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Beef 0.42.7 Released

#1
Beef 0.42.7 Released

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/10/beef-0-42-7-released.jpg" width="1920" height="1080" title="" alt="" /></div><div><div><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/10/beef-0-42-7-released.jpg" class="ff-og-image-inserted"></div>
<p>Beef is a new open source cross platform programming languages that attempts to take C#-like syntax and giving it performance similar to C++ including manual memory management. Beef is available for Windows, Mac and Linux and includes a custom IDE. The 0.42.7 release adds the following new features:</p>
<ul>
<li>Dynamic boxing from System.Variant</li>
<li><code>decltype(val).MemberName</code>&nbsp;expressions</li>
<li>Scope moved outward for ‘out’ variable declaration</li>
<li>Improvements to unassigned variable detection</li>
<li>Added explicit “Test” project type</li>
<li>Reflected interface method dispatch</li>
<li>Interface filtering for distinct build options</li>
<li>IDE file recovery after crash/power loss</li>
<li>Better handling of merge conflict markers in source code</li>
</ul>
<p>If you want to check out Beef, their is an installer/binaries available for Windows platforms <a href="https://www.beeflang.org/#releases">here</a>. On other platforms Beef can be built from source, the source code is <a href="https://github.com/beefytech/Beef">hosted on GitHub</a> under the MIT open source license. Earlier in the year we checked out an earlier version of the Beef language and IDE, as you can see in the <a href="https://www.youtube.com/watch?v=L6w4y6_ENdU">video </a>below.</p>
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<div class="ast-oembed-container"><iframe class='youtube-player' width='1500' height='844' src='https://www.youtube.com/embed/L6w4y6_ENdU?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></div>
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</figure>
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https://www.sickgaming.net/blog/2020/10/...-released/
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