03-08-2020, 08:17 AM
Resident Evil 3 Remake Won't Let Nemesis Break Into Safe Rooms After All
<p><em><strong>Update: </strong>Capcom has issued a clarification to <a href="https://www.gamesradar.com/dont-worry-resident-evil-3-safe-rooms-are-safe-confirm-capcom/">GamesRadar</a> stating that RE3 Remake will in fact have safe rooms, and clarifying an earlier report. Nemesis did break into a room with a progress-saving typewriter, but not all save points are safe rooms. A designated safe room will be identifiable by musical cues. The original story follows.</em></p><p>Since its inception, there's one aspect of <a href="https://www.gamespot.com/resident-evil/">Resident Evil</a> that has never changed: safe rooms. They're a reprieve from the dangers on the other side of their entrances, but in <a href="https://www.gamespot.com/resident-evil-3/">Resident Evil 3 Remake </a>you won't have a space for a breath.</p><p>In the latest issue of the <a href="https://www.myfavouritemagazines.co.uk/gaming/xbox-the-official-magazine-back-issues/xbox-the-official-magazine-april-2020-issue-188/">Official Xbox Magazine</a>, it's been confirmed that Nemesis will be the first enemy in Resident Evil history that can follow you into safe rooms, giving you no chance to heal up or save your game in peace. This is in addition to the persistent foe being far more nimble and deadly than Mr. X in <a href="https://www.gamespot.com/resident-evil-2/">Resident Evil 2</a>, making it a far more imposing threat on the streets of Raccoon City.</p><a href="https://www.gamespot.com/articles/resident-evil-3-remake-wont-let-nemesis-break-into/1100-6474487/?ftag=CAD-01-10abi2f/">Continue Reading at GameSpot</a>
https://www.gamespot.com/articles/reside...01-10abi2f
<p><em><strong>Update: </strong>Capcom has issued a clarification to <a href="https://www.gamesradar.com/dont-worry-resident-evil-3-safe-rooms-are-safe-confirm-capcom/">GamesRadar</a> stating that RE3 Remake will in fact have safe rooms, and clarifying an earlier report. Nemesis did break into a room with a progress-saving typewriter, but not all save points are safe rooms. A designated safe room will be identifiable by musical cues. The original story follows.</em></p><p>Since its inception, there's one aspect of <a href="https://www.gamespot.com/resident-evil/">Resident Evil</a> that has never changed: safe rooms. They're a reprieve from the dangers on the other side of their entrances, but in <a href="https://www.gamespot.com/resident-evil-3/">Resident Evil 3 Remake </a>you won't have a space for a breath.</p><p>In the latest issue of the <a href="https://www.myfavouritemagazines.co.uk/gaming/xbox-the-official-magazine-back-issues/xbox-the-official-magazine-april-2020-issue-188/">Official Xbox Magazine</a>, it's been confirmed that Nemesis will be the first enemy in Resident Evil history that can follow you into safe rooms, giving you no chance to heal up or save your game in peace. This is in addition to the persistent foe being far more nimble and deadly than Mr. X in <a href="https://www.gamespot.com/resident-evil-2/">Resident Evil 2</a>, making it a far more imposing threat on the streets of Raccoon City.</p><a href="https://www.gamespot.com/articles/resident-evil-3-remake-wont-let-nemesis-break-into/1100-6474487/?ftag=CAD-01-10abi2f/">Continue Reading at GameSpot</a>
https://www.gamespot.com/articles/reside...01-10abi2f