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Unigine 2.13 Released

#1
Unigine 2.13 Released

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/11/unigine-2-13-released.jpg" width="1920" height="1080" title="" alt="" /></div><div><div><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/11/unigine-2-13-released.jpg" class="ff-og-image-inserted"></div>
<p>The Unigine engine just released version 2.13. The new release includes an all new GPU based lightmapping tool, a new terrain generation tool, improved clouds, better lighting and a whole lot more. Since Unigine 2.11 there is a <a href="https://gamefromscratch.com/unigine-2-11-community-launched/">free community version available</a> making Unigine a lot more viable for indie game developers.</p>
<p>Highlights of the release include:</p>
<ul>
<li>GPU Lightmapper tool</li>
<li>Introducing SRAA (Subpixel Reconstruction Anti-Aliasing)</li>
<li>Upgraded 3D volumetric clouds</li>
<li>Performance optimizations for vast forest rendering</li>
<li>New iteration of the terrain generation tool with online GIS sources support (experimental)</li>
<li>Adaptive hardware tessellation for the mesh_base material</li>
<li>Project Build tool: extended functionality and a standalone console-based version</li>
<li>New samples (LiDAR sensor, night city lights, helicopter winch)</li>
<li>Introducing 3D scans library</li>
</ul>
<p>For further information on the release be sure to check the much more in-depth <a href="https://developer.unigine.com/en/devlog/20201124-unigine-2.13#b6df977f7292d35b1bfad6d92a431859">release notes</a> or watch the <a href="https://youtu.be/AmPl2B-pyQ4">video </a>below.</p>
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<div class="ast-oembed-container"><iframe class='youtube-player' width='1500' height='844' src='https://www.youtube.com/embed/AmPl2B-pyQ4?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></div>
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https://www.sickgaming.net/blog/2020/11/...-released/
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