11-01-2020, 03:35 PM
Microsoft’s game revenue up by $550 million as Xbox readies for Series X debut
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/10/microsofts-game-revenue-up-by-550-million-as-xbox-readies-for-series-x-debut.jpg" width="200" height="200" title="" alt="" /></div><div><p dir="ltr" id="docs-internal-guid-517882bc-7fff-29a4-2692-36a9dd5e4e1f"><span>While the Xbox One generation is winding down, the Xbox brand is holding strong and is even listed as a driving force behind year-over-year growth in Microsoft’s “more personal computing” segment as a whole.</span></p>
<p dir="ltr"><span>Revenue for Microsoft’s game business is up 22 percent year-over-year, an increase of $550 million when compared to Q1 FY2020. </span></p>
<p dir="ltr"><span>This is, according to Microsoft, largely thanks to the strength of Xbox’s content and services dealings which includes Xbox Game Pass subscriptions as well as game sales. </span></p>
<p dir="ltr"><span>Unfortunately, Microsoft stopped sharing exact subscriber counts for services like Game Pass a while back, but the growth this close to the end of a generation bodes well for Xbox’s plan to push the service as an enticing buy for players regardless of when they plan on making the jump to the next-generation Xbox Series X or Series S.</span></p>
<p dir="ltr"><span>Xbox content and services revenue alone is up $646 million year-over-year, or 30 percent, thanks to third-party games, Game Pass, and first-party games and helped to offset a 27 percent year-over-year decrease in Xbox hardware revenue due to the rapidly approaching end of the Xbox One generation.</span></p>
<p dir="ltr"><span>For the entire more personal computing segment, Microsoft says revenue is up 6 percent year-over-year, growth driven by both its video game dealings and its Surface brand.</span></p>
</div>
https://www.sickgaming.net/blog/2020/10/...s-x-debut/
<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/10/microsofts-game-revenue-up-by-550-million-as-xbox-readies-for-series-x-debut.jpg" width="200" height="200" title="" alt="" /></div><div><p dir="ltr" id="docs-internal-guid-517882bc-7fff-29a4-2692-36a9dd5e4e1f"><span>While the Xbox One generation is winding down, the Xbox brand is holding strong and is even listed as a driving force behind year-over-year growth in Microsoft’s “more personal computing” segment as a whole.</span></p>
<p dir="ltr"><span>Revenue for Microsoft’s game business is up 22 percent year-over-year, an increase of $550 million when compared to Q1 FY2020. </span></p>
<p dir="ltr"><span>This is, according to Microsoft, largely thanks to the strength of Xbox’s content and services dealings which includes Xbox Game Pass subscriptions as well as game sales. </span></p>
<p dir="ltr"><span>Unfortunately, Microsoft stopped sharing exact subscriber counts for services like Game Pass a while back, but the growth this close to the end of a generation bodes well for Xbox’s plan to push the service as an enticing buy for players regardless of when they plan on making the jump to the next-generation Xbox Series X or Series S.</span></p>
<p dir="ltr"><span>Xbox content and services revenue alone is up $646 million year-over-year, or 30 percent, thanks to third-party games, Game Pass, and first-party games and helped to offset a 27 percent year-over-year decrease in Xbox hardware revenue due to the rapidly approaching end of the Xbox One generation.</span></p>
<p dir="ltr"><span>For the entire more personal computing segment, Microsoft says revenue is up 6 percent year-over-year, growth driven by both its video game dealings and its Surface brand.</span></p>
</div>
https://www.sickgaming.net/blog/2020/10/...s-x-debut/