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News - Feature: Best Super Nintendo (SNES) Games

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Feature: Best Super Nintendo (SNES) Games

<div><div class="media_block"><a href="https://images.nintendolife.com/d4218960de56f/large.jpg"><img src="https://images.nintendolife.com/d4218960de56f/small.jpg" class="media_thumbnail"></a></div>
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<div class="img"><a title="SNES &amp; Super Mario World Nintendo Life" href="https://images.nintendolife.com/d4218960de56f/snes-and-super-mario-world-nintendo-life.original.jpg"><img loading="lazy" src="https://images.nintendolife.com/d4218960de56f/snes-and-super-mario-world-nintendo-life.900x.jpg" width="900" height="506" alt="SNES &amp; Super Mario World Nintendo Life"></a><span class="image-credit" title="Image Credit">© Nintendo Life</span></div>
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<p>A lot can happen in thirty years. To be fair, a lot can happen in one year (2020’s been a stark reminder of that), but <em>thirty?!?</em> We’ve seen five-ish console generations in that time, and some incredible advances in the tech and design ideas behind video games, but there was something special about the 16-bit generation.</p>
<p>Maybe it’s just rose-tinted specs for our long lost childhood. Maybe the console wars and the playground debates gave every game release an extra little <em>frisson</em>. Or perhaps developers and hungry platform holders really were at the very top of their game—the peak of their powers—before polygons arrived and sent teams back to the drawing board to re-examine and experiment with the expanded possibilities of household gaming.</p>
<p>Whatever the reason, <a href="https://www.nintendolife.com/news/2016/08/hardware_classics_super_nintendo_super_famicom">the 16-bit Super Nintendo</a> and SEGA’s <a href="https://www.nintendolife.com/news/2018/10/hardware_classics_sega_mega_drive_genesis">Genesis / Mega Drive</a> represent a pinnacle of gaming for many of us. On the 30th anniversary of the Super Nintendo’s launch in Japan (known there as the Super Famicom, of course), we present to you the top 50 Super NES games ever, as rated by Nintendo Life readers.</p>
<p>Much like our <a href="https://www.nintendolife.com/tags/top-50">previous Top 50 lists</a> covering other Nintendo consoles, the ranked list below is dictated by User Ratings for each game in the <a href="https://www.nintendolife.com/games/browse">Nintendo Life game database</a>. As such, the order below is fluid and can fluctuate even after publication. Haven’t rated your favourite SNES games? Simply click on the User Rating star next to each title below and give it a score out of 10. The score will immediately be counted towards the total and be reflected in the ordering.</p>
<p>Already rated your SNES collection? Thank you! In that case, simply sit back and prepare to scroll through the 50 best SNES games ever…</p>
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<div class="list-hero" data-subject="games/snes/killer_instinct"><img loading="lazy" src="https://images.nintendolife.com/systems/snes/900x250.jpg" width="900" height="250" alt="Killer Instinct (SNES)"><a class="cover" href="https://www.nintendolife.com/games/snes/killer_instinct"><img src="https://images.nintendolife.com/7c816060859ff/killer-instinct-cover.cover_small.jpg" alt="Killer Instinct (SNES)"></a></p>
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<p><span>Publisher: </span><strong>Nintendo</strong> / <span>Developer: </span><strong>Rare</strong></p>
<div class="release"><span>Release Date: </span><strong>30th Aug 1995 (<abbr title="United States / North America">USA</abbr>)</strong></div>
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<div class="list-hero" data-subject="games/snes/gradius_iii"><img loading="lazy" src="https://images.nintendolife.com/a7f13bcd21df2/gradius-iii-artwork.900x250.jpg" width="900" height="250" alt="Gradius III (SNES)"><a class="cover" href="https://www.nintendolife.com/games/snes/gradius_iii"><img src="https://images.nintendolife.com/822e4bcc7b160/gradius-iii-cover.cover_small.jpg" alt="Gradius III (SNES)"></a></p>
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<p><span>Publisher: </span><strong>Konami</strong> / <span>Developer: </span><strong>Konami</strong></p>
<div class="release"><span>Release Date: </span><strong>23rd Apr 2007 (<abbr title="United States / North America">USA</abbr>)</strong> / <strong>28th Sep 2007 (<abbr title="UK / European">UK/EU</abbr>)</strong></div>
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<p><strong><a href="https://www.nintendolife.com/games/snes/gradius_iii">Gradius III</a></strong> has great level design and plenty of variety on offer, with each level having its own theme. The end of level boss battles are excellent, albeit quite punishing — you will have to keep your wits about you until you figure out the best tactics to repeat in order to ensure success. Fans of the series are unlikely to be too disappointed with this, even if it is a little rough around the edges.</p>
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<div class="list-hero" data-subject="games/snes/shadowrun"><img loading="lazy" src="https://images.nintendolife.com/6609682de6e11/shadowrun-artwork.900x250.jpg" width="900" height="250" alt="Shadowrun (SNES)"><a class="cover" href="https://www.nintendolife.com/games/snes/shadowrun"><img src="https://images.nintendolife.com/f3b6c12e73659/shadowrun-cover.cover_small.jpg" alt="Shadowrun (SNES)"></a></p>
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<p><span>Publisher: </span><strong>Data East</strong> / <span>Developer: </span><strong>Beam Software</strong></p>
<div class="release"><span>Release Date: </span><strong>1st Nov 1993 (<abbr title="United States / North America">USA</abbr>)</strong> / <strong>28th Jul 1994 (<abbr title="UK / European">UK/EU</abbr>)</strong></div>
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<p>There are some things about the controls that irritate and visually <strong><a href="https://www.nintendolife.com/games/snes/shadowrun">Shadowrun</a></strong> lacks polish but for the most part the game is challenging fun, with atmospheric music, interesting characters and a gripping narrative that makes each play through an absolute joy. Perhaps the only disappointing thing is that the ending mentions ‘Shadowrun II’ and whilst games based on the license appeared on the Mega Drive, Mega CD and Xbox 360, sadly none were the much-deserved sequel to this.</p>
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<div class="list-hero" data-subject="games/snes/ogre_battle_the_march_of_the_black_queen"><img loading="lazy" src="https://images.nintendolife.com/e1118fb296038/ogre-battle-the-march-of-the-black-queen-artwork.900x250.jpg" width="900" height="250" alt="Ogre Battle: The March of the Black Queen (SNES)"><a class="cover" href="https://www.nintendolife.com/games/snes/ogre_battle_the_march_of_the_black_queen"><img src="https://images.nintendolife.com/cb189719529b6/ogre-battle-the-march-of-the-black-queen-cover.cover_small.jpg" alt="Ogre Battle: The March of the Black Queen (SNES)"></a></p>
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<p><span>Publisher: </span><strong>Square Enix</strong> / <span>Developer: </span><strong>Quest</strong></p>
<div class="release"><span>Release Date: </span><strong>2nd Mar 2009 (<abbr title="United States / North America">USA</abbr>)</strong> / <strong>3rd Jul 2009 (<abbr title="UK / European">UK/EU</abbr>)</strong></div>
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<p>The Super NES <strong><a href="https://www.nintendolife.com/games/snes/ogre_battle_the_march_of_the_black_queen">Ogre Battle</a></strong> cartridge is quite rare and expensive, but this unique game still stands as one of the best strategic offerings of the 16-bit era and remains an absolute must-have for strategy game fans.</p>
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<div class="list-hero" data-subject="games/snes/soul_blazer"><img loading="lazy" src="https://images.nintendolife.com/31dd139ce9b03/soul-blazer-artwork.900x250.jpg" width="900" height="250" alt="Soul Blazer (SNES)"><a class="cover" href="https://www.nintendolife.com/games/snes/soul_blazer"><img src="https://images.nintendolife.com/e3ddc77275062/soul-blazer-cover.cover_small.jpg" alt="Soul Blazer (SNES)"></a></p>
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<p><span>Publisher: </span><strong>Enix</strong> / <span>Developer: </span><strong>Quintet</strong></p>
<div class="release"><span>Release Date: </span><strong>27th Oct 1992 (<abbr title="United States / North America">USA</abbr>)</strong> / <strong>27th Jan 1994 (<abbr title="UK / European">UK/EU</abbr>)</strong></div>
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<p>There’s certainly no denying the quirky charm <strong><a href="https://www.nintendolife.com/games/snes/soul_blazer">Soul Blazer</a></strong> emanates as you take part in the quest, but what makes this game such a joy to play is the incredible play control system and unique gameplay elements inherent throughout. Who would have ever thought that some of the better ideas from Actraiser could ever make for such an engrossing RPG experience when placed in the right developer’s hands? If you want to see what the action-RPG genre is really all about, look no further than this 16-bit classic.</p>
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<div class="list-hero" data-subject="games/snes/street_fighter_alpha_2"><img loading="lazy" src="https://images.nintendolife.com/6fde82b9e1a43/street-fighter-alpha-2-artwork.900x250.jpg" width="900" height="250" alt="Street Fighter Alpha 2 (SNES)"><a class="cover" href="https://www.nintendolife.com/games/snes/street_fighter_alpha_2"><img src="https://images.nintendolife.com/0b061d8d98761/street-fighter-alpha-2-cover.cover_small.jpg" alt="Street Fighter Alpha 2 (SNES)"></a></p>
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<p><span>Publisher: </span><strong>Capcom</strong> / <span>Developer: </span><strong>Capcom</strong></p>
<div class="release"><span>Release Date: </span><strong>Nov 1996 (<abbr title="United States / North America">USA</abbr>)</strong> / <strong>19th Dec 1996 (<abbr title="UK / European">UK/EU</abbr>)</strong></div>
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<p><strong><a href="https://www.nintendolife.com/games/snes/street_fighter_ii_turbo_hyper_fighting">Street Fighter II’ Turbo: Hyper Fighting</a></strong> is arguably the best entry in Capcom’s premier fighting franchise on the SNES, but there are more than enough flavours of Street Fighter II floating around to satisfy all tastes. While not the best Street Fighter on the system, squeezing <strong><a href="https://www.nintendolife.com/games/snes/street_fighter_alpha_2">Street Fighter Alpha 2</a></strong> onto the Super Nintendo was a hugely impressive feat that deserves your admiration. You can play the arcade port of the game already on Switch as part of the <a href="https://www.nintendolife.com/games/nintendo-switch/street_fighter_30th_anniversary_collection"><strong>Street Fighter 30th Anniversary Collection</strong></a>, but the SNES version is still a sparkling example of what could be accomplished on the console.</p>
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<div class="list-hero" data-subject="games/snes/star_fox"><img loading="lazy" src="https://images.nintendolife.com/ec368e5a2e2ab/star-fox-artwork.900x250.jpg" width="900" height="250" alt="Star Fox (SNES)"><a class="cover" href="https://www.nintendolife.com/games/snes/star_fox"><img src="https://images.nintendolife.com/14f41b7d8dd7e/star-fox-cover.cover_small.jpg" alt="Star Fox (SNES)"></a></p>
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<p><span>Publisher: </span><strong>Nintendo</strong> / <span>Developer: </span><strong>Nintendo EAD</strong></p>
<div class="release"><span>Release Date: </span><strong>1st Mar 1993 (<abbr title="United States / North America">USA</abbr>)</strong> / <strong>3rd Jun 1993 (<abbr title="UK / European">UK/EU</abbr>)</strong></div>
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<p><strong><a href="https://www.nintendolife.com/games/snes/star_fox">Star Fox</a></strong> is obviously a classic, and its use of the Super FX chip resulted in an experience that felt awe-inspiring to anybody who witnessed it on their SNES back in 1993. It’s a little more jarring for players these days, especially ones who got into the Star Fox series later. Players who vomit at anything less than 60fps will want to sit this one out, but the underlying design still shines and those pining for a return for Fox, Peppy, Falco, and maybe even the ever-rubbish Slippy will enjoy jumping back in the cockpit of an Arwing and saving Corneria once more. The fact that it’s now available on Switch is very nice.</p>
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<div class="list-hero" data-subject="games/snes/secret_of_evermore"><img loading="lazy" src="https://images.nintendolife.com/5c4ffb31f0bcf/secret-of-evermore-artwork.900x250.jpg" width="900" height="250" alt="Secret of Evermore (SNES)"><a class="cover" href="https://www.nintendolife.com/games/snes/secret_of_evermore"><img src="https://images.nintendolife.com/2225ab01bb4c6/secret-of-evermore-cover.cover_small.jpg" alt="Secret of Evermore (SNES)"></a></p>
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<p><span>Publisher: </span><strong>Squaresoft</strong> / <span>Developer: </span><strong>Squaresoft</strong></p>
<div class="release"><span>Release Date: </span><strong>15th Oct 1995 (<abbr title="United States / North America">USA</abbr>)</strong> / <strong>22nd Feb 1996 (<abbr title="UK / European">UK/EU</abbr>)</strong></div>
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<p><strong><a href="https://www.nintendolife.com/games/snes/secret_of_evermore">Secret of Evermore</a></strong> is quite a refreshing take on the Secret of Mana gameplay formula and serves up one of the more unique and interesting Squaresoft RPG story lines of the 16-bit generation. The high level of difficulty at times might turn you off, but if you’ve got the mettle to stick it out, you’ll find that the quest is one well worth experiencing. If you enjoyed Secret of Mana, you’ll likely find a lot to like here as it’s very similar in style and presentation.</p>
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<div class="list-hero" data-subject="games/snes/mega_man_x3"><img loading="lazy" src="https://images.nintendolife.com/7e513514f3142/mega-man-x3-artwork.900x250.jpg" width="900" height="250" alt="Mega Man X3 (SNES)"><a class="cover" href="https://www.nintendolife.com/games/snes/mega_man_x3"><img src="https://images.nintendolife.com/1392f5a317a4b/mega-man-x3-cover.cover_small.jpg" alt="Mega Man X3 (SNES)"></a></p>
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<p><span>Publisher: </span><strong>Capcom</strong> / <span>Developer: </span><strong>Capcom</strong></p>
<div class="release"><span>Release Date: </span><strong>1996 (<abbr title="United States / North America">USA</abbr>)</strong> / <strong>1996 (<abbr title="UK / European">UK/EU</abbr>)</strong></div>
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<p>By no means a bad game, <strong><a href="https://www.nintendolife.com/games/snes/mega_man_x3">Mega Man X3</a></strong> is disappointing. From a design standpoint, there’s simply too much that feels lazy and incomplete compared to X or X2. Unremarkable weapons, illogical solutions to environmental puzzles, and repetitive boss fights take some of the shine off the X series, although franchise fans will find enough here to warrant a play-through. Those looking to dip a toe, however, would be much better served by either of its predecessors.</p>
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<div class="list-hero" data-subject="games/snes/final_fantasy_v"><img loading="lazy" src="https://images.nintendolife.com/1d681f014991d/final-fantasy-v-artwork.900x250.jpg" width="900" height="250" alt="Final Fantasy V (SNES)"><a class="cover" href="https://www.nintendolife.com/games/snes/final_fantasy_v"><img src="https://images.nintendolife.com/00205e8218fd1/final-fantasy-v-cover.cover_small.jpg" alt="Final Fantasy V (SNES)"></a></p>
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<p><span>Publisher: </span><strong>Square</strong> / <span>Developer: </span><strong>Square</strong></p>
<p><span>Release Date: </span><strong>TBA</strong></p>
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<p><strong><a href="https://www.nintendolife.com/games/snes/final_fantasy_v">Final Fantasy V</a></strong> expanded the series’ job system and came to the West in TOSE’s 2006 GBA port <strong><a href="https://www.nintendolife.com/games/gba/final_fantasy_v_advance">Final Fantasy V Advance</a></strong>. The port touched up the game’s visuals and added a sprinkling of new content and features to make it arguably the best version to play – it remains the <em>only</em> way to play the game in the West on Nintendo systems, although it’s on Japanese Virtual Consoles and is widely available on other platforms (PC, PlayStation, mobile).</p>
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https://www.sickgaming.net/blog/2020/11/...nes-games/
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