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Blender 2.82a Released

#1
Blender 2.82a Released

<div><p>Fast on the heels of the <a href="https://www.gamefromscratch.com/post/2020/02/14/Blender-282-Released.aspx">Blender 2.82 release</a>, comes a minor but appreciated stability release, Blender 2.82a.&nbsp; This release fixes 20+ bugs, including:</p>
<blockquote>
<ul>
<li>Fix <a href="https://developer.blender.org/T74003">T74003</a>: Autocomplete bug with mesh.loop_triangles. in Blender Python Console. (<a href="https://developer.blender.org/rB69c587888">rB69c587888</a>)
</li>
<li>Fix <a href="https://developer.blender.org/T73898">T73898</a>: UDIM crash changing form tiled to single (<a href="https://developer.blender.org/rBd6977b5">rBd6977b5</a>)
</li>
<li>Fix <a href="https://developer.blender.org/T73862">T73862</a>: Fluid Sim file handle resource leak (<a href="https://developer.blender.org/rB60890cc">rB60890cc</a>)
</li>
<li>Fix <a href="https://developer.blender.org/T74182">T74182</a>: Crash saving images from non-image spaces (<a href="https://developer.blender.org/rB096936fe1">rB096936fe1</a>)
</li>
<li>Fix <a href="https://developer.blender.org/T72903">T72903</a>: Bone envelope &amp; bone size tool functionality swapped (<a href="https://developer.blender.org/rBdd2cdd436">rBdd2cdd436</a>)
</li>
<li>Fix <a href="https://developer.blender.org/T74278">T74278</a>: camera border gizmo size (<a href="https://developer.blender.org/rB9cac5fa681">rB9cac5fa681</a>, <a href="https://developer.blender.org/rB360443a48">rB360443a48</a>)
</li>
<li>Fix <a href="https://developer.blender.org/T54270">T54270</a>: Reset last_hit and last_location when reading the file (<a href="https://developer.blender.org/rB2df040ed58fb">rB2df040ed58fb</a>)
</li>
<li>Fix <a href="https://developer.blender.org/T74431">T74431</a>: crash when compiling renderpass shader on some AMD drivers (<a href="https://developer.blender.org/rB9c4523b1fde4">rB9c4523b1fde4</a> + <a href="https://developer.blender.org/rBe5f98c79b0ed">rBe5f98c79b0ed</a>)
</li>
<li>Fix <a href="https://developer.blender.org/T74295">T74295</a>: Cloth + Internal springs crashes on a non-polygonal geometry (<a href="https://developer.blender.org/rB1648a7903672">rB1648a7903672</a>)
</li>
<li>Fix Fix (unreported) Separate bones creates empty armature (<a href="https://developer.blender.org/rB498397f7bd8">rB498397f7bd8</a>)
</li>
<li>Revert “Constraints: remove special meaning of Local Space for parentless Objects.” (<a href="https://developer.blender.org/rBf881162f81e">rBf881162f81e</a>)
</li>
<li>Fix <a href="https://developer.blender.org/T73932">T73932</a>: modifying keyframes in nodes fails when there is an image sequence (<a href="https://developer.blender.org/rBf0a22f5">rBf0a22f5</a>)
</li>
<li>Fix crash loading .blend file saved with Blender 2.25 (<a href="https://developer.blender.org/rBed8aa15">rBed8aa15</a>)
</li>
<li>Fix potential crash with Eevee render of missing image textures (<a href="https://developer.blender.org/rBab18dbb">rBab18dbb</a>)
</li>
<li>Fix <a href="https://developer.blender.org/T72253">T72253</a>: Mantaflow adaptive domain cuts off (<a href="https://developer.blender.org/rB32fc22db5679">rB32fc22db5679</a>)
</li>
<li>Keymap: Add front/back Alt-MMB absolute view axis switching (<a href="https://developer.blender.org/rBa200986273">rBa200986273</a>)
</li>
<li>Fix <a href="https://developer.blender.org/T72028">T72028</a>: Crash switching to vertex paint (<a href="https://developer.blender.org/rB31aefdeec5">rB31aefdeec5</a>)
</li>
<li>Fix bone envelopes displaying wrong when armature is scaled (<a href="https://developer.blender.org/rBee7034949fd">rBee7034949fd</a>)
</li>
<li>Fix Vertex weight gradient tool show wrong weight/strength values in the UI (<a href="https://developer.blender.org/rBf38c54d56e">rBf38c54d56e</a>)
</li>
<li>Fix <a href="https://developer.blender.org/T74225">T74225</a>: Image (from sequence) cannot be loaded (<a href="https://developer.blender.org/rB9dbfc7ca8bf">rB9dbfc7ca8bf</a>)
</li>
<li>Fix <a href="https://developer.blender.org/T63892">T63892</a>: Tools cannot be registered into some contexts (e.g. PAINT_TEXTURE) (<a href="https://developer.blender.org/rBd95e9c7cf8">rBd95e9c7cf8</a>)
</li>
<li>Fix <a href="https://developer.blender.org/T73369">T73369</a>: corner pin &amp; sun-beam nodes gizmos are too big (<a href="https://developer.blender.org/rB212660f467">rB212660f467</a>)
</li>
<li>Fix <a href="https://developer.blender.org/T74425">T74425</a>: Cannot texture paint an images sequence anymore (<a href="https://developer.blender.org/rBca717f0489">rBca717f0489</a>)</li>
</ul>
</blockquote>
<p>You can learn more about the release in the <a href="https://wiki.blender.org/wiki/Reference/Release_Notes/2.82/a">Blender release notes</a>.&nbsp; Blender is available for download on multiple platforms <a href="https://www.blender.org/download/">right here</a>.&nbsp; You can learn more about the <a href="https://www.gamefromscratch.com/post/2020/02/14/Blender-282-Released.aspx">recent 2.82 release here</a> or in the <a href="https://youtu.be/OkZxThbBDLc">video</a> below.</p>
<p align="center">[embedded content]</p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/Blender" rel="tag">Blender</a></span> </p>
<hr>
<p> &lt;!–</p>
<p>–&gt;</p>
</div>


https://www.sickgaming.net/blog/2020/03/...-released/
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