel short, but it’s still plenty of time to build out an artistic catalogue. As AAA studios labored towards creating bigger and more expensive games in the 2010s, one indie developer helped shape how we think of video games stories, using narrative subversion, clever editing, and an overall sense of playfulness. The developer is Brendon Chung and his independent studio, Blendo Games.”

The 100 Best Video Games of the 2010s (Staff / Slant Magazine – ARTICLE)
“Comedian Kumail Nanjiani claimed some years back that video games are the only art form that got better solely because of technology. While that’s arguably been true for much of the medium’s history, it ceased to be the case in the 2010s. The decade in gaming didn’t lack for astounding technical achievements, but its arc was defined less by powerful technology than powerful ideas.”

Buzz Aldrin’s Race into Space (and Space-Program Games in General) (Jimmy Maher / The Digital Antiquarian – ARTICLE)
“But this article is not about one or more of those interesting cultural outliers. It’s rather about an interestingly scanty subgenre of games which seems like it ought to have been perfect for the demographic I’ve just described, but that for some reason just never quite took off. Specifically, I speak of games based on the realities of space exploration in a contemporary context, as opposed to the outer-space fantasias of Star Wars and the like.”

What Cats Can Teach You About Empathic Game Design (Willem Delventhal / GDC / YouTube – VIDEO)
“In this 2019 GDC session, Mew and Me’s Willem Delventhal explains how designing games for house cats helped him think about designing games for humans as well. “

How Unity Of Command 2 balances game design with military history (Alex Wiltshire / RockPaperShotgun – ARTICLE)
“But as well as dealing with Europe’s topography, the sequel would also have to be a lot more complex than the first. “It was a much more technically complicated war than the Eastern front,” he says. The war here was heavily affected by intelligence and the Allies’ almost continual air superiority. There were amphibious landings and it involved armies from many different countries. ”Multidimensional. We needed more stuff.””

——————

[REMINDER: you can sign up to receive this newsletter every weekend at tinyletter.com/vgdeepcuts – we crosspost to Gamasutra later, but get it first via newsletter! Story tips and comments can be emailed to [email protected]. MINI-DISCLOSURE: Simon is one of the organizers of GDC and Gamasutra & an advisor to indie publisher No More Robots, so you may sometimes see links from those entities in his picks. Or not!]



https://www.sickgaming.net/blog/2020/01/...doom-2020/

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  News - Report: Rumors suggest a new Switch model is due out this year
Posted by: xSicKxBot - 01-08-2020, 12:24 AM - Forum: Lounge - No Replies

Report: Rumors suggest a new Switch model is due out this year

A new report from the Taiwanese publication DigiTimes (picked up by Polygon) says that Nintendo is reportedly starting production on a new Nintendo Switch model in only a few months time, with plans to release the console before year-end.

Information from “sources from the related upstream supply chain” obtained by DigiTimes suggests that the new system would boast a magnesium alloy body as well as an improved CPU. Current plans reportedly see production starting up at the end of Q1, with the upgraded Switch’s launch planned as a mid-2020 launch.

It’s far from the first leak to cover new Switch models, and several of those past rumors have already come to pass through 2019’s launch of both the cheaper Switch Lite and a slightly upgraded base Switch model. The DigiTimes report appears closer to the rumored Switch Pro release some have speculated Nintendo has in the works, though Nintendo itself has yet to officially confirm any plans for a more powerful Switch system.



https://www.sickgaming.net/blog/2020/01/...this-year/

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  News - Avatar Sequel's Spectacular First Concept Art Revealed
Posted by: xSicKxBot - 01-08-2020, 12:24 AM - Forum: Lounge - No Replies

Avatar Sequel's Spectacular First Concept Art Revealed

The sequel to James Cameron's 2009 sci-fi blockbuster Avatar has been in development for many years, and it's still nearly two years until it hits theaters. But while we're unlikely to see any footage the movie for some time, the first concept art has been released.

The images were revealed by Cameron at the tech trade show CES in Las Vegas. They are views of the planet Pandora, with a focus on the its oceans. While specific plot details about the movie are under-wraps, we know that it will set in and around the sea, and there's no denying that this artwork is spectacular. Check the images out below, via the franchise's official Twitter feed:

Cameron was also at CES to announce a partnership with Mercedes-Benz and revealed the prototype for a very weird and futuristic-looking electric car, inspired by Avatar's visual style.

The Avatar sequel hits theaters on December 17, 2021. Sam Worthington, Zoe Saldana, Sigourney Weaver, and Stephen Lang will reprise their roles from the first movie, and will be joined by Kate Winslet, Vin Diesel, Michelle Yeoh, and Jemaine Clement. Production on the live-action parts of the movie wrapped in November.

There are also another three Avatar movies scheduled for 2023, 2025, and 2027 releases. However, Cameron has previously stated that the latter two films depend on the box office performance of the first sequel. The first Avatar held the record for the biggest movie of all time for nearly a decade, before it was finally beaten by Avengers: Endgame last year.

In related news, the Avatar Twitter account recently confirmed that Ubisoft's new open-world Avatar game, which is being developed by The Division studio Massive, is still in the works. Ubisoft has been quiet on the project for a long time, so some wondered if plans were scrapped. The game was announced in 2017 and is currently known only as The Avatar Project.


https://www.gamespot.com/articles/avatar...0-6472551/

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  Microsoft - CES 2020: Acer adds two new ultraslim notebooks to its Swift series
Posted by: xSicKxBot - 01-07-2020, 03:42 PM - Forum: Windows - No Replies

CES 2020: Acer adds two new ultraslim notebooks to its Swift series


At CES, Acer unveiled two new Swift 3 models in its popular ultra-portable notebook series: a 13.5-inch model (SF313-52/G) powered by the latest 10th Generation Intel Core processors and a 14-inch model (SF314-42) powered by the latest AMD Ryzen 4000 series mobile processors.

Photo of the Swift 3 SF313-52G, open and facing right with the Windows 10 homepage on the screen

Acer Swift 3 (SF313-52/G)

The Acer Swift 3 (SF313-52/G) clocks in at 0.63 inches (15.95 mm) thin and 2.62 pounds (1.19 kg) and delivers a high 83.65% screen-to-body ratio. The screen’s 3:2 aspect ratio gives 18% more room, in the form of vertical height, to read on.

It includes the latest NVIDIA graphics and a long-lasting battery that offers users up to 16 hours of productivity [1]. It also supports fast-charging, providing up to four hours of use on just a 30-minute charge [2] and Windows Hello via a fingerprint reader for easier and more secure logins.

Once logged in, a full function USB Type-C port gives users fast data transfer speeds over Thunderbolt 3, USB 3.1 Gen 2 or DisplayPort.

The Acer Swift 3 (SF314-42) is just 2.6 lbs (1.2 kg) light and 0.65 inches (16.55 mm) thin and comes in a lightweight metal chassis. The screen features a high screen-to-body ratio with ultra-narrow bezels.

It has up to 16GB of LPDDR4x RAM, Wi-Fi 6 (802.11ax) and up to a 512 GB PCle SSD. It also supports more secure and faster logins via Windows Hello, and Wake on Voice, allowing users to interact with Cortana when the screen is off.

Find more details on Acer’s website.

[1] Listed battery life is based on MobileMark 2014 productivity mode testing with wireless on. Details of MobileMark 2014 testing are available at www.bapco.com. Battery life rating is for comparison purposes only. Actual battery life varies by model, configuration, application, power management settings, operating conditions and features used. A battery’s maximum capacity decreases with time and use.

[2] “Use” refers to video playback and “charge-time” is under the condition of the device being switched off during charging.




https://www.sickgaming.net/blog/2020/01/...ft-series/

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  News - PlatinumGames Has “Several Big Announcements” To Share In Early 2020
Posted by: xSicKxBot - 01-07-2020, 03:42 PM - Forum: Nintendo Discussion - No Replies

PlatinumGames Has “Several Big Announcements” To Share In Early 2020

Bayonetta

Waiting for more news on the highly-anticipated Bayonetta 3 has become a bit torturous now, but we got a ray of sunlight in December last year when Hideki Kamiya revealed that development is “going really well”. That’s reassuring, but we need to see new footage pronto; since it got announced during The Game Awards 2017, there has been little tangible news on the game, although we’ll forgive PlatinumGames as it did bring us the rather lovely Astral Chain.

Hopefully, more news could be on the way very soon indeed. In a chat with Inside Games (translated by Siliconera), PlatinumGames president Kenichi Sato has mentioned “several big announcements” for early 2020, which will surely include something on the upcoming sequel:

“Last year, we said that 2019 would be a year where the curtain rises for a new stage for PlatinumGames. We’re a bit late on that, but I believe we’ll have several big announcements to deliver early in the new year, so please look forward to that.”

Well this all seems very exciting indeed – perhaps we’ll even see the Umbra Witch fully return in style during 2020. Fingers crossed.

Let us know if you’re pumped for PlatinumGames’ upcoming announcements with a comment below.



https://www.sickgaming.net/blog/2020/01/...arly-2020/

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  News - Black Friday's Best Xbox One Deal Is Back
Posted by: xSicKxBot - 01-07-2020, 03:42 PM - Forum: Lounge - No Replies

Black Friday's Best Xbox One Deal Is Back

Black Friday had a ton of Xbox One bundle deals. Microsoft's official deal on the Xbox One S and Xbox One X consoles came with various games depending on the bundle, and retailers threw in even more incentives to get you to buy one at their store. Those deals were some of the lowest prices we'd ever seen for Microsoft's pair of devices, so it's nice to see one of the best Xbox One deals has returned for 2020.

The Xbox One S bundle with Star Wars Jedi: Fallen Order Deluxe Edition is back in stock right now at Ebay, and it's available for just $198. Listed by reputable seller AntOnline, this is a brand-new console that comes with a full warranty and free standard shipping. This deal has been up for a few days, and limited quantity is left, so don't wait if you missed out on this bundle during Black Friday. Please note you'll have to add the item to your cart to see the discounted price during checkout.

No Caption Provided

Xbox One S with Star Wars Jedi: Fallen Order Deluxe Edition | $198 ($300)

For comparison, the same bundle is still $300 at Microsoft. The Deluxe Edition of the game on its own normally sells for $70, so getting the whole package for just under $200 is a steal. While Xbox One's successor, Xbox Series X, is planned to release at the end of this year, you can't beat this price if you need a console now to play all the games releasing in 2020.

And if you're going to start out with one game, Star Wars Jedi: Fallen Order is an excellent pick. The new single-player adventure earned an 8/10 in GameSpot's Fallen Order review for its challenging combat, well-rounded characters, and more.

"As it wears on, Fallen Order becomes perhaps the strongest conception of what playing as a Jedi Knight ought to really be like," wrote Phil Hornshaw. "It's true that Fallen Order borrows liberally from other action games, but those elements work together with Respawn's combat and environment design, and a story that finds humanity in the Force and in its characters, to hone in on what makes the world of Star Wars worthy of revisiting again and again. Even with some rough edges, Fallen Order represents one of the most compelling game additions to the Star Wars franchise in years."


https://www.gamespot.com/articles/black-...0-6472530/

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  3DBuzz Shut Down And Release Content For Free
Posted by: xSicKxBot - 01-07-2020, 07:37 AM - Forum: Game Development - No Replies

3DBuzz Shut Down And Release Content For Free

3DBuzz is one of the original online learning resources for computer graphics, programming and game development, first launching way back in 2002.  Until recently the site was completely commercial, with prices set on a per course basis or available under a monthly subscription.  They announced they will be shutting down, for the most unfortunate of reasons, and have released all of their content for free download.

Details from 3dbuzz.com:

Hello everyone,

The 3D Buzz community has been amazing and inspirational for 2 decades. However, all good things…

3D Buzz, Inc has closed its doors. Subscription and recurring payments have already been suspended. This page is our final gift to such a wonderful community. Below you will find download links to all of our available material, free of charge.

Thank you for so many years of support. You are all, truly, the best community anyone could hope for. May we see each other again somewhere in the ether…

From all of us to all of you,

Remember to always look, listen, and learn.

Goodbye, good health, and good luck.

If you visit 3DBuzz.com you may get a security warning, this seems to be linked to an invalid SSL certificate and can be ignored.  The entire content of the site add up to over 200+GB in size.  As a result, some readers over on Reddit have been working to set up torrents, so if you are interested in grabbing the entire archive of video tutorials, be sure to check out that thread.  Otherwise you can download each video one by one in zip format.

Thank you for your generous gift 3DBuzz and our condolences on your loss.

GameDev News


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–>



https://www.sickgaming.net/blog/2020/01/...-for-free/

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