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Mobile - Red and Blue is a CCG with some new ideas about deck-building

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Red and Blue is a CCG with some new ideas about deck-building

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/02/red-and-blue-is-a-ccg-with-some-new-ideas-about-deck-building.jpg" width="1920" height="1080" title="" alt="" /></div><div><div><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/02/red-and-blue-is-a-ccg-with-some-new-ideas-about-deck-building.jpg" class="ff-og-image-inserted"></div>
<p> <span class="author">By Ian Boudreau</span> <span class="date">18 Feb 2020</span> </p>
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<p>The CCG space may be feeling a bit crowded these days, but <em>Red and Blue</em> might still be worth a look. It’s an upcoming game about building decks of powerful magical characters, equipment, and spells that incorporates a lot of the better ideas we’ve seen already, and adds a couple unique spins of its own.</p>
<p>Brilliant Games and Hex Entertainment <a href="http://rnbtcg.com/en/#/article61" target="_blank" rel="noopener noreferrer">announced <em>Red and Blue</em> last month</a>, and it’s due out on iOS and Android devices sometime in the second quarter of 2020. Today, the companies have provided a breakdown of one of its card faces, which provides a more in-depth look at its mechanics.</p>
<p>As you can read <a href="http://rnbtcg.com/en/#/article63" target="_blank" rel="noopener noreferrer">over on the official blog</a>, cards in <em>Red and Blue</em> have many of the familiar features we’ve come to know and love in the CCG/TCG genre. There’s a card cost, a type, values for attack and defense, and some descriptive text. <em>Red and Blue’s</em> cards are divided up into creatures, spells, and artifacts, and each one belongs to a particular subtype.</p>
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<p>The developers haven’t shared any particulars about how subtypes figure into the game, but one of the new elements you’ll see on the card face displayed is the ‘threshold.’ This is based on an interesting dynamic tied to building your deck. Each deck has three slots for elements, and each card will have some kind of elemental requirement – that’s the threshold.</p>
<p>In the example provided, the Prodigal Child, the threshold is two Earth elements, and so in order to include this creature in a deck, that deck has to have at least two elemental slots devoted to Earth.&nbsp;What this means is that you’ll be able to diversify your decks if you want, but that will prevent you from including more powerful cards – which naturally come with higher threshold requirements.</p>
<p>There are four elements in all, and Brilliant Games says <em>Red and Blue</em> will launch with 750 cards to collect. We’ll be interested to see how this approach to deck-building works in practise.</p>
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https://www.sickgaming.net/blog/2020/02/...-building/
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